King of Game decks [Jan 2019]

Duel Links King of Games decks, how to reach King of Games, tips for being a King of Games duelist.
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update 16/01/2019

A comment from Hadukem9:
So, basically to use this deck properly all you need is to control the match and delay it as long as possible, however, sometimes you will need to be aggressive, and in others, you will need to be the control guy with your traps and skill and golem in order to win the match, it all depends on what deck you are facing.

I always send the bacon saver to the grave first; and only use ling-ling if it is for KO. Curse of anubis, canadia and floodgate are essencial and can win games by themselves, I would add more if had any.

Last but not least, if you are facing the otk kind of decks, like koaki, try to disrupt them first, if you do, sometimes they will just concede ;)

Other KOG Players

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YamiNoGameParasite InfestationJan 16

Dark Necrofear


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OverhaulDestiny BoardJan 8

A comment from Overhaul:
Get ur LP below 2K, get rid of necrofear through discard effect magic/traps and trigger and Destiny Board and stall. Beats Koaki easy.

Dark Magician


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LanaMaster of MagiciansJan 16

A comment from Lana:
All card are main, except trap. Your can use any trap that prepends your card destroyed. I just use 2 Paleo because I didn't have another one still. Try to clear as many as possible back row cards on the field with Dark Magic Attack. Last, modify it based on your needs.



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Imm0rtalD3adBeatdownJan 14

A comment from Imm0rtalD3ad:
Be very smart playing this deck. Especially when going first. You must anticipate what deck your opponent is using. Especially when going first. If against Yubel, you almost always want to synchro summone into stardust. Against blue eyes (1st turn) you wanna use Gae Bulg. If you don't kill, you might wanna set up with Gae Dearg and draw a Dux making sure you have phalanx and aklys in the graveyard/field.

Fabled Synchro

Eliminate :3

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Eliminate :3GritJan 11

A comment from Eliminate :3:
Notes: I found "Grit" to be a necessary skill for the current Fabled archetype. It solves that first turn issue and enables consistency. By all means lay down your traps, but otherwise hold out for that extra monster. Speaking of which; these cards synergise incredibly well with one another as is (more than they do with Dark World Dealings).

I tried those spell and trap variations for discarding purposes and it simply didn't function as well as it does now. Snipe Hunter is fairly self-explanatory and absolutely perfect for OTKO's, especially alongside Trunade. Urustos provides a nice attack boost in general, and the synchro monsters cater to a variety of effects depending on what you need.

E.g. Koa'ki Meiru? The Fabled Kudabbi. Deck Out Traps? Armades. Yubel? Stardust. Spellbook? Just summon everything, they can only banish one. It's extremely easy to get these things out so feel free to synchro summon several times in a turn; refill your hand with Fabled Ragin and bring out a stronger monster like Iron Chain Dragon. Play around Vampire Vamp/Sealed Tombs and just have fun.

Fur Hire


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erickSwitcherooJan 4


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PopTartanSwitcherooJan 10


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RikiSwitcherooJan 14

A comment from Riki:
Try to figure it what kind of deck you are facing with at the beginning of the match. It can help you a lot as you know what would be a better option ( either summon 2 monsters or 3 ). The other important thing you should focus is the usage of Mayhem Fur Hire, whether to use it for Wiz to negate or revive one of your monsters to activate the other 2 on the field on your enemy's turn. Good luck boyz!


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AsakuraHaoThe Tie that BindsJan 15

Other KOG Players

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ウムット!The Tie that BindsJan 15



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McBobXBalanceJan 12

A comment from McBobX:
Decided to use "non-meta" deck, and I played many vaious decks. I struggeled with U.A, Archfiends, SSA, etc. Then tried Aliens, they have done well and I climbed to KOG rank up match 3 times, but lost all 3 unfortunately due to bricks (2 Overlord and no A Cell) and OTKs (Hey Trunade, which I want it to be banned tbh). Afterwards, it was just a waste of time with them.

I decided to use my last deck, Geargia, and they worked fine like usual. Play style is simple but sometimes risky: Ties your Geargia into 3 monsters then flip them down-up next turn to win. If you don't have Ties, then you are at a risk cause SRH won't save you from multiple Attributes, so use it wisely. Pulse Mines is another protection power you need to see.

This deck can beat any deck in the current meta, including Koakis, but like Fur Hires (Tier 0 version), you need to play around Sandman's negation, so use your traps at the correct moments. Canadia doesn't work on them, you either need 2 or it won't work.


ともちん∞ ‏

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ともちん∞Level AugmentationJan 2


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TrampaslocasSealed TombsJan 8

A comment from Trampaslocas:
Karakuri decks: I used sealed tomb instead of level augmentation to protects this deck to koaki OTK (the spell card cannot be banished, so u can use the spell card "offered of the dammed" to destroy the koaki monster), vampire, spellbooks, and whatever deck to use monster in the graveyard and you actually don't need level augmentation because the power of searching and drawing of this deck is awesome in 5 turn or less you already have almost all the card on your hand, so you can syncro summon the required monster without any problem.


