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Gladiator Beasts deck [Before Feb 2020]

Duel Links Gladiator Beasts deck, Gladiator Beasts in the current meta, how to use, tips.
update 21/02/2020

Overview

All non-Fusion “Gladiator Beast” monsters, with a few exceptions, share the ability to return to the Deck during the end of the Battle Phase of the turn in which they battled and Special Summon another monster of their archetype from the Deck; when a “Gladiator Beast” monster is Special Summoned this way, it gains different effects that can range from backrow and monster removal (Gladiator Beast Bestiari and Gladiator Beast Murmillo respectively) to Special Summoning from the Graveyard (Gladiator Beast Darius).

Gladiator Beast decks usually rely heavily on their backrow to protect their monsters and allow them to continuously “tag out” and activate their effects, slowly depleting the opponent's resources, they had a poor matchup against Fur Hire and Amazoness, but, now these two are pretty much gone, it might be time for them to make a comeback.

Note: :To see the latest update of Gladiator Beast Decklist, please click the link below:

Example deck

Updated Version

Gladiator Beast EquesteGladiator Beast EquesteGladiator Beast LaquariGladiator Beast LaquariGladiator Beast BestiariGladiator Beast Bestiari
Gladiator Beast DimacariGladiator Beast MurmilloGladiator Beast HoplomusSuper Rush HeadlongSuper Rush HeadlongPaleozoic Canadia
Paleozoic CanadiaPaleozoic CanadiaMirror WallMirror WallMirror WallImpenetrable Attack
Impenetrable AttackTreacherous Trap Hole----
Gladiator Beast HeraklinosGladiator Beast NerokiusGladiator Beast EssedariiGladiator Beast EssedariiGladiator Beast Essedarii-

Previous Version

Gladiator Beast DariusGladiator Beast EquesteGladiator Beast RetiariGladiator Beast LaquariGladiator Beast LaquariGladiator Beast Bestiari
Gladiator Beast BestiariGladiator Beast MurmilloWidespread RuinWidespread RuinPaleozoic CanadiaPaleozoic Canadia
Floodgate Trap HoleFloodgate Trap HoleMirror WallTreacherous Trap HoleWall of DisruptionWall of Disruption
Wall of DisruptionXing Zhen Hu----
Gladiator Beast HeraklinosGladiator Beast NerokiusGladiator Beast EssedariiGladiator Beast EssedariiGladiator Beast Essedarii-

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

Other Version

Balance Version

Gladiator Beast DariusGladiator Beast DariusGladiator Beast LaquariGladiator Beast LaquariGladiator Beast EquesteGladiator Beast Bestiari
Gladiator Beast MurmilloGalaxy CycloneGalaxy CycloneEnemy ControllerEnemy ControllerSuper Rush Headlong
Super Rush HeadlongPaleozoic CanadiaPaleozoic CanadiaFloodgate Trap HoleFloodgate Trap HoleMirror Wall
Wall of DisruptionWall of Disruption----
Gladiator Beast HeraklinosGladiator Beast NerokiusGladiator Beast EssedariiGladiator Beast EssedariiGladiator Beast Essedarii-

Berserk Scales Version

Gladiator Beast LaquariGladiator Beast LaquariGladiator Beast BestiariGladiator Beast BestiariGladiator Beast MurmilloGladiator Beast Murmillo
Gladiator Beast DimacariGladiator Beast DimacariCosmic CycloneCosmic CycloneEnemy ControllerEnemy Controller
Berserk ScalesBerserk ScalesPaleozoic CanadiaPaleozoic CanadiaPaleozoic CanadiaFloodgate Trap Hole
Floodgate Trap HoleMirror Wall----

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Akiza Izinski
Akiza Izinski

Sealed Tomb Version

Gladiator Beast DariusGladiator Beast DariusGladiator Beast LaquariGladiator Beast LaquariGladiator Beast EquesteGladiator Beast Bestiari
Gladiator Beast MurmilloGladiator Beast DimacariEnemy ControllerEnemy ControllerWidespread RuinWidespread Ruin
Paleozoic CanadiaPaleozoic CanadiaPaleozoic CanadiaFloodgate Trap HoleFloodgate Trap HoleWall of Disruption
Wall of DisruptionWall of Disruption----
Gladiator Beast HeraklinosGladiator Beast NerokiusGladiator Beast EssedariiGladiator Beast EssedariiGladiator Beast Essedarii-

