Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
You can use "Gather Your Mind" to search a second copy of it, then use that to search a third copy, then finally activate "Hidden Spellbook to bring back used "Gather Your Mind" from your graveyard and bring it back to your deck.
Don't forget that Toon Table of Constance allows you to add anther Toon spell card (I.E Toon World(or when more Toon Table of Constance is in game)) Shame Arkana is being a little B**** to spawn let alone drop rates! :@
The use of only a Normal Magic Card should be in the "cons" list, since it restricts to only that type of card. If the description says "Each time a Magic Card is activated, inflict 1000 damage to your opponent," then that will lock your opponent completely.
This could work well with last gamble if you get a decent roll. Just have a bunch of spells you can use immediately
It will be harder if you go first to get that FTK, but if you go second, you could easily FTK with this deck.
Skill: 3SD. Opening hand - DM, DEW, Thousand Knives, Supremacy Berry. 2000 direct dmg, and unless you get econ'd or walled, that's game right there. And those are all card you'd have at least 2 copies of in that deck, so this isn't like some perfect hand fantasy scenario.
Mfw people think 3SD DM Burn is better than just trying to flood and lockdown the board. Why do you need to deal 2k effect damage when you can just throw out the 2k+ beaters and kill your opponent in 2 turns anyways lol
ohhhh i just remembered about magical blast.
dmg+sage stone+warlock+sage stone+magical blast=
warlock + dmg + dm + 1600 effect damage and the choice to add magical blast to your hand in your next turn and do another 1600 damage, and now you just need to do 800 damage with the 3 beaters you have in the field, like wtf this shit is cancerous.
i was wrong, you'll do 2600 effect damage in the first turn because of sage's stone, so you'll just kill him instantly in your 2nd turn unless he destroys warlock, and even if he does you'll still have dm and dmg in the field to finish him off
turn 1 : Paradox 3SD's his DM from hand, Tribute it to SP Warlock, then he/she activate 2 hinotama from hand. End turn....
Turn 2 : because his LP is 1000, his/her opponent won't activate any spell. So, he/she sets 1 monster and 1 trap. End turn...
Turn 3 : Paradox draw a card, and the same time, his opponent activate the Trap, Desert Sunlight. His set monster was flipped face-up, and Warlock scares to it so that he go back to Paradox's hand. You know what is it? Yes. It's HANE-HANE/GALE LIZARD.
Then, Paradox surrender.
Best starting hand using tea stand by
Dark magician girl
Summon legion summon dark magician girl add dm to hand.
Play sage stone summon dm from deck
Summon dark eradicator
Use sage stone deal 1,000
Now your field is DMg dm and dark all with 2,000 or more ATk.
You could if lucky have windstorm in hand mirror wall or e controller
If not you have 3,000 lp and setting a monster will do crap.
Even if you don't burn them to death you will have to be lucky to kill the field
1 pro on your end I have no back row for you to stress
Your con what will you do. You may be able to get rid of DMg but dark eradicator is the problem also I have dm on field so if I draw into a normal spell or a champions vigilance that's either 1,000 damage to you or a anti all card.
Obviously this is best possible hand imo it's the only way to get him out turn 1. So that's another pro for you.
2 dark eradicator
3 e con
2 sage stone
3 cup of ace
3 champ vigilance
Tech in hinotama instead of e con perhaps since goal isn't to attack but burn unless field is open.
That's 8 Normal spells
3 of which can potentially draw you 2 cards.
20 card deck
Start 5 cards leave 15 cards left
It's very possible to either kill you with burn or with assault
Or can go 3ds burn if you run
3 sage stone
3 dark magician
3 eradicator warlock
3 supremacy berry
3 champions vigilance
Last 3 cards optionally
Sec orb for defense
Or personally 3 soul exchange
Or 3 hinotama
Best hand for this is obviously
Lose 3,000 to summon dm
Supremacy gain 2,000 deal 1,000 to opponent
Hinotama for 1500 dealing 2,500 to opponents life points by turn 1
Another hand is
Sage stone x2
Reason for this
Just eradicator on field can be easily solved
Having 3 big hitters on field is other
Is this better? (skill : tea's duel standby!)
starting hand : Legion, DMG, Sage Stone, Ante, Warlock.
- Summon Legion, Tribute Summon DMG & add DM to hand, activate Sage's Stone, SS DM, SS Warlock, activate Ante, then opponent will get 2k eff damage + discard 1 card from his/her hand because of Ante (if he didn't have level 7 or more monster in the hand)
Note to GameA. Needs a small detail adjustment on pros. "Lock your opponent from playing any spell if their Life Points are under 1000." Needs to be most NORMAL spells. The exception is Supremacy Barry. Allows you to play another normal spell Please delete this comment after adjustment. The adjustment is NOT a demand, only a good idea and a suggestion.