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Gusto Synchro: deck recipe

Duel Links Gusto Synchro deck, Gusto Synchro in the current meta, how to use.
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update 07/07/2020

Overview

“Gusto” is an archetype of WIND monsters that was originally introduced in Visions of Ice back in May 2018 and that is yet to see any competitive play. One of the main things this archetype was previously lacking was a good Extra Deck to complement the various Special Summoning effects and this exactly what the new Mini BOX Tornado of Phantoms is seemingly trying to provide.

Required Card Boxes

Valiant Souls Tornado of Phantoms Dark Dimension

Example Deck

Lava GolemGusto EgulGusto EgulGusto EgulGusto GulldoGusto Gulldo
Gusto GulldoWinda, Priestess of GustoWinda, Priestess of GustoWinda, Priestess of GustoCaam, Serenity of GustoCaam, Serenity of Gusto
Caam, Serenity of GustoNecrovalleyNecrovalleyNecrovalleyCosmic CycloneCosmic Cyclone
Wall of DisruptionWall of Disruption----
PSY-Framelord ZetaDaigusto EgulsSamurai DestroyerDaigusto GulldosDaigusto GulldosMist Bird Clausolas

Set Skill

[Skill] descriptionUser
Super Strength!
Can be used turn 5 and onward. Select 1 monster you control. Its ATK becomes 2000. This Skill can only be used once per Duel.
Tristan Taylor
Tristan Taylor

How to Use

Special Summon from Deck

The playstyle of this Gusto build involves lots of floating effects alternating between Winda and the birds to form a floating loop. This works well with its Synchro strategy, making sure you have a monster onboard to use as synchro material when your turn comes around.

The Gusto monsters in your graveyard after the floating loop will be used for your Synchro monsters' effect cost.

Gusto Egul
Gusto Egul
WIND Winged Beast ★1
ATK 200 / DEF 400
Tornado of Phantoms [SR]
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner "Gusto" monster from your Deck.
Gusto Gulldo
Gusto Gulldo
WIND Winged Beast ★3
ATK 500 / DEF
Tornado of Phantoms [R]
When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.
Winda, Priestess of Gusto
Winda, Priestess of Gusto
WIND Psychic ★2
ATK 1000 / DEF 400
Tornado of Phantoms [R]
When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.

You can Set Gusto Gulldo on Turn 1, wait for your opponent to destroy it with card effect or simply by battle and then Special Summon Winda, Priestess of Gusto from your Deck in Defense Position. When Winda is destroyed by battle and sent to the Graveyard, it allows you to Special Summon a “Gusto” Tuner from your Deck (Gusto Gulldo). This lets you stall a bunch of attacks.

Neither Gusto Gulldo nor Winda has limitations to how many times their effects can be activated during the same turn; use this opportunity to set up your Graveyard for Daigusto Gulldos while thinning your Deck at the same time. You can use Egul in place of Gulldo for this combo.

Keep in mind that, if you use Gulldo or Egul as Synchro Material, their effect will miss timing because it’s an optional “When...you can…”.

Caam, Serenity of Gusto

Caam, Serenity of Gusto
Caam, Serenity of Gusto
WIND Psychic ★4
ATK 1700 / DEF 1100
Visions of Ice [N]
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.

Caam lets you recover Gusto monsters from the graveyard and draw a card at the same time. This lets you extend your floating loop when the opponent's turn come around, while also giving you what is essentially a free draw.

Since She is your only level-4 monster, after activating her effect pair her with Gulldo to make Gulldos.

The Extra Deck

Mist Bird Clausolas
Mist Bird Clausolas
WIND Winged Beast ★3
ATK 0 / DEF 2300
Tornado of Phantoms [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.

Make Clausolas with Winda plus Egul. If you want to remove an opponent's monster, you will need something else alongside Clausolas to actually attack the monster you debuff.

The negation lets you turn off effects that are disruptive to your Battle Phase like Witchcrafter Madame Verre, Masked HERO Koga, and the Crystron Tuners. You can also get rid of Shiranui Sunsaga's protection while simultaneously debuffing it so another one of your monsters can take it down.

