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Skill Details

Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.

CharacterHow to Get
Tea GardnerLegendary Duelist/PvP Duel Reward

How to Get

Tea Gardner skills list

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Anonymous
what if i give them a trap that can only be activated in a certain condition?
<< Anonymous
Anonymous Reply
You clogged one of their back row permanently. There are some cards that allows people to remove their own spell/trap cards however. So it's not a great skill, in the end.
<< Anonymous
Anonymous Reply
well, it depends on whether your opponent is willing to waste one removal on it or not
Anonymous
She gave me Jam breeding machine and it made me lose... not activating her “gift” next time...
Anonymous
Cool skill
Anonymous
Ummmm, they just won’t activate it...
<< Anonymous
Anonymous Reply
Still clogs up their backrow more than they would like
Anonymous
if only we had bait doll
<< Anonymous
Anonymous Reply
^^
Hello :)
My surprise present would be lucky punch(which is a continuous trap) and if they take damage and get 3 tails, I’d win
<< Anonymous(Hello :))
Anonymous Reply
I thought of that. However, if Lucky Punch gets destroyed, it appears damage gets dealt to the owner of the card and not the controller. So, if the opponent gets three heads, or you destroy the card through other means, your opponent wins even though the card is being played on their side of the field. You might have a better chance of trying to deck out your opponent with Lucky Punch though, mayb
<< Anonymous
Anonymous Reply
*three tails

I mean
Anonymous
It's an all right skill, though definitely easy for the opponent to overcome by simply not playing the card -- they have to be forced.

My favorite way to do it is with Sergeant Electro by disabling any other set spell/trap cards they have. Then my favorite card to surprise present is Destructive Draw; it is a continuous trap (so permanently occupies their space) that will deal them 700 damage each of their end phases and if they somehow get rid of it, they take 3000 damage. In addition, you will also get the benefit of its perk which is allowing you two draw two cards in your draw phase if you don't have any cards in your hand -- very useful. Granted, if the opponent gets rid of it while it's still set... well... darn. Lol. Though, still a great strategy for burn decks.
<< Anonymous
Anonymous Reply
Lol good idea. I wonder if I force 'Solemn Scolding' on them, can they actually 🔥 with it (if they opened it while below 3000hp)? Or does the game simply not allow them to?
<< Anonymous
Anonymous Reply
player can't activate this card if his/her life points is less than the cost
Anonymous
Its actually a decent effect, especially if you play defensibly. If your opponent sets 2 cards just set a card. usually they'll have some defensive cards like Mirror wall, WallOfD, Spike W/Chain, maybe a continuous spell card ect. (or even if they activate a equip spell, but thats rare enough)

I built a 'gift' deck Using Gift Exchange and Card exchange, its really fun to play as. Its pretty good against certain meta decks If played right.

The card I like to give isn't "Aegis of Gaia", its good, But I like "Localized Tornado" Because its a trap card, they will remind them to use it I find more people fall under the pressure using it more that way.
Anonymous
Give a card with a specific activation con + Zing zen Hu = no backrow for opponent.
<< Anonymous
Anonymous Reply
inb4 got witch raider'd
Anonymous
You might be able to force a straight flush with this. Can't see it being used any other way right now.
Anonymous
I hope to combine this with Aegis of Gaia + bad reaction to simochi. How can I force them to active a trap though?
<< Anonymous
Anonymous Reply
If your opponent needs that spell/trap slot they'll have to activate it (pumpkin/wonder ballons/OdionTraps decks). Good thing is they can't see under the card. Only you know what is the card.
<< Anonymous
Anonymous Reply
Pegasus's skill can look at the set cards though
Lord Pancake
You can olso give your opponent cards that are only activate their effect when destroyed. So you make one of your opponent's spell/trap zone useless and not yours until you storm everything. Also the oppenent my destroy them to free his zone. But it is still only once per duel.
<< Anonymous(Lord Pancake)
Lord Pancake Reply
*also,
<< Anonymous(Lord Pancake)
Anonymous Reply
That is a good idea! I am working on a Deck Out deck where I give my opponent a card that allows them too draw cards, which of course benefits me

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Stardust Dragon and Forbidden Chalice laugh at this card
People love to play a simple tactic with a huge change of winning. Thats why for them this is a ...
True, but there are cards and skills for that if I'm not wrong.
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