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Invoked Elementsaber: deck recipe [Post-Banlist]

Duel Links Invoked Elementsaber deck, Invoked Elementsaber in the current meta, how to use.
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update 27/05/2020

Require Card Boxes

Generation Next Dark Dimension Aerial Assault Selection Box Vol. 02 Mini

Sample Deck

Post-Banlist Version

Aleister the InvokerAleister the InvokerAleister the InvokerElementsaber MolehuElementsaber MolehuElementsaber Molehu
Elementsaber LapauilaElementsaber NaluInvocationInvocationPalace of the Elemental LordsPalace of the Elemental Lords
Palace of the Elemental LordsConcentrating CurrentFiendish ChainFiendish ChainFloodgate Trap HoleFloodgate Trap Hole
Fusion ReserveVoid Trap Hole----
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioInvoked MagellanicaInvoked CocytusInvoked Caliga
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Notes

Aleister the Invoker & Invocation

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Normal Summon Aleister the Invoker to search Invocation in your deck. Activate Invocation to banish the Aleister on your field with another monster in the graveyard to summon your Invoked monster. You can use a monster in your opponent's graveyard as fusion material to remove a graveyard effect (i.e. Bacon Saver, Shiranui Spectralsword) or disrupt their graveyard setup. But most of the time you will be using the Elemensabers in your graveyard for quicker and more flexible plays.

Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

After Fusion Summoning your Invoked monster, return Invocation from your graveyard to the deck and return the banished Aleister back to your hand. You can discard Aleister to give your Invoked monster a significant attack boost, or save it to later search Invocation.

Invoked Monsters

Summon these monsters with Invocation and pairing Aleister with monsters of the appropriate attribute.

Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Summon Invoked Purgatrio when your opponent controls lots of monsters and little back row. Purgatrio has the ability to clear your opponent's monsters while dealing lots of damage.
Invoked Magellanica
Invoked Magellanica
EARTH Rock ★8
ATK 3000 / DEF 3300
Dark Dimension [SR]
"Aleister the Invoker" + 1 EARTH monster
  • Invoked Magellanica is a powerful beater that should be summoned when your opponent is low on resources, making it harder for them to get rid of it.
Invoked Cocytus
Invoked Cocytus
WATER Dragon ★6
ATK 1800 / DEF 2900
Dark Dimension [R]
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
  • Invoked Cocytus is generally a safe option with the ability to hit while in defense position. Summon Cocytus to wall your opponent with its high defense and good self-protection.
Invoked Caliga
Invoked Caliga
DARK Beast ★4
ATK 1000 / DEF 1800
Dark Dimension [R]
"Aleister the Invoker" + 1 DARK monster
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
  • Invoked Caliga is a stall card that only lets each player use monster effects once and only attack with one monster per turn. It is rarely summoned but can be used defensively, or when you want to remove a DARK monster from your opponent's graveyard with Invocation.

Elementsaber

The main reason why Elementsabers work well with Aleister is their ability to change attribute in the graveyard. This lets you use any pair any Elementsaber with Aleister to summon any Invoked monster. Elementsabers will use other Elementsaber monsters as effect cost which lets you set up your graveyard.

Aside from their shared attribute changing archetype effect, all Elementsaber monsters have pretty good individual effects. Elementsaber Molehu and Elementsager Lapauila have great control effects against your opponent's monster and Spell/Trap cards respectively. Elementsaber Molehu putting your opponent's monster face-down can stop attacks and even some monster effects from going through. Elementsaber Malo is the best at putting Elementsabers in your graveyard. Activating Malo's effect once prepares you for at least two Invoked summons.

Elementsaber Molehu
Elementsaber Molehu
DARK Warrior ★4
ATK 1900 / DEF 0
Dark Dimension [UR]
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
Elementsaber Lapauila
LIGHT Warrior ★4
ATK 400 / DEF 2100
Dark Dimension [R]
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
Elementsaber Nalu
WATER Warrior ★4
ATK 1500 / DEF 1000
Dark Dimension [N]
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Palace of the Elemental Lords

Palace of the Elemental Lords
Palace of the Elemental Lords
Field Spell
Dark Dimension [SR]
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.

Palace of the Elemental Lords is great at supporting your overall strategy. Allowing you to use Elementsaber monsters from your deck as effect cost not only saves resources but also thins your deck and lets you set up easier.

The ATK boost provided by Palace of the Elemental Lords is also quite important to this deck since Invoked Purgatrio and Invoked Magellanica are essentially beaters. It also makes Invoked Cocytus' ATK significant enough to hit stronger monsters. Just make sure to vary the attributes of Elementsabers in your graveyard to maximize the stat boost.

Even though Palace of the Elemental Lords is such an important card, you have no way of searching it unless you use skills like Destiny Draw.

Concentrating Current

Concentrating Current
Concentrating Current
Quick Spell
Warriors Unite [SR]
Target 1 face-up monster you control; it gains ATK equal to its DEF, until the end of this turn. Other monsters you control cannot attack the turn you activate this card.

