IGN | Set Skill | Date Submitted |
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棄療_花鳥風月 | Balance | Jan 27 |
IGN | Set Skill | Date Submitted |
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thachmtv | Beatdown | Jan 19 |
IGN | Set Skill | Date Submitted |
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ともちん∞ | Level Augmentation | Jan 2 |
IGN | Set Skill | Date Submitted |
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Trampaslocas | Sealed Tombs | Jan 8 |
A comment from Trampaslocas:
Karakuri decks: I used sealed tomb instead of level augmentation to protects this deck to koaki OTK (the spell card cannot be banished, so u can use the spell card "offered of the dammed" to destroy the koaki monster), vampire, spellbooks, and whatever deck to use monster in the graveyard and you actually don't need level augmentation because the power of searching and drawing of this deck is awesome in 5 turn or less you already have almost all the card on your hand, so you can syncro summon the required monster without any problem.
IGN | Set Skill | Date Submitted |
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GNcell | Level Augmentation | Jan 9 |
A comment from GNcell:
Note: Karakuri is consistent due to fast drawing and synchro summon. Normally turn 2 or turn 3, all defense and otk combo is in hand. Sometimes karakuri drawing is too fast until almost deck out. Offering to doom is good in this situation as it can skip draw next turn. To counter koaki, canadia is a must, it save me a lot of time when duel with koaki. For spellbook, use offering to doom immediately when you see level 4 spellcaster monster, do not let them summon silent magician. Vamp match up is easy, as long as canadia or offering to doom is set, we do not need to worry about their combo.
IGN | Set Skill | Date Submitted |
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YTAndal | Sealed Tombs | Jan 11 |
Yuto' | Level Augmentation | Jan 19 |
GutoN | Level Augmentation | Jan 20 |
IGN | Set Skill | Date Submitted |
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Sharky83 | Fields of the Warriors | Jan 25 |
A comment from Sharky83:
I only took the Koa'ki Meiru and the Destiny Mask and I joined their strengths by creating an Otk that exploited the skills of the two decks. With Tristan Taylor's "Fields of the Warriors" skill. I went directly from Legend 1 to KOG.
IGN | Set Skill | Date Submitted |
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Actnshj200 | The Tie that Binds | Jan 1 |
A comment from Actnshj200:
Last Gamble: Really Broken When you get a 4 or higher. More COnsistent than balance in my opinion because with the Winged Kuriboh Stall you can survive until 5th turn most of the time. Also Free Draws pretty much.
Maximus: Special Summon from Core OR add From Diamond Core. Free Destroy after summon 3k Beast Stick. Mainly needed for OTKs.
Diamond and Iron Core 3 of each for otk Consistency.
Diamond Core Good Against Widespread Treacherous Trap Hole. Activate First Before summoning any Koa'ki Meirus. Can Have Maximus rash into Blue-eyes and not get destroyed.
Koa'ki Meiru Urnight- Can sp. summon ice or sandman depending on the situation. Good attack rush with 2 monsters on the field plus Maximus summon.
Trunade-Faster OTK Sweep. Koa'ki Meiru Ice- Good against sp summoned Vampires,SILENT MAGICIAN, Anki, Yubel with enough resources,Blue-eyes and cosmo Brain, face down sp summoned monsters like geargia or bujins from ties.
Winged Kuriboh for stall and flute for deck thinning and last 300 lp from Knight and 1900 beater otk.
IGN | Set Skill | Date Submitted |
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Whatever0021 | Balance | Jan 1 |
IGN | Set Skill | Date Submitted |
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iBakura | Sealed Tombs | Jan 4 |
IGN | Set Skill | Date Submitted |
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Javi Dent | Draw Sense: Wind | Jan 6 |
A comment from Javi Dent:
Notes: I had no idea HOW good this deck was going to be when I started using it. The day after the box came out, I was OTK’d three matches in a row by three different people in Ranked and I had enough. I made my own & did not heed the advice of adding “3 Canadia or it’s a waste” or “Balance is the best”, I wanted to use a character that traditionally doesn’t get used to better throw off my opponent.
