King of Game decks [Jan 2019]

Duel Links King of Games decks, how to reach King of Games, tips for being a King of Games duelist.
Duel Links Breaking News
Epic Yami is now in Duel World(DM)!
update 16/01/2019
Season 36 DurationJan 1 - Feb 1

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Subject (Title)KOG deck
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  • your IGN (In-game name)
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Blizzard Princess1
Dark Necrofear1
Dark Magician1
Fabled Synchro1
Fur Hire5
Koa'ki Meiru14
Masked HERO7
Radion Control1
Sea Stealth Attack1
Silent Magician2
Silent Swordsman2
Silent Swordsman Amazoness3
Silent Swordsman Control1



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WanhedaEndless Trap HellJan 5


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BLACK_KNIGHTEndless Trap HellJan 6


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JethSealed TombsJan 10


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SharpshooterParasite InfestationJan 14

A comment from Sharpshooter:
The strategy of this deck is to Gradually reduce the opponent life points and through the use of the Skill parasite paracide 1 or 2 cards added to the opponents side (while this card(s) face up ,all monsters of my opponents side become insect type and inflicts 1000 effect damage also through the use of lava Golem (special Summon) during standby phase opponents inflict 1000 effect damage , while I'm using Amazoness it really helps you to reach the King of Games , I knew that all cards.



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WindBalanceJan 16

A comment from Wind:
Note: It is your average Anti-Trap deck with a little twist due to some missing cards and with a good amount of luck got me from legend 1 to KOG.



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MaymaeBalanceJan 7

A comment from Maymae:
Just standard Aromage deck with a Slifer I added in which ironically won me the rank up game to kog haha lol xD


Dr Heisenberg

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Dr HeisenbergLast GambleJan 14

A comment from Dr Heisenberg:
I got KOG using Batteries only. This deck is the most enjoyable one I've played in my time with Duel Links and it's super fun, too. This deck proved to be very consistent and has both offensive and defensive power.

The core cards to consider for a clean way of building Batterymen are Batteryman Industrial Strength, Batteryman Micro-Cell, Batteryman Solar and Thunder Sea Horse. Thus, I put three of each in my deck. The main focus of this build is to mill through the deck with Thunder Sea Horse, Batteryman Micro-Cell and Batteryman Solar in order to search for Batteryman Industrial Strength and put enough Batteryman and Thunder-type cards into the Graveyard to summon Industrial and activate his effect to destroy 1 monster and 1 Spell or Trap Card on the field.

Both Batteryman Solar and Micro-Cell thin the deck and set up for Industrial by putting their counterparts either on the field or into the Graveyard. Thunder Sea Horse either searches double Batteryman Solar to get you started or two more Thunder Sea Horses for consistency purposes (be careful: Thunder Sea Horse's effect turns off Batteryman Industrial Strength access the turn you use it).

Additionally, I put two Snipe Hunters for destroying powerful cards by discarding more Batteryman or Thunder-type cards into the Graveyard. Sphere Kuriboh was essential in many matches - it is important to protect your Life Points until you manage to bring out Batteryman Industrial Strength. Tech Cards are Treacherous Trap Hole and Enemy Controller to stop your opponent's monsters and protect your own ones.

I added Galaxy Cyclone and Night Beam for backrow cleaning purposes. Be aware that Industrial's Defense is 0 - so try to avoid summoning Industrial only to get it Canadia'd (if so, Sphere Kuriboh was MVP). This deck hardly bricked. Worst opening hand is two or even three Batteryman Industrial Strength.

I used Last Gamble which often came in handy, but I had to learn to say no - only activate the skill when you don't see an alternative way of coping with the situation. I thus often won without using the skill.

During my KOG-climb I encountered every Meta Deck and somehow managed beating all of them. This deck performed surprisingly well against Koa'ki Meiru which I faced the most! Hardest matchups were Vampires. Spellbooks sucked too when your monsters are banished because this deck relies on the Graveyard.

Blizzard Princess


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ありよこBeatdownJan 13



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LanaA Trick up the SleeveJan 3

A comment from Lana:
If possible try to make azure ASAP beside Cosmo Brain. (to make enemy confused which ia should be destroyed first) Use wisely Offering to The Doomed and Traphole. (Use 2 Offering to The Doomed or more in one turn just make you skip one DP).

Once again, timing is everything. Also make sure your white spirit always on GY or Hand and ready to be spesial Summoned.


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UX•ZanuxafA Trick up the SleeveJan 7

A comment from UX•Zanuxaf:
Notes : I've tried regular Blue-Eyes Cosmo Brain deck but now it's easy to get countered and not as fast as other deck like vamps and koaki, then I decided to use my previous KOG deck and an addition card, Spellbook of Power. The real MVP for this deck is Spellbook Organization, you can add any of Spellbook cards, Blue-Eyes monsters, Silver's cry (for OTK), or TTH depends on the situation. Only attack when it's safe, banish backrow with the help of Spirit of White and Spellbook of Fate.


