IGN | Set Skill | Date Submitted |
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YamiNoGame | Parasite Infestation | Jan 16 |
IGN | Set Skill | Date Submitted |
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Overhaul | Destiny Board | Jan 8 |
A comment from Overhaul:
Get ur LP below 2K, get rid of necrofear through discard effect magic/traps and trigger and Destiny Board and stall. Beats Koaki easy.
IGN | Set Skill | Date Submitted |
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Lana | Master of Magicians | Jan 16 |
A comment from Lana:
All card are main, except trap. Your can use any trap that prepends your card destroyed. I just use 2 Paleo because I didn't have another one still. Try to clear as many as possible back row cards on the field with Dark Magic Attack. Last, modify it based on your needs.
IGN | Set Skill | Date Submitted |
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Memehammad | Destiny Board | Jan 11 |
A comment from Memehammad:
Does amazing against the current meta. Only really loses to control decks that play Armades. Conserve resources and don't overextend and it's easy claps
IGN | Set Skill | Date Submitted |
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Lana | Dinosaur Kingdom | Jan 26 |
A comment from Maxtobas:
Always try to have Rex on the field, it is a difficult monster to beat and its easy to recover thanks to Evilswarm. Make the opponent use all his/her traps and counters against Rex, also Fossil Dig and Sarcophagus can make the deck faster.
Ultimate providence it's a game changer, using in the best moment can make you win the duel, using Rex as the cost doesn't hurt.
Really good against Spellbook and Amazoness thanks to Rex effect. Kuriboh, Enemy Controller give you a second chance against Koaki. Against Silent Magician and Swordsman, Black Brachios can be the MVP.
IGN | Set Skill | Date Submitted |
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Imm0rtalD3ad | Beatdown | Jan 14 |
A comment from Imm0rtalD3ad:
Be very smart playing this deck. Especially when going first. You must anticipate what deck your opponent is using. Especially when going first. If against Yubel, you almost always want to synchro summone into stardust. Against blue eyes (1st turn) you wanna use Gae Bulg. If you don't kill, you might wanna set up with Gae Dearg and draw a Dux making sure you have phalanx and aklys in the graveyard/field.
IGN | Set Skill | Date Submitted |
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Eliminate :3 | Grit | Jan 11 |
A comment from Eliminate :3:
Notes: I found "Grit" to be a necessary skill for the current Fabled archetype. It solves that first turn issue and enables consistency. By all means lay down your traps, but otherwise hold out for that extra monster. Speaking of which; these cards synergise incredibly well with one another as is (more than they do with Dark World Dealings).
I tried those spell and trap variations for discarding purposes and it simply didn't function as well as it does now. Snipe Hunter is fairly self-explanatory and absolutely perfect for OTKO's, especially alongside Trunade. Urustos provides a nice attack boost in general, and the synchro monsters cater to a variety of effects depending on what you need.
E.g. Koa'ki Meiru? The Fabled Kudabbi. Deck Out Traps? Armades. Yubel? Stardust. Spellbook? Just summon everything, they can only banish one. It's extremely easy to get these things out so feel free to synchro summon several times in a turn; refill your hand with Fabled Ragin and bring out a stronger monster like Iron Chain Dragon. Play around Vampire Vamp/Sealed Tombs and just have fun.
IGN | Set Skill | Date Submitted |
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erick | Switcheroo | Jan 4 |
IGN | Set Skill | Date Submitted |
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PopTartan | Switcheroo | Jan 10 |
IGN | Set Skill | Date Submitted |
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Riki | Switcheroo | Jan 14 |
A comment from Riki:
Try to figure it what kind of deck you are facing with at the beginning of the match. It can help you a lot as you know what would be a better option ( either summon 2 monsters or 3 ). The other important thing you should focus is the usage of Mayhem Fur Hire, whether to use it for Wiz to negate or revive one of your monsters to activate the other 2 on the field on your enemy's turn. Good luck boyz!
