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17th Main Box: Revolution Beginning

Duel Links 17th main box: Revolution Beginning, cards, and decks.
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24th Mini Box: Soul of Resurrection
update 12/12/2019
Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
Dark DimensionSpirit of the BeastAerial AssaultSoul of Resurrection

Updated Information

  • Fabled OTK has changed the name as Dark World FTK and the decklist has been updated.

Overview

Rating (Versatility)
B
Strengthened decks
  • E・HERO
  • Fabled
  • Iron Chain
  • Karakuri
  • Koa'ki Meiru
    Status
    1 Jan 2019

    Pack Information

    Note: The Following Cards are reprints from the previous boxes.

    Reprint Cards

    • Fabled Urustos
    • Fabled Dyf
    • Koa'ki Meiru Boulder
    • Karakuri Anatomy
    • Karakuri Ninja mdl 7749 "Nanashick"

    Decks

    Card Lists

    UR cards

    SR cards

    R cards

    N cards

    Featured Cards

    Junk Destroyer [UR]

    Junk Destroyer
    Junk Destroyer
    EARTH Warrior ★8
    ATK 2600 / DEF 2000
    Revolution Beginning [UR]
    "Junk Synchron" + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.

    Karakuri Shogun mdl 00 "Burei" [UR]

    Karakuri Shogun mdl 00 "Burei"
    Karakuri Shogun mdl 00 "Burei"
    EARTH Machine ★7
    ATK 2600 / DEF 1900
    Revolution Beginning [UR]
    1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

    Ancient Sacred Wyvern [UR]

    Ancient Sacred Wyvern
    Ancient Sacred Wyvern
    LIGHT Fairy ★7
    ATK 2100 / DEF 2000
    Revolution Beginning [UR]
    1 LIGHT Tuner + 1 or more non-Tuner monsters
    While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.

    Underworld Fighter Balmung [UR]

    Underworld Fighter Balmung
    Underworld Fighter Balmung
    EARTH Warrior ★4
    ATK 2100 / DEF 800
    Revolution Beginning [UR]
    1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

    The Fabled Cerburrel [UR]

    The Fabled Cerburrel
    The Fabled Cerburrel
    EARTH Beast ★2
    ATK 1000 / DEF 400
    Revolution Beginning [UR]
    If this card is discarded to the Graveyard: Special Summon it.

    Fabled Grimro [UR]

    Fabled Grimro
    Fabled Grimro
    LIGHT Fiend ★4
    ATK 1700 / DEF 1000
    Revolution Beginning [UR]
    If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".

    Doomcaliber Knight [UR]

    Doomcaliber Knight
    Doomcaliber Knight
    DARK Fiend ★4
    ATK 1900 / DEF 1800
    Revolution Beginning [UR]
    Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.

    Miracle Fusion [UR]

    Miracle Fusion
    Miracle Fusion
    Normal Spell
    Revolution Beginning [UR]
    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

    Shrink [UR]

    Shrink
    Shrink
    Quick Spell
    Revolution Beginning [UR]
    Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn.

    Iron Chain Dragon [SR]

    Iron Chain Dragon
    Iron Chain Dragon
    EARTH Dragon ★6
    ATK 2500 / DEF 1300
    Revolution Beginning [SR]
    1 Tuner + 1 or more non-Tuner monsters
    You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

    Fabled Ragin [SR]

    Fabled Ragin
    Fabled Ragin
    LIGHT Fiend ★5
    ATK 2300 / DEF 1800
    Revolution Beginning [SR]
    1 "Fabled" Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.

    Fabled Raven [SR]

    Fabled Raven
    Fabled Raven
    LIGHT Fiend ★2
    ATK 1300 / DEF 1000
    Revolution Beginning [SR]
    Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.

    Karakuri Komachi mdl 224 "Ninishi" [SR]

    Karakuri Komachi mdl 224 "Ninishi"
    Karakuri Komachi mdl 224 "Ninishi"
    EARTH Machine ★3
    ATK 0 / DEF 1900
    Revolution Beginning [SR]
    This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

    Karakuri Merchant mdl 177 "Inashichi" [SR]

    Karakuri Merchant mdl 177 "Inashichi"
    Karakuri Merchant mdl 177 "Inashichi"
    EARTH Machine ★2
    ATK 500 / DEF 1500
    Revolution Beginning [SR]
    This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

    Koa'ki Meiru Rooklord [SR]

    Koaki Meiru Rooklord
    Koaki Meiru Rooklord
    EARTH Warrior ★8
    ATK 2800 / DEF 2200
    Revolution Beginning [SR]
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

    Shield Crush [SR]

    Shield Crush
    Shield Crush
    Normal Spell
    Revolution Beginning [SR]
    Target 1 Defense Position monster on the field; destroy that target.

    Karakuri Cash Cache [SR]

    Karakuri Cash Cache
    Karakuri Cash Cache
    Normal Spell
    Revolution Beginning [SR]
    Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.

    Diamond Core of Koa'ki Meiru [SR]

    Diamond Core of Koaki Meiru
    Diamond Core of Koaki Meiru
    Normal Spell
    Revolution Beginning [SR]
    Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

    Synchro Material [SR]

    Synchro Material
    Synchro Material
    Normal Trap
    Revolution Beginning [SR]
    Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.

