IGN | Set Skill | Date Submitted |
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lio | What Grows in the Graveyard | Jan 26 |
A comment from lio:
This deck can stall or play aggressively. nothing feels better than summoning Ancient Sacred Wyvern after using aroma garden’s ability.
IGN | Set Skill | Date Submitted |
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Dr Heisenberg | Last Gamble | Jan 14 |
A comment from Dr Heisenberg:
I got KOG using Batteries only. This deck is the most enjoyable one I've played in my time with Duel Links and it's super fun, too. This deck proved to be very consistent and has both offensive and defensive power.
The core cards to consider for a clean way of building Batterymen are Batteryman Industrial Strength, Batteryman Micro-Cell, Batteryman Solar and Thunder Sea Horse. Thus, I put three of each in my deck. The main focus of this build is to mill through the deck with Thunder Sea Horse, Batteryman Micro-Cell and Batteryman Solar in order to search for Batteryman Industrial Strength and put enough Batteryman and Thunder-type cards into the Graveyard to summon Industrial and activate his effect to destroy 1 monster and 1 Spell or Trap Card on the field.
Both Batteryman Solar and Micro-Cell thin the deck and set up for Industrial by putting their counterparts either on the field or into the Graveyard. Thunder Sea Horse either searches double Batteryman Solar to get you started or two more Thunder Sea Horses for consistency purposes (be careful: Thunder Sea Horse's effect turns off Batteryman Industrial Strength access the turn you use it).
Additionally, I put two Snipe Hunters for destroying powerful cards by discarding more Batteryman or Thunder-type cards into the Graveyard. Sphere Kuriboh was essential in many matches - it is important to protect your Life Points until you manage to bring out Batteryman Industrial Strength. Tech Cards are Treacherous Trap Hole and Enemy Controller to stop your opponent's monsters and protect your own ones.
I added Galaxy Cyclone and Night Beam for backrow cleaning purposes. Be aware that Industrial's Defense is 0 - so try to avoid summoning Industrial only to get it Canadia'd (if so, Sphere Kuriboh was MVP). This deck hardly bricked. Worst opening hand is two or even three Batteryman Industrial Strength.
I used Last Gamble which often came in handy, but I had to learn to say no - only activate the skill when you don't see an alternative way of coping with the situation. I thus often won without using the skill.
During my KOG-climb I encountered every Meta Deck and somehow managed beating all of them. This deck performed surprisingly well against Koa'ki Meiru which I faced the most! Hardest matchups were Vampires. Spellbooks sucked too when your monsters are banished because this deck relies on the Graveyard.
IGN | Set Skill | Date Submitted |
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ありよこ | Beatdown | Jan 13 |
IGN | Set Skill | Date Submitted |
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Lana | A Trick up the Sleeve | Jan 3 |
A comment from Lana:
If possible try to make azure ASAP beside Cosmo Brain. (to make enemy confused which ia should be destroyed first) Use wisely Offering to The Doomed and Traphole. (Use 2 Offering to The Doomed or more in one turn just make you skip one DP).
Once again, timing is everything. Also make sure your white spirit always on GY or Hand and ready to be spesial Summoned.
IGN | Set Skill | Date Submitted |
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UX•Zanuxaf | A Trick up the Sleeve | Jan 7 |
A comment from UX•Zanuxaf:
Notes : I've tried regular Blue-Eyes Cosmo Brain deck but now it's easy to get countered and not as fast as other deck like vamps and koaki, then I decided to use my previous KOG deck and an addition card, Spellbook of Power. The real MVP for this deck is Spellbook Organization, you can add any of Spellbook cards, Blue-Eyes monsters, Silver's cry (for OTK), or TTH depends on the situation. Only attack when it's safe, banish backrow with the help of Spirit of White and Spellbook of Fate.
IGN | Set Skill | Date Submitted |
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Hexie | A Trick up the Sleeve | Jan 10 |
A comment from Hexie:
I used Blue-Eyes Spellbook to hit KOG this season. My version has 2 Trecherous Trap Holes which means that you open with it quite often. It's really helpful in case you brick or play against Koa'ki Meiru, Vampires etc. This version doesn't have Spellbook of Eternity so be careful while using your Spellbooks of Fate.
IGN | Set Skill | Date Submitted |
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Reihun | A Trick up the Sleeve | Jan 23 |
A comment from Reihun:
Had difficulty earning gems, so this is all I was able to put in my deck. Doesn't have a solid backline, but is already good enough to atleast stall the enemy OTK until you get the right cards for a counter attack. Great against Masked Heroes and Koa'ki Meiru, but weak against Spellbooks and Yubel.
Mostly relies on Psychic Ace and Dragon Spirit of White to get rid of enemy backline. Majesty With the Eyes of the Blue helps to extract Dragon Spirit of White from your deck to the graveyard then use Silver's Cry to revive it and destroy Spells/Traps.
IGN | Set Skill | Date Submitted |
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ZAA3 | A Trick up the Sleeve | Jan 23 |
IGN | Set Skill | Date Submitted |
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The Fall | A Trick up the Sleeve | Jan 31 |
IGN | Set Skill | Date Submitted |
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Chance | A Trick up the Sleeve | Jan 29 |
IGN | Set Skill | Date Submitted |
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cgeb | LP Boost α | Jan 9 |
IGN | Set Skill | Date Submitted |
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Beware, OTK | Restart | Jan 14 |
A comment from Beware, OTK:
Bujins is easily one of my favorite archetypes. I experimented a lot with the deck and settled in with this once I got all the spells from the selection box 1. The climb from platinum 1 to KoG took me 1 day, and I only lost a couple rank ups on legend 2.