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Fusion Version

Gladiator Beast DariusGladiator Beast DariusGladiator Beast DariusGladiator Beast LaquariGladiator Beast LaquariGladiator Beast Laquari
Gladiator Beast BestiariGladiator Beast MurmilloGladiator Beast EquesteGladiator Beast TygeriusEnemy ControllerEnemy Controller
Floodgate Trap HoleFloodgate Trap HoleImpenetrable AttackImpenetrable AttackWall of DisruptionWall of Disruption
Curse of AnubisWindstorm of Etaqua----
Gladiator Beast EssedariiGladiator Beast NerokiusGladiator Beast NerokiusGladiator Beast HeraklinosGladiator Beast Heraklinos-

[Skill] descriptionUser
Holy Guard
You receive no battle damage during your turn.

Tea

How to Use

New Addition

Gladiator Beast Hoplomus has one thing going for him and that’s his high DEF. The best way to use this card would be to Set it and then wait for your opponent to attack it; Hoplomus is hopefully going to survive the attack and you will be able to Special Summon another “Gladiator Beast” monster from your Deck.

What we need to think about is what decks we are going to face while using this card: Blue-Eyes White Dragon, Dragon Spirit of White and Cosmo Brain will force you to activate something like a Mirror Wall to prevent Hoplomus from being destroyed by battle and, in that case, it would have been better to just Normal Summon a Dimacari or a Laquari; any Level 5 or higher “Vampire” monster, Gozuki and Samurai Skull will be able to get over your face-down monster if Vampire Kingdom is activate on the field, so, once again, you will have to use something to protect it; a Masked HERO player may attack recklessly into your face-down with a Destiny HERO - Decider, Destiny HERO - Drilldark or Destiny HERO - Celestial rather than going directly into Masked HERO Anki, but, fearing it might be a Kinetic Soldier, they may prefer to attack you directly.

Overall, Gladiator Beast Hoplomus is not a bad card and it’s always nice to have a couple different options, especially when the vast majority of the cards that have been added to the archetype are incredibly underwhelming. This rhinoceros may not have the ability to destroy face-up monsters or Spell/Trap Cards, but its high DEF alone can gain you a couple turns and chip away at your opponent’s Life Points

Beaters

Gladiator Beast Laquari is here primarily for its ATK, it forces Masked HEROes to bring out one of their Extra Deck monsters to get over it and, with the help of Mirror Wall, it can destroy by battle common high ATK monsters such as Blue-Eyes White Dragon, Masked HERO Anki and even Silent Magician LV8.

When Gladiator Beast Laquari is Special Summoned by the effect of another “Gladiator Beast” monster, its original ATK becomes 2100, allowing it to end a duel with just two direct attacks.

When it’s Special Summoned by the effect of another “Gladiator Beast” monster, Gladiator Beast Dimacari gains the ability to attack twice during each Battle Phase, meaning it’s able to deal up to 3200 damage per turn. With its 1600 ATK, Gladiator Beast Dimacari ties with cards like Destiny HERO - Decider and Destiny HERO - Drilldark, forcing them to crash into it or to use Mask Change or Polymerization.

Removal

When Gladiator Beast Bestiari is Special Summoned by the effect of another “Gladiator Beast” monster, it destroys a Spell/Trap Card on the field. Gladiator Beast Bestiari is used for backrow removal, it doesn’t have the best ATK, but, with the help of a Mirror Wall, it can still tie with a Blue-Eyes White Dragon.

When Gladiator Beast Murmillo is Special Summoned by the effect of another “Gladiator Beast” monster, it destroys a face-up monster on the field. Gladiator Beast Murmillo is the main way this Deck has to deal with problematic monsters, it’s a great card despite its poor stats, but keep in mind that, just like for Gladiator Beast Bestiari, its effect is mandatory, so, if your opponent has no face-up monsters on the field when you Special Summon it, you will have to destroy one of your own.