Concentrating Current should primarily be used on Invoked Purgtrio, so it can attack over anything your opponent has. The significant boost will let you deal a lot of damage especially with Invoked Purgatrio's multi-attack and piercing effect. Concentrating Current's negative effect will not matter when Invoked Purgatrio can attack all your opponent's monsters.

Other options include using it on Invoked Cocytus to deal significant damage while staying on the defensive. Using it on Invoked Magellanica will give the highest ATK boost of any monster in this deck.

Fusion Reserve

Fusion Reserve
Fusion Reserve
Normal Trap
Valiant Souls [SR]
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.

Fusion Reserve can let you search Aleister the Invoker by revealing any of your Invoked monsters. This lets you start the combo to summon an Invoked monster.

Other Cards Option

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

[May 2020] KOG Notes

ⓛㅅⓛ


Invoked ElementsaberⓛㅅⓛInvoked Elementsaber ⓛㅅⓛ2
IGN: ⓛㅅⓛ, Skill: Sorcery Conduit, Date Submitted: May 8

Note by ⓛㅅⓛ:

Replace the 2 Chalice with Fiendish Chain if you have it. This deck has carried me 8 months in a row!

Alan Parrish


Invoked ElementsaberAlan ParrishInvoked Elementsaber Alan Parrish2
IGN: Alan Parrish, Skill: Draw Sense: DARK, Date Submitted: May 19

Note by Alan Parish:

The main objective of this deck will be to defend against and negate my opponent with the floodgate trap, Molehu, Lapaulia - element training is very important to special summon Lapaulia in defense position. And also Cocytus is the main line of defense along - also providing a decent attack ...

And of course, when the opportunity presents itself I will bring out Purgatrio and attack. This is the main offensive card.

Thank you!

SavageJudge


Invoked ElementsaberSavageJudge
IGN: SavageJudge, Skill: Destiny Draw, Date Submitted: May 27

Note by SavageJudge:

Malo getting hit does basically nothing. Smart players realize that all the elementsabers are all attributes so it doesn't matter.

2x Lapauila is so crucial. 90% of players don't realize she negates Navigation, Mask Change, Floodgate, all the meta-relevant S/Ts

The S/T ratio I feel was correct. Floodgate > Fiendish since it doesn't target but Fiendish has many more uses overall. Galaxy Cyclone is a sleeper card no one plays because they prefer cosmic. This card deals with 2 DM cards and has better late game advantage.

Comments

Hot New Top
Anonymous
I've played Galaxy Cyc a lot and came to the conclusion it's just too slow outside of a mill deck like lightsworn. you have to wait a whole turn to destroy important face-ups like Dark Magical Circle or Necrovalley (which also shuts down it's secondary effect), Dust Tornado, Twister, Unending Nightmare, Typhoon, Double Cyclone, even Storm is better imo.
Diana
Is it just me or does this deck just brick often? With just 5 elementsabers it's hard to start with 2 in your hand to get one in the grave. Summoning with the regular attribute sucks because the main elementsaber is dark by default...
<< Anonymous(Diana)
Anonymous Reply
That's why you're playing 3 copies of Palace. It can easily load your GY and you can even search E-Sabers if you don't have any in your starting hand.
<< Anonymous
Diana Reply
Yeah when I initially wrote this I didn't realise it allowed you to also send sabers from the deck instead of your hand. It still bricks for me more than I'd like, I will end up with just one saber, 2 invocations and a defensive trap.
Anonymous
The nerf wasn't enough. Gut the deck already.
Anonymous
What do you think about adding Dark Cavalry with hex in the deck ?
Anonymous
Invoked Elementsaber is still a tier 1 after the ban.
<< Anonymous
Anonymous Reply
Exactly
<< Anonymous
Bloody Reply
Mhmm, lecker Salz
<< Anonymous(Bloody)
Anonymous Reply
nimm lieber nicht zu viel davon
<< Anonymous
Bloody Reply
Haha, ja stimmt. Aber ohne Salz schmeckt's einfach nicht xD
Anonymous
I invested in this and haven't had to spend a gem since Purgatorio came out.
Anonymous
Banlist will hit!
Anonymous
Deserved tier 1, very consistent.
Anonymous
Are you sure this is an element saber deck and not just a stall deck?
Anonymous
Invoked ........ OK
Elementsaber ........ OK
Invoked + Elementsaber = Broken
<< Anonymous
Anonymous Reply
yes, now both invoked cocytus and elementsaber malo at 1
<< Anonymous
Anonymous Reply
Think so too purgatrio > cocytus
Anonymous
It frustrates me, I have literally 3 x every card for this deck but 0 purgatrio so the decks wack
<< Anonymous
Anonymous Reply
the deck I can build*
<< Anonymous
Damnbrou4real!? Reply
Bro how do you have 3 copies of Aleistar and Invocation but no pugtrio!? Just pull from the box if you can afford 3 copies of those cards I'm sure you can get a pug or 2.
Jr
So when trying to pull the essential cards from the boxes, what does it mean in the description when it say “box reset”? Does that mean I should exhaust a box and then my chances increase once I reset the box?
When should I reset the box?
<< Anonymous(Jr)
Beaver Warrior Reply
You should reset the box when you've gotten copies of cards you want so that you can replenish the supply and pull more of them.

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