Running Draw Sense: WIND with Mokuba did wonders. I never lost 3 duels in a row and OTK’d about 35-40% of the matches. Diamond Core gives this deck a lot of consistency. This deck is also VERY dependent on the user being wise about which order to use the cards. Banish Diamond Core before sunmoning to prevent getting TTH’d, and get out your Sandman before summoning Maximus to prevent him getting hit with Canadia or Floodgate.
It’s sometimes better near the end of duels to keep your Iron Core even if it means sacrificing your only monster, because if you can survive any direct attacks that turn, it could trigger your Draw Sense to get Maximus next turn to flip the tables.
IGN | Set Skill | Date Submitted |
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Mayks | Grit | Jan 7 |
A comment from Mayks:
Basically as any koa'ki meiru build, bring maximus as fast as possible and win with a otk.
Some people play winged kuriboh with last gamble, but i prefer grit, really helps you a lot when you start first, never lose it a match against masked hero and blue eyes, i use comprenssion because helps me to rebuild my hand, this decks like any deck can brick, that's why and to bring the cards i need or a hey trunade if i don't have one.
My build have every koa'ki monster for any situation, your opponent have a lot of traps?, sandman, you play mirror match or masked hero and start first? wall, you're agains silent magician or yubel? ice koa'ki (which really have an insane effect)
IGN | Set Skill | Date Submitted |
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Genicia | Balance | Jan 8 |
A comment from Genicia:
A lot of Koa’Ki Meiru decks dont play Koa’Ki Meiru Ice but it is a extremely good tech option. It helps to destroy silent magician in spellbooks and also other special summoned monsters. Reducing one maximus for one ice makes the deck less bricky as well. Koa’ki Meiru Wall helps to prevent spells that clear backrow (Galaxy cyclone & Hey trunade) , which protects Reckoned power. Use it to clear the opponent’s backrow and go for the kill.
IGN | Set Skill | Date Submitted |
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KaiserRinger | Last Gamble | Jan 13 |
A comment from KaiserRinger:
I was inspired by the Actnshj200's deck, where I used 2 Canadias and 2 Wall of Disruption in place of the Kuribohs. I also used 1 Boulder in place of the third Urnight, since I have only 2 of them. And I put a second Sandman in place of 1 Maximus to reduce the brick. And these changes were quite decisive in the progress of the duels, especially against the new Silent Swordsman.
I felt much better with this variation compared to others, where I jumped from Legendary 1 to KOG in a few hours, having lost only 2 matches so strong it is, to the point of not depending so much on the ability to win the duels.
The key is to stay calm and play unhurriedly until you have the necessary cards to OTK your opponent at once. Use the Trunade to return the dropped cards to the opponent's hand, the Sandman to prevent the activation of the Traps, and the Ice to destroy the specially summoned monsters, only to call Maximus to finish the match.
IGN | Set Skill | Date Submitted |
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KuatGame | Destiny Draw | Jan 7 |
Ming | LP Boost α | Jan 7 |
Karim mo | Grit | Jan 9 |
PNX Tnobes99 | Balance | Jan 11 |
NameIsTooLon | Balance | Jan 12 |
Broimatti | Balance | Jan 14 |
casper | Last Gamble | Jan 15 |
Makrov Krauz | Balance | Jan 16 |
Binhombc | Switcheroo | Jan 18 |
花开富贵 | LP Boost α | Jan 19 |
JORGE V | Balance | Jan 21 |
Gilgamesh | Balance | Jan 21 |
Theo | Switcheroo | Jan 22 |
CharlieBrown | Balance | Jan 23 |
Aoi-chan | Balance | Jan 24 |
Nobody | Last Gamble | Jan 26 |
fanatic | Balance | Jan 27 |
Matze | Balance | Jan 27 |
cu eterno | Last Gamble | Jan 28 |
Magoya [SF] | Balance | Jan 29 |
Magno | The Tie that Binds | Jan 30 |
kikealucard | Balance | Jan 30 |
wajih | Last Gamble | Jan 31 |
4licia | Last Gamble | Jan 31 |
zaymy_name | Balance | Jan 31 |
IGN | Set Skill | Date Submitted |
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Trunks | Parasite Infestation | Jan 26 |
IGN | Set Skill | Date Submitted |
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Luxun | Cyber Style | Jan 4 |
A comment from Luxun:
I have been rebuilding my hero deck a lot, and this is the best version I could come up with. Using tth seems nice, but if you have a canadia in your grave and can't use it, you're doomed. I took it out and added destiny draw, which helped a lot!
