Note: More skills are expected! Report Skill name and details by submitting comments or screenshot at the bottom of the page.
[Skill] description | How to get |
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Double Normal Summon Can be used each time your Life Points decrease by 1500. You can Summon 1 Normal Monster in addition to your Normal Summon/Set. This skill can only be used once per turn. | ? |
LV Change Send 1 "LV" monster from your hand to your Deck. Choose a "LV" monster with the same name but different "LV" from your Deck and add it to your hand. This skill can only be used once per turn and twice per Duel. | ? |
Worst of the Worst If your Deck has 5 or more level 2 monsters with different names, 3 level 2 monsters are added to your starting hand. | ? |
[Skill] description | How to get |
Where the Heroes Dwell Can be used after you Life Points are 2000 or below. Play the Field Spell "Skyscraper". If there already is Field Spell on your side of the Field, Return it to your hand. This skill can only be used once per duel. | Lv4 |
Fusion Time! Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand. | Lv13 |
Reinforcement Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster. | Lv20 |
Miracle Fusion Time! Can be used if your Life Points drop below 500. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. | Drop |
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Drop |
Miracle Draw If there is an "Elemental HERO" monster in your graveyard, your normal draw on your 3rd Draw Phase will become "Pot of Greed". | Event Rewards |
[Skill] description | How to get |
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Draw Sense: Light Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster. | Lv4 |
Cyber Style Can be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. This skill can nly be used once per Duel. | Lv13 |
Heavy Starter If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand. | lv20 |
No Excuses! Can be used if your Life Points drop below 1000. Instead of doing a normal draw, "Power Bond" is added to your hand from outside of your Deck. This skill can only be used once per Duel. | Drop |
Fatal Five If a monster attacks 5 times during one turn, you win the Duel. | Drop |
[Skill] description | How to get |
Destiny Calling Can be used after your Life Points are at 2000 or below. Play the Field Spell "Dark City." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel. | Lv4 |
Master of Fusion Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand. | Lv13 |
Reinforcements Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster. | Lv20 |
Bring it! Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Level 8・Dark・Warrior Monster Card from your deck. | Drop |
[Skill] description | How to get |
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Meet My Family! At the start of a Duel, the followin cards are added to your Deck and shuffled: "Rainbow Dragon" "Crystal Beast Sapphire Pegasus" "Crystal Beast Ruby Carbuncle" "Crystal Beast Cobalt Eagle" "Crystal Beast Cobalt Eagle Crystal Beast Emerald Tortoise" "Crystal Beast Amber Mammoth" "Crystal Beast Amethyst Cat". You will be considered the original owner of these cards. | Lv4 |
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Lv13 |
Grit The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends. | Lv20 |
Crystal Power This turn, the ATK of all face-up monsters on your side of the field increases by the number of Continuous Spell Cards on your side of the field times 200. This skill can only be used once per turn. | Drop |
Fairy's Smile If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points. | Drop |
Transcendent Crystals Send 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel. | Achieving 800,000 pts in Jesse Unlock Event |
[Skill] description | How to get |
Land of the Ojamas Begins Duel with the Field Spell "Ojama Country" activated. | Lv4 |
Draw Sense: Low Level Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card. | Lv13 |
Ojama Go! Can be used each time your Life Points decrease by 1800. Special Summon "Ojama Token" on your opponent's side of the field in Defense Position. This Skill can only be used once per Duel. | Lv20 |
Ojama Overflow Can be used after your Life Points are at 500 or below. Special Summon Ojama Tokens to all available Monster Card Zones on your opponent's side of the Field. This skill can only be used once per Duel. | Drop |
Dragonic Fusion At the beginning of the Duel, add Dragon's Mirror to your Deck and shuffle it. Then, add Five-Headed Dragon to your Extra Deck. Can be used when your Life Points decrease by 1800. Instead of conducting your normal draw, Dragon's Mirror is added to your hand from your deck. This Skill can only be used once per Duel. | Special Mision |
[Skill] description | How to get |
Blessing of the Cyber Angel Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, one Cyber Angel Monster Card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. | Lv4 |
Master of Fusion Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, one Polymerization Spell Card, from outside of your Deck, is added to your hand. | Lv13 |