Recovery

When it’s Special Summoned by the effect of another “Gladiator Beast” monster, Gladiator Beast Equeste allows you to add a “Gladiator Beast” card from your Graveyard to the hand; this effect was notably worse when Amazoness Onslaught was still around, but, seeing how easy it is for your monsters to end in the Graveyard right now, it's actually very useful.

Revival

Gladiator Beast Darius is great for swarming the field with Gladiator Beasts. When he is special summoned from the graveyard you can revive a Gladiator Beast monster but with it's effect negated. Since there is no main phase 2 in Duel Links you would usually have to wait till your next turn to fill your field and fusion summon your monster.
Another use for Darius is recovery, revive a monster you want to return to the deck. And then when Darius leaves the field, even with his own effect, the revived monster is also returned to the deck so that you can special summon it later.

Backrow

Now that swarming is not as much of an issue as it was a couple weeks ago, Mirror Wall has been re-evaluated; this Trap Card can be activated during the Damage Step, when cards like Mask Change can't anymore, and it allows your monsters to deal with Blue-Eyes, even when the opponent has only one monster in the field, which is something Wall of Disruption isn't able to do.

Paleozoic Canadia is a great card that can help you slow down the opponent and that can also become a monster. Keep in mind that you can't chain Paleozoic Canadia from the Graveyard to a Mirror Wall if you activated it during the Damage Step.

You can only activate this Trap Card during the Battle Phase, but its effect can prevent your monsters from being destroyed by battle and card effect; you can activate this card after your opponent has already declared an attack to be able to tag out your “Gladiator Beast” monsters.

Impenetrable Attack can also be used to prevent you from taking battle damage during the Battle Phase in which you activate it.

Protection

Because the Gladiator Beast monsters need to survive battle before being able to activate their effects, it’s important to run strong cards spells and traps.

Enemy Controller - A staple card in a lot of decks ever since the beginning of Duel Links because of its sheer power and versatility. Recently gained even more popularity because it helps you beat Cyber Angels which is the most popular deck right now.

Floodgate Trap Hole - This card is amazing overall in this meta, but has great use in a Gladiator Beast deck. It defends your weaker monsters. Once their monster is in defense you can attack it (your monsters won’t be destroyed by battle), but watch out for your life points when doing this , unless you use the skill Holy Guard.

Changes multiple opponent's monsters to defense making your opponent unable to attack during their battle phase.

This trap helps you even the playing field for your weaker monsters. It’s also devastating for people that swarm the field and don’t play around it.

The Extra Decks

You are not going to be able to Special Summon monsters from your Extra Deck that often, but I would still advise keeping them there as an option; you don't have to use Polymerization in order to summon any of these monsters and the monsters used as material are shuffled inside the Deck instead of ending up in the Graveyard.

Gladiator Beast Essedarii is a 2500 ATK monster with no effect at all, you need to shuffle back into the Deck two “Gladiator Beast” monsters that are on the field in order to Special Summon it, you can use it to prevent yourself from decking out or just to get over a high ATK monster your opponent controls.

Gladiator Beast Nerokius requires you to shuffle back into the Deck three “Gladiator Beast” monsters, it can't be destroyed by battle and, just like U.A. Mighty Slugger, when it attacks, the opponent can't activate cards or effect until the end of the Damage Step.

If Nekrokius attacked, you can decide to shuffle it back into the Extra Deck during the end of the Battle Phase to Special Summon two “Gladiator Beast” monsters. Nekrokius is hard to bring out, but it's a great card that can pretty much ignore the opponent's backrow and attack freely.

Just like Gladiator Beast Nerokius, Gladiator Beast Heraklinos requires three “Gladiator Beast” monsters, but one of them must be Gladiator Beast Laquari.

Heraklinos, similarly to Wiz, Sage Fur Hire, can negate the activation of Spell/Trap Cards, but its effect is not limited to a “once per turn” use and it allows you to discard any card in order to activate it.

Additional Notes

Skills

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

This Skill prevents can prevent you from decking out, even though that is usually not an issue with “Gladiator Beast”; Endless Trap Hell is generally a great choice for a deck that, just like Amazoness, relies so heavily on its backrow.