IGN | Set Skill | Date Submitted |
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AsakuraHao | The Tie that Binds | Jan 15 |
IGN | Set Skill | Date Submitted |
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chungus | The Tie that Binds | Jan 27 |
IGN | Set Skill | Date Submitted |
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Spiido | The Tie that Binds | Jan 28 |
A comment from Spiido:
Notes: The only difference from my deck for other Fur Hire would be the "Spiritual Forest". Excluding Wiz, all other Fur Hire become immune to one attack per turn. The rest is something casual adopted by other players of this type of deck.
Lava Golem to surprise some opponents (especially Vampires and Koa'ki Meiru), Jinzo to neutralize traps, Kuriboh Sphere as an improvised defense, Cosmic Cyclone to affect the opponent backroll (ideally using Wiiz's ability, 2 monsters = 1000 LP) and finally the "Fur Hire trap" to speed up the deck and depending on the occasion use with synergy with the Spiritual Forest.
IGN | Set Skill | Date Submitted |
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ウムット! | The Tie that Binds | Jan 15 |
Infinite | The Tie that Binds | Jan 26 |
IGN | Set Skill | Date Submitted |
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McBobX | Balance | Jan 12 |
A comment from McBobX:
Decided to use "non-meta" deck, and I played many vaious decks. I struggeled with U.A, Archfiends, SSA, etc. Then tried Aliens, they have done well and I climbed to KOG rank up match 3 times, but lost all 3 unfortunately due to bricks (2 Overlord and no A Cell) and OTKs (Hey Trunade, which I want it to be banned tbh). Afterwards, it was just a waste of time with them.
I decided to use my last deck, Geargia, and they worked fine like usual. Play style is simple but sometimes risky: Ties your Geargia into 3 monsters then flip them down-up next turn to win. If you don't have Ties, then you are at a risk cause SRH won't save you from multiple Attributes, so use it wisely. Pulse Mines is another protection power you need to see.
This deck can beat any deck in the current meta, including Koakis, but like Fur Hires (Tier 0 version), you need to play around Sandman's negation, so use your traps at the correct moments. Canadia doesn't work on them, you either need 2 or it won't work.
IGN | Set Skill | Date Submitted |
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emaraquino | Balance | Jan 19 |
A comment from emaraquino:
Note: Geargia is still a strong deck against the current meta decks. It can easily beat anki decks with pulse mines, shut down karakuri, koa'ki meiru, and other decks with canadia and offerings to the doomed.
Using Balance makes the deck more consistent and gives you a high probability of having ties of the brethren in your opening hand. However, geargia struggles with treacherous traphole. My KOG rank up duel was against vamps.
IGN | Set Skill | Date Submitted |
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NetoLeal | Balance | Jan 20 |
A comment from NetoLeal:
Note: Easy to master the deck, i recomend playing some games out of the ladder or in ranks you don't fall to learn the deck. It's a very linear playstile. Just flip your boys and destroy everything! xD
IGN | Set Skill | Date Submitted |
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SHIVA | Balance | Jan 31 |
IGN | Set Skill | Date Submitted |
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MikiRaine | Destiny Draw | Jan 20 |
A comment from MikiRaine:
Had a hard time for this season reaching KoG because of the buffed Koaki deck and silent swordsman deck but solemn scolding and destiny draw synergy; and triamid pulse saved me many times.
I will rank the difficulty of decks facing my deck in the best of my opinion
easy : anti-trap, batteryman, aromage, blizzard princess, blue eyes, cyberdark, geargia, ojama
medium: amazoness, dragunity, masked hero, silent magician, silent swordsman, spellbook, ua, vampire, yubel
hard: bujin, koaki, sea stealth,
For dark necrofear, fabled synchro, radion control decks i cannot assume the difficulty since i only have faced them only a few times or not.
IGN | Set Skill | Date Submitted |
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Rodark | Balance | Jan 21 |
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