Daigusto Gulldos
Daigusto Gulldos
WIND Winged Beast ★5
ATK 2200 / DEF 800
Tornado of Phantoms [R]
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.

Summon Gulldos by pairing Gulldo with Winda, or Egul with Caam. It has a basic targeting destruction effect but what makes this effect particularly good is its activation cost. Returning 2 Gusto monsters to the deck actually helps you by replenishing your floating loop, and getting Gusto monsters in your graveyard is not a problem by using said floating loop.

Daigusto Eguls
Daigusto Eguls
WIND Psychic ★7
ATK 2600 / DEF 1800
Stardust Acceleration [R]
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.

Fairly okay stats but the effect is too slow. Summon Eguls by pairing Gulldo with Caam. Since the removal effect only targets face-down cards, you will mostly be using this to get rid of backrow. The problem is this effect only activates during the End Phase, but usually you want your opponent's backrow destroyed before you battle.

Realistically the only matchup where Eguls' effect will be useful is against something like Subterror.

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Samurai Destroyer is generally a better level-7 to make than Eguls. Preventing your opponent from activating effects until the end of the Damage Step protects Samurai destroyer from battle traps and prevents your opponent from using cards like Kiteroid. The effect negation also prevents the battled monster from floating and removes any self-ATK boosts.

PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

Psy-Framelord Zeta removes a problem monster from the field. When they comeback during your next Standby Phase, you can just banish them again effectively acting as permanent removal. You can keep doing this until you make something capable of removing said problem monster, like Gulldos or Lava Golem.

Just make sure you leave an open monster zone for Zeta to come back to.

Skill Suggestions

[Skill] descriptionUser
Super Strength!
Can be used turn 5 and onward. Select 1 monster you control. Its ATK becomes 2000. This Skill can only be used once per Duel.
Tristan Taylor
Tristan Taylor
Draw Sense: High Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher
Seto Kaiba
Seto Kaiba

Super Strength compensates the low base stat of your Main Deck monsters when trying to push for an OTK.

Draw Sense: High Level lets you search Lava Golem since it is the only high-leveled monster in your deck. This gives you easy access to a removal card to deal with a problem monster.

Comments

Hot New Top
Anonymous
GUSTO >>>> SPIRITUAL BEAST/PSY FRAME

I will get KoG with gusto today and prove this deck still tier 0

3 Gusto Gulldo
3 Kamui
2 Pilica
1 Egu
1 Caam
1 Winda
3 Lava Golem
2 Pen of Gulldos
2 Enemy Controller
3 Psychokinesis
EXTRA: 3 Daigusto Gulldo 1 Falcos 1 Gigantcastle 1 Samurai Destroyer
SKILL: Shadow games
Anonymous
But, aren't all gustos and the misty valley tribes extinct?
<< Anonymous
Anonymous Reply
Some lived and became the Ritual Beast tribe.
<< Anonymous
Anonymous Reply
steelswarms invaded them, right? holy smoke.

I guess they stink like these guys: ..
Anonymous
Anyone built a decent Gusto deck? without using Junk + What grows in the graveyard.

Pilica is available in DL, and I thought that card is pretty damn good for Gusto.
<< Anonymous
TranquilWyvern Reply
Without Sphreez, Pilica can only reliably get Psychic Nightmare at 6, which is alright, but nothing close to Sphreez. Unfortunately, Falco or Squirro are needed if you want to get Gulldos through Pilica, but theyre just dead cards otherwise.

