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Top Pick-UR & SR Dream Ticket [Jan 2023]

Top Pick-UR & SR Dream Ticket, Best Picks, Other Possible Options
update 17/01/2023

Updated Information

  • Book of Moon is added in Best Picks of UR Dream Ticket Section.
  • Staple Section of UR Dream Ticket is updated.

Overview

What are these Dream Tickets?

Dream Tickets are particular items that are given away for special occasions and they allow you to obtain one copy of any Ultra Rare (UR Dream Ticket) or Super Rare (SR Dream Ticket) card in the game, saving you up to 9000 Gems.

Dream Tickets do not expire right away, so waiting before using them is generally a good idea. With that being said, let’s get to our suggestions.

Rating is mostly based on how the card is performing right now, its versatility and chances of staying relevant in the future.

Best Picks (UR Dream Ticket)

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Always a strong card to have. Can be used to disrupt your opponent and dodge from backrow disruption for your monsters. However, it might be less useful when it comes to Link Summon Era, who knows? We will see at that time.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

A General Popular Spell Speed 2 Backrow Removal in this environment. Deals with your opponent's backrow so that you can more safely summon your monsters.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

There has always been a need for back row removal in Duel Links, and the option to do it at Spell Speed 2 together with the synergy with various Skills, provided by its own activation cost, are the main reasons why this Quick-Play Spell is at the top of this list.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Forbidden Lance can be used to ensure one of your monsters is able to attack through a Drowning Mirror Force, it can prevent it from being destroyed by Treacherous Trap Hole, or from being flipped face-down by Floodgate or Canadia.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Floodgate Trap Hole is less versatile than Paleozoic Canadia, a card that is often compared, but it also locks the opponent’s monster it flips face-down.

Other Possible Options [UR Dream Tickets]

The Phantom Knights Support

CardHow to Get
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
Phantom of Rebellion

Best Picks (SR Dream Ticket)

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

General Rank 4 Xyz Monsters nowadays. Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
Selection Box Vol.05 [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against High-Level Monster Summoning, especially Mekk-Knight, Galaxy, Odd-Eyes, or Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Forbidden Chalice is a versatile Quick-Play Spell that can be used to prevent your opponent from searching Dark Contract with the Gate via D/D Savant Kepler. I consider Chalice an incredibly underrated card, and also a really solid pick for anyone who doesn’t have at least one already.

Lightning Vortex

Lightning Vortex
Lightning Vortex
Normal Spell
Sign of Harpies [SR]
Selection Box Vol.05 [SR]
Discard 1 card; destroy all face-up monsters your opponent controls.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

A pretty good monster removal that also has an added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that uses same name monsters, but good in general too.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Treacherous Trap Hole is arguably the most powerful Trap Card in the game. Despite the fact that it currently faces a lot of competition from other Semi-Limited cards, Treacherous is played in a variety of decks, some of which you wouldn’t even expect it from, and that is thanks to its ability to shut down certain strategies and completely turn duels around.

Other Possible Options [SR Dream Tickets]

In Conclusion

It should go without saying that, if you already have, just to make an example, three copies of Mask Change and two copies of Masked HERO Anki, but you don’t want to dive back into Valiant Souls, you can get yourself the last card you need for you deck: these are just some suggestions and ideas to make your decision easier.

