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Anti-Trap: deck recipe (After Mar 2019~)

Duel Links Anti-Trap Deck, How to Use, Anti-Trap Deck Skill.
update 19/03/2019

Overview

Anti-Trap is an Anti-Meta deck that revolves around Elemental HERO Wildheart and Tenkabito Shien. Both of these two monsters are unaffected by the effects of Trap Cards such as Paleozoic Canadia and Survivals End, making them particularly difficult to deal with after their ATK and DEF has been increased by multiple Equip Spells.

Note: :To see the Past Update of Anti-Trap Decklist, please click the link below:

Example Deck

Balance Version (Credits to T.S.M)

Elemental HERO WildheartElemental HERO WildheartElemental HERO WildheartTenkabito ShienTenkabito ShienTenkabito Shien
Bashing ShieldBashing ShieldMage PowerMage PowerMage PowerPower of the Guardians
Power of the GuardiansPower of the GuardiansBad AimTreacherous Trap HoleTreacherous Trap HoleSolemn Scolding
Solemn ScoldingSolemn Scolding----

Set Skill

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Vellian Crowler
Vellian Crowler

How to Use

Bashing Shield

This Equip Spell increases the ATK of the equipped monster by 1000. Additionally, thanks to Bashing Shield, if your opponent decides to take control of your 4000 ATK Tenkabito Shien via Enemy Controller and attack you directly with it, you will take no battle damage at all from that attack.

Mage Power

Mage Power increases the ATK and DEF of the equipped monster by 500 for each Spell/Trap Card you control. Both Sphere Kuriboh and Enemy Controller are quite popular in the current meta, which makes the DEF boost from this Equip Spell really valuable.

Mage Power with two Set Spell/Trap Cards is already enough to bring your Tenkabito Shien and Elemental HERO Wildheart to 3000 ATK.

Power of the Guardians

Whenever an attack that involves the monster equipped with this card is declared, a Spell Counter is placed on Power of the Guardians. The equipped monster gains 500 ATK and DEF for each Spell Counter on this card and, if it would be destroyed by battle or card effect, you can remove a Spell Counter from your side of the field instead.

As long as your opponent doesn’t have a way to prevent Power of the Guardians’ effect from activating (Ancient Gear Reactor Dragon, Armades, Keeper of Boundaries and U.A. Mighty Slugger), they will essentially not be able to destroy it by battle.

Treacherous Trap Hole

You can use Treacherous Trap Hole to destroy a single monster on your opponent’s side of the field by targeting your own Tenkabito Shien or Elemental HERO Wildheart and that monster.

Solemn Scolding

This Counter Trap can be used to prevent your opponent from Summoning a particularly problematic monster or simply from activating a Spell, Trap or monster effect. Sure, Tenkabito Shien and Elemental HERO Wildheart are immune to cards like Dustflame Blast, but nothing prevents your opponent from destroying your Mage Power or Bashing Shield and then getting over your 1500 ATK monsters. Since most all of your Spell Cards are Equip Spells, being able to activate Solemn Scolding is generally not too difficult.

Additional Notes

Skill

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Vellian Crowler
Vellian Crowler

This Skill will guarantee you an opening hand with Tenkabito Shien and Elemental HERO Wildheart, one Equip Spell and a Trap Card, making the deck quite consistent.

Weaknesses

  • Spell Cards such as Spellbook of Fate and Offerings to the Doomed can still be used to deal with your monsters.
  • It’s usually pretty easy to stall against this deck. With only six monsters in your Deck, it’s quite difficult to draw into a second one right away to put on more pressure.
  • Backrow removal is an efficient way of dealing with this deck. Once your opponent gets rid of Mage Power or Bashing Shield, all you are left with is a 1500 ATK monster. Sure, Solemn Scolding can be used to prevent this, but that will leave you with only 1000 Life Points.

Comments

Heaven
Simple deck. Wanna try someday
Anonymous
If this deck is META then how come some say konami is making the game expensive, bla, bla, bla.

Playmaker LD also made a Aromage Kog worthy deck.
<< Anonymous
Anonymous Reply
So much bullcrap against the meta, I don't get it. Ranked duels is fun
Anonymous
Dinos haven't been out that long, but i'm already sick of seeing so many people play it. Too many jump ship to one style of deck every single meta change
<< Anonymous
Anonymous Reply
Wrong reply*
<< Anonymous
Anonymous Reply
It'll probably be Arcana Force next depending exactly what Sartorious brings.
<< Anonymous
Anonymous Reply
Arcana Force won't be meta. Even if we get Dark Ruler, World and Fool, their three strongest cards.

Granted, World is a dumb card (especially in a low-LP format where you'd really only need 1 extra turn to finish them), but it takes a fair bit of setup. Dark Ruler is basically a slightly better Tripper Mercury, who also saw little play. Fool, while annoying, isn't meta-defining.
<< Anonymous
Anonymous Reply
Just got KOG from the lowest Rookie rank, 119 games, didnt face a single Dino deck that entire time lol
Anonymous
Dinos always target the equip spells leaving it back to their original attack. Dinos are getting annoying than Ancient gears. They're like spellbooks, whatever you put on field it destroyed before the next turn. I also have a complete dino deck, I stopped playing it because I'm starting to get annoyed with their faces.
<< Anonymous
Anonymous Reply
It doesn't matter that Dinos depend completely on traps, because this deck depends completely on equip spells. Without the equips, the monsters are weak stuff. And Survival End can just destroy the equip, then ram the monster with their 2000+ ATK Giant Rex, then ram you with Megalosmasher X or powered up Evilswarm Salamandra.
<< Anonymous
Anonymous Reply
Use 3 skull meister in your deck to counter dinos instead of whining here
<< Anonymous
Anonymous Reply
I use dinos and an imperfect version of this deck but still can't make it to KoG. For some reason I come across koaki and ancient gear when I use dinos but if I use anti traps I come against dinos,yubel(both fire king and nephthys) and other anti traps
<< Anonymous
Anonymous Reply
I think if you fight against this using dino you have to substitute marella for double cyclone. Use it to destroy survival end's and their equip. I lose using dino against this deck at first but after use double cyclone I defeat this deck
dino no brain
ez matchup againts dino

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