“Fabled” is an archetype of LIGHT, Fiend and Beast-Type monsters that was initially introduced into the game in Electric Overload over a year ago. Many months after their initial release, Fabled did receive further support in Valiant Souls, but the archetype still wasn’t good enough to see competitive play.
“Fabled” decks focus on discarding cards from the hand to the Graveyard in order to enable certain effects. Some “Fabled” monsters (The Fabled Cerburrel, The Fabled Ganashia) Special Summon themselves from the Graveyard when they are discarded;
Thanks to this type of effect, “Fabled” decks are capable of quickly swarming the field and then, with the help of the Tuner monsters introduced in Revolution Beginning, Special Summon powerful Synchro monsters such as The Fabled Kudabbi and Armades, Keeper of Boundaries from the Extra Deck.
Chaos Dragon Levianeer
|DARK Dragon ★8|
ATK 3000 / DEF 0
|Infinite Ray [UR]|
Selection Box Vol. 02 Mini [UR]
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.|
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Levianeer is a great boss monster in decks that mainly consist of LIGHT and DARK monsters such as this. Always summon Levianeer with a mix of LIGHT and DARK monsters as cost to activate its removal effect. After that he's essentially a 3000 ATK beater that you summoned without losing card advantage.
|EARTH Beast ★2|
ATK 400 / DEF
|Eternal Stream [R]|
|If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or this card is targeted for an attack by an opponent's monster: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.|
Snipe Hunter's effect provides single-target on-demand removal. Even though it's not guaranteed to activate, the two-in-three chance is good. The effect cost won't even feel like a cost because this will also activate your Fabled monsters' effects. Its best feature is that the effect has no limit to its use so you can keep popping enemy cards while activating Fabled effects.
Cerburrel is a Tuner that Special Summons itself upon being discarded, making it a great pair with Snipe Hunter to make level-6 Synchros. You can also discard Cerburrel with Nozoochee's effect to make a level-4 Synchro or a Rank-2 Xyz.
Ganashia can be seen as the non-Tuner counterpart of Cerburrel because it is also Special Summoned upon being discarded. This lets you easily get it onboard to use as Synchro material. Pair Cerburrel and Ganashia to make Ragin but make sure you spend your hand first. You can discard Cerburrel and Ganashia with Snipe Hunter's effect then use all three monsters to make Vermillion Dragon Mech.
The Fabled Nozoochee
|LIGHT Beast-Warrior ★2|
ATK 1200 / DEF 800
|Revolution Beginning [N]|
|During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.|
Summon Nozoochee by discarding Cerburrel then make Unicore. You can also discard Ganashia, then Special Summon Cerburrel with Nozoochee's effect to make a level-7 Synchro. Overall Nozoochee can be a little inconsistent due to also needing Cerburrel on hand as pair, but Nozoochee still makes a good target for Obedience Schooled.
Discard Catsith as the cost for Snipe Hunter, Raigeki Break, etc. to pop another card from the opponent's field.
Lightsworn monsters are usually used for their ability to mill. But in this case we mainly use Ryko due to being a level-2 Beast. Luckily, its effects are generic enough to be useful outside of a mill engine.
Set Ryko and use his removal effect when flipped. The mill effect also helps setup the graveyard for Levianeer.
Ryko, Twilightsworn Fighter
|DARK Beast ★2|
ATK 200 / DEF 100
|Blair Flannigan Lvl 14, 23, and 33 [SR]|
|If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.|
Normal Summon Ryko for on-demand banishing removal. However, the only thing you can use as cost is another copy of itself or Lightsworn Ryko.
|Land of the Titans [SR]|
|If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.|
Obedience Schooled is a really powerful Synchro enabler and is the reason why we run multiple level-2 Beasts. Summoning any combination of level-2 or lower beasts from your deck allows for various Synchro plays. For example:
If you already have Synchro monsters onboard, you can use Obedience Schooled to summon more Tuners to Synchro climb into Vermillion Mech Dragon or Crystron Quariongandrax.
Raigeki Break and Karma Cut pop an enemy card while their effect cost triggers your Fabled monsters' effects. Raigeki Break is able to target any card, making it a more versatile removal option than Karma Cut. But Karma Cut banishes and disrupts the graveyard, so it is generally the more powerful option.
Vermillion Dragon Mech
|FIRE Machine ★9|
ATK 2700 / DEF 1800
|Blazing Rose [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Vermillion Dragon Mech has good stats and a good cost-efficient removal effect. There's no graveyard recursion in this deck so you can use any Tuner you want as cost.
|WATER Dragon ★6|
ATK 2400 / DEF 500
|Chronicle of Glory [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Coral Dragon is a good general purpose level-6 Synchro. Decent ATK stat and a simple targeting removal effect. The discard cost, like any in this deck, will trigger the effect of Fabled monsters. And Coral Dragon gives you a draw when it leaves the field. This means it's also good for Synchro climbing with Ganashia into Vermillion Mech Dragon.
Brionac, Dragon of the Ice Barrier
|WATER Sea Serpent ★6|
ATK 2300 / DEF 1400
|Aerial Assault [UR]|
|1 Tuner + 1+ non-Tuner monsters|
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Brionac allows you to mass remove enemy cards from the field, and mass activate Fabled effects.
Empty your hand with discard costs and setting Spell/Traps before summoning Ragin to maximize your deck cycling. This makes Ragin a good combo piece especially if you draw into Obedience Schooled.
Leviathan is supposed to be the Fabled boss monster, but he essentially amounts to a 3000 ATK beater. The recovery effect can be good for setting up your next combo. Or, if you recover Nozoochee and Cerburrel, proceed to make a level-4 Synchro. Make Leviathan with Cerburrel and Levianeer.
Unicore has a very powerful effect but with a somewhat difficult activation condition. During your turn, this effect will be easy to maintain and will protect you from enemy backrow and disruption effects. Control your hand size by using discard effects and putting down backrow. During the opponent's turn this effect is much harder to maintain. You can attempt to manage your hand with discard cost Traps such as Raigeki Break and Karma Cut.
Old Entity Hastorr
|WIND Reptile ★4|
ATK 2300 / DEF 1000
|Masters of Shadow [SR]|
|1 Tuner + 1 or more non-Tuner monsters|
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
An alternative level-4 Synchro to Unicore is to summon Hastorr. Hastorr is great at disrupting enemy boss monsters by negating their effect. And when Hastorr is destroyed while equipped, you can take control of that enemy monster, so your opponent has no choice but to remove their own boss monster.
Number 64: Ronin Raccoon Sandayu
|EARTH Beast ★2|
ATK 1000 / DEF 1000
|Eternal Stream [SR]|
|2 Level 2 Beast-Type monsters|
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
|LIGHT Spellcaster ★2|
ATK 1000 / DEF
|Eternal Stream [R]|
|2+ Level 2 Beast monsters|
Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
● 3+: Cannot be destroyed by battle.
● 4+: You take no damage from battles involving this card.
● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.
|LIGHT Fairy ★5|
ATK 1700 / DEF 2300
|Future Horizon [UR]|
|You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).|
Number 45: Crumble Logos the Prophet of Demolition
|EARTH Zombie ★2|
ATK 2200 / DEF 0
|Shark Fang [R]|
|2 or more Level 2 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
In a monster effect heavy meta, Crumble Logos is a great tech against them. The lasting effect negation is good for turning off disruptive effects like Desperado Barrel Dragon.
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