Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Makes 1 or 2 tribute monster much easier to do, while also destroying your opponent's monster as well.
Allows you to use opponent's monster without any type, level, element or any kind of restriction.
Essentially a dead card if you don't have a monster to tribute summon in your hand.
Can't attack the turn you use this card.
Legion the Fiend Jester can take advantage of this card, allowing you to destroy your opponent's monster, tribute summon a high level spellcaster monster in a turn, and it will also activate it's ability to get another card from your deck.
Use monsters that can be summoned with only 1 tribute so you don't have to sacrifice your own monster. Cards like Angel 07 and Teva can be very powerful and build quite an advantage.
You're probably thinking of the monarchs stormforth which is essentially a beefed up version of this card nor does it target and deserves to go to 0 due to having virtually no drawbacks
Emil J. (Mille91)
This card leaves a sour taste in my mouth. Even the top meta cards has a minor catch no matter how small they are. As for this card... : you get rid of a opponent monster and summon a stronger monster in exchange. Yes, the supposed "catch" is you cannot conduct your battle phase the same turn, but the damage is already done once tributed. A practicly guaranteed kill. I would never consider using this card for this reason.
The problem is not that it cannot be countered if the opponent happen to have the right counter at the right time, but its too strong on its own and gives a too big adventage without further combinations, except the 5+ star monster card.
I do hope this reaches the banned list if any. On the topic of extremely benefital cards I for one wish to see a expanded Limited list in a fiture, sooner than later. This one may get all the bans tho.
u wot m8? This card is pretty much a dead card if you don't have anything to tribute and also can cause you to brick. Like the guy above said it's not even auto-included in every deck so why they need to limit this?
shut up. you don't even know what you're talking about. This card get banned? not in a million years. Cards that require costs, toll, etc can at most be limited. E-con and SE are pale compared to Change of Hearts. So shut yer mouth.
-Use SE on an opponent's monster
-Activate the second effect of e-con, taking control of your opponents second monster by tributing their first (which you just hit with SE).
-Perform a tribute summon using your opponents second monster.
You now have a 5* or higher monster on the field and in the process destroyed 2 of theirs.
this is great for level 7+ monsters to be tributed easily and destroy an enemy's monster for an extra upside. But, the downside is if they don't have the monster, you'll have to play your cards right, especially if it's your first turn.
This card too op and there are so many who abuses this card. Esp those who have 3 se at their gk deck. Taking opponent card for sacrifice is already bad enough, shouldn't it be limited to affecting faceup card only?
It's just powercreep, SE is too low and easy to counter + no one use tribute summon anymore. So they made it and tribute Summon became META for awhile,
It's a scary card, but that loss of a battle turn is the sole reason I personally prefer Limit Impulse.
Too many times I've watched someone Soul Exchange my monster, pass the turn, and then I Limit Impulse a bigger monster onto the field and destroy their monster, also, with Limit Impulse you do not need an opponent to have a monster on the field, you are 100% in control with Limit Impulse.
Think of it in terms of cards that apply to the situation:
If on my opponents turn, they get a larger ATK monster, any lower ATK monster, any magic/trap cards that will not overpower are useless, thus allowing you to use them for Limit Impulse's cost.
Then you're free to destroy their monster and keep your momentum instead of giving them a free turn to overpower or block damage.