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Top Pick-UR & SR Dream Ticket [Jan 2023]

Top Pick-UR & SR Dream Ticket, Best Picks, Other Possible Options
update 17/01/2023

Updated Information

  • Book of Moon is added in Best Picks of UR Dream Ticket Section.
  • Staple Section of UR Dream Ticket is updated.

Overview

What are these Dream Tickets?

Dream Tickets are particular items that are given away for special occasions and they allow you to obtain one copy of any Ultra Rare (UR Dream Ticket) or Super Rare (SR Dream Ticket) card in the game, saving you up to 9000 Gems.

Dream Tickets do not expire right away, so waiting before using them is generally a good idea. With that being said, let’s get to our suggestions.

Rating is mostly based on how the card is performing right now, its versatility and chances of staying relevant in the future.

Best Picks (UR Dream Ticket)

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Always a strong card to have. Can be used to disrupt your opponent and dodge from backrow disruption for your monsters. However, it might be less useful when it comes to Link Summon Era, who knows? We will see at that time.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

A General Popular Spell Speed 2 Backrow Removal in this environment. Deals with your opponent's backrow so that you can more safely summon your monsters.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

There has always been a need for back row removal in Duel Links, and the option to do it at Spell Speed 2 together with the synergy with various Skills, provided by its own activation cost, are the main reasons why this Quick-Play Spell is at the top of this list.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Forbidden Lance can be used to ensure one of your monsters is able to attack through a Drowning Mirror Force, it can prevent it from being destroyed by Treacherous Trap Hole, or from being flipped face-down by Floodgate or Canadia.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Floodgate Trap Hole is less versatile than Paleozoic Canadia, a card that is often compared, but it also locks the opponent’s monster it flips face-down.

Other Possible Options [UR Dream Tickets]

The Phantom Knights Support

CardHow to Get
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
Phantom of Rebellion

Best Picks (SR Dream Ticket)

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

General Rank 4 Xyz Monsters nowadays. Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
Selection Box Vol.05 [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against High-Level Monster Summoning, especially Mekk-Knight, Galaxy, Odd-Eyes, or Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Forbidden Chalice is a versatile Quick-Play Spell that can be used to prevent your opponent from searching Dark Contract with the Gate via D/D Savant Kepler. I consider Chalice an incredibly underrated card, and also a really solid pick for anyone who doesn’t have at least one already.

Lightning Vortex

Lightning Vortex
Lightning Vortex
Normal Spell
Sign of Harpies [SR]
Selection Box Vol.05 [SR]
Discard 1 card; destroy all face-up monsters your opponent controls.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

A pretty good monster removal that also has an added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that uses same name monsters, but good in general too.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Treacherous Trap Hole is arguably the most powerful Trap Card in the game. Despite the fact that it currently faces a lot of competition from other Semi-Limited cards, Treacherous is played in a variety of decks, some of which you wouldn’t even expect it from, and that is thanks to its ability to shut down certain strategies and completely turn duels around.

Other Possible Options [SR Dream Tickets]

In Conclusion

It should go without saying that, if you already have, just to make an example, three copies of Mask Change and two copies of Masked HERO Anki, but you don’t want to dive back into Valiant Souls, you can get yourself the last card you need for you deck: these are just some suggestions and ideas to make your decision easier.

Comments

Hot New Top
Anonymous
Does Masked Hero Dian worth it?
PepsiMan
I picked Floodgate and Network Trap Hole (since I already have Treacherous)
Anonymous
Drowning Mirror Force or Floodgate Trap Hole for UR Dream Ticket? Also, should I use my SR ticket on a card only available in a structure deck since I'm F2P?
<< Anonymous
ValleCula Reply
I would personally go with Drowning, assuming you have no copies of it, but it does depend on the deck you usually run.
Going for a Structure Deck card is perfectly fine, if you don't want to spend money: Neos Fusion, Keeper of Dragon Magic, and Dragon Spirit of White are all great picks for example.
<< Anonymous(ValleCula)
not KoG Reply
I hope Drowning Mirror Force appears in a Structure Deck
<< Anonymous(not KoG)
Anonymous Reply
it won't.
Anonymous
Hey guys, what's the better card to draw? Black Rose or Dragon of Ice Barrier?
<< Anonymous
Anonymous Reply
Both are trash
<< Anonymous
Anonymous Reply
Brionac is a good choice
<< Anonymous
Anonymous Reply
I love the black rose dragon. It could save your as* many times when you even have nothing to handle.
Lucas
Is the new card "Favorite hero" in someone ticket?