Also, Cyber Style helped me in many otks, such as when the opponent had samurai skull and a vamp in def. Offerings is great against sb if you play first and against mirror to destroy anki. Curse of anubis is the best card against vamp and koaki. I'd run more of it we had access to more copies. It's a bonus if you have an anki on the field, since it will be able to attack directly next turn as well!
IGN | Set Skill | Date Submitted |
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Manep | Balance | Jan 6 |
A comment from Manep:
Stop looking for other HERO decks, this is the best build. It has a lot of consistency, since there are two Celestial in the deck, and a Destiny Draw, which, if luck stares at you, and you have both of them in your hand, that’s game.
3 Canadias are a must (A good replacement is Widespread Ruin if you don’t have 3), and Mirror Wall is a killer card for mirror match and Koa’ki Meiru, since you activate it on the damage step. Wall of disruption is another killer card, everytime I activated it, it was game.
Cosmic Cyclone over Galaxy Cyclone. This was a tough one. Yes, you can destroy a “floodgate” on field with Galaxy Cyclone, but if you are still on the duel long enough to resolve this card, then the deck is not viable enough. Cosmic Cyclone gets rid of set cards on the opponent’s turn, and some cards that have a banish effect on your turn. That’s it folks. Happy climbing.
IGN | Set Skill | Date Submitted |
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†wis†ed†Fate | Switcheroo | Jan 7 |
A comment from †wis†ed†Fate:
This climb for KOG was a challenge with the new meta decks like Koaki and Karakuris that were a pain. I tried to use a lot of decks to counter the meta. So i used this and luckily got me a winning streak from Platinum to KOG.
Im using Bandit Switcheroo skill because it helps a lot in many situations esp. when using Cosmic cyclone. I use only 2 and put Shrink to stop otk sometimes. And my backrow are canadia and very useful in many situations. Im still using the 2 celestials for draw power. and vyon for poly and summon Trinity very useful in many situations esp when battling Blue eyes on which anki cant overcome. Chalice is for OTK and sometimes for Yubel and other decks.
IGN | Set Skill | Date Submitted |
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B4Bear | LP Boost α | Jan 13 |
IGN | Set Skill | Date Submitted |
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Zac | The Tie that Binds | Jan 14 |
A comment from Zac:
Heroes are still alive and kicking. A lot of people aren’t expecting the Super Rush tech, and they helped mostly against Vampires and the occasional “Anti-trap” deck. As usual, you can hide behind Decider against high level monsters and stall until you draw what you need. The Tie that Binds really came in clutch a few times.
With two heroes, it gets over Vampire Container with the field spell or the Skull card without a spell. I’m not so sure I’d run Night Beam again (barely drew it), but it did prevent an opposing Mask Change as well as a vampire takeover. Cosmic Cyclone can do almost the same thing though if you have it set the turn before.
I faced a few new Silent Swordsman type decks, and I honesty couldn’t do anything against them. Might need to tech in a Cipher Soldier if they get too popular.
IGN | Set Skill | Date Submitted |
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Hepo | Balance | Jan 14 |
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