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GNcellLevel AugmentationJan 9

A comment from GNcell:
Note: Karakuri is consistent due to fast drawing and synchro summon. Normally turn 2 or turn 3, all defense and otk combo is in hand. Sometimes karakuri drawing is too fast until almost deck out. Offering to doom is good in this situation as it can skip draw next turn. To counter koaki, canadia is a must, it save me a lot of time when duel with koaki. For spellbook, use offering to doom immediately when you see level 4 spellcaster monster, do not let them summon silent magician. Vamp match up is easy, as long as canadia or offering to doom is set, we do not need to worry about their combo.

Other KOG Players

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YTAndalSealed TombsJan 11

Koa'ki Meiru


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Actnshj200The Tie that BindsJan 1

A comment from Actnshj200:

  • Last Gamble: Really Broken When you get a 4 or higher. More COnsistent than balance in my opinion because with the Winged Kuriboh Stall you can survive until 5th turn most of the time. Also Free Draws pretty much.

  • Maximus: Special Summon from Core OR add From Diamond Core. Free Destroy after summon 3k Beast Stick. Mainly needed for OTKs.
    Diamond and Iron Core 3 of each for otk Consistency.

  • Diamond Core Good Against Widespread Treacherous Trap Hole. Activate First Before summoning any Koa'ki Meirus. Can Have Maximus rash into Blue-eyes and not get destroyed.

  • Koa'ki Meiru Urnight- Can sp. summon ice or sandman depending on the situation. Good attack rush with 2 monsters on the field plus Maximus summon.

  • Trunade-Faster OTK Sweep. Koa'ki Meiru Ice- Good against sp summoned Vampires,SILENT MAGICIAN, Anki, Yubel with enough resources,Blue-eyes and cosmo Brain, face down sp summoned monsters like geargia or bujins from ties.

  • Winged Kuriboh for stall and flute for deck thinning and last 300 lp from Knight and 1900 beater otk.


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Whatever0021BalanceJan 1


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iBakuraSealed TombsJan 4

Javi Dent

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Javi DentDraw Sense: WindJan 6

A comment from Javi Dent:
Notes: I had no idea HOW good this deck was going to be when I started using it. The day after the box came out, I was OTK’d three matches in a row by three different people in Ranked and I had enough. I made my own & did not heed the advice of adding “3 Canadia or it’s a waste” or “Balance is the best”, I wanted to use a character that traditionally doesn’t get used to better throw off my opponent.

Running Draw Sense: WIND with Mokuba did wonders. I never lost 3 duels in a row and OTK’d about 35-40% of the matches. Diamond Core gives this deck a lot of consistency. This deck is also VERY dependent on the user being wise about which order to use the cards. Banish Diamond Core before sunmoning to prevent getting TTH’d, and get out your Sandman before summoning Maximus to prevent him getting hit with Canadia or Floodgate.

It’s sometimes better near the end of duels to keep your Iron Core even if it means sacrificing your only monster, because if you can survive any direct attacks that turn, it could trigger your Draw Sense to get Maximus next turn to flip the tables.


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MayksGritJan 7

A comment from Mayks:
Basically as any koa'ki meiru build, bring maximus as fast as possible and win with a otk.

Some people play winged kuriboh with last gamble, but i prefer grit, really helps you a lot when you start first, never lose it a match against masked hero and blue eyes, i use comprenssion because helps me to rebuild my hand, this decks like any deck can brick, that's why and to bring the cards i need or a hey trunade if i don't have one.

My build have every koa'ki monster for any situation, your opponent have a lot of traps?, sandman, you play mirror match or masked hero and start first? wall, you're agains silent magician or yubel? ice koa'ki (which really have an insane effect)


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GeniciaBalanceJan 8


Hot New Top
Anonymous 2hour ago
I hate all those koakimeirus dickheads idiots. Ladder is full and those wankers have only to banish that one stupid card and you're done. Like BB decks. Brain dead assholes
<< Anonymous
Anonymous 2hour ago Reply
Relax bro, i get your saltines. They are a pain in the ass sure, but at least they are not sylvans xD
B4Bear 3days ago
Made KOG today, for the second time only.

Masked hero deck, so not a great achievement I guess.

3 floodgate, 3 offerings to the doomed and 2 Canadian provided the early game monster disruption.