Master of Rites II Begin Duel with the Continuous Spell "Ritual Cage" activated. | Lv20 |
[Skill] description | How to get |
Middle Age Mechs Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn. | Lvl 4 |
Beatdown! Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn. | Lvl 13 |
Draw Sense: Earth Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random EARTH attribute monster. | Lvl 20 |
Teacherly Discipline Can be used each time your Life Points decrease by 1500. Declare a Monster, Spell, or Trap Card. That type of card will be randomly selected from your opponent's Deck and placed on top of their Deck. Neither player will see what the card is. Nothing will be placed on top of your opponent's Deck if the declared card type is not in their Deck. | Drop |
[Skill] description | How to get |
Silent as WATER Can be used after your Life Points are at 3000 or below. Play the Field Spell "Umiiruka." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. | Lv4 |
Quick as the WIND Can be used after your Life Points are at 3000 or below. Play the Field Spell "Rising Air Current." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. | Lv13 |
Mighty as FIRE Can be used after your Life Points are at 3000 or below. Play the Field Spell "Molten Destruction." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. | Lv20 |
Firm as the EARTH Can be used after your Life Points are at 3000 or below. Play the Field Spell "Gaia Power." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. | Drop |
Radiating LIGHT Can be used after your Life Points are at 2000 or below. Play the Field Spell "Luminous Spark." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel. | Drop |
DARK as Night Can be used after your Life Points are at 2000 or below. Play the Field Spell "Mystic Plasma Zone." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel. | Drop |
[Skill] description | How to get |
Check out My Ride! Can be used each time your Life Points decreases by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "roid" monster. | Lv4 |
Draw Sense: Earth Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random EARTH attribute monster. | Lv13 |
Check out My Fusion! Can be used each time your Life Points decreases by 1500. Instead of doing a normal draw, "Vehicroid Connection Zone" is added to your hand from outside of your deck. | Lv20 |
My Monster Cards If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. | Drop |
Training Wheels Can be used each time your Life Points decrease by 1000. During this turn, if a monster whose original name is "Cycroid" or "Pair Cycroid" attacked this turn, that monster will be banished until the beginning of your next turn. | Achieving 9,200 pts in Syrus Unlock Event |
Fusion Reserves - Roids Can be used each time your Life Points decrease by 1800. From your Deck, add 1 Fusion Material whose name is specially listed on a "roid" Fusion Monster card in your Extra Deck. This Skill can only be used once per Duel. | Achieving 4,400 pts in Syrus Unlock Event |
[Skill] description | How to get |
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Dino DNA! At the beginning of each of your turns, you gain 200 Life Points. | Lv4 |
Dinosaur Kingdom Begin duel with the field spell "Jurassic World" activated. | Lv13 |
Unstoppable Dino Power! Increase ATK/DEF of all Dinosaur-Type monsters you control by 100. This Skill can only be used once per turn. | Lv20 |
Survival of the Fittest Can be used each time your Life Points decrease by 1000 if your Deck contains 3 or more "Evolution Pill" cards, . During your Draw Phase, instead of conducting your norma draw, draw a random "Evolution Pill" card. This skill can only be used twice per Duel. | Drop |
The Dino Within Can be used each time your Life Points decrease by 1500. Send 1 Reptile-type monster you control (excluding Tokens) to the Graveyard, and Special Summon from your Deck, 1 Dinosaur-type monster with the same Attribute as that monster you sent to the Graveyard, but is 3 Level higher (the monster must be able to be Normal Summoned.) This skill can be used once per turn. | Drop |
New Ultra Evolution Can be used each time your Life Points decrease by 1500. Send 1 Winged Beast-Type monster you control (excluding Tokens) to the Graveyard, and Special Summon 1 Dinosaur-type monster from your hand (the monster must be able to be Normal Summoned.) This Skill can only be used once per turn. | Drop |
[Skill] description | How to get |
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Reversal of Fate Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. This Skill can only be used twice per Duel. | Lvl 4 |
Draw Sense: Light Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster. | Lvl 13 |
Light Barrier Set the Field Spell "Light Barrier" at the beginning of your first Turn. | Lvl 20 |
Right Side Up! When you toss a coin for an "Arcana Force" monsters' effect, the result will always be heads. | Drop |
Master of Destiny When you toss a coin, the results will always be heads for the first 3 coin tosses. This Skill can only activate if you begin the duel with a deck that has 5 or more cards with different names that require coin tosses. | Drop |
