Content

Subterror Final Battle

This page notes details of Subterror Final Battle (Trap/Normal Trap) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
Duel Links Breaking News
Structure Deck EX: Return of the Fire Kings
update 10/03/2020

Subterror Final Battle

Subterror Final Battle
AttributeTrap
TypeNormal Trap

text

Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
● Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
● ATK and DEF of 1 "Subterror" monster on the field become equal to its combined original ATK and DEF until the end of this turn.
● This turn, activated effects of "Subterror" cards cannot be negated.

How to Get

PackBlazing Rose [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA+

Pros

  • Quickens the Flip Effects of Subterror monsters.
  • Huge stat Boost for Subterror monsters.
  • Protects effect activation of Subterror monsters.
  • Reusable.

Cons

  • Only one effect can be chosen per activation.

Tips

  • You can use activate multiple copies of Subterror Final Battle per turn to get multiple of its effects off.

Subterror

All Subterror Behemoth monster have Flip effects which can be activated quicker by using Subterror Final Battle’s first and second effect. Subterror monsters have decent to high defense stats which can be used to boost their attack stat with Subterror Final Battle’s third effect.

Deck

Subterror Deck

Comments

Hot New Top
Anonymous
How can we counter Subterror decks? I have tried at least 5 different decks and still usually lose. This card is a pain in my 🔥 and I don’t want to run that much back row removal bc it makes my deck weak to other deck that don’t use traps/spells
<< Anonymous
StegCon Reply
They have Fiendish ;D
<< Anonymous
StegCon Reply
My one and only problem against Subs is there floodgates they play Imperial Order & There can only be one and i play Pendulums so there all Spellcasters and all spells Guru is just busted cos they can run exactly whatever they want any overpowered trap ill just run it. It's also so boring playing with or against the deck.
<< Anonymous(StegCon)
Anonymous Reply
Once you know your opponent plays Subeterror you simply have to click the "Surrender" button.

This completely counters them as they can no longer banish your monsters.
<< Anonymous
Anonymous Reply
Black rose dragon is your best friend, also any Tier 1 - 2 deck. Cyber dragons, Dark magician sh!t on Subterrors
Anonymous
any chance of this going to 1 soon?
<< Anonymous
Anonymous Reply
Very low chance. That deck isn't that popular anymore
Anonymous
This card is broken but Subterror is no longer good after Masked Tribute nerfed.
<< Anonymous
Anonymous Reply
It was not so good even with skill lol.
Of course, sometimes you could have the perfect game, with Nemesis and Final battle in your starting hand, but surprisingly it was not so often. In addition, the lava golem, Treacherous trap hole, Cosmic cyclone and etc. could disrupt even perfect starting play.
<< Anonymous
Anonymous Reply
you still can replace Masked Tribute skill using Labyrinth Wall skill
Anonymous
The best trap in the game, maybe even better than SSA. The Synergy between canadia + TTH and Final Battle is really crazy.
<< Anonymous
Anonymous Reply
Good luck to do something when you draw 4 - 6 traps and not a single monster card

1500 and 1200 beaters can not do a 🔥 against other decks
<< Anonymous
Anonymous Reply
Say hello to Jinzo.
<< Anonymous
=)) Reply
Yes, final battle might be the best trap at the moment.
Anonymous
Almost everybody I duel starts with 2 or 3 of this card on their first turn. It doesn't matter if I get rid of it, because they are always able to replace it instantly.
<< Anonymous
Anonymous Reply
Same here. They pretty much always have the perfect starting hand.
Anonymous
Limit dis broken piece of bs to 1. Thank you
<< Anonymous
Anonymous Reply
Nerfing skill won't change anything nor limiting umastryx. They can use treacherous and sfb at the same time and thats what makes subterror broken
<< Anonymous
Anonymous Reply
lol make it semi limit so they can't use tth or econ but masked tribute is a broken skill too
<< Anonymous
Anonymous Reply
Finally someone who agrees that this card is broken asf.
<< Anonymous
Tobias Reply
Yeah, that 🔥 is unfair
Anonymous
Can we have Scrap Iron Scarecrow now?
<< Anonymous
Anonymous Reply
Scarecow is too broken no way.
Anonymous
A thrilling 5v5 MOBA, now featuring a 99-player Battle Royale Mode.

Join your friends in a brand new 5v5 MOBA showdown against real human opponents, Mobile Legends: Bang Bang! Choose your favorite heroes and build the perfect team with your comrades-in-arms! 10-second matchmaking, 10-minute battles. Laning, jungling, tower rushing, team battles, all the fun of PC MOBAs and action games in the palm of your hand! Feed your eSports spirit!

Mobile Legends: Bang Bang, 2017’s brand new mobile eSports masterpiece. Shatter your opponents with the touch of your finger and claim the crown of strongest Challenger!

Your phone thirsts for battle!
Anonymous
Cosmic cyclone is the only consistent counter against this
<< Anonymous
Mmm Reply
Cosmic cyclone, galaxy cyclone, royal command, bad aim, ancient gears, double cyclone.
Anonymous
Wow this is cool and definitely fun to play against
Anonymous
Lmao, this is technically continuous, basically enables Subterror to play Treacherous. Very strong card
<< Anonymous
Anonymous Reply
It's a main box SR.
<< Anonymous
Anonymous Reply
Well, technically yes, but still counts as normal trap
<< Anonymous
Anonymous Reply
Treacherous that can be abused till it get destroyed or banished.
<< Anonymous
Anonymous Reply
Whoaaa main box sr???

my 3box reset decks cant win against subterror XdxDxdx
Anonymous
The fact that you can set this card after using it is what make it busted. Basically u can keep abuse it till it got destroyed or banished. With corresponding sub terror,That mean:
- It became a michael, the arch lightsworn every turn. Funny, they didnt release a full lightsworn yet and then they release something nastier
- It became anti trap and other flip monster every turn

If you read it carefully, it doesn't limit the usage of this card to once per turn. That mean, a copy of this card at the same time is double the punishment. Your rival basically cant do anything for the rest of the game, unless he destroy the trap.

Commens and feedback

Recommend

Ranking

Comments (updated every hour)

Shira is understandable, it uses syncs anyway. DM, well at least most of them are quick player so...
Its the best backrow removal in the game and the lp cost is actually an advantage if you can trig...
How does it work Pduque13 DM deck? Extradeck is composed only by synchron monsters but in the mai...
Yes please. Stratos has became p2w material for quite a long time. By the time it reach the main ...
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site