Comments

Hot New Top
Anonymous
Third canadia or first Sphere kuriboh1
<< Anonymous
Anonymous Reply
third canadia
<< Anonymous
Anonymous Reply
Canadia is better than Ebola
<< Anonymous
Anonymous Reply
Probably sphere kuriboh. Or just try your luck and get both of them from the selection boxes.
<< Anonymous
Anonymous Reply
canadia wasn't reprinted in the selection box
Jake
I went with a 3rd Sphere Kurbio and one copy of Soul Transition because I had none.
<< Anonymous(Jake)
Anonymous Reply
Soul Transition was a waste, since White Elephant's Gift it's a rare
<< Anonymous(Jake)
Anonymous Reply
Soul Transition: Normal Summoned/Set monster, Trap card and can dodge effects
White Elephant's Gift: Normal Monster only
Although I still agree Soul Transition is not the best choice lol
<< Anonymous
Anonymous Reply
you WoD Mate ?!
Hayden2000
I only spent them on character signature cards like the anime
<< Anonymous(Hayden2000)
Anonymous Reply
Did the same I got my second silent magician
<< Anonymous
Anonymous Reply
He meant he spent them on things like dark magician and blue eyes for example, those can be traded for normal UR tickets..
<< Anonymous(Hayden2000)
Anonymous Reply
Omg my bad
Anonymous
Drowning mirror force or Floodgate trap hole?
<< Anonymous
Anonymous Reply
Floodgate
<< Anonymous
Anonymous Reply
Drowning mirror force serves a different purpose and is relatively better imo
Canadia > Floodgate right now
Anonymous
Incredible how about people simply forget about Xing Zhen Hu lol
<< Anonymous
Anonymous Reply
Got it immediately lol
<< Anonymous
Anonymous Reply
I reached KOG just now and I have 2 copies in my deck. Yeah it is underrated but not worth using your ticket for it. IF you go first, have it set, locked 2 cards AND your opponent does not remove it fast enough, it is a savage. However it is TOO slow in the meta and both cyclones are better than it. I use it because I run Silent Swordsman and I don't have Dust Tornado
Anonymous
Drowning mirror force or sphere kuriboh?
<< Anonymous
Anonymous Reply
How many copies have you got?
sphere kuriboh might be better cause the rest of that box are trash except sonic bird
<< Anonymous
Anonymous Reply
Have 2 of each, not sure what’s more valuable at this point
<< Anonymous
Anonymous Reply
What deck do you use? It matters a lot!
The choice is really hard. Both are great cards.
Anonymous
i choose 3rd dragon spirit of white
WildCard
I ll pick a gateway to chaos just for da memes with bluster blader hehe.

From UR, i ll save it for now.
Wow
Replay shared! #DuelLinks
https://duellinks.konami.net/att/0313d2e72019cf11db7350920f550f6a0b0b46f5da
SR Dream Ticket
What are the Good SR card that I should pick?
I got below

2 WOD
2 TTH
1 Chalice
0 Trunade

Or any other SR worth to pick?
<< Anonymous(SR Dream Ticket)
CRRH Reply
Trunade (y)
<< Anonymous(CRRH)
SR Dream Ticket Reply
Thanks guys.. I was thinking of trunade as well. But just asking to be sure I make the right decision
<< Anonymous(SR Dream Ticket)
Anonymous Reply
Chalice, Wall of D, Draining Shield and Birthright are on the same box. It's such a waste if you spend your ticket on a card from that box
<< Anonymous(SR Dream Ticket)
Anonymous Reply
Either WOD or Trunade
TTH is semi-limited it is a waste to get a thrid copy.
If you don't run OTK decks, Trunade might not serve very well. But it is still good for farming decks along with AMA
WOD is very powerful in pvp or auto duel and it always makes a big difference b/w having 2 or 3 copies
I assume you have spent 0 gems in the Trunade pack so you can get Trunade to save gems for the WOD pack
DL player
i have 1 wod, 1 forbidden chalice, 1 trunade, 1 draining shield and i birthtight...should i get my 1st TTH or any second of these?
<< Anonymous(DL player)
Anonymous Reply
Either trunade or tth. Its a waste if you use it for the other 3 sunce they are from the same box.
<< Anonymous(DL player)
Anonymous Reply
What deck do you mostly use at pvp?
I would say you should have at least 1 copy of TTH. It is devastating if you don't use many traps in your deck.
In my opinion, TTH > WOD > Trunade > rest
You should also consider the fact that both TTH and Trunade are semi-limited now
Anonymous
so isee with the SR ticket we can get a 1 of card not available in any pack but through special campaigns like card filpper
Hmmmm anything worth getting?

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