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Anti-Trap deck (Before Mar 2019)

Duel Links Anti-Trap Deck, How to Use, Anti-Trap Deck Skill.
update 19/03/2019

Overview

If you were to look at the most popular cards in Duel Links, what would you find together with Enemy Controller and the two Fur Hire monsters that are going to be limited at the end of August? Wall of Disruption and Treacherous Trap Hole, which are respectively the first and the third on the list.

Both of these two can create an incredible advantage and most of times they can determine who is the winner of the duel.

You would think that, since Dyna, Hero Fur Hire and Donpa, Marksman Fur Hire are going to be featured in the next Forbidden/Limited List and Enemy Controller already is Semi-Limited, such powerful and popular cards would be next, but KONAMI has been shown to avoid limiting cards that are above a certain rarity if they come from a Mini Box or a Main Box in order to not hurt their sales, so Wall of Disruption and Treacherous Trap Hole still dominate and shape this game.

Paleozoic Canadia and Floodgate Trap Hole are one of the best ways of dealing with Fur Hire and Amazoness Onslaught is the main card of any Amazoness Deck and frankly the only reason why that deck is playable. What do these cards have in common? They are all Trap Cards.

With this long introduction I tried to explain why this deck exists and why it works.

Anti-Trap tries to counter this meta that so heavily relies on Trap Cards by utilizing Monster Cards that are immune to them, Tenkabito Shien and Elemental HERO Wildheart, while also taking advantage of some of the best Trap Cards in the game.

Note: :To see the latest update of Anti-Trap Decklist, please click the link below:

Example Deck

Endless Trap Hell Version

Sphere KuribohElemental HERO WildheartElemental HERO WildheartElemental HERO WildheartTenkabito ShienTenkabito Shien
Tenkabito ShienMage PowerMage PowerSuper Rush HeadlongWidespread RuinNeedle Ceiling
Needle CeilingPaleozoic CanadiaPaleozoic CanadiaMirror WallTreacherous Trap HoleTreacherous Trap Hole
Wall of DisruptionWall of Disruption----

Fusion Reserves - Roids Version

DrillroidDrillroidElemental HERO WildheartElemental HERO WildheartElemental HERO WildheartTenkabito Shien
Tenkabito ShienTenkabito ShienMage PowerMage PowerEnemy ControllerEnemy Controller
Needle CeilingNeedle CeilingPaleozoic CanadiaPaleozoic CanadiaFloodgate Trap HoleFloodgate Trap Hole
Wall of DisruptionWall of Disruption----

Set Skill

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion
[Skill] descriptionUser
Fusion Reserves - Roids
Can be used each time your Life Points decrease by 1800. From your Deck, add 1 Fusion Material whose name is specially listed on a "roid" Fusion Monster card in your Extra Deck. This Skill can only be used once per Duel.
Syrus Truesdale
Syrus Truesdale

How to Use

Tenkabito Shien & Elemental HERO Wildheart

Your two only monsters, unless we are talking about the Roids version of the deck.

Both Tenkabito and Wildheart are pretty straight forward: they don’t have particularly high stats, but they are unaffected by Trap Cards; they can’t be destroyed by Treacherous Trap Hole, their ATK is not lowered by Mirror Wall or Wall of Disruption and they can’t be banished by Amazoness Onslaught.

Sphere Kuriboh to Avoid OTKs

Going first against Fur Hire can be problematic if the opponent starts with a Hey, Trunade! and bounces back to your hand all of your Spell/Trap Cards.

Sphere Kuriboh’s effect can’t be negated by Wiz, Sage Fur Hire and can prevent Turn 2 OTKs.

Mage Power

Both Tenkabito Shien and Elemental HERO Wildheart only have 1500 ATK, which is quite limiting: Mage Power is here to make up for that.

Mage Power increases the ATK and DEF of the equipped monster by 500 for each Spell/Trap Card you control, making your monsters able to reach 3000 ATK, which is enough to get over a Masked HERO Anki and a Defense Position Wiz, Sage Fur Hire.

Super Rush Headlog

There are two cards that specifically give trouble to this deck: Jinzo and Amazoness Queen.

Jinzo is not extremely common, but there are a few Fur Hire decks that use it as a tech against Amazoness; this monster can essentially lock all of your Trap Cards, leaving you only with the alternative of destroying it by battle with the help of Mage Power. Jinzo has 2400 ATK and 1500 DEF, meaning that, even if you manage to switch him to Defense Position with Sphere Kuriboh, your monsters are still tying with him.

Amazoness Queen prevents destruction by battle for Amazoness monsters, so with Holy Guard they can attack freely into your backrow and suffer from nearly no consequences.

