Beast Rising | Decks and Tips

This page notes details of Beast Rising (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 04/09/2016

Beast Rising

Beast Rising
TypeTrap Card
Card Effect TypeQuick-like Effect


Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.

How to get / rarity

PackDawn of Destiny [R]
Level-up reward--
Victory against--
Card trader--




  • This card can increase the attack of your monsters.


  • You have to banish a monster in the field in order to increase your other monster's attack.
  • It can only banish and increase the attack of face-up Beast-Type or Beast-Warrior-Type monsters.


This card will only work on Beast-Type or Beast-Warrior-Type decks. Beast Rising can make your monster have a very high attack, since the attack increase is permanent (Even if this card is destroyed or removed from field) and it can be used once per turn (Even at your opponent's turn.) You can also use its banishing effect to dodge your opponent's monsters attack.



Banished categoriesBanishes from your field / Banishes from field for cost
Stat changesYour monsters gain ATK


Hot New Top
why this shit makes so strong warrior-beast monsters and many deck can summon alot of them, unbalanced must limit for sure
Please Do not complain about each card that make the deck very powerful that it is game breaking ... WTH is that .... so Konami should ban every powerful card to kill the game itself and then we uninstall it .. Deal with it ... get second sphere kuriboh and U can make this even if you are F2P or second Floodgate and You can counter it ... When you complain about each good card so You must check your brain seriously !!!! I know It is very powerful but Don't you think that saying about every powerful card that is gam breakin is very rediculous !!!!
This card is game breaking.
<< Anonymous(Joseph)
Anonymous Reply
Agreed. I just went up against in pvp. It's the definition of OP. Banishing 1 card to add the power of two 4 star monsters together permenantly is ridicualous.
<< Anonymous(Joseph)
Anonymous Reply
There is many cards in the game that are game breking so we must deal with this not complain only !!!!!!!!
Use this in Hazy Beasts to Have a Hazy Beast Sphinx that can't be targeted and Huge attack Power. Also, helps mitigate and in some cases completely overpower Wall of Disruption. Uses for this Trap card are pretty versatile.
So, its a permanent Gift of the Martyr for beasts(-warriors). It sounds super OP, but it really is only usable if you are already winning (field control with at least 2 monsters alive). Good for a risky finishing blow.
<< Anonymous
Anonymous Reply
Lol have you played beast decks? You don't realise how easy it is to get more than 2 on the board with beasts.
<< Anonymous
Beasto Reply
I know right?
This card says once per turn; it doesnt say, "during either player's turn," so how was someone able to activate its effect during my turn?
<< Anonymous(Vinz723)
Mah Boi Reply
It's a trap card. Trap cards can be activated during either player's turn as a general rule, unless the card states otherwise.
pitch black warwolf Would give this deck archype a massive boost
Since this card adds attack on top, it counters Ojama and since it allows dodge to monster removal (so long as you have two compatible monsters on field), you can counter Cyber Angles too!
This card will be useful for farm Marik. Remember my words.
<< Anonymous(SageKnightYM)
Anonymous Reply
Are you using Beast Riding to farm Marik?
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
And also Beast Riding
Legend 1 with this deck
I use Beast Rising deck to plat. 2
What were Konami thinking releasing this card?
By adding the atk power of just 2 4 star monsters you can have roughly 3600 atk permenantly which make sit more powerful than almost any monster in the game.

If you do manage to destroy it by mizichure or something the trap is continuous to allow it to be used again.

It should either be for 1 turn only or have a cost to keep running every turn.

Commens and feedback


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