Blue eyes decks are really easy to counter with this deck, it should give minimal trouble.
Vampires can be an issue at times, especially if they have an enemy controller. Get a crane on your hand and a turtle/hare at the grave asap.
Koaki's are the same as vampire. You need to negate Maximus' effect. Mikazuchi saved me multiple times against this matchup. If you have more cyclons make sure to pop it on their diamond core to prevent them from protecting their monsters.
I didn't get matched vs a lot of spellbooks but try to swarm the board/kill their blue boy with offerings asap. Geminis proved to be a hard matchup. It really depends on your hand against them.
Amazoness+ SS was a fairly easy matchup. Make sure to have Sinyou at the grave cause they can easily go above 3.8k attack and render crane useless. Canadia's are this deck's killer. You need to hope for a Mikazuchi on your hand.
Overall, it was a fairly easy climb, and the deck itself is also really fun.
IGN | Set Skill | Date Submitted |
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VinnyBeats | LP Boost α | Jan 14 |
IGN | Set Skill | Date Submitted |
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Stu | Spell Specialist | Jan 23 |
IGN | Set Skill | Date Submitted |
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Yami Leon | Destiny Draw | Jan 27 |
IGN | Set Skill | Date Submitted |
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Blackwing_10 | LP Boost α | Jan 31 |
IGN | Set Skill | Date Submitted |
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kuyeapem | Balance | Jan 20 |
A comment from kueapem:
This season is the kinda hard when 1 turn kill koaki destroy every deck, i used balance over last gamble or mindscan or destiny draw to give consistent opening hand (better probability to have dna surgery in opening hand), canadia is for koaki shutdown if u going first, and MVP card is anti magic arrow, use this card if you want to 1 turn kill. Extra Deck stardust for anti destruction and armades to shutdown backrow (must be have fusion subtitution level 4).
IGN | Set Skill | Date Submitted |
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MrMiscellany | Last Gamble | Jan 29 |
A comment from MrMiscellany:
This deck counters most monster-effect-powered decks by negating all their effects. Bricked occasionally, but managed to power through most decks. Play carefully, and when attacking, put Fusion Monster in defense to counter Wall/Drowning/Widespread. Also try to wait for Xing Zhen Hu to lock down back row, and Galaxy Cyclone for face-ups. Different to the KC Cup one.
IGN | Set Skill | Date Submitted |
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Shaka | Parasite Infestation | Jan 6 |
A comment from Shaka:
After +100 victories but going back and forth between Legend 1 and 3 many times with BEWD mostly due Spellbooks and Koa'ki Meiru (the new Fur Hires?) I've moved to this deck which is about disruption from left to right and gave me a relatively smooth climb.
The game plan is pretty simple yet very effective: you win by burning your opponent LP, by piercing low defense stats monsters (and there are a lot of things out there with defense lower than 2400) and by dealing direct attacks. Parasite infestation as skill is by itself a powerful weapon: in a game largely ruled by RNG (yes, it doesn't matter whether you are good or bad if you don't have the right draws) putting two completely unrelated cards in your opponent deck is devastating for its consistency.
The only deck that plays around this potential issue decently is Spellbooks, mostly because somehow they ALWAYS start with either Blue Boy or Spellbook of Secrets in hand (I'm starting to think that the game is rigged to always give such cards in their opening hand, otherwise it should be the same with BEWD, where you have at least 6 dragons, but I've had countless matches where even after 3 or 4 draws there were no dragons in my hand); however they still need to deal the fact that their monsters are gonna be insects once they hit the parasite card.
The spells and traps are self explanatory: Trunade is to secure a landing/delivering the final hit, Canadia shuts down a lot of combos, Floodgate is to cancel out a lot of threats: Buster Blader, Cosmo Brain, Silent Magician, Koa'ki Meiru Maximus and stuff like those you don't want to deal with directly, Wall of D. for those who swarm and attack (and eventually they will because of the pressure that Cyberdark Edge puts on the field).
All in all is a lot of fun to play with this deck with your only real enemy being bad RNG: I've lost 2 KoG rank-up matches but never ranked down with it. If you do the math, the deck will potentially deal at least up to 3000 point of effect damage to your opponent, so you just have to be patient, careful and extend the matches as much as needed if possible.
IGN | Set Skill | Date Submitted |
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Fryevia | Parasite Infestation | Jan 9 |
A comment from Fryevia:
In this deck, you need to lower the HP of the oponent with efect monsters or the skill, and finish with the leng ling + cyberdark direct atack + anti magic arrows
IGN | Set Skill | Date Submitted |
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Hadukem9 | Parasite Infestation | Jan 12 |
A comment from Hadukem9:
So, basically to use this deck properly all you need is to control the match and delay it as long as possible, however, sometimes you will need to be aggressive, and in others, you will need to be the control guy with your traps and skill and golem in order to win the match, it all depends on what deck you are facing.
I always send the bacon saver to the grave first; and only use ling-ling if it is for KO. Curse of anubis, canadia and floodgate are essencial and can win games by themselves, I would add more if had any.
Last but not least, if you are facing the otk kind of decks, like koaki, try to disrupt them first, if you do, sometimes they will just concede ;)
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