“Gusto” is an archetype of WIND monsters that was originally introduced in Visions of Ice back in May 2018 and that is yet to see any competitive play. One of the main things this archetype was previously lacking was a good Extra Deck to complement the various Special Summoning effects and this exactly what the new Mini BOX Tornado of Phantoms is seemingly trying to provide.
The playstyle of this Gusto build involves lots of floating effects alternating between Winda and the birds to form a floating loop. This works well with its Synchro strategy, making sure you have a monster onboard to use as synchro material when your turn comes around.
The Gusto monsters in your graveyard after the floating loop will be used for your Synchro monsters' effect cost.
You can Set Gusto Gulldo on Turn 1, wait for your opponent to destroy it with card effect or simply by battle and then Special Summon Winda, Priestess of Gusto from your Deck in Defense Position. When Winda is destroyed by battle and sent to the Graveyard, it allows you to Special Summon a “Gusto” Tuner from your Deck (Gusto Gulldo). This lets you stall a bunch of attacks.
Neither Gusto Gulldo nor Winda has limitations to how many times their effects can be activated during the same turn; use this opportunity to set up your Graveyard for Daigusto Gulldos while thinning your Deck at the same time. You can use Egul in place of Gulldo for this combo.
Keep in mind that, if you use Gulldo or Egul as Synchro Material, their effect will miss timing because it’s an optional “When...you can…”.
Caam lets you recover Gusto monsters from the graveyard and draw a card at the same time. This lets you extend your floating loop when the opponent's turn come around, while also giving you what is essentially a free draw.
Since She is your only level-4 monster, after activating her effect pair her with Gulldo to make Gulldos.
Make Clausolas with Winda plus Egul. If you want to remove an opponent's monster, you will need something else alongside Clausolas to actually attack the monster you debuff.
The negation lets you turn off effects that are disruptive to your Battle Phase like Witchcrafter Madame Verre, Masked HERO Koga, and the Crystron Tuners. You can also get rid of Shiranui Sunsaga's protection while simultaneously debuffing it so another one of your monsters can take it down.
Summon Gulldos by pairing Gulldo with Winda, or Egul with Caam. It has a basic targeting destruction effect but what makes this effect particularly good is its activation cost. Returning 2 Gusto monsters to the deck actually helps you by replenishing your floating loop, and getting Gusto monsters in your graveyard is not a problem by using said floating loop.
Fairly okay stats but the effect is too slow. Summon Eguls by pairing Gulldo with Caam. Since the removal effect only targets face-down cards, you will mostly be using this to get rid of backrow. The problem is this effect only activates during the End Phase, but usually you want your opponent's backrow destroyed before you battle.
Realistically the only matchup where Eguls' effect will be useful is against something like Subterror.
|EARTH Machine ★7|
ATK 2600 / DEF 1400
|Dark Dimension [R]|
|1 Tuner + 1+ non-Tuner monsters|
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Samurai Destroyer is generally a better level-7 to make than Eguls. Preventing your opponent from activating effects until the end of the Damage Step protects Samurai destroyer from battle traps and prevents your opponent from using cards like Kiteroid. The effect negation also prevents the battled monster from floating and removes any self-ATK boosts.
|LIGHT Psychic ★7|
ATK 2500 / DEF 1800
|Future Horizon [R]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Psy-Framelord Zeta removes a problem monster from the field. When they comeback during your next Standby Phase, you can just banish them again effectively acting as permanent removal. You can keep doing this until you make something capable of removing said problem monster, like Gulldos or Lava Golem.
Just make sure you leave an open monster zone for Zeta to come back to.
Can be used turn 5 and onward. Select 1 monster you control. Its ATK becomes 2000. This Skill can only be used once per Duel.
|Draw Sense: High Level|
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher
Super Strength compensates the low base stat of your Main Deck monsters when trying to push for an OTK.
Draw Sense: High Level lets you search Lava Golem since it is the only high-leveled monster in your deck. This gives you easy access to a removal card to deal with a problem monster.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
|12/1||KC Report 23 [11 Nov - 23 Nov 2020]|
|KC Cup: 2nd Stage [Nov 2020]|
|KOG Worthy & Other Decklists|
|Noble Knight: deck recipe|
|Structure Deck EX: Tales of the Noble Knights|
|King of Game decks [December 2020]|
|King of Game decks [November 2020]|
|11/30||Duel Links Forbidden & Limited card|
|D.D. Castle: Assault|
|Infernity: deck recipe|
|KOG Crystron SSA Deck by BlueDelta|
|11/28||Duel Quest Event|
|BLS Ritual: deck recipe|
|Duel Links Leaked News|