Note: This is an Example Deck that doesn’t require you to reset the Main Box Blazing Rose.
Normal Summon Subterror Nemesis Warrior and activate your Skill by returning a card from your hand to the Deck. During your opponent’s Standby Phase (Toggle Button ON), activate Subterror Nemesis Warrior’s effect, send Subterror Behemoth Umastryx or Subterror Behemoth Stygokraken from your Deck to the Graveyard and Tribute Subterror Nemesis Warrior and Grand Tiki Elder or Melchid the Four-Face Beast to Special Summon in face-up or face-down Defense Position the “Subterror Behemoth” that was sent to the Graveyard.
If you activate the Skill Masked Tribute you cannot Normal or Special Summon monsters for the rest of the turn, so you will have to wait for your opponent’s turn to Summon a “Subterror Behemoth”. If there’s a Lava Golem or a Parasite Paracide on your side of the field that you want to get rid of, you can Tribute it via Subterror Nemesis Warrior’s effect to Summon Subterror Behemoth Speleogeist, Umastryx or Stygokraken.
If a “Subterror Behemoth” monster is flipped face-up, you can Special Summon Subterror Nemesis Warrior from your Graveyard. Even if you have multiple copies of Subterror Nemesis Warrior in your Graveyard, you can only use this effect once per turn.
What if I don’t open with Subterror Nemesis Warrior? You can still Summon your “Subterror Behemoth” monsters by Normal Summoning Mahjong Munia Maidens, Guardian Statue or Golem Sentry and changing them to face-down Defense Position via their own effects. When a monster you control is flipped face-down, if you control no face-up monsters, you can Special Summon Subterror Behemoth Umastryx, Stygokraken or Speleogeist from your hand.
Your “Subterror Behemoth” monsters have the ability to flip themselves face-down as well, so, if you control one, you can Special Summon another one from your hand. You cannot Special Summon multiple “Subterror Behemoth” monsters at once because their effect has to be activated in response to your monster being flipped face-down
When you activate Subterror Final Battle, you can choose to apply 1 of 4 different effects and then Set it instead of sending it to the Graveyard.
Use this effect to flip your “Subterror Behemoth” monsters and trigger their effects. If your opponent locks one of your “Subterror” monsters in face-down Defense Position with Floodgate Trap Hole, you can use Subterror Final Battle to change it to face-up Attack Position.
Both Subterror Behemoth Umastryx and Stygokraken definitely lack when it comes to ATK, especially if you compare them to monsters like Blue-Eyes White Dragon and Ancient Gear Reactor Dragon, but, thanks to Subterror Final Battle, you can flip the situation around.
Does this mean my opponent cannot negate the effect of my Subterror Behemoth Umastryx with Red-Eyes Slash Dragon? Unfortunately, Red-Eyes Slash Dragon is able to negate the “activation of the effect” and not “the effect”, so the 4th effect of Subterror Final Battle cannot do anything in this situation.
Return 1 card from your hand to your Deck. Then, randomly play 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" from outside of your Deck. You cannot Summon any monsters other than "Masked Beast Des Gardius" during the turn you activate this Skill. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Always Summon Subterror Nemesis Warrior before activating this Skill. Ideally, you should shuffle back into the Deck the “Subterror Behemoth” monster you intend to send to the Graveyard and Special Summon via Subterror Nemesis Warrior’s effect.
If you do not have the Skill Masked Tribute, do not worry: you can still play a competitive Subterror deck thanks to Heavy Starter. Heavy Starter will guarantee a Level 5 or higher monster in your opening hand, which you will be able to Special Summon thanks to cards like Swarm of Locusts, Mahjong Munia Maidens, Guardian Statue and Golem Sentry.
Legendary Six Samurai - Enishi cannot target and return to the hand a monster if it’s not face-up and your opponent would need three monsters on the field in order to get over a Defense Position Subterror Behemoth Umastryx with Legendary Six Samurai - Shi En.
If one of your “Subterror” monsters is targeted by Legendary Six Samurai - Enishi, you can even activate Subterror Final Battle and flip that monster face-down in order to prevent it from being returned to the hand. Can’t Shi En just negate your Trap Card? Well yes, but actually no. Your opponent attacks your face-down Subterror Behemoth Umastryx, you banish their Legendary Six Samurai - Shi En and now you can activate Subterror Final Battle freely.
If you activate Subterror Nemesis Warrior’s effect during your opponent’s Standby Phase by setting your Toggle Button to ON, your opponent will not be able to Summon Lava Golem. Elemental HERO Brave Neos is not able to get over Subterror Behemoth Umastryx on Summon (2600 ATK with 1 Elemental HERO Neos in the GY) and, as long as your monsters are face-down, Karakuri Ninja mdl 339 "Sazank" will not be an issue either.
Neos Steelswarm is definitely more problematic to deal with. Forbidden Chalice, World Legacy Clash, and Subterror Behemoth Burrowing are interesting cards to implement if this matchup turns out to be the most troublesome.
If you banish The White Stone of Ancients or Dawn Knight via Subterror Behemoth Umastryx’s effect, your opponent will not be able to Special Summon Blue-Eyes White Dragon or Dragon Spirit of White from the Deck. Snipe Hunter can be an issue on Turn 2 as it can end up enabling an OTK and Dragon Spirit of White can banish your Subterror Final Battle, preventing you from recycling it.
Red-Eyes Slash Dragon cannot negate Subterror Behemoth Umastryx or Subterror Behemoth Stygokraken’s effect if you have Subterror Nemesis Warrior in your Graveyard and you activate its effect. If you remove Red-Eyes Slash Dragon from the field via Subterror Behemoth Umastryx’s effect, your opponent will not be able to activate Red-Eyes Retro Dragon or Red-Eyes Slash Dragon’s own effect to recover.
Ancient Gear Reactor Dragon (and Ancient Gear Wyvern) will prevent you from activating your monsters’ effects as well as Subterror Final Battle upon attack declaration. Ancient Gear Reactor Dragon, even without Ancient Gear Castle, is able to get over a Defense Position Subterror Behemoth Umastryx and you can’t even target it the turn it was Summoned if Ancient Gear Fortress is active, which means you can’t activate Subterror Final Battle or Enemy Controller before your opponent declares an attack.
Now, your opponent will not always have a way to Summon Ancient Gear Reactor Dragon AND an Ancient Gear Fortress, but it still should be noted that it is not much you can do against this particular combination of cards. If Geartown Turbo rises back in popularity, it might be a good idea to start playing Skull Meister and/or Cosmic Cyclone.
|Early Dec 2019||Raid Duel - The Netherworld Cometh: Wireqocha Rasca|
|Duel Quest Event|
|Mid Dec 2019||Leo & Luna Duel Carnival Event|