Heres my decklist. It isnt super optimized, but I think its solid enough. I run 1 DFalcos, 2 DGulldos, 1 P. Nightm, 1 DEguls, and 1 Strdst Drgon in ex.
Jen Kohr
clearly some of you people haven't played gustos in the tcg judging by your deck lists. i know dl and the tcg are 2 different games basically but the fundamentals of the deck stays the same.

reeze should never be played more than at 1
gulldo, egul and winda are easy 3 ofs
pilica should be at 2 at the least
daigusto gulldos should be played at 2
psychic nightmare should be played at 1
stardust assault warrior is a good choice
armades is also a great choice
contact should be played at 2-3 copies
dont use the gusto traps
dont use thunbolt
dont use kamui or squirro or griffin or windaar or musto. caam is good though

seeing that gustos are my favorite archetype in yugioh by far, it hurts to see people not playing them correctly
<< Anonymous(Jen Kohr)
Anonymous Reply
Interesting.
<< Anonymous(Jen Kohr)
Anonymous Reply
these brainless meta players are only using what the youtubers told them to follow, but yeah thank you my friend for these tips, i was having problems with the archtype traps so skiped to spell Psychokinesis works very well with the Jack Atlas skill that need 2000 or less in life points
<< Anonymous(Jen Kohr)
YatsuoKogame Reply
I agree most of what you said :) it's my favourite archetype too, by far ! But I tried some "fun" or "original" builds in Duel Links to try to express full potential of some gustos like griffin and squirro (with nephtys strategy) ;)
Anon
This deck really needs updating, like dayum I’ve seen some kick-*ss gusto decks that can easily defeat geartown or six samurai, but dayum it does not look like this.
<< Anonymous(Anon)
YatsuoKogame Reply
I would really love to see these decklist ! Ancient gear is such a bad match up for gusto...
Anonymous
Anybody figure out how to get past AG with this deck?
<< Anonymous
Bob T Reply
Yeah I run 1 or 2 copies of acid rain in all my decks
Dragonwaffle
I can't seem to be able to activate Daigusto Gulldos's effect the turn after it was summoned even though I have the resources in my grave. Am I missing something?
<< Anonymous(Dragonwaffle)
Anonymous Reply
Maybe your opponent's monster have an effect that prevents them from being targeted by effect, or....did you try to target a face-down one? Daigusto Gulldos can only target face-up monster.
<< Anonymous
Anonymous Reply
No but it keeps happening it's really weird it doesn't happen every game but quite often
Anonymous
Very, very good deck, easy way to stall for a while thanks to little gustos. However, I've seeing this deck become KoG material if you play it with lava golem instead of focusing on synchro monsters
Skye Zaizen
What the heck is this, my gusto deck mothing like this...
Mine is:

1x the tricky
2x reese
3x thunbolt
2x gulldo
2x squirro
2x kamui
2x griffin
1x windaar
1x caam
3x cold enchanter
1x musto
2x contact with gusto

And a few of the basic popular traps spells and boss monsters that still make sense with the deck etc

Extra:
Flamvell uruquizas
Hyper Psychic blaster
Daigusto eguls
Daigusto gulldos
Daigusto falcos

Ye ik this is basically normal gusto old strategies with added tuners/ synchro, it seems to work though.
Anonymous
my cheap-ass variant:
1x Pillica
1x Mach Synchron
1x Egul
1x Reeze
2x Thunbolt
2x Gulldo
2x Winda
1x Squirro
2x Kamui
1x Griffin
1x Dark World Dealings
1x Shrine of Mist Valley
2x Contact With Gusto
3x Blessings for Gusto

Extra:
1x Stardust Dragon
1x Eguls
2x Gulldos
1x Falcos

I've never lost to Blue-Eyes or Koa'ki with this deck. Ancient Gears are an issue sometimes but generally if it don't banish or do piercing damage, it ain't breaking through the wall of Gusto.
<< Anonymous
JESS NO LIMIT Reply
thx
GreyLizard
I think this deck is pretty much playable right now, guess the ban of onslaught helped many decks to come back to competition.
<< Anonymous(GreyLizard)
Anonymous Reply
it really is, I've seen tons of Gustos in the Ladder these last days with my 2nd account ^^
<< Anonymous
Anonymous Reply
There's a Gusto Kog deck at Duel Links Meta.
It is competitive, but not in the first week of the season.
Anonymous
cool deck

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