Flash Assailant | Deck and Rulings

This page notes details of Flash Assailant (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 10/10/2016

Flash Assailant

Flash Assailant
Monster TypeFiend
Card typeEffect
Card Effect TypeContinuous Effect


Decrease the ATK and DEF of this card by 400 points for each card in your hand.

How to Get / Rarity

Level-up reward--
Victory against--
Card traderTradable [SR]
[Required trader items]
  • SR Jewel x4
  • Stone of Darkness x15
  • 40,000 Gold


Rating8.0 / 10


Can have very high ATK and DEF in a certain situation, but not easy to use.


Can be tricky to use since it requires you to have an empty hand to have high attack.


Really good in combination with Wonder Balloons or Gravity Axe - Grarl or Wicked-Breaking Flamberge - Baou because you get to discard you hand with those cards, activating their strong effects and making Flash Assailant's ATK 2000+.





Stat changesThis card loses ATK / This card loses DEF

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Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!


Hot New Top
How does this card gain life points if you have no cards in your hand after Reverse Trap?
<< Anonymous
Anonymous Reply
This card doesn't gain LP.
This card works well with Rope of Life as it special summons from graveyard with an empty hand with both full Atk with a +800 boost
<< Anonymous
Player K Reply
There are many salty kids in this forum. Many are just dumb and dunno when to stop. Take it with a pinch of salt.
<< Anonymous
Anonymous Reply
In a handless deck, Flash Assailant is better. In any other deck however, Blade Knight's better just already for allowing you to hold 1 card in your hand. The other effect is just extra.
<< Anonymous(Player K)
Galaxy Eyes Reply
Agreed. Too many angry 🔥ed kids out there.
Both had good points. Blade knight and flash assailant have their good/bad points which are advantageous in other areas and not in others. both of these idiots are too close minded to consider each other's viewpoints objectively.
<< Anonymous(Galaxy Eyes)
Galaxy Eyes Reply
btw fyi: Even if "hand control" may not be a completely official TCG term, anyone with a damn brain can understand what the person was trying to say (card/hand management). It doesn't have to be an official TCG word to mean something, unless you're just a damn 🔥. I'm taking sides, but dissing someone over the term "hand control" is just dumb.
Does konami hate pirates? Cos this guy doesn't look like a fiend lol
<< Anonymous
Anonymous Reply
who give a 🔥
<< Anonymous
Cyber Infinity Reply
Good point.
I never noticed his designation as a "fiend" type.
<< Anonymous
Anonymous Reply
Black pirate eh? rather vivid imagination you have there konami
Are they remove this?
Player J
Get Nerfed all you Balance players!

Say good bye to your Handless decks you low monster running sissies!
<< Anonymous(Player J)
Anonymous Reply
lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs lOw MonStEr RuNnIng sIsSiEs
Does "Secret Pass" work with this card while it's attack is below 1000?
<< Anonymous(Ulle)
Noobs Reply
Yes it is, although it has it's attack goes up, it still can attack directly on that turn
Flash Assailant goes well in a deck based around the Paradox Brothers' "Elements Unite!" skill because you will always have a very low hand, if any at all.
dead meme
this with the skill balance and lots of burn cards equals salt
Gravity Axe - Grarl does not discard. Sometimes I wonder how these guys got hired. I should take his job.
Reverse Trap also makes a great combo with this card
Dax Ayrton
This card is wonderful with "Draw Pass". If you need the extra attack, and you're sure you're not going to be able to play the next card, go for it.
I'm i the only one having an issue with this card where it's ATK/DEF does not update until the end of the turn?

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