Arcana Swap At the beginning of the Duel, shuffle any number of "Arcana Force" monsters from your hand into the Deck. Then, draw that same number of cards. | Drop |
Three Lord Pillars If your Deck contains "The Spiritual Lord" and "The Sky Lord," you will start the Duel with "The Material Lord" Set on the side of your field. "The Spiritual Lord" and "The Sky Lord" will be placed at the bottom of your Deck. | Event Reward |
[Skill] description | How to get |
Power of Dark Begins Duel with the Field Spell "Yami" activated. | Lv4 |
Allured by Darkness Can be used each time your Life Points decrease by 1800. Insteaf of doing a normal draw, "Allure of Darkness" is added to your hand from outside of your Deck. | Lv13 |
Compensation Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP. | Lv20 |
My Name is Yubel Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare from your hand into deck, and add 1 "Yubel" from your deck to your hand. | Lv30 |
Right Back at You Can be used in the Main Phase of your next turn following the turn in which you took battle damage. Select 1 face-up monster on your field. This turn, the selected monster's ATK increases by half of the battle damage received in the turn you last took battle damage. This skill can only be used once per turn. | Drop |
Fiend Farewell Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard. | Drop |
Love is pain If you receive damage from your opponent's card effect when your Life Points are at 2000 or below, your opponent will receive the same amount of damage. | Drop |
[Skill] description | How to get |
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A New Power! At the beginning of the duel, add 2 "Neo-Spacian Aqua Dolphin" to your Deck. Then, add 1 "Elemental HERO Aqua Neos" to your Extra Deck. | Lvl 1 |
Neo Space! Begin the duel with the card "Neo Space" activated. | Lvl 13 |
Neos Guard Target 1 "Elemental HERO Neos" on your field. Until the end of the next turn, the targeted monster cannot be destroyed by battle and you take no battle damage from the battle involving that card. This Skill can only be used once per duel. | Lvl 20 |
Wounded Hero Play 1 "Elemental HERO" monster in ATK position from your deck that equal or lower than the total of battle or effect damage that you take in the duel. This Skill can only be used once per duel. | Drop |
Together Again Banish "Yubel" monster from your Graveyard and Play 1 "Elemental HERO Neos" from your hand to the field. This Skill can only be used once per duel. | Drop |
Miracle Fusion Time! Can be used if your Life Points drop below 500. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. | Drop |
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Drop |
Fusion Time! Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand. | Drop |
Ultimate Fusion! Can be used each time your Life Points descreases by 1500. Instead of conducting your normal draw, "Super Polymerization" is added to your hand from the outside of your deck. This Skill can only be used once per duel. | Event Reward |
[Skill] description | User |
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Maiden of Iron If your "Maiden in Love" battle, the battle damage that inflicted on you is halved. | Lvl 4 |
Maiden in Action When you gain control of a monster by the effect of "Maiden in Love", you can gain the Life Points equal to the ATK of the selected monster. | Lvl 13 |
Attack Charge One of the monsters that you control on the field gains the ATK of the current number of the turn x100. This Skill can only be used once per Duel. | Lvl 13 |
Only You Select 1 "Maiden in Love" you control; during your opponent's next turn, as long as this "Maiden in Love" remains in face-up Attack Position, the opponent can only attack this card. This Skill can only be used once per Duel. | Drop |
[Skill] description | User |
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Volcanic Burning Deck At the beginning of the Duel, add 2 "Volcanic Shell", 1 "Volcanic Doomfire", 1 "Blaze Accelerator", and 1 "Tri-Blaze Accelerator" to your Deck. In addition, you can use following effect once per Duel: - Can be used during your next turn after you have activated "Blaze Accelerator." Add 1 "Tri-Blaze Accelerator" from your Deck or Graveyard to your hand. - Can be used during your next turn after you have activated "Tri-Blaze Accelerator" Add 1 "Volcanic Doomfire" from your Deck or Graveyard to your hand. | Lvl 1 |
Draw Sense: FIRE Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Fire attribute monster. | Lvl 13 |
Fire Reload Can be used if you only have FIRE Pyro-Type monsters in your hand. Return all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you returned to your Deck. This Skill can only be used once per Duel. | Lvl 20 |
Volcanic Force Send 1 face-up "Tri-Blaze Accelerator" you control to the Graveyard, and play 1 "Volcanic Doomfire" from your Deck, hand, or Graveyard. This Skill can only be used once per Duel. | Drop |