You can build your Gladiator Beast deck to have lots of Trap cards that protect your monsters during battle. In that case a good skill to use is Endless Trap Hell. When you have enough Trap cards in the graveyard you can use this skill to add one of them to your hand and another one to your deck. The Trap cards are chosen at random but is great for gaining advantage.

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Akiza Izinski
Akiza Izinski

By having at least 6 Monster Cards, 6 Spell Cards and 6 Trap Cards, Balance can guarantee you a starting hand featuring at least a card of each type, it essentially gives you at least a monster and a Spell and a Trap Card to protect it.

[Skill] descriptionUser
Holy Guard
You receive no battle damage during your turn.
Tea Gardner
Tea Gardner

This skill prevents you from taking any battle damage during your turn. This allows you to attack freely into your opponent’s monsters (either in defense position or in combination with Impenetrable Attack/Half Shut when attacking an attack position monster).

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Another skill option for control variants. Use Sealed Tombs to prevent your opponent from accessing the graveyard. Gladiator Beast decks really don't mind not accessing their own graveyards because they don't do much revival except for Gladiator Beast Darius.

This Skill is used primarily when dealing with Vampire and, to a certain extent, Blue-Eyes, both of which are very popular and strong decks.

Matchups

Vampire Matchup

Vampire decks usually rely on the “once per turn” removal provided by Vampire Kingdom in order to get rid of the opponent's backrow, which is definitely not going be enough in this case; Vampires are also the only opponent against which Wall of Disruption is mostly a superior choice compared to Mirror Wall.

Masked HERO Matchup

Masked HERO Anki being able to essentially bypass your backrow by attacking directly and Cosmic Cyclone are the biggest issues with this deck; Gladiator Beasts can generally deal pretty well with Masked HEROes.

Blue-Eyes Matchups

Comments

Hot New Top
Anonymous
"Mirage Dragon" is a real nightmare for any GB deck player xD

<< Anonymous
Anonymous Reply
Lol get lost anon, you know nothing about the potential of gladiator beast
<< Anonymous
Anonymous Reply
Not if they are using Econ, Etaqua, Floodgate etc... I used a first version of my deck with 3 Impenetrable Attack and WoD. I stopped doing that after playing against a Mirage Dragon deck :D
<< Anonymous
Anonymous Reply
I know it is powerful but most of GB player use imp attack which cannot be activated when mirage dragon is on the field with econ ... superrush headlong , floodgate etc.... that is the point i am talking about and if they use halfshut so superrush headlong welcomes U xD
<< Anonymous
Xain Reply
no it's not, literally the easiest thing to stop
Anonymous
What's the best skill for this deck, Holy Guard, Mind Scan, or Balance?
<< Anonymous
Anonymous Reply
I use restart for my GB deck
<< Anonymous
Anonymous Reply
Balance with a 10 monsters + 10 spell / traps deck.
<< Anonymous
Anonymous Reply
Ojama Go! xD
Main Page
On the main page we can read "Gradiator" instead of "Gladiator" :)
Anonymous
If you're using Holy Guard version of GB, bring enough cards that change opponent monster's battle position. It will help you much in the battle.
Example deck:
3x Laquari
3x Bestiari
2x Dimacari
2x Murmillo
1x Sphere Kuriboh
3x Enemy Controller
2x Floodgate Trap Hole
2x Impenetrable Attack
1x Curse of Anubis
1x Windstorm of Etaqua
Extra Deck:
3x Essedarii
1x Heraklinos
1x Nerokius
Anonymous
this Gamea version is better than the precedent one. But
Anonymous
man konami do good. gbs are a nice addition, theyve kept them from being broken but theyre definitely a solid threat. should be a solid b rating
<< Anonymous
Anonymous Reply
b+ even
<< Anonymous
Anonymous Reply
Garbage monsters backed by good spell/trap cards wow
<< Anonymous
Anonymous Reply
A- for me. It really depends on your backrow.
John
Considering this deck for A rating. Superb deck but fair not like Cyber Angel.
I use AG deck and I enjoy battle w GB
<< Anonymous
Anonymous Reply
Yep but you need to have them in your backrow... And hope that your opponent doesn't have sphere kuriboh. I'm adjusting my deck right now, maybe I'll have a good combo soon.
<< Anonymous
Anonymous Reply
Aaaaaand, if you have say Security Orb as your face-down, automatic phoenix pop & a free turn is yours OR do like any OTHER duelists and pop a Enemy Controller B4 it is popped and they can't do anything about it.