Super Rush can deal with both cards: since Amazoness have Amazoness Onslaught in the Semi-Limited List, they don’t run Enemy Controller, so their main way of avoid having the Queen destroyed by a Super Rush would be a combination of Forbidden Chalice and Paleozoic Canadia; Super Rush is a Quick-Play Spell, so, if you used it in the correct moment, Sphere Kuriboh should be useless.

Paleozoic Canadia

An easy way of dealing with Fur Hire: this Trap Card can flip one of the lower level monsters face-down, preventing it from summoning a Wiz, Sage Fur Hire or a Dyna, Hero Fur Hire and it can force Wiz’s negation effect.

Keep in mind that Canadia can be Special Summoned from the Graveyard and become a 1200 ATK monster unaffected by Monster Card Effects, which is particularly relevant since there are only 6 Monster Cards in this deck.

Needle Ceiling

There are two types of decks that can abuse this card: decks that usually flip their monsters face-down, like Geargia, and decks that feature monsters that are unaffected by Trap Card, like this one. “When there four or more monsters on the field, destroy all face-up monsters on the field”

There are quite a few decks that focus on swarming the field, like Fur Hire, Vampire and Amazoness, and this card is perfect to counter them: Tenkabito and Wildheart are not going to be destroyed by Needle Ceiling’s effect, whereas your opponent can potentially lose all of his monsters.
Due to the limited space in the Monster Card Zone we have, you need to have at least one monster on the field in order to activate this card.

Mirror Wall, Widespread Ruin and Wall of Disruption

These are your standard Battle Traps, they make up for Tenkabito and Wildheart low natural ATK and punish your opponent for trying to attack you.

Mirror Wall used to be a staple in pretty much every deck; it has now fallen down in terms of popularity but there are still a few reasons why you should run it: the 2000 Life Points cost is enough to trigger Fusion Reserves - Roids;

The Trap Card can be chained to Hey, Trunade! and most of the times it allows you to survive for that turn; Mirror Wall can be activated in the Damage Step, so your opponent won’t be able to chain cards like Enemy Controller, Super Rush, Mask Change or Treacherous to it.

Widespread Ruin can only be activated when your opponent declares an Attack, it destroys the monster with the highest ATK on their side of the field, stopping something for which Mirror Wall is not enough.

Wall of Disruption is devastating when it goes off on a full field, it gives all monsters in Attack Position a permanent 2400 ATK debuff, making it quite easy to then attack over them with Tenkabito and Wildheart.

Treacherous Trap Hole

Is it worth running this card in a deck with so many other Trap Cards?

The answer is yes. Treacherous Trap Hole can still be activated, even if you draw it later during the game thanks to Endless Trap Hell: you just shuffle back all of your Trap Cards into the deck and you might even get to activate this twice in the same duel.

Treacherous has additional synergy with Tenkabito and Wildheart, since they are unaffected by the destruction effect and they can still be targeted by it: target Tenkabito and the monster your opponent just summoned for some quick single target removal.

Additional Notes

Endless Trap Hell

User[Skill] description
Odion
Odion
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.

This is what the description of the Skill states, but the effect is actually different and has not been fixed yet. Instead of shuffling only one card, the Skill ends up shuffling back into your deck all of the Trap Cards in the Graveyard after adding one card to your hand.

This Skill can prevent you from decking out while also replenishing your resources; you can essentially use your Trap Cards freely and then get one back.

Fusion Reserves - Roids

User[Skill] description
Syrus Truesdale
Syrus Truesdale
Fusion Reserves - Roids
Can be used each time your Life Points decrease by 1800. From your Deck, add 1 Fusion Material whose name is specially listed on a "roid" Fusion Monster card in your Extra Deck. This Skill can only be used once per Duel.

Basically, if your run Super Vehicroid Jumbo Drill in your Extra Deck, you get to add a Drillroid to your hand, which is quite useful since the deck doesn’t run that many Monster Cards.

Matchups

Fur Hire Matchup

Wiz, Sage Fur Hire can negate only a Spell/Trap Card per turn: you can decide to force the activation of the effect with Paleozoic Canadia or just wait for the opponent to attack, bait the negation with a first Trap Card and then chain Wall of Disruption or Treacherous Trap Hole right away.

Hey, Trunade! is a pretty big threat, but Mirror Wall can be chained to it and Sphere Kuriboh can still buy you a turn before you are able to set your Spell/Traps again.

After surviving the OTK, don’t make the mistake of randomly destroying one of your opponent’s monsters if they already have a full field: if they can’t Special Summon another monster, they can’t activate their effects; all they can do from that point is Tribute Summon for a Dyna, Hero Fur Hire or a Wiz.

