A strong and useful disruption tool that can block an attack or prevent enemy combo plays.
It can also be used to prevent your monster from being affected by some cards like Floodgate Trap Hole or Karma Cut.
Forbidden Chalice | Quick Spell |
Servants of Kings [SR] Selection Box Vol. 01 Mini [SR] | |
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. |
To negate your opponent's monster so you can stop their combo. You can also use this during the damage step on Anki when it attacks directly to make it deal 3200 direct damage.
Heroic Champion - Excalibur | LIGHT Warrior ★4 ATK 2000 / DEF 2000 |
Eternal Stream [UR] | |
2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase. |
Generic rank 4 that's 4000 ATK to beat over monsters higher than Dreadmaster, but only usable once. You can consider putting more of this if you find that you need more, or just rely on more Anki for the direct attack instead.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Very useful to have when you go against decks that rely on effects that happen in the graveyard, but there aren't any WATER attribute monsters in the deck to get the ATK boost.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
If you have a Drilldark and another monster in your hand, you can safely use all the Mystical Space Typhoon on your opponent's backrow. Summon Drilldark with another monster to bring out Diamond Dire Wolf so you can destroy the Clock Tower. This will special summon Dreadmaster and the 2 HEROes now in the graveyard from Diamond Dire Wolf.
Alternatively, you can also just make Diamond Dire Wolf after destroying the Clock Tower and Dreadmaster's effect activates. If you have no follow-up with more HEROes from your hand, then you'll want to special summon Dreadmaster in defense since its ATK will go to 0 if you have no other destiny HEROes on your field. Destroy your opponent's backrow before you follow-up with more monsters or Mask Change.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
A decent control type monster that's good to bring out if you know what you're going against. Your opponent will have to play around this, which can end up making them slower, giving you the advantage.
Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
Very useful against decks that uses same name monsters like Harpies or Cyber Dragons. It has more value when those decks are relevant in the meta.
Noted By IIINC:
"Due to Harpie Ladies getting their Hunting Ground skill nerf, more decks can safely rely on backrow. While this intuitively may make a heavy backrow removal deck appropriate, most of these traps can be activated after targeting and before destruction.
Wisely play out your summons and extend your plays to get your opponents to use up all their critical spell/trap cards. After which, you can safely land finishing blows to your opponent.
There is a surgence in the number of Dinomist decks along with Odd-Eyes catching up (slowly but surely due to its really expensive deck cost). For Dinomists, it is imperative that you read and see which Pendulum card you'll start removing first. For Odd-Eyes, your main target is Odd-Eyes Pendulum Arc Dragon first since it can special summon Odd-Eyes cards from the deck if you destroy other Odd-Eyes cards first. "
Noted By infma5:
This time was a little more hard to reach but adding monster reborn to the deck save my multiple times and help with new strategies along with the skill
Noted from IIINC:
The current meta needs a faster deck but still with all the value that it can bring. You can either go full D. Hero for the engine with 3 Deciders or add in up to 3 Stratos. If you don't have Masked Hero Blast yet, I suggest going for the full D. Hero engine as Stratos will leave combos dead in the water.
For tech options, one discard card worked best. Dreadmaster has a habit of being a garnet in your hand and thus a discard card worked best to overcome that alongside Destiny Draw (a last resort to combo with Dreadmaster if you don't see yourself using Clocktower Prison's effect anytime soon).
Noted By Infma5:
The key of the deck is to performed a otk with dreadmaster and two destiny heroes, but there's are other alternatives like: do a FTK with 2 heroes and 1 mask change or FTK with heroic
Noted by infma5:
I discover that sometimes is not necessary to use the skill since the opponents field and your hand could make a FTK with enough lucky knowing which deck the opponent is using.
Noted By Jeryl:
Not compulsory to use MST on clock tower prison. You can use it on opponent’s back-row if you have lethal that turn.
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