Ya know, like a player with a brain (or the dumb af AI?)
<< Anonymous
Anonymous Reply
security orb destroy monster effect will not activate if it destroyed by opponent's monster effect. It only activate if it destroy by opponent's spell or trap effect.
<< Anonymous
Anonymous Reply
Small discrepancy, but still, any other player would just activate their EC or w/e just before it would get destroyed any other time. Why not against Phoenix?
tl;dr Once GB gets going, they need no backfield.
Some weird anon
honestly this recipe is a reverend 🔥 I would not recommend it to anyone, who the 🔥 uses Rush Recklessly,Alexander and Andal
Qu1ckDr@w
Is it just me or does Gamea always post the most trash looking version of a deck lol must be on purpose Alexander is turrible imo
<< Anonymous(Qu1ckDr@w)
Qu1ckDr@w Reply
And the 1900 teddy bear from hell doesn't work in the deck either
<< Anonymous(Qu1ckDr@w)
Non-Anon Reply
The concept of Examples & Guidelines is lost this generation... -_-
#MakeYourOWNDeck (and leave Andal alone)
<< Anonymous(Qu1ckDr@w)
Qu1ckDr@w Reply
Never that bear is trash we are past the stave in this game where a 1900 vanilla beater is cool
<< Anonymous(Qu1ckDr@w)
Qu1ckDr@w Reply
Stage** lol sorry
W.H.
More agree with MarkScarin & Gunsblazing approach where you play it with Mind Scan & lots of protective cards. It's just as someone put it: 'a control deck with a side of beat down' It feels like having destiny draw(s) every turn once you gain momentum and your opponent's board just got wrecked left and right
<< Anonymous
Non-Anon Reply
Some Anons with some agreeable & individual mindsets. Rare, but I like~

Seriously though WH, at least TRY to NOT be a sheep. Make your own decks. -_-
<< Anonymous
Anonymous Reply
12 GBs? What the hell. I agree that Balance is the way to go, but you should only play 8. You want to open only 1 GB, and 2 at the most.
<< Anonymous
Anonymous Reply
Not necessarily, 'cause that opens you the major chance of getting ONLY S/Ts open hand. That's far worse than having a few extra GBs in your deck and have SOMETHING on your field.
<< Anonymous
Anonymous Reply
I'm tired of pkaying against CA or other meta decks.. yawn. GB is becoming the new meta. You slave.
Anonymous
Do we really need 20 cards in a GB deck? Considering its search capacity, if you respect a ratio Monsters / Traps or Spells to protect them, a 30 card deck is not that broken...
<< Anonymous
Anonymous Reply
Just ignore them... But yeah, that's kind of sad. I reiterate : having a 20+ card deck with GB is not a disadvantage. It's a good way to protect against Warm Worm Mill deck.
<< Anonymous
Anonymous Reply
For someone who's licking his sticky fingers after picking their nose, it's either he is a 3YO kid or autistic. Just ignore him
<< Anonymous
Anonymous Reply
Why would you do that to yourself? Always run 20. Warm Worm gets destroyed by GB, so that's not a reason to play more cards. Even if you get low, you can refill your deck in a pinch by fusion summoning.
<< Anonymous
Daemon Blitzkrieg Reply
Can confirm that Nerokius almost save my 🔥 against a Tea/Worm deck. Only lost 'cause of Curse/Anubis before last assault. No biggie as at first, summoning the fusion monsters weren't needed w/ GB decks in DL (duels end too quickly), but Nerokius tho is legit like GB's best AG beast killer.
Anonymous
Bandit...? Why...? Just use a better skill like Mind Scan or Balance.

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