Content

Surprise Present (skill)

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Duelist Chronicle GX: Society of Light
update 07/04/2017

Overview

Giving your opponent a spell or trap card will make their field smaller for other cards. If you give them a card with a surprising negative effect like Card of Sanctity, they might lose the duel just by activating that.

Description

Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.

Users


Tea
----

How to get

  • Reward for defeating Legendary Duelists when you play as Tea Gardner.

Rating and explanation

If you don’t force your opponent to use that card, they can simply choose not to activate it. It is not a competitive skill because it is limited to only one activation per duel, so even if you build a deck around it, it is not guaranteed that you will manage to take good advantage out of it.

Decks

DeckMemo
Tea
Surprise Present
Use the skill to give your opponent Card of Sanctity

Tea Gardner skills list

Comments

Hot New Top
Realm
What is the point of this skill if A.I dont activate it? Ridiculous. Konami better fix this bs.
<< Anonymous(Realm)
Realm Reply
Or at least give us that forcw activate hammer.
<< Anonymous(Realm)
Anonymous Reply
Is that a card?
<< Anonymous
Henri Reply
Bait Dolll forces the activation of a face-down trap, then returns to your deck. It would be broken in Duel Links.
Anonymous
This skill and Xing Zhen Hu + Judgment of Anubis is the ultimate lockdown strategy. Your opponent will not be able to use any spell or trap cards during the entire duel. Even if they play Twister from their hand to remove your trap you counter it with Magic Jammer / Judgement of Anubis!
<< Anonymous
Amanda Reply
This is why I love Tea <3 Or another excellent combo is the Unhappy Girl with Holly Guard which is a free ability. You run two of these traps to lockdown the trap zone then the Unhappy Girl and some defense position force change cards to also lockdown their monster zone. Totally evil!
<< Anonymous
Anonymous Reply
To play a quick play spell they would still need a free spell trap zone.And there are some monsters that have the ability to empty spell trap zones, like that one wind bird with a flip efect to return 2 spells traps to the hand and the toy magician with the ability to destroy them
Anonymous
It's an all right skill, though definitely easy for the opponent to overcome by simply not playing the card -- they have to be forced.

My favorite way to do it is with Sergeant Electro by disabling any other set spell/trap cards they have. Then my favorite card to surprise present is Destructive Draw; it is a continuous trap (so permanently occupies their space) that will deal them 700 damage each of their end phases and if they somehow get rid of it, they take 3000 damage. In addition, you will also get the benefit of its perk which is allowing you two draw two cards in your draw phase if you don't have any cards in your hand -- very useful. Granted, if the opponent gets rid of it while it's still set... well... darn. Lol. Though, still a great strategy for burn decks.
<< Anonymous
Anonymous Reply
Lol good idea. I wonder if I force 'Solemn Scolding' on them, can they actually 🔥 with it (if they opened it while below 3000hp)? Or does the game simply not allow them to?
<< Anonymous
Anonymous Reply
player can't activate this card if his/her life points is less than the cost
Anonymous
I hope to combine this with Aegis of Gaia + bad reaction to simochi. How can I force them to active a trap though?
<< Anonymous
Anonymous Reply
If your opponent needs that spell/trap slot they'll have to activate it (pumpkin/wonder ballons/OdionTraps decks). Good thing is they can't see under the card. Only you know what is the card.
<< Anonymous
Anonymous Reply
Pegasus's skill can look at the set cards though
Lord Pancake
You can olso give your opponent cards that are only activate their effect when destroyed. So you make one of your opponent's spell/trap zone useless and not yours until you storm everything. Also the oppenent my destroy them to free his zone. But it is still only once per duel.
<< Anonymous(Lord Pancake)
Lord Pancake Reply
*also,
<< Anonymous(Lord Pancake)
Anonymous Reply
That is a good idea! I am working on a Deck Out deck where I give my opponent a card that allows them too draw cards, which of course benefits me
Hello :)
My surprise present would be lucky punch(which is a continuous trap) and if they take damage and get 3 tails, I’d win
<< Anonymous(Hello :))
Anonymous Reply
I thought of that. However, if Lucky Punch gets destroyed, it appears damage gets dealt to the owner of the card and not the controller. So, if the opponent gets three heads, or you destroy the card through other means, your opponent wins even though the card is being played on their side of the field. You might have a better chance of trying to deck out your opponent with Lucky Punch though, mayb
<< Anonymous
Anonymous Reply
*three tails

I mean
Anonymous
Ummmm, they just won’t activate it...
<< Anonymous
Anonymous Reply
Still clogs up their backrow more than they would like
Anonymous
if only we had bait doll
<< Anonymous
Anonymous Reply
^^
Anonymous
Give a card with a specific activation con + Zing zen Hu = no backrow for opponent.
<< Anonymous
Anonymous Reply
inb4 got witch raider'd
Anonymous
what if i give them a trap that can only be activated in a certain condition?
Anonymous
Totally useless skill is competitive but if you just play for fun try to give yourself opponent ´card of sanctionary'
Managed to do the trick against a brain dead mai valatine.
Anonymous
Can this skill still be used for farming? It seems like the AI doesn't activate it anymore?

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