sorry for my bad english
<< Anonymous(Lucas)
Anonymous Reply
Most likely no. Too new to be in SR Dream Ticket.
<< Anonymous(Lucas)
Anonymous Reply
No, unfortunately
not KoG
I chose Canadia over Floodgate.
I regret it.
<< Anonymous(not KoG)
Anonymous Reply
Canadia is alot more verstaile and can make more plays tho
<< Anonymous
Anonymous Reply
Canadia targets, on a format where most op monsters are imune to target, and also more and more cards will come that will be imune to target. Also, floodgate once it puts the monster face down it is over. With canafmdia your oppenent will just flip it face up next turn.
Anonymous
Are the original designs of Dark Magician and Blue-Eyes White Dragon on the UR Dream Ticket?
<< Anonymous
Anonymous Reply
I believe so, but please tell me you aren't gonna use such a good ticket on those
<< Anonymous
Beaver Warrior Reply
You should use Dream Tickets on cards from boxes in order to save gems. But if you want that more than those, use it how you want.
<< Anonymous
Anonymous Reply
They arent
<< Anonymous
Anonymous Reply
I recall seeing a ticket that has different artworks of Blue-Eyes and Dark Magician on it, but it was a couple years ago, so I don't remember anymore what ticket it was....
not KoG
Anonymous is correct, just use your gems on Aleister. No box will defeat its fusions.
<< Anonymous(not KoG)
Anonymous Reply
Oh there will be, eventually. And Konami can hit the Invoked cards if they think it's necessary so they can have profit from their newer stuff.
Anonymous
i'm trying to build dark magician deck
so what i should get witm my ur dream tickets (i have 2) ?
should i get magician navigation or cosmic cyclone ?
i have 1 magician navigation already.
i've just started the game yesterday
<< Anonymous
Anonymous Reply
cosmic since cosmic is in a really trashy main box
<< Anonymous
Anonymous Reply
Cosmic Cyclone would be my choice too among those two.

You really don't need anything else in Cosmic Cyclone's box, so if you can get Cosmic Cyclone without going through that box, then go for it.
<< Anonymous
Anonymous Reply
Go for cosmic cyclone. You will never regret it.
Anonymous
i'm trying to build dark magician deck
so what i should get witm my ur dream tickets (i have 2) ?
should i get magician navigation or cosmic cyclone ?
i have 1 magician navigation already.
i've just started the game yesterday
Anonymous
I hope we get another SR Dream Ticket soon (perhaps when we get a new world later this year?)

I already have a card in mind that I want to pick. Need it to complete the collection of a certain archetype, but I don't want to go through a main box again just for 1 card.
Bloody
I Have an old UR dream tickets (100.000.000 Downloads).

I Have:
3x Drowning Mirror Force
3x floodgate trap hole
3x Paleozoic Canadia
3x The White Stone of Ancients
3x Silver's Cry
2x Mirror Wall
3x Cosmic Cyclone
2x Sphere Kuriboh
2x Senju of the Thousand Hands
2x Sonic Bird
2x King of the swamp
2x Black Rose Dragon
2x Vermillion Dragon Mech
2x Legendary Six Samurai - Shi En
2x Legendary Six Samurai - Kizan
1x Galaxy Cyclone
3x Gozuki
1x Kycoo the Ghost Destroyer
1x Black Whirlwind
0x Blackwing - Bora the Spear
1x Gold Sarcophagus
1x Magician Navigation
1x Plaguespreader Zombie
1x Cyber Dragon
0x Dimensional Prison
0x Brave Neos

I'm f2p. What do you think should I take?
<< Anonymous(Bloody)
Anonymous Reply
You already have everything you need. Just donate your dream ticket.
<< Anonymous(Bloody)
not KoG Reply
take a new account

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