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Sergeant Electro | Decks and Ruling

This page notes details of Sergeant Electro (FIRE/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 27/04/2017

Sergeant Electro

Sergeant Electro
AttributeFIRE
Monster TypeMachine
Card typeEffect
Card Effect TypeIgnition Effect
Level★4
Passcode43359262
ATK1600
DEF1300

text

Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.

How to get / Rarity

PackFlame of the Tyrant [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.5 /10

Pros

  • Decent attack
  • Can lock 1 card on enemy spell/trap zone each turn while this card on face up on the field.
  • Its effect might force your opponent to activate the targeted spell/trap.

Cons

  • This card effect will be nullified when this card remove from the field, and its effect is really situational.
  • Defense is pretty low which makes it an easy target when switched to defense position.
  • Even though it has a decent attack, there are still a lot of level 4 or lower monsters that can surpass it.
  • It's not a guarantee lock on the targeted spell/trap. Your opponent can chain the targeted card if he/she can.

Tips

Back row defense

Since Sergeant Electro is susceptible to attacks, it's ideal to have these cards in your back row.

  • Dodge your opponent's attack by switching their monsters to defense position by using Enemy Controller and Security Orb.
  • Once your opponent's monster initiates an attack, use Mirror Wall to decrease its attack by half.

Stats buff

These cards would greatly help Sergeant Electro to make it not susceptible to attacks.

  • You can equip 7 completed to Sergeant Electro since it's a Machine-Type monster. Permanent 700 increase to attack or defense is a great increase in the current meta.

  • Destroy your opponent's monster with a very high attack by equiping Metalmorph. Besides from the 300 boost to its attack and defense, it gains half of the attack of the attack target during the damage calculation.

  • Rare Metalmorph is another card that can only be used to Machine-Type monsters. Activate this card to increase Sergeant Electro's attack by 500. It also has an effect that could negate spells that targets the monster that is affected by Rare Metalmorph's effect.

Related skills

Sleight of Hand

[Skill] descriptionUsers
Sleight of Hand
Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.

Keith

Decks

Classifications

Monster/Spell/Trap categoriesPrevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards

Comments

Hot New Top
Anonymous
Anything to substitute this guy?
<< Anonymous
Anonymous Reply
Chow len
<< Anonymous
Anonymous Reply
Chow Len the Prophet or Fire Formation - Gyokkou
<< Anonymous
Anonymous Reply
galaxy cyclone
<< Anonymous
Anonymous 16days ago Reply
Xing Zhen Hu and straight flush
Anonymous 24days ago
i miss his meta...
Anonymous 24days ago
One of O'brein signature cards.
Anonymous
GOOD I DIDNT INVEST IN THIS GARBAGE
Anonymous
i smell an ojama backrow hater
Anonymous
combine with ojama king ,, lock down zones .xD
<< Anonymous
Anonymous Reply
Leaving the enemy with one card would be very very mean xD
Question....
I used this against my opponents Econ Controller and it chained/activated Econ and turned my SE into Def Position?? Is it not suppose to negate that exact effect??
<< Anonymous(Question....)
Anonymous Reply
Well.....you said it yourself. It was chained to your Electro.

Chain Link resolve from the last one, so E-Con resolved first before Electro's effect resolved.
<< Anonymous(Question....)
Anonymous Reply
lol what ? electro just lock backrow doesnt say anything abou negating
Anonymous
This card dead because too many destroy effect and trunade
<< Anonymous
Anonymous Reply
Mine???
<< Anonymous
blyat Reply
"What deck doesn't run backrow?"

SSA, Sylvan, CA, D-Hero (at least mine doesnt), Archfiend. Hello?
<< Anonymous(blyat)
Anonymous Reply
....SSA itself is a backrow.

I've seen Archfiend, D-Hero, and CA running backrow, but I admit I am not familiar with Sylvan.
<< Anonymous
blyat Reply
SSA is a backrow but it can be chained if you use Sergeant. CA running backrow is a very low-rated playstyle, i mean you'll lose its consistency and cant perform OTK. While Archfiend sometimes running backrow and sometimes not, and their engine which is Call of the Archfiend and Escape from Dark Dimension can be chained if you use Sergeant.
Anonymous
How to counter this card ?
<< Anonymous
Anonymous Reply
" Anonymous 17days ago Reply
Don't fill your back row? Then play enemy controller straight away to flip to defence mode then overpower it"
--
You're an absolute fucktard dude. People who use electro, intentionally use defensive backrow such as SRH, Mirror Wall,e-con, windstorm, WoD to protect it because they already know the other player wants to destroy it.
<< Anonymous
Dark Rebellion Reply
summon a stronger monster and attack it while activating anti-magic arrows as a quick play during the start of the battle step.
It gets the opponent by surprise and they won't be able to activate any defensive traps/spells in response to it.
<< Anonymous
Anonymous Reply
Econ take and then pin your opponent's own backrow with the Electro you just econ took.
<< Anonymous
Anonymous Reply
I'm a noob tell me oh wise one
Dexter
I'm ok with this card effect, except for one detail, I don't want to be that guy but man, once per turn?!
<< Anonymous(Anonymous.)
Anonymous Reply
lol just admit you got rekt and move on, kids nowadays cant even handle truth. willing to bet english isnt ur first language
<< Anonymous(Dexter)
Anonymous Reply
Once per turn its not op and ,this guy is easy to overpowered by other deck,
<< Anonymous
Anonymous Reply
Yeah, why only once per turn?? Make it able to lock down all traps/spells cards please. This card should get buff
<< Anonymous
Anonymous Reply
Yeah, why only once per turn?? Make it able to lock down all traps/spells cards please. This card should get buff
Pro children card game
3200 beater with megamorph
Anonymous
nerf now he is too good
<< Anonymous(notascrub)
Anon first post Reply
Like you hehe

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