    Unending Nightmare [SR]

    Uending Nightmare
    Uending Nightmare
    Continuous Trap
    Revolution Beginning [SR]
    You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

    Card Lists

    Booster Packs

    Available card boxes
    The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
    Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
    Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
    Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
    Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
    Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
    Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
    Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
    Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
    Dark DimensionSpirit of the BeastAerial AssaultSoul of Resurrection

    Card Trader & PvP Tickets

    Card TraderRanked Rewards

    Card Trader

    Ranked Rewards

    Structure Decks

    Comments

    Hot New Top
    Anonymous
    The link to Fabled OTK is broken
    Makrov krauz
    Guide to koaki meiru:
    if you are an expert ignore this post.

    first of all there's no right way to play koaki mieru, choose the playstyle that suits you best.

    with balance skill:
    better not use hey trunade because you may only draw 1 spell and it can be hey trunade, core reinforcement is good with 2 TTH because it's a continus trap, playing with balnce increases the risk of bricking but highly improve your defenses, 1 reinforcement is optimal but 2 are okay.

    grit: remember grit protects only once from hitting 0, play with hey, play aggressive.

    last gamble:
    use hey,use winged kuriboh and flute of summoning, try to survive, Melody of awaking dragon is good here, flute is great for thinning.

    draw sense wind:
    my play style, best consistency of all, use 2 maximus because you can search it anytime you want, control life with OG kuriboh/ sphere with 2 flutes, you can play one or no winged kuriboh(not advisable), 1 or 2 reinforcements are optimal, play with 2 iron cores.

    tips:
    -3 urnights are extremely important.
    -Ice is very good against yubel, silent magician, cosmo brain, vampires!...etc
    -I don't advise running boulder
    -Prototype for turn one protection but with the diamond core being available prototype became less important.
    -Check for kuribohs if possible, kuriboh is very dangerous!
    -Banish the diamond core before summoning to avoid potential TTH but not always.
    -This archetype is very easy to understand but you must carefully decide your plays, when to go in and when to hold, reading facedown cards (chainable or not) and other decisions.
    -This deck is very weak against spellbooks, especially SM.
    -Use the toggle button to hide your kuriboh's delay.
    - always tech cards in and out according to which decks you face the most, there's no right build for koa'ki meiru

    Thank you
    << Anonymous(Makrov krauz)
    Anonymous Reply
    I just got the 3 copies od Diamond Core, i spent around 5k which i consider i was lucky, thanks for the advices, i will test the versions
    << Anonymous(Makrov krauz)
    Anonymous Reply
    Very helpful guide
    Thanx Makrov krauz
    << Anonymous(Makrov krauz)
    Anonymous Reply
    Finally a useful comment on this dreadful site with mods that doesn't even know what they doing.
    << Anonymous
    Makrov krauz Reply
    Thank you
    Anonymous
    Can Koa'ki Meiru become meta when heroes and vamps are died?
    << Anonymous
    Anonymous Reply
    Koa'ki Meiru will be tier 2 or 1
    diamond core makes the deck consistent
    << Anonymous
    Anonymous Reply
    But. . . they do have a new card that can destory all backrow.
    << Anonymous
    penguin Reply
    new box contain two field wiping traps tho
    << Anonymous
    Anonymous Reply
    Well, i reached kog with koakis, and i must say that heroes and zombies were the easiest match-ups
    Anonymous
    I love getting my cheeks clapped by Koaki Meiru Maximus. Where the heck are the vampires at? I need my free wins
    << Anonymous
    Anonymous Reply
    try to relax and have fun
    Anonymous
    Any ideas to strengthen fabled deck esp. regarding backrow removal? Looks like there's only fabled topi and it's not really good since you have to summon and tribute it.
    << Anonymous
    Anonymous Reply
    Three copies of the two ultra rare is a must, probably dark world dealings or snipe hunter for their discard, and a hey trunade for the backrow removal into otk I guess
    Zane lover
    I'm absolutely ready to the new box! I won't miss any E-HERO card on myself!
    << Anonymous(Zane lover)
    Real Valencia Reply
    Zane, let us know if the new box is a good investment, just a so-so, or a niche and a collector's box. There's also duellinksmeta, and Gamea Japan to look for reviews, but multiple sources is always welcome.
    << Anonymous(Lovely Aster)
    Zane lover Reply
    Only one Tuner monster?
    << Anonymous(Real Valencia)
    Zane lover Reply
    Don't misunderstand, I'm not Zane. I'm Zane lover, Black Bullet, a simple person. Not the person in your mind.
    << Anonymous(Zane lover)
    Lovely Aster Reply
    Yeah. It is really just a casual duel deck. With only 8 monsters for balance, I had a hard time deciding what to include. The annoying part is that ancient sacred wyvern requires a light tuner, so that fabled monster was the best I could do. Otherwise I would have picked X-saber fulhelm knight. I have powerful rebirth to bring the tuner back. If I use lp boost a, I could have 9 monsters. (Brick.)
    Anonymous
    Wait isn't Koa'ki Meiru Boulder is already in a box?
    << Anonymous
    Anonymous Reply
    Veteran players hate the reprinted cards, because they already have bunch of those cards
    << Anonymous
    Anonymous Reply
    No, it's not good at all because Boulder's first release was in a older box you need to open anyway it you want to play Koa'ki Meiru.

    So getting Boulder from this new box is absolutely pointless.
    << Anonymous
    Anonymous Reply
    As if having 8 - 20 copies of this card from the previous box was not enough

    Konami thinks you are total idiots and now not even trying to change N rarity cards in new boxes

    << Anonymous
    Anonymous Reply
    It is very lazy box filler
    Anonymous
    R.I.P. F2P !!
    Anonymous
    Karakuris are so much fun bros
    << Anonymous
    Anonymous Reply
    Karakuri would be insane with their level 8 synchro and black rose dragon
    OG
    As an OG Koa'ki Meiru player. This box makes me happy. However.. everybody will jump on the hype train now and the anti meta will become meta.
    Sheeps.
    Edwin
    Got them all
    Anonymous
    Reckoned power will make koa'ki meiru tier 1

    Commens and feedback

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    Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
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