This skill is very exclusive for decks that uses the combination of Petit Moth with Cocoon of Evolution to bring Great Moth to life. It is almost totally unused because these monsters are too difficult to see play in a good deck with the speed duel format.
Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.
Sadly this support skill of a classic card from the anime is one of the worst skills in the game, because building a good deck for Great Moth is one of the most difficult tasks in the game, especially since it can be easily killed through commonly used traps like Michizure, Mirror Wall or Riryoku.
Even though cocoon’s defense is high, you need to protect it to summon great moth from your HAND, not deck, not extra deck, you gotta have it in a slot of your deck and even draw it, so even if you manage to summon the Perfectly Ultimate Great Moth, it is a monster with absolutely no effect to protect itself, depending only on its stats and in your traps to survive.
moth to the flame
could easy control the field
you could use Insect imitation, but with 3 cocoon, isn't needed, since you have 2 good insects with 1 tribute needed...
no spell remove.. just enemy control
i think insects are pretty good, i love them
but its just for fun, not to play KC with you all VIRUS!
Thanks for sharing your list idea, I also love them and I was trying to make a good list for great moth. I had an idea similar to yours but didn't have all the cards, but now I can do it. what about insect queen? the special summon of Weevil. I like her but she seems absolutely weak for me. any ideas?
Using labyrinth of nightmare is the only way ive found Insect Queen viable. The whole "tribute a monster for each attack" couples well with effect monsters that debuff when sent from field to graveyard like needlefish.