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Unending Nightmare

This page notes details of Unending Nightmare (Trap Card/Continuous Trap) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 25/04/2020

Unending Nightmare

Uending Nightmare
AttributeTrap
TypeContinuous Trap

text

You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

How to Get

PackSelection Box Vol. 03 [SR]
Revolution Beginning [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Spell/Trap destruction that can be used multiple times.

Cons

  • LP cost could start to get heavy when you activate it multiple times.

Tips

Skills

Use this card to reduce your LP enough to activate skills like Destiny Draw, Draw Sense skills, Silent as Water, etc..

Comments

Hot New Top
Candend
Counter Aroma. So many annoying spell/traps.
Anonymous
I just got completely destroyed by this card in what was supposed to be a story event about 5D’s. Who the hell decided to make vagabonds forced opponents in such events that are no place for them. And why the hell is this card not limited, it 🔥ing stops me from playing the game at all. It simply shuts down my deck entirely, can be used multiple times per turn, LP doesn’t matter if my entire field is wiped out. God what the hell.
<< Anonymous
Anonymous Reply
🔥ING KEK
<< Anonymous
Anonymous Reply
That's why the dice exist, they're supposed to be used to avoid the Vagabonds.
<< Anonymous
Anonymous Reply
There aren't enough dice to both avoid the vagabonds and enjoy the treasure rooms. 🔥sux.
Anonymous
This should be once per turn!
<< Anonymous
Steo Kiaba Reply
It costs 1000 LP per activation.
If it was once per turn, then it should cost 0 LP
dr dork
I see a sad story of that guy in the picture and what I know it doesn't end well. ;(
<< Anonymous(dr dork)
Anonymous Reply
RIP !
<< Anonymous(dr dork)
Anonymous Reply
It doesn't end YET, actually.
<< Anonymous(dr dork)
Anonymous Reply
does it mean the story was not written until its end? any1 knows what is it about? :D
Anonymous
I find it a bit painful to pay 1000 LP, maybe that's why called 'Unending Nightmare' :D lol
<< Anonymous
Anonymous Reply
Tell that to the cosmic players. Mind you this one could be handy against those pesky Prinzessin players.
Anonymous
Can someone tell me, why this card isnt as popular as other trap? I think this trap is hard counter for every single deck (except koaki and heroes) Because there is so many deck thats rely on face up s/t..amazon,ssa,katakuri,vampire,buster dna, or even AG, they r weaker without their face up s/t as a core of the deck...this card should deserve more popularity
<< Anonymous
Anonymous Reply
You aren't wrong. It just that it's not versatile enough. You said it, this is dead card against some decks; while cosmic can do the same thing as well without being a dead card against other decks.
Anonymous
Fun fact. If you chain backrow removal to destroy Unending Nightmare later in the chain, Nightmare's destruction effect won't activate. This can potentially save your Geartown from missing timing.
Anonymous
Decent card to run in an AG deck. You can use it to pop your own Geartown + Fortress, plus in the mirror match you can chain it on to the opponent's Cyclone to make their Geartown miss timing.
<< Anonymous
Anonymous Reply
Interesting idea. Now if only the cost wasn't 1000 LP.....
<< Anonymous
Anonymous Reply
You could also just use Typhoon for the same job. But not many people dug into Generation: NEXT.
<< Anonymous
Anonymous Reply
Twister is better since it's a Quick-Play Spell. And the cost is only 500 LP.
k
I only have one cosmic cyclone and I've been encountering SSA decks with 3 of the SSA traps, would unending nightmare negate/destroy SSA? Thanks
<< Anonymous(k)
Anonymous Reply
Hi there, I'm afraid unending nightmare won't work. "Banishing" and "Destruction" are different effects; Banishing removes the card from the game and Destruction sends it to the graveyard. Cosmic Cyclone Banishes it, Unending Nightmare just Destroys it AND your opponent might avoid destruction by Banishing his own Lvl 5 or Higher Fish with the trap. When SSA is activated, it cannot be destroyed.
<< Anonymous(k)
Anonymous Reply
Super Rush Headlong is quite a good way to get rid of SSA, and it's way less expensive than Cosmic Cyclone ^^.
Anonymous
let's be honest this card is only good against pendulum when they become a thing
<< Anonymous
Anonymous Reply
This card is also good against Silent decks, actually. They can only negate Spells, so they cannot negate an anti backrow that's a Trap card.
<< Anonymous
Anonymous Reply
Except there's no face up spell trap aka continuous card in spell books.
<< Anonymous
Anonymous Reply
I said Silent, not Spellbook.
Anonymous
At what game phase can you start nuking enmey backrow? Can its effect trigger right after the opponent draws, standpy phase, or you have to wait for main phase?
<< Anonymous
Anonymous Reply
If you have your response button toggled to 'on', you can use it as you said, otherwise it would ask you whenever your opponent plays a card, or their end phase.
Anonymous
*Laughs maniacally in Noble Knights*

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You can’t activate it because you have already lost the duel at this point V
966-641-197 p-p-please go easy on m-me bcause I can't play l-like a man.
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