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Sergeant Electro | Decks and Ruling

This page notes details of Sergeant Electro (FIRE/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 27/04/2017

Sergeant Electro

Sergeant Electro
AttributeFIRE
Monster TypeMachine
Card typeEffect
Card Effect TypeIgnition Effect
Level★4
Passcode43359262
ATK1600
DEF1300

text

Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.

How to get / Rarity

PackFlame of the Tyrant [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating6.5 /10

Pros

  • Decent attack
  • Can lock 1 card on enemy spell/trap zone each turn while this card on face up on the field.

Cons

  • This card effect will be nullified when this card remove from the field, and its effect is really situational.

Tips, related cards, skills

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Decks

Classifications

Monster/Spell/Trap categoriesPrevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards

Other Articles

List of Cards by Card Types

List of Cards by Levels

Comments

Hot New Top
nath 4days ago
extremely underrated card
EndriQ
The rating should really be higher, at least 8, because the effect is not really situational since everyone uses facedown spells/traps in this game format.
<< Anonymous(EndriQ)
Anoymous 17days ago Reply
But he has 1600 so almost every 4* mob can destroy him
Nick
Excellent card in my Machine Deck. Baiting or denying spells and traps is invaluable in at the moment.
Anoymous
shwo me your sergent decks with 3X sergent
Anoymous
I kind of underrated and didn't bother about this card at first, but after getting my first copy it immediately showed results on Ranked and I ended up getting another one. This thing puts in a lot of work for beatdown decks with the meta so heavy with Etaqua/Controller/Mirror Wall backrows.
Ghoul635
This bastard is extremely strong. It fucked up my "des counterblow" deck countless times.
Anoymous
Nowadays I see people got really fearful of seargent. The min I summon him, they activate their spell/traps before I use seargent's effect. Thats so hillarious.
anonymous
shadypenguinn absolutely loves this card
<< Anonymous(anonymous)
Jicky Reply
Agree lol
Anoymous
Lmao I have absolutely no idea how Electro's effect can be labeled as "situational" when the meta is incredibly backrow heavy. Protecting it is also pretty easy with Windstorm, Econ, Kuriboh, etc.

You know this site has laughable rankings when Sergeant Electro is a 6.5/10 but Riryoku is a 9.5/10
<< Anonymous
>)) Reply
The meta changes frequently and I guess it isn't updated. I personally think Sergeant Electro is one of the best monsters in the game for this current meta game where backrow is the key factor to success. Riryoku in my opinion isn't really as good anymore because you're likely just going to get stunned in some way when trying to make an offensive push. I find the ratings to be laughable
<< Anonymous
Anoymous Reply
I don't think either of the rankings can really be justified as the "meta changing too frequently." Sergeant Electro has been an insanely good monster since it came out and I can't remember a time when Riryoku was good outside of farming. If you want a way to boost your attack Metalmorph is simply the better option in 99% of scenarios, while also being easy to obtain from leveling Keith.
Anoymous
Rating way way too low.
in doubt
so can anyone tell me if this card is really a great addition to a potential machine deck? is it worth it to get multiples, or nah?
<< Anonymous(in doubt)
Anoymous Reply
If you can get 3 get 3 card is really strong and in a Sleight of Hand Deck it becomes even better
Anoymous
How does this card works? Do I activate the effect and the face down card cannot be activated ever again? I'm pretty sure it works like harpie ground when you try to target the face down card it can still be activated that turn.
<< Anonymous
Anoymous Reply
it states "while this card is on the field" so once electro is destroyed, the effect goes away. after the effect resolves, the card can no longer be activated until he leaves

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