1st Stage | Feb 8 - unknown |
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2nd Stage | unknown |
Currently we haven’t received much information yet about the next KC Cup but in this article we are going to assume it will work the same as last time.
Stage 1 of the KC Cup will start on the 8th of February, which last time consisted of 20 Duel Levels (Dlv), which work like the ladder system: you had to go “+3” to advance one level , and going “-3” would result in a demotion. You couldn’t be demoted from rank 5,10,15 and 20 and to rank up from level 19 to 20 you needed a win streak. Last time around, stage 1 gave out a lot of gems which gives you an incentive to get as high as possible.
If you get to Dlv 20 you can participate in stage 2 , which will start on the 16th of February (if you get to Dlv 20 after stage 2 started you can still join in). If you achieved King of Games in January you are qualified to join stage 2 no matter what Dlv you are on the 16th, but if you aren’t Dlv 20 yet and you want to go for it for the gems, you can still do that after stage 2 already started.
In stage 2 you try to get as high as possible on the Global/Regional ranking to receive prismatic UR/SR tickets, Gold and an Icon. If you finish in the top 500 of your Region you will get an invite for the World Championship Qualifiers (which will be held in a few months).
The World Championship Qualifiers will be a PvP event where people who qualified for it will fight for an invite to the World Championship which was held in Japan last year.
For Stage 2 each player will have an individual ranking depending on your Duel Points (DP). Everyone starts with 0 DP at the start (you can go under 0 DP) and you will win about 1000 DP when winning and lose 1000 DP for a loss. However the higher you climb the less DP you gain for a win and the more DP you lose for a loss.
This means you need a consistent and also fast deck to make your climb as efficient as possible. In this article we will list the current best decks (tier list) and which ones are good choices. Or if you won’t play any of these decks you can use this list to know what to expect people will be playing.
Tier 0 decks are decks that completely dominate a meta and you either play the same deck or a deck that completely counters it (but loses to almost any other deck). Currently we have 0 decks in Duel Links that are Tier 0 (which is great, this means the game is rather balanced), Cyber Angels before all the nerfs were tier 0.
These decks are very well rounded. They have ways to deal with almost every deck and have very few weaknesses themselves.
Currently we have 2 decks in Duel Links that correspond to this. “Red-Eyes Zombie Dragon” and “Gladiator Beasts”.
Tier 2 decks have a bit more weaknesses than tier 1 decks but your opponent needs to draw them early on. An example of this is Hazy Flame, one of the best counters to it is Floodgate Trap Hole, which if you don’t draw at the start is a big problem.
The Current tier 2 decks we have are “Hazy Flame” and “Saffira Cyber Angels”
These decks are very strong but have either one big, or a lot of weaknesses. An example of this is Ancient Gears. If they destroy your Ancient Gear Castle early on (with Gladiator Beast Bestiari, Storm, Cosmic Cyclone) you lost a major win condition which could easily result in your loss.
These are the tier 3 decks currently available: “Ancient Gears”, “Dark Worlds”, “Dino Control”, “Snipe Hunter Control”, “ Volcanics Control”, “Endless Trap Hell”
The decks in Tier 4 clearly feel weaker than other decks higher up on the tier list. They can do the same stuff other decks high on the tier list do, but just much slower or less consistent. However when playing ranked they can still be piloted to KoG in the right hands. However since these decks lack consistency when compared to other deck, we will not include them here because there are not good choices for the KC Cup. However to give you an idea of what these decks are, here are some examples: “Gaia Plate Magnet Warriors”, “Six Samurais”, “Dark Magician”, “Phoenix”, …..
Probably the most common decks you’ll face during the KC Cup will be Red-Eyes Zombie Dragon and Saffira Cyber Angels. The reason these are good picks is because they can close out games very fast.
A lot of times Saffira Cyber Angels will either win or lose on turn 2/3 , even if the winrate with this deck is lower than for example Gladiator Beasts, because they can play games much faster they could be the better pick to climb early on (when one win is about the same DP as one loss).
[Skill] description | Users |
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Balance Your starting hand will reflect the card balance of your deck. | Check here! |
Red-Eyes Zombie Dragon is in the highest tier right now and is a solid pick because they can also finish games fast, but even if they do face a harder matchup they can go the control route and still get the win (where Saffira Cyber Angels is not as good when playing a control style).
Because Red-Eyes Zombie Dragon is also less expensive to build it will be more common for that reason.
[Skill] description | User |
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Beatdown! Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn. | Seto Kaiba |
Straight to the Grave Begin Duel with the Field Spell "Wasteland" | Bonz |
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Yugi Muto |
When getting to higher DP, Gladiator Beasts will become much more common because a loss will cost you more DP than a win will get you. Gladiator Beasts are the best pick for consistency because they are so well rounded, they have a way to deal with backrow and monsters, they can also bring out big monsters if needed.
[Skill] description | Users |
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Balance Your starting hand will reflect the card balance of your deck. | Check here! |
Next on the list of most common decks will probably be Hazy Flame. There are cheap versions that can be build, they can close out games fast with an early Beast Rising or Beatdown (skill) or they can also play the waiting game if they fear Wall of Disruption/Mirror Wall by waiting until they draw Beast Rising. The version with Aroma Strategy is the most consistent one though as they can play more control oriented with Soul Exchange and other backrow (the versions without Aroma Strategy only run 5-7 backrow to raise the chances of the top card on their deck being a monster).
[Skill] description | User |
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Aroma Strategy You can see the card at the top of your deck even before drawing it. | Mai |
From the tier 3 decks we only suspect Ancient Gears and Dino Control will be commonly played. Dark Worlds, Snipe Hunter Control and Volcanics Control are very expensive and Endless Trap Hell is a very slow deck which will only be played by people trying to tilt others and not actually climb.
[Skill] description | User |
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Middle Age Mechs Begin Duel with the Continuous Spell "Ancient Gear Castle" activated. | Vellian |
[Skill] description | User |
Dinosaur Kingdom Begin duel with the field spell "Jurassic World" activated. | Rex |
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