Content

Elementsaber: deck recipe [Mar 22]

Duel Links Invoked Elementsaber deck, Invoked Elementsaber in the current meta, how to use.
update 22/03/2023

Require Card Boxes

Main Deck

Dark Dimension Chaotic Soldiers Braver Victory Link Revolution Raiders Requiem

Extra Deck

Dark Dimension Aerial Assault Braver Victory Future Circuit Lord of Borrel

Example Deck

Invoked Mekk-Knight Version

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarAleister the InvokerAleister the Invoker
Aleister the InvokerElementsaber MolehuElementsaber MolehuElementsaber MolehuMekk-Knight Blue SkyMekk-Knight Indigo Eclipse
Elementsaber LapauilaMekk-Knight Red MoonElementsaber MaloBook of MoonBook of MoonBook of Moon
InvocationInvocationPalace of the Elemental LordsPalace of the Elemental LordsPalace of the Elemental LordsWorld Legacys Memory
World Legacys MemoryRing of DestructionWorld Legacys SecretWarning PointWarning PointWarning Point
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioInvoked MagellanicaInvoked CaligaBorreload Dragon
Mekk-Knight of the Morning StarKnightmare Phoenix----

Set Skill

[Skill] descriptionUser
Sorcery Conduit
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of conducting your normal draw, draw a random Spellcaster-Type monster.
Common
Common

Notes

Mekk-Knight Monsters

Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT Psychic ★8
ATK 2500 / DEF 2000
Braver Victory [UR]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

Mekk-Knight Purple Nightfall, the Main Core and Playmaker which is able to target 1 Mekk-Knight (including himself) you control, banish that targeted Mekk-Knight and add 1 Mekk-Knight from your Deck to your hand.

Purple Nightfall has an excellent Quick Effect for wiping interruption by threatening an attack by forcing the use of interruption techs and allowing him to dodge that effect. Not only that, but this effect will also help to remove your other Mekk-Knight temporarily to protect them from danger.

Mekk-Knight Yellow Star
Mekk-Knight Yellow Star
LIGHT Psychic ★7
ATK 2200 / DEF 2800
Ranked Rewards [UR]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

Yellow Star with Backrow Removal Tech by banishing 1 Mekk-Knight from your Graveyard. But keep in mind that, your opponent can activate that targeted Spell/Trap card instead of just letting it get destroyed. However, you can use Mekk-Knight Purple Nightfall's effect to counter the effect in response when that Targeted Backrow Tech affects 1 of your Mekk-Knight monsters.

Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT Psychic ★5
ATK 2000 / DEF 2500
Braver Victory [SR]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

Mekk-Knight Blue Sky, a Core Searcher in this Deck allows you to add Mekk-Knights up to the number of cards the opponent controls in its column.

Notes: The Number of added cards by the Blue Sky effect is determined when the Effect resolves; therefore if a card is removed from the same column before Blue Sky's effect resolves, it will be applied. But if Blue Sky is removed from the field, no card will be added since Blue Sky is no longer on the field when it resolves.

Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT Psychic ★8
ATK 2400 / DEF 2400
Braver Victory [R]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

Indigo Eclipse, a Strategy Key Card for allowing you to target and move a Mekk-Knight you control to an unoccupied Main Monster Zone. This effect will give several applications, including freeing up a column for an additional Mekk-Knight summon, and protecting the Mekk-Knight monster from Battle Destruction under Morning Star's effect when they are attacked by different column monsters.

Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT Psychic ★7
ATK 2300 / DEF 2600
Braver Victory [N]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Similars to Yellow Star's Removal Effect but Face-Up Monster by banishing 1 Mekk-Knight from your Graveyard.

Mekk-Knight of the Morning Star
Mekk-Knight of the Morning Star
LIGHT Machine
ATK 2000 / DEF 2
Braver Victory [UR]
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Morning Star is a good World Legacy Card Searcher by discarding 1 Mekk-Knight from your hand to the Grave when this card is Link Summoned. You can combo this effect with discarding 1 Mekk-Knight and searching out World Legacy's Secret to revive the discarded Mekk-Knight.

This LINK Monster also provides Mekk-Knight Battle Destruction Protection when they battle a monster in a different column with 0 Battle Damage taken.

World Legacys Memory
World Legacys Memory
Quick Spell
Braver Victory [R]
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

World Legacy's Memory might be considered a Powerful Extender which allows you to Special Summon 1 Mekk-Knight from your Hand/Deck especially Purple Nightfall that can able to search out Blue Sky if you don't have one.

World Legacys Secret
World Legacys Secret
Continuous Trap
Card Trader [UR]
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

World Legacy’s Secret, a Level 5 or Higher Monster Revival with Monster Negation Effect whose effects resolve in the same column as a Mekk-Knight you control.

