Basically a Psychic beatdown deck. The main idea is to summon psychic monsters with effects that boost your attack points and beatdown your opponent, while also using card removal effects to clear the field.
Use the effect of Reinforced Human Psychic Borg to remove them from play psychic-type monsters in you graveyard and increase his attack by 500 points not only once but twice, leaving you with a 2500 ATK Beatstick.
With the effect of Power Injector, you can pay 600 Life points to increase the attack of all psychic-type monsters by 500 until the end phase.
When destroyed by battle, Serene Psychic Witch can special summon any psychic-type monster with 2000 or less attack from your deck, but you have to wait till your next standby phase to special summon your monster.
Messing with your opponent's graveyard is a great way to throw off their strategy. Your opponent might just be able to chain with another card and make your effect useless, but that would force them to make less optimal plays. For example, you summon Wattsychic Fighter and select Red-Eyes B. Dragon to be returned to the top of their deck, your opponent then uses Red-Eyes Spirit to revive Red-Eyes B. Dragon making the effect of Wattsychic Fighter useless, but now that Red-Eyes B. Dragon is on the field he can be destroyed by battle or card effects like psychokinesis.
When you normal or special summon Wattsychic Fighter choose a card in your opponent's graveyard and return it to the top of their deck. You can use this to return a useless card to the top of their deck preventing them from drawing new resources. Or return a card that would have been much more useful while in the graveyard.
Use Autonomous Action Unit to revive a monster from your opponent's graveyard to your side of the field. Also reduces your LP so you can use your skill
No Mortal Can Resist Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn..
Life Cost 0 You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.
Creator Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.
That new trap that came out is possibly better than walletwall and it's an SR. There's a video on YouTube of a guy substituting games with walletwall and using the new trap. Its pretty crazy
why is nobody using Brain Hazard? It works well with Serene Witch and Reinforced Borg (and the rest psychics actually) You add Brain Hazard to the mix and you get yourself a solid maneuver.
serene witch sends Borg to the GY, sp. summon it, banish serene witch and other monsters from GY and then sp summons them with Brain Hazards. I won a lot of duels in Platinum with this strategy. and I only have 1 Borg and 1 Power Injector!
[This is no attack]
Have you tried it yourself? So far I think it's pretty good and has pro potential. If you haven't tried it I'd suggest doing so first then comment your opinion. It be more credible and valuable to us in yhe community.
At the very least it's hella fun in Gold and below. Especially trolling mofos with Wattsychic.