This was critical when it came to facing Koa’ki, I found if you can not disrupt them in turn 1 or 2 you lost.
<< Anonymous(B4Bear)
Anonymous 1days ago Reply
yeah not really a great achievement dude cause masked heros is like pw2 easy mode...
Anonymous 1days ago
just play buster blader that maximus forced to defense position.
Kazuki 2days ago
Nice blizzard princess deck
Im leyend 3 easy but i want make kog with SS post nerf
<< Anonymous(Kazuki)
Anonymous 1days ago Reply
Bullshit leyend 3 isn’t a rank
Anonymous 8days ago
I love when people are trying to explain their Anki deck... It's basically the same deckfor 8 month now.
<< Anonymous
Anonymous 4days ago Reply
Yeah, well the people that use this deck aren't really sharp :D
<< Anonymous
Anonymous 4days ago Reply
They keep writing something that no one will ever read xD
Same goes for Amazoness and Spellbooks, poor guys.
<< Anonymous
Anonymous 3days ago Reply
This made me choked on my food ahahajaha
<< Anonymous
FuckU 1days ago Reply
İ use Masked Hero very well and i think if we both play a game my Heros stab your hairy asshole
B4Bear 1days ago
Love the current meta. Koa’ki are hard to beat, but not impossible.

Plenary of variety out there. Konami are doing a good job going by the different decks out there.

Splashed synchros are sweet.
Anonymous 2days ago
Karakuri <3
Makrov krauz 4days ago
I reached KOG today with Koa'ki, since everyone is running this deck it's not a big achievement or Anything.
anyway I faced 4 silent swordman decks, okay how to deal with Silent swordman as a Koa'ki player:
-Balance Koa'ki is your best option.
-if you suspect the opppent having SSS don't canadia till he use it or if you have 2 Canadias/floodgates or any other chainable useful trap.
-SSS attack boost is permanent however its protection effect only last for one turn.
-silent swordman attack increases by 500 during every standby phase so your high attack Koa'ki are generally safe during the turn he was summoned unless your opponent use SSS.
-Silent swordman lv 7 attack is less than maximus.
-Silent swordman players just like silent magician players usually run only one silent swordman lv7 so don't be afriad if you kill the first one.
-if you are running into many silent swordmen use Canadia instead of floodgate with 1 or 2 TTH.
-you don't need to tech any card for him just switch to balance Koa'ki, preferably with any combination of chainable traps and 1-2 TTH.
-Silent swordman matchup is generally easier to win than silent magician spellbooks.
<< Anonymous(Makrov krauz)
Anonymous 3days ago Reply
Really nice tips
<< Anonymous(Makrov krauz)
A 3days ago Reply
You forgot to mention ice, ice is really good against silent magician/swordman
<< Anonymous(A)
Makrov krauz 3days ago Reply
Ice is great alright, I usually run ice instead of wall or prototype as it can help me against blue eyes, yubel and silent magician too but the thing is you don't need ice, especially with Balance since your resources are limited so you need 1 or 2 turns to go aggressive, if you like to use ice then it's okay but if not then I don't really advise forcing yourself to use it.
Charlesbm 4days ago
Yubel control is beautiful
Anonymous 5days ago
<< Anonymous
Anonymous 4days ago Reply
Destiny board as well. And they hit king of games so early! My scrub ass cant even make it to legend xD
KaizerJhay 8days ago
So Glad that the meta now is well-balanced and players can enjoy aiming for KOG
<< Anonymous
Anonymous 4days ago Reply
^A G R E E D
<< Anonymous
Anonymous 4days ago Reply
^A G R E E D
<< Anonymous(KaizerJhay )
Anonymous 4days ago Reply
I don't know what was in konami's dumb head releasing diamond core without any kind of counter to it
In legend 7 out of 10 games are koaki
they nuke the field with trunade reckoned power and maximus in the 2nd turn and game over
even 3 sphere kuribos are useless against them because kuriboh only affects 1 monster and they have 3 2000/3000 atk beaters in the same turn
<< Anonymous(KaizerJhay )
Anonymous 4days ago Reply
If konami will not release battle fader when jack atlas appears the game will become extremely boring because of all those otk
You don't even get to play the game because you are dead in the 2nd turn
New York Guy 5days ago
I just can't believe how they gave us f2p Koa'ki meiru... lol, I'm simply amazed; after all the hate they received thanks to fur hire and amazons. They still gave us F2P competitive deck, hate it or not I think that speaks very well about the developers ^^ :thumbsups: (again).
<< Anonymous(New York Guy)
Anonymous 5days ago Reply
Two main boxes does not make a F2P deck. Bujins are cheaper and require main box and mini box srs.
<< Anonymous(New York Guy)
Ren 5days ago Reply
If "f2p" is two main boxes, then man the meta have change (lol). I remember fur hire came in one box set.

Commens and feedback




Comments (updated every hour)

13 packs left no necrovalley...
"You´re a wizard, Jaden! - Konami, 2019.
wow you are so smart!
anyone have a usable deck? Maybe with balance Dark Valkyria? Not sure how quickly this can move...
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