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HexieA Trick up the SleeveJan 10

A comment from Hexie:
I used Blue-Eyes Spellbook to hit KOG this season. My version has 2 Trecherous Trap Holes which means that you open with it quite often. It's really helpful in case you brick or play against Koa'ki Meiru, Vampires etc. This version doesn't have Spellbook of Eternity so be careful while using your Spellbooks of Fate.



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cgebLP Boost αJan 9

Beware, OTK

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Beware, OTKRestartJan 14

A comment from Beware, OTK:
Bujins is easily one of my favorite archetypes. I experimented a lot with the deck and settled in with this once I got all the spells from the selection box 1. The climb from platinum 1 to KoG took me 1 day, and I only lost a couple rank ups on legend 2.

Blue eyes decks are really easy to counter with this deck, it should give minimal trouble.
Vampires can be an issue at times, especially if they have an enemy controller. Get a crane on your hand and a turtle/hare at the grave asap.

Koaki's are the same as vampire. You need to negate Maximus' effect. Mikazuchi saved me multiple times against this matchup. If you have more cyclons make sure to pop it on their diamond core to prevent them from protecting their monsters.

I didn't get matched vs a lot of spellbooks but try to swarm the board/kill their blue boy with offerings asap. Geminis proved to be a hard matchup. It really depends on your hand against them.

Amazoness+ SS was a fairly easy matchup. Make sure to have Sinyou at the grave cause they can easily go above 3.8k attack and render crane useless. Canadia's are this deck's killer. You need to hope for a Mikazuchi on your hand.
Overall, it was a fairly easy climb, and the deck itself is also really fun.


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VinnyBeatsLP Boost αJan 14



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ShakaParasite InfestationJan 6

A comment from Shaka:
After +100 victories but going back and forth between Legend 1 and 3 many times with BEWD mostly due Spellbooks and Koa'ki Meiru (the new Fur Hires?) I've moved to this deck which is about disruption from left to right and gave me a relatively smooth climb.

The game plan is pretty simple yet very effective: you win by burning your opponent LP, by piercing low defense stats monsters (and there are a lot of things out there with defense lower than 2400) and by dealing direct attacks. Parasite infestation as skill is by itself a powerful weapon: in a game largely ruled by RNG (yes, it doesn't matter whether you are good or bad if you don't have the right draws) putting two completely unrelated cards in your opponent deck is devastating for its consistency.

The only deck that plays around this potential issue decently is Spellbooks, mostly because somehow they ALWAYS start with either Blue Boy or Spellbook of Secrets in hand (I'm starting to think that the game is rigged to always give such cards in their opening hand, otherwise it should be the same with BEWD, where you have at least 6 dragons, but I've had countless matches where even after 3 or 4 draws there were no dragons in my hand); however they still need to deal the fact that their monsters are gonna be insects once they hit the parasite card.

The spells and traps are self explanatory: Trunade is to secure a landing/delivering the final hit, Canadia shuts down a lot of combos, Floodgate is to cancel out a lot of threats: Buster Blader, Cosmo Brain, Silent Magician, Koa'ki Meiru Maximus and stuff like those you don't want to deal with directly, Wall of D. for those who swarm and attack (and eventually they will because of the pressure that Cyberdark Edge puts on the field).

All in all is a lot of fun to play with this deck with your only real enemy being bad RNG: I've lost 2 KoG rank-up matches but never ranked down with it. If you do the math, the deck will potentially deal at least up to 3000 point of effect damage to your opponent, so you just have to be patient, careful and extend the matches as much as needed if possible.


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FryeviaParasite InfestationJan 9

A comment from Fryevia:
In this deck, you need to lower the HP of the oponent with efect monsters or the skill, and finish with the leng ling + cyberdark direct atack + anti magic arrows


IGNSet SkillDate Submitted
Hadukem9Parasite InfestationJan 12


Hot New Top
Anonymous 3hour ago
I hate all those koakimeirus dickheads idiots. Ladder is full and those wankers have only to banish that one stupid card and you're done. Like BB decks. Brain dead assholes
<< Anonymous
Anonymous 3hour ago Reply
Relax bro, i get your saltines. They are a pain in the ass sure, but at least they are not sylvans xD
<< Anonymous
Anonymous latest Reply
They are as bad to be honest
B4Bear 3days ago
Made KOG today, for the second time only.

Masked hero deck, so not a great achievement I guess.

3 floodgate, 3 offerings to the doomed and 2 Canadian provided the early game monster disruption.