Notes: Keep in mind that World Legacy's Secret only negates Effect but not Monster, For Example, when Brionac, Dragon of the Ice Barrier can still discard Hand Cards with effect negated.

Elementsabers

The main reason why Elementsabers work well with Aleister is their ability to change attribute in the graveyard. This lets you use any pair any Elementsaber with Aleister to summon any Invoked monster. Elementsabers will use other Elementsaber monsters as effect cost which lets you set up your graveyard.

Aside from their shared attribute changing archetype effect, all Elementsaber monsters have pretty good individual effects. Elementsaber Molehu and Elementsager Lapauila have great control effects against your opponent's monster and Spell/Trap cards respectively. Elementsaber Molehu putting your opponent's monster face-down can stop attacks and even some monster effects from going through. Elementsaber Malo is the best at putting Elementsabers in your graveyard. Activating Malo's effect once prepares you for at least two Invoked summons.

Elementsaber Molehu
Elementsaber Molehu
DARK Warrior ★4
ATK 1900 / DEF 0
Dark Dimension [UR]
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
Elementsaber Lapauila
LIGHT Warrior ★4
ATK 400 / DEF 2100
Dark Dimension [R]
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Malo
Elementsaber Malo
FIRE Warrior ★3
ATK 1700 / DEF 200
Dark Dimension [N]
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Invoked Engine

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Normal Summon Aleister the Invoker to search Invocation in your deck. Activate Invocation to banish the Aleister on your field with another monster in the graveyard to summon your Invoked monster. You can use a monster in your opponent's graveyard as fusion material to remove a graveyard effect (i.e. Bacon Saver, Shiranui Spectralsword) or disrupt their graveyard setup. But most of the time you will be using the Elemensabers in your graveyard for quicker and more flexible plays.

Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

After Fusion Summoning your Invoked monster, return Invocation from your graveyard to the deck and return the banished Aleister back to your hand. You can discard Aleister to give your Invoked monster a significant attack boost, or save it to later search Invocation.

Invoked Monsters

Summon these monsters with Invocation and pairing Aleister with monsters of the appropriate attribute.

Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Summon Invoked Purgatrio when your opponent controls lots of monsters and little back row. Purgatrio has the ability to clear your opponent's monsters while dealing lots of damage.
Invoked Magellanica
Invoked Magellanica
EARTH Rock ★8
ATK 3000 / DEF 3300
Dark Dimension [SR]
"Aleister the Invoker" + 1 EARTH monster
  • Invoked Magellanica is a powerful beater that should be summoned when your opponent is low on resources, making it harder for them to get rid of it.
Invoked Caliga
Invoked Caliga
DARK Beast ★4
ATK 1000 / DEF 1800
Dark Dimension [R]
"Aleister the Invoker" + 1 DARK monster
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
  • Invoked Caliga is a stall card that only lets each player use monster effects once and only attack with one monster per turn. It is rarely summoned but can be used defensively, or when you want to remove a DARK monster from your opponent's graveyard with Invocation.

Palace of the Elemental Lords

Palace of the Elemental Lords
Palace of the Elemental Lords
Field Spell
Dark Dimension [SR]
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.

Palace of the Elemental Lords is great at supporting your overall strategy. Allowing you to use Elementsaber monsters from your deck as effect cost not only saves resources but also thins your deck and lets you set up easier.

The ATK boost provided by Palace of the Elemental Lords is also quite important to this deck since Invoked Purgatrio and Invoked Magellanica are essentially beaters. It also makes Invoked Cocytus' ATK significant enough to hit stronger monsters. Just make sure to vary the attributes of Elementsabers in your graveyard to maximize the stat boost.

Even though Palace of the Elemental Lords is such an important card, you have no way of searching it unless you use skills like Destiny Draw.

Staples

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

It's useful to stop enemy plays or dodge certain targeted or destruction effects like Needle Ceiling.

Ring of Destruction
Ring of Destruction
Normal Trap
Raiders Requiem [UR]
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

Ring of Destruction can be a useful card in certain situations, as it can help you remove a powerful monster your opponent controls while dealing damage to them. However, it also inflicts damage to you, which can be a drawback in some cases.

Extra Decks

Borreload Dragon
Borreload Dragon
DARK Dragon
ATK 3000 / LINK 4
Lord of Borrel [UR]
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

Borreload Dragon is an incredibly powerful card in the Elementsaber Deck. Its immunity to monster effects makes it difficult to remove from the field, and its ability to weaken an opponent's monster while preventing them from responding to its effect activation can swing battles in your favor. Additionally, its ability to take control of an opponent's monster and place it in a zone it points to can disrupt their plays and give you a powerful new monster to use on your next turn.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.

Other Cards Option

Other Techs

Fusion Reserve
Fusion Reserve
Normal Trap
Valiant Souls [SR]
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.

