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King of Game decks [Oct 23 ~ Nov 1, 2018]

Duel Links King of Games decks, how to reach King of Games, tips for being a King of Games duelist.
update 01/11/2018
IGNSet SkillDate Submitted
IIINCBeatdownOct 27

A comment from IIINC:
I fell in love with this deck because of its reach, using Vampire Grace’s discard effect to activate Vampire Kingdom. This move is the core combo that makes vampires so effective against Amazonesses, Noble Knights, U.A.’s, and (my favorite matchup) Blue Eyes. Vampires have so many micromanagement options between the Hand, Deck, and Graveyard that allows for vampire deck users to take critical position and make game-winning plays.

Deck Specifics:
Teching for Masked HERO, Spellbook, Gladiator Beasts, and Buster Blader DNA decks was a bit tricky. I first used gravity lash before going mirror wall altogether. This allows less careful attack calls to cost your opponent's monsters and lose heavily in terms of battle momentum.

I didn’t see as many Yubel decks after the October 23rd patch. The core vampire strategy is usually one removal shy of completely cycling out yubel and her final form. That and brick hands made including Widespread Ruin all the more necessary.

Finally, for Morphtronic and Buster Blader DNA (again), and Silent Swordsman, I got one card: Vampire Vamp. Watch for uncannily fast, high-cost summons. They drain the card the economy and are perfect targets for Vampire Vamp.

This deck is disfavored against Gemini Synchro's and Wind-Up decks.

General:
This deck can/has/will OTK. I’ve seen dozens of careless duelists that have set only one monster their first turn without a face down spell/trap to back it up. Even one is not enough. The basic -summon Samurai Skull/Gozuki, use their effect to discard Vampire Retainer/Familiar based on your starting hand, and summon Vampire Grace with Vampire Kingdom- is just the beginning of a multitude of ways you can end the duel on turn 2. On turn 1, you’re best formation is Samurai Skull/Gozuki (Skull as you can save Gozuki’s effect later in the duel), Vampire Retainer and a Vampire Takeover.

Overall: “Timing” is key. Knowing when to pick off which card can mean victory or defeat. And of course, never give up. We, vampires, always manage to pull things through.

Rin

IGNSet SkillDate Submitted
RinBanditOct 28

A comment from Rin:

I use the usual vampire build but I tweaked it a little since I only have 1 gozuki.

Note: I add chivarly to prevent myself getting otk first turn by balance dhero (which is a tier 1 now), since most of the time have mask change in starting hand. I use bandit mainly cause it synergize with LP cost for vamp and Cyclone.

anton

IGNSet SkillDate Submitted
antonBanditOct 29

A comment from anton:

Comments:This season I took my time to play competitive, mainly because I wanted to wait till the banlist hit, altough this deck was hit in a certain way, now being unable to use "cyber style", I found the "bandit" skill quite attractive, but if I was going to use that skill, I had to make some changes to the deck, mainly I decided to add Vampire Scarlet Scourge in order to get easier access to the skill by paying the cost of 1000 lp which can setup a whole combo to win in one turn or to at least take a huge field advantage that would make your opponent almost unable to recover, the combo would be something like this:

  • Gozuki or Sam Skull send to the gy Vamp fam or retainer.
    -Use retainer or familiar effect to search the card needed to complete your combo, be it: Vampire Grace, Scarlet Scourge, Domain or Kingdom.
  • The ideal scenario consists in sending a familiar or retainer to the gy from your hand as a cost of the first activated effect and use it again to do another search of the before mentioned cards.
  • So with the cost of a retainer and a familiar there will be 1000 lp less, then with the cost of vampire domain and scarlet scourge there's a total of 2500 less lp, being in 1500 lp you can activate the bandit skill to take control of backrow, then with the effect of scarlet scourge you can summon from the gy Vampire Grace which can be sent to the gy in several ways, then use Grace's effect to pop another opponent's card thanks to the field spell.

It may seem that you need a lot of cards for this combo but the deck is highly consistent and it assured me lots of victories, if the combo doesn't comes out you can play vamps in the usual way, being a current tier 1 deck and having still access to e-con, there's not that hard to counter any other deck in the meta.

KaldurAhm

IGNSet SkillDate Submitted
KaldurAhmLP Boost αOct 29

A comment from KaldurAhm:
Note: Vampires are a very consistent but expensive deck. To get the best out of it, you will need to run at least two copies of Gozuki and three copies of Samurai Skull. If not, you won't be able to consistently send retainer or familiar to the graveyard to search, which is the engine of the deck.

Use retainer to search for Vampire Kingdom or Vampire Domain (If you already have Kingdom) and use familiar to summon either Vampire Grace, Vampire Vamp or Vampire Grimson. Vampire Grace is generally a good bet because it can force the opponent to send a trap card to the grave and neutralize a treacherous traphole play and it can remove a monster, spell, or trap from the field after it's effect activates in conjunction with Kingdom.

Search for Vamp if the opponent has a 2000+ monster then use Vamp's special ability to succ it up and add the monster's attack to Vamps. This is great for matchups against blue eyes decks which rely on high level monsters. Lastly Grimson is a under appreciated card that can save your monsters from a TTH or monster destroying effect by paying 1000 LP for each monster that would have been destroyed.

