Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.
lel I guess some dudes are missing the fact this deck is the "elitist" type, as most of expensive decks from big boxes are. Which means you cannot give consistence to a expensive deck in a Free-to-Play game with minimum purchasable content, it'd be bad for it. So, not gonna happen.
And as much as some guys hate the game with all their anger, yeah, it's free to play. I mean, I built Geargias for free with my 3 Ties and all, and I've reached kog with such deck for several months even now. I'm currently building BB though.
I've schooled this dude so many times in the current meta that I don't really care if they nerf this is skill or not.
I MEAN, C'mon dudes... let the masked dude play, he can't be a loser his whole life... he needs to win from time to time.
Yeah. But beyond that and adding more cosmo, I'm just not sure what else can be done to make it more consistent without trick. I have defeated almost every player I ran into that used the beatdown version. That worries me.
I don't think it deserves a nerf, but if it is, you will still see Arkana. What about poor Seto Kaiba? Blue-eyes are his cards and they don't even work the best with him. He should have a better skill for it like advent of the blue-eyes from the duelist chronicles event.
Lovely Aster 25days ago
The problem with blue-eyes is not trick up the sleeve, it is that there are not enough support cards to make it faster, so it is TOO dependent on this skill. Even with the skill, I've seen a lot of times where it becomes a brick up the sleeve when my opponent cannot get any blue-eyes or ways to get them on the first turn. I even saw one Arkana simply set 1 econ before ending his opening turn. Konami is making the same mistake that it made with U.A.: having a deck become too dependent on a skill because they didn't release more support cards to make it more consistent. That way, they can just nerf the skill when they don't want the deck to be too popular anymore. Then, they can get away with making you spend more gems/money on any cards that help those decks if they release them in a new box and get away with saying, "Hey, we didn't semi limit/limit any cards from this deck!" I know that this is just business practice and I'm not saying you can't get KOG with U.A. or Blue-eyes without those skills, I'm just saying how I think it works and why I think trick up the sleeve will probably get nerfed.
Yes, because creative use of an old skill that isn't completely degenerate (Cyber Style pre-nerf) should be discouraged because Arkana uses DM as his ace. I suppose all D Hero players should be locked to playing only as Aster too?
I don't hate the skill. I'm actually worried that there is no deck without it if they nerf it... Just about every KOG with blue-eyes that I see on here is with this skill and almost every time I pvp someone who is using this deck without trick (except once), they have lost to me. The deck is too dependent on the skill. If it gets nerfed, what will happen? Blue-eyes already bricks with it.
Beatdown version is also kog worthy, you can easily reach 4000 ATK per monster with such version. But yeah, it's a bit less consistent...
stop crying 8days ago
even if this deck has some consistency with "trick up the sleeve" the enemy has 1000 responses to it. 1) yubel: nice i cant kill her, 2) amazoness: nice now i cant kill any monsters and everything is getting banished, 3) masked heros: nice i cant kill decider and my enemy needs to just direct me for 3x 1400, 4) nice geargia 500 trap cards, all geargias on the field in one turn, next turn my entire field is wiped, 5) vampire: nice vampire vamp sucks my blue eyes having now 5k attack, 6) silent magician: nice now i have a 3500 beater on the field i cant do shit against