During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card from your hand. If this card battles with a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during the Battle Phase, while this card remains on the field.
Sends from hand to Graveyard for cost / Reveals your hand for cost
Destroys itself / Negates the effects of your opponent's Effect Monsters
2100 attack, searchable by Urnight, potential for >4000 damage when combine with Urnight (all the other Urnight searchable monsters are only 1900, so 3900 damage), and anti light/dark works on Yubel, cosmo, blue eyes, silent magician, Dark paladin, dragon destroyer if dna surgery isn’t active, Anki, Vampire Vamp, and a host of other common monsters.
Meiru decks don’t have to be only OTK, they have 2 great searching cards and monsters that can deal with whatever you are up against.
This card is way better than a C+. You may have to reveal a trap in your hand, but that's not a big deal if you put this deck in a trap-centric deck. It also is really easy to combo with. It just wouldn't work so well as a member of a Koa'ki Meiru deck when compared to when it's mixed in with other cards from a less structured deck. I think this card is at least worthy of a solid B. It could even be a B+ for when you just need some solid power that can attack immediately without having to wait for a specific condition to attack.