Amazoness Matchup

Amazoness decks usually focus heavily on Trap Cards, so you could say this is the ideal matchup for this deck, but you still have to be careful about a few things:

Vision HERO Witch Raider is a fairly common card in Amazoness decks, it can destroy all of your Spell/Trap Cards at once and with 2700 ATK and 1900 DEF it’s very difficult to get over both in Attack and Defense Position;

Amazoness Swords Woman can crash into your monsters safely and Amazoness Queen can even prevent destruction by battle, making Wall of Disruption and Mirror Wall useless;

Lava Golem is not a common choice in Amazoness decks, but there is the possibility of running into one. You have a limited amount of Monster Cards and losing two at once can be very problematic.

Masked HERO Matchup

Usually Masked HERO decks are not able to keep up with your Trap Cards without Hey, Trunade! or more than one Cosmic Cyclone.

Masked HERO Ankii has to destroy a monster by battle in order to search for another Mask Change so, unless your opponent has three copies of the Quick-Play Spell already in their hand, they will have to attack into one of your monsters.

Mirror Wall can be activated during the Damage Step, outside of Mask Change’s range, and Treacherous forces your opponent to utilize their resources.

Silent Spellbook Matchup

Silent Magician’s negation is particularly a problem; you can deal with this monster with your Battle Traps or just lock it face-down with your Canadia/Floodgate.

The biggest issue you’re going to have in this matchup is Spellbook of Fate: you don’t have that many monsters, so that easy removal is very problematic. You have enough Trap Cards to protect yourself, so use your Canadia as a monster to force Fate and summon your monsters only when they are safe or you have another one in your hand.

Vampire Matchup

Keep in mind that Samurai Skull and potentially Gozuki can float into another monster after you use Treacherous or Needle Ceiling to get rid of them, so try and use mainly Mirror Wall and Wall of Disruption for protection.

Flipping a Vampire Familiar or a Vampire Retainer face-down is useless, their effects will still trigger, so don’t waste your Canadia and Floodgate on them; use these Trap Cards on Gozuki to prevent him from sending any of the two searchers to the Graveyard, on Vampire Grace to stop Vampire KingdomVampire Scarlet Scourge’s destruction effect or on Vampire Scarlet Scourge.

Comments

Hot New Top
Giran
Run this deck with Dinosaur Kingdom skill, so you can use volcanic eruption :)
<< Anonymous(Giran)
Anonymous Reply
good idea
Anonymous
I just reached Legend with this. LOl. QUite strong.
Anonymous
Fusion reserve roids can fetch wild heart if you have necroid shaman in the extra deck.
Anonymous
This is the most satisfying deck to play. Nothing feels better than screwing over Canadia, Floodgate, Treacherous. It gets even better because Samurai Skull got Semi-Limited because they will run less E-con.
Elf64
So I added Witch Raider to this and it's working like about 75% because she might come out and I wait an extra turn, maybe sacrifice some Traps and take away opponent's back field, but it can be dangerous if you never get Wild Heart or the Pyro boi.
<< Anonymous(Elf64)
Elf64 Reply
Also, and more importantly I like using Big Bang Shot, so when people go defense to bide time or etc, I can do piercing damage, and end them faster.
<< Anonymous(Elf64)
Elf64 Reply
One last reply, for Big Bang Shot.
<< Anonymous(Elf64)
Elf64 Reply
.........

Replay shared! #DuelLinks
https://duellinks.konami.net/att/06b2b066a1e46def46542a4721a68abc8d5690cd81
Anonymous
This deck is annoying to play against if you use any type of backrow. I mean it uses garbage monsters but it can still be effective. It’s hypocritical in a way because it’s “anti trap” but it relys heavily on them.
<< Anonymous
some smuck Reply
And how the hell do you think other people feel when everything they summon is immediately trap holed or flipped face down?

And it's not hypocritical to call it an anti-trap deck because it uses traps. The entire point of it is to counter all of the popular back-row that everyone uses while taking advantage of the trap immunity of your own monsters.
Anonymous
It’s funny when people make a last ditch effort and try to activate all their traps against this deck lol.
D-celestial
I think they put solemn scolding in this one to negate cards such as Amazoness Princess and Beat fur Hire back in the day. Once cards were negated, you could just pass through all their traps.
<< Anonymous(D-celestial)
Nick Reply
Thinks it’s in there to deal with Jinzo. It stops him from being summoned. But not sure why there needs to be 3 copies.
Anonymous
Solemn scolding ????????? Who makes these decks?
Anonymous
Why use some many copy’s of Solum Strike and TTH? The don’t work well together...
<< Anonymous
akubane Reply
prob because you just want one for your starting hand with balance. you need to play 6 traps for that and all traps can turn the game in your favor.
Anonymous
How does solemn scolding work in this deck?
SnowVelvet
thats why enemy controller can be a game changer with this deck

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You can’t activate it because you have already lost the duel at this point V
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