Reloading! Can be used by sending 1 or 2 FIRE monster(s) from your hand to your Graveyard while you control a "Blaze Accelerator" card. Choose "Volcanic" monster(s) from your Deck equal to the number of cards you sent from your hand to the Graveyard, and add it/them to your hand. This Skill can only be used once per Duel. | Drop |
Maximum Firepower Until the end of the turn, 1 FIRE Pyro-Type monster you control gains 200 ATK times the number of FIRE Pyro-Type monsters in your Graveyard. This Skill can only be used once per turn and twice per Duel. | Drop |
Fight on the Front Lines All FIRE Pyro-Type monsters you control gain 200 ATK and DEF. | Drop |
Blaze Accelerator Reserve Can be used by sending 1 or 2 "Volcanic" monster(s) from your hand to your Graveyard. Choose "Blaze Accelerator" card(s) from your Deck or Graveyard equal to the number of cards you sent from your hand to the Graveyard, and add it/them to your hand. This Skill can only be used once per Duel. | Drop |
Blaze Accelerator Recovery Return up to 3 "Volcanic" or "Blaze Accelerator" card(s) from your Graveyard to your Deck. This Skill can only be used once per Duel. | Drop |
Blaze Accelerator Deployment Turn 1 "Blaze Accelerator" your control into "Tri-Blaze Accelerator". This Skill can only be used once per turn and twice per Duel. | Drop |
[Skill] description | User |
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Malicious HERO At the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck. | Lvl 1 |
Draw Sense: DARK Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster. | Lvl 13 |
Sinister Calling Can be used once per turn by discarding 1 "Evil HERO" monster from your hand. Add 1 "Dark Fusion" or "Dark Calling" from your deck to your hand, or place 1 "Evil Hero Sinister Necrom" in your Graveyard from outside of your Deck. Only 1 card can be added and you can place "Evil Hero Sinister Necrom" in your graveyard only once. This Skill can only be used once per turn and twice per Duel. This Skill will only activate if you begin the Duel with a Deck that follows the conditions below: - 10 or more cards that are "E-HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck. - No monsters other than "Evil HERO" or “Elemental HERO" monsters are included in the Deck. - No monsters other than Fusion monsters are included in the extra deck. | Lvl 20 |
Dark Fusion Change 1 "Polymerization" in your hand to "Dark Fusion". This Skill can only be used if you begin the Duel with an Extra Deck that contain no monsters other than "Elemental HERO" or "Evil HERO" monster. This Skill can only be used once per turn and twice per Duel. | Drop |
Domination of Darkness Reveal 1 "Evil HERO" Fusion Monster in your Extra Deck and send all the Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the condition below: - 10 or more cards that are "Evil HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck. - No monsters other than "HERO" monsters are included in the Deck. - No monsters other than "Evil HERO" monsters are included in the extra deck. | Drop |
Evil Change Return 1 "Evil HERO" monster to your Deck from your hand, and add 1 "Evil HERO" monster with a different name or "Dark Fusion" from your Deck to your hand. This Skill can only be used if you begin the Duel with an Extra Deck that contains no other monsters than Fiend-Type monsters. This Skill can only be used once per Duel. | Drop |
Evil Reincarnation Can be used during your next turn after your monster is destroyed by battle. Return 1 monster in your Graveyard whose original Type and Attribute are EARTH and Fiend-Type to your hand. Then, return 1 card from your hand to the bottom of your Deck. This Skill can only be used once per Duel. | Drop |
Remains of the HEROes The ATK of "Evil HERO" Fusion Monsters on your field is increased by 100 for each "Elemental HERO" or "Evil HERO" monster in your Graveyard. | Drop |
Reversed Evil: Level 6 Among monsters in your Graveyard or banished monsters play 1 Level 6 "Evil HERO" monster that left your field after it was Fusion Summoned. This Skill can only be used once per Duel. | Drop |
Supreme Kings Followers At the beginning of the Duel, add 1 "Skull Knight" to your Extra Deck. In addition, the following effect can be used each time your Life Points decreased by 1000. In the Draw Phase, instead of your normal draw, draw 1 of the following cards at random: "Demise, King of Armageddon", "Skilled Dark Magician", "Skilled White Magician", "Chaos Sorcerer", "Guardian Baou", and "Ancient Brain". | Drop |
Supreme Kings Castle Revelation Can be used by revealing 1 "Polymerization" Spell Card or "Fusion" Spell Card in your hand when you have no Field Spell on your field. Play "Supreme Kings Castle" from outside your deck. This skill can only be used once per duel. | Drop |
Call from the Dark Can be used if the only monster on your field is 1 "Elemental HERO" monster. Banish that monster and play 1 "Evil HERO" Fusion Monster that uses the banished monster as its Fusion Material. You cannot Summon any monsters during the turn you activate this Skill. This Skill can only be used once, and only if you begin the Duel with a Deck/Extra Deck that contains no monsters other than "Elemental HERO" or "Evil HERO" monsters. | Event Reward |
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