Tech Cards are very basic. Wall of Destruction and Enemy Controller will slow down an opponent if you brick your opening hand. Also use enemy controller to send familiar or retainer to the grave and use the monster you now control to tribute for Grace, Vamp or Grimson.

Skill is a matter of preference but Life Boost Alpha, Sealed Tombs, Switcheroo, and Bandit are all good for vampires.

JORGE V

IGNSet SkillDate Submitted
JORGE VLP Boost αNov 1

Other KOG Players

IGNSet SkillDate Submitted
Bruno_MatosBanditOct 29

Wind-Up

scesarin

IGNSet SkillDate Submitted
scesarinThe Tie that BindsOct 25

A comment from scesarin:
I like wind-up, with this banlist, people didn't use hey trunade. You can have a good defense, Hero deck has problems with juggler and Knight, you have 4000 with soldier+Knight+ skill the tie that binds.

Resk

IGNSet SkillDate Submitted
ReskMind ScanOct 27

A comment from Resk:
Went through legend with this:
Tested endless trap hell but only used 1 in 5 games, Mind scan let me avoid drowning mirror, and when to put knights in defence for ramming juggler into WoD. Really the whole deck is be destruptive as possible, knights to block big attacks, juggler to kill threats or save back row for later, with overwind for the KO.

Yubel

Dånte

IGNSet SkillDate Submitted
DånteMy Name is YubelOct 24

yugi

IGNSet SkillDate Submitted
yugiMy Name is YubelOct 27

LightRevenan

IGNSet SkillDate Submitted
LightRevenanMy Name is YubelNov 1

Other KOG Players

IGNSet SkillDate Submitted
SahloupaMy Name is YubelOct 27
ColossalICMy Name is YubelOct 31

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Comments

Hot New Top
Anonymous
Just give us this card and I will forever be grateful for you Konami
<< Anonymous
Hazard Reply
Weird, when I picked spellbooks it was like if such deck would be made for me lolz.
<< Anonymous(Hazard)
Makrov krauz Reply
The same thing happend to me when I played with Koa'ki Meiru for the first time
<< Anonymous
Anonymous Reply
They might add more Koaki' meiru in the next boxes.
<< Anonymous
Anonymous Reply
Yeah, we still have a few more missing Koa'ki Meiru cards.
Anonymous
undine made it to kog, nice
<< Anonymous
NovaLink Reply
Genex undine is cool, but u need plenty of canadias and probably SSA as well. Quite an exclusive deck, those quite often requite skill and are not really tier 1 per se. But it's cool anyway :)
Anonymous
I think they should get rid of the current mod and get a new one.
Anonymous
I think they should get rid of the current mod and get a new one.
Anonymous
I think they should get rid of the current mod and get a new one.
YamatoisOP!
Bujins were not bat at all at this last season, I think they are great... it seems like that grass looks greener is really overkill not only in Bujins but in SSA, Gem Knights and spellbooks as well.
<< Anonymous(YamatoisOP!)
DoReMi Reply
I think the new banlist was really nice because some dude made it to KOG with his own meme deck. I guess the meta is just getting more and more balanced.
<< Anonymous(YamatoisOP!)
Anonymous Reply
new banlist helped
<< Anonymous(YamatoisOP!)
HC nut Reply
I dont really like that grass looks greener but I can recognize a good deck when I see it. Yeah, 30 cards + grass is op... but not my cup of tea lololol ^^
Anonymous
It's actually pretty easy for them to check your last 15 matches and know which deck you've been playing.
<< Anonymous
dafuqbruh Reply
but some dudes can't handle the truth and keep hating the ones who reach kog with their memes lol wtf
Anonymous
Some dudes in this section remind me of Ill Blud
Anonymous
500 gems just to celebrate over 80 millions downloads!
we love you Konami
<< Anonymous
DoReMi Reply
I think the new banlist was really nice because some dude made it to KOG with his own meme deck. I guess the meta is just getting more and more balanced.
<< Anonymous
Anonymous Reply
This comment annoy the Goyim Chasers more than anything in this world.
<< Anonymous
Ill dudes Reply
They whine and cry a river while they strike you. Ill people.
Jizzy Jaden
E. HERO. Shadow. Mist. or more Masked HEROES in general
<< Anonymous(Jizzy Jaden)
DoReMi Reply
I think the new banlist was really nice because some dude made it to KOG with his own meme deck. I guess the meta is just getting more and more balanced.
<< Anonymous(Jizzy Jaden)
Anonymous Reply
cool
[ST]Gundam@TCG
The guy never ruined anything.
Game succeed long ago and it will keep doing so.
But MTG arena doesn't need your spam to sell well, my friend.
<< Anonymous([ST]Gundam@TCG)
Anonymous Reply
The guy doesn't even know this is the old season Kog deck section.
Anonymous
heheheheh

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so what's the stage level limit for sevens world? 35?
I remember that i saw that card in a box before. But i cannot find it in the game anymore even se...
Yes. It’s possible against level 10 npcs V
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