This was critical when it came to facing Koa’ki, I found if you can not disrupt them in turn 1 or 2 you lost.
<< Anonymous(B4Bear)
Anonymous 1days ago Reply
yeah not really a great achievement dude cause masked heros is like pw2 easy mode...
Anonymous 1days ago
just play buster blader that maximus forced to defense position.
Kazuki 2days ago
Nice blizzard princess deck
Im leyend 3 easy but i want make kog with SS post nerf
<< Anonymous(Kazuki)
Anonymous 1days ago Reply
Bullshit leyend 3 isn’t a rank
Anonymous 8days ago
I love when people are trying to explain their Anki deck... It's basically the same deckfor 8 month now.
<< Anonymous
Anonymous 4days ago Reply
Yeah, well the people that use this deck aren't really sharp :D
<< Anonymous
Anonymous 4days ago Reply
They keep writing something that no one will ever read xD
Same goes for Amazoness and Spellbooks, poor guys.
<< Anonymous
Anonymous 3days ago Reply
This made me choked on my food ahahajaha
<< Anonymous
FuckU 1days ago Reply
İ use Masked Hero very well and i think if we both play a game my Heros stab your hairy asshole
B4Bear 1days ago
Love the current meta. Koa’ki are hard to beat, but not impossible.

Plenary of variety out there. Konami are doing a good job going by the different decks out there.

Splashed synchros are sweet.
Anonymous 2days ago
Karakuri <3
Makrov krauz 4days ago
I reached KOG today with Koa'ki, since everyone is running this deck it's not a big achievement or Anything.
anyway I faced 4 silent swordman decks, okay how to deal with Silent swordman as a Koa'ki player:
-Balance Koa'ki is your best option.
-if you suspect the opppent having SSS don't canadia till he use it or if you have 2 Canadias/floodgates or any other chainable useful trap.
-SSS attack boost is permanent however its protection effect only last for one turn.
-silent swordman attack increases by 500 during every standby phase so your high attack Koa'ki are generally safe during the turn he was summoned unless your opponent use SSS.
-Silent swordman lv 7 attack is less than maximus.
-Silent swordman players just like silent magician players usually run only one silent swordman lv7 so don't be afriad if you kill the first one.
-if you are running into many silent swordmen use Canadia instead of floodgate with 1 or 2 TTH.
-you don't need to tech any card for him just switch to balance Koa'ki, preferably with any combination of chainable traps and 1-2 TTH.
-Silent swordman matchup is generally easier to win than silent magician spellbooks.
<< Anonymous(Makrov krauz)
Anonymous 3days ago Reply
Really nice tips
<< Anonymous(Makrov krauz)
A 3days ago Reply
You forgot to mention ice, ice is really good against silent magician/swordman
<< Anonymous(A)
Makrov krauz 3days ago Reply
Ice is great alright, I usually run ice instead of wall or prototype as it can help me against blue eyes, yubel and silent magician too but the thing is you don't need ice, especially with Balance since your resources are limited so you need 1 or 2 turns to go aggressive, if you like to use ice then it's okay but if not then I don't really advise forcing yourself to use it.
Charlesbm 4days ago
Yubel control is beautiful
Anonymous 5days ago
<< Anonymous
Anonymous 4days ago Reply
Destiny board as well. And they hit king of games so early! My scrub ass cant even make it to legend xD
KaizerJhay 8days ago
So Glad that the meta now is well-balanced and players can enjoy aiming for KOG
<< Anonymous
Anonymous 4days ago Reply
^A G R E E D
<< Anonymous
Anonymous 4days ago Reply
^A G R E E D
<< Anonymous(KaizerJhay )
Anonymous 4days ago Reply
I don't know what was in konami's dumb head releasing diamond core without any kind of counter to it
In legend 7 out of 10 games are koaki
they nuke the field with trunade reckoned power and maximus in the 2nd turn and game over
even 3 sphere kuribos are useless against them because kuriboh only affects 1 monster and they have 3 2000/3000 atk beaters in the same turn
<< Anonymous(KaizerJhay )
Anonymous 4days ago Reply
If konami will not release battle fader when jack atlas appears the game will become extremely boring because of all those otk
You don't even get to play the game because you are dead in the 2nd turn
New York Guy 5days ago
I just can't believe how they gave us f2p Koa'ki meiru... lol, I'm simply amazed; after all the hate they received thanks to fur hire and amazons. They still gave us F2P competitive deck, hate it or not I think that speaks very well about the developers ^^ :thumbsups: (again).
<< Anonymous(New York Guy)
Anonymous 5days ago Reply
Two main boxes does not make a F2P deck. Bujins are cheaper and require main box and mini box srs.
<< Anonymous(New York Guy)
Ren 5days ago Reply
If "f2p" is two main boxes, then man the meta have change (lol). I remember fur hire came in one box set.

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They are as bad to be honest
finally! my 3rd endymion yeah!. i got both my 2nd and 3rd by farming level 30. easy by using para...
Sarc is to slow in DL, unless you have it turn 1 you probably won't even get to the point wh...
so use with the angel of zera or it wont work
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