Fusion Reserve can let you search Aleister the Invoker by revealing any of your Invoked monsters. This lets you start the combo to summon an Invoked monster.

Comments

Hot New Top
Anonymous
Really??? If this elemtal saber post ban list deck becomes tier I will main an ojama deck for pvp duels.
<< Anonymous
Anonymous Reply
May as well switch over to Magician Girls Invoked at this point.
Anonymous
Gerara here man Invoke element/Invoke neos
Anonymous
Invoked players and whales, Invoked Elementsaber is officially dead. I recommend you to switch to Invoked Magician Girls, like I did.
Anonymous
Lol What the heck is that decklist update with 30 bricks ? Are u looking for the 30-0 losing streak ? Keep it 20 cards, just put more ElementSabers, remove the Palace or put Demise of the land to get it bit more often. Put Malo, And use Elemental training to protect the Palace from opponent card effects. Not optimal but much better than the 30 card joke u give
Anonymous
Recently I am starting to realize if I use the skill Sorcery Conduit, I have a great chance of having Invocation in my starting hand, I only have 1 in my deck and I don't like it since it's -1 to me. I also play Invoked Neos (Switcheroo) and despite having 2 Invocations, It is less likely that I draw it in my starting hand. Any Sorcery Conduit user experience the same?
<< Anonymous
Anonymous Reply
Buy a second copy of Invoker.

When the algorithm detects you have only 1 copy of a UR/SR that you would rather not have in your starting hand this always happens.
...
"2x Lapauila is so crucial. 90% of players don't realize she negates Navigation, Mask Change, Floodgate, all the meta-relevant S/Ts" thats why its should be banned.not only the deck has crazy battle potential but lapulla is protecting from effects too
<< Anonymous(...)
Anonymous Reply
Lol it needs field spell or another esaber in hand to do it. Has very low attack and can die easily after negating. If you use it with field, then you cant use molehus effect by sending feom deck because field is once per turn.
If you need something on ban/limited list then it is Simoon and some shiranui craps.
Anonymous
Invoked Elementsaber is still a tier 1 after the ban.
<< Anonymous
Anonymous Reply
Feels like these posts will be deleted soon.
<< Anonymous
... Reply
put allister and invocation on 2.
<< Anonymous(...)
... Reply
running 3 allisters is not funny and broken
<< Anonymous(Bloody)
... Reply
"Aleister and Invocation should both limited to 1" it is like putting blazemen and poly to 1. or similar.yeah i know invoker is broken but you see the metaphor.2 for both is better
Anonymous
Everybody:

Gamea:Fiendish Cain in every single deck!!
<< Anonymous
Anonymous Reply
Fiendish x 3, Floodgate x 3 and CC x 3 is the new generic backrow to make any deck KoG worthy.
<< Anonymous
Anonymous Reply
it is very powerful. add molehu to the mix and you can't win.
<< Anonymous
Anonymous Reply
Or submarineroid.
<< Anonymous
Anonymous Reply
lol no, submarineroid is bad compared to those OP backrow cards.
Anonymous
I've played Galaxy Cyc a lot and came to the conclusion it's just too slow outside of a mill deck like lightsworn. you have to wait a whole turn to destroy important face-ups like Dark Magical Circle or Necrovalley (which also shuts down it's secondary effect), Dust Tornado, Twister, Unending Nightmare, Typhoon, Double Cyclone, even Storm is better imo.
<< Anonymous
Anonymous Reply
Yep, cards like Galaxy Cyclone and Night Beam are pretty much only good against battle traps.
Diana
Is it just me or does this deck just brick often? With just 5 elementsabers it's hard to start with 2 in your hand to get one in the grave. Summoning with the regular attribute sucks because the main elementsaber is dark by default...
<< Anonymous(Diana)
Anonymous Reply
That's why you're playing 3 copies of Palace. It can easily load your GY and you can even search E-Sabers if you don't have any in your starting hand.
<< Anonymous
Diana Reply
Yeah when I initially wrote this I didn't realise it allowed you to also send sabers from the deck instead of your hand. It still bricks for me more than I'd like, I will end up with just one saber, 2 invocations and a defensive trap.
<< Anonymous(Diana)
DanoTheBuilder Reply
I noticed that too, this requires you to use to many of the same cards and limit yourself to core strategies. I recommend you look into invoked magician girls, I could share my deck list
<< Anonymous(Diana)
DanoTheBuilder Reply
Some cards are place holders till I get others but monsters are set
Anonymous
Invoked Magician girl is way better than this and bricks way less often. Also you should run 1 invocation not 2 don’t need 2 also 3 aleister isn’t needed either
Danothebuilder
A deck better and note consistent than this is invoked magician girls

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