Content

King of Game decks [Jan 2019]

Duel Links King of Games decks, how to reach King of Games, tips for being a King of Games duelist.
Duel Links Breaking News
Epic Yami is now in Duel World(DM)!
update 16/01/2019
Season 36 DurationJan 1 - Feb 1

Share your decks!

Email to GameA

Togametaro39@gmail.com
Subject (Title)KOG deck
Body (Text)
  • Your IGN
  • A small note to show how to use your deck or how you reach KOG (if necessary)
Attach Files
  • a screenshot of a deck you used to reach KOG
  • a screenshot of KOG proof

Want to share your deck to help other playes? Send us an e-mail at gametaro39@gmail.com with the image of your deck and proof of reaching KoG along with how it works! The title of your email must be KOG deck.

Required Info/screenshot

To share your deck on this page, you will send GameA:

  • your IGN (In-game name)
  • a screenshot of a deck you used to reach KOG
  • a screenshot of KOG proof
  • a small note to show how you use it/how it works in the meta (optional)

GameA will crop sent images. Note that we may not show your decks here if a submitted deck/idea is duplicated or pretty much same to the ones existing on this page, it won't be showed. IGN however will be still listed. It will help us do analysis on current meta!

DeckCount
Amazoness4
Anti-Trap1
Aromage1
Batteryman1
Blizzard Princess1
Blue-Eyes3
Bujin3
Cyberdark4
Dark Necrofear1
Dark Magician1
Dragunity1
Fabled Synchro1
Fur Hire5
Geargia1
Karakuri4
Koa'ki Meiru14
Masked HERO7
Radion Control1
Sea Stealth Attack1
Silent Magician2
Silent Swordsman2
Silent Swordsman Amazoness3
Silent Swordsman Control1
Spellbook12
U.A.1
Vampire7
Yubel1

Amazoness

Wanheda

IGNSet SkillDate Submitted
WanhedaEndless Trap HellJan 5

BLACK_KNIGHT

IGNSet SkillDate Submitted
BLACK_KNIGHTEndless Trap HellJan 6

Jeth

IGNSet SkillDate Submitted
JethSealed TombsJan 10

Sharpshooter

IGNSet SkillDate Submitted
SharpshooterParasite InfestationJan 14

A comment from Sharpshooter:
The strategy of this deck is to Gradually reduce the opponent life points and through the use of the Skill parasite paracide 1 or 2 cards added to the opponents side (while this card(s) face up ,all monsters of my opponents side become insect type and inflicts 1000 effect damage also through the use of lava Golem (special Summon) during standby phase opponents inflict 1000 effect damage , while I'm using Amazoness it really helps you to reach the King of Games , I knew that all cards.

Anti-Trap

Wind

IGNSet SkillDate Submitted
WindBalanceJan 16

A comment from Wind:
Note: It is your average Anti-Trap deck with a little twist due to some missing cards and with a good amount of luck got me from legend 1 to KOG.

Aromage

Maymae

IGNSet SkillDate Submitted
MaymaeBalanceJan 7

A comment from Maymae:
Just standard Aromage deck with a Slifer I added in which ironically won me the rank up game to kog haha lol xD

Batteryman

Dr Heisenberg

IGNSet SkillDate Submitted
Dr HeisenbergLast GambleJan 14

A comment from Dr Heisenberg:
I got KOG using Batteries only. This deck is the most enjoyable one I've played in my time with Duel Links and it's super fun, too. This deck proved to be very consistent and has both offensive and defensive power.

The core cards to consider for a clean way of building Batterymen are Batteryman Industrial Strength, Batteryman Micro-Cell, Batteryman Solar and Thunder Sea Horse. Thus, I put three of each in my deck. The main focus of this build is to mill through the deck with Thunder Sea Horse, Batteryman Micro-Cell and Batteryman Solar in order to search for Batteryman Industrial Strength and put enough Batteryman and Thunder-type cards into the Graveyard to summon Industrial and activate his effect to destroy 1 monster and 1 Spell or Trap Card on the field.

Both Batteryman Solar and Micro-Cell thin the deck and set up for Industrial by putting their counterparts either on the field or into the Graveyard. Thunder Sea Horse either searches double Batteryman Solar to get you started or two more Thunder Sea Horses for consistency purposes (be careful: Thunder Sea Horse's effect turns off Batteryman Industrial Strength access the turn you use it).

Additionally, I put two Snipe Hunters for destroying powerful cards by discarding more Batteryman or Thunder-type cards into the Graveyard. Sphere Kuriboh was essential in many matches - it is important to protect your Life Points until you manage to bring out Batteryman Industrial Strength. Tech Cards are Treacherous Trap Hole and Enemy Controller to stop your opponent's monsters and protect your own ones.

I added Galaxy Cyclone and Night Beam for backrow cleaning purposes. Be aware that Industrial's Defense is 0 - so try to avoid summoning Industrial only to get it Canadia'd (if so, Sphere Kuriboh was MVP). This deck hardly bricked. Worst opening hand is two or even three Batteryman Industrial Strength.

I used Last Gamble which often came in handy, but I had to learn to say no - only activate the skill when you don't see an alternative way of coping with the situation. I thus often won without using the skill.

During my KOG-climb I encountered every Meta Deck and somehow managed beating all of them. This deck performed surprisingly well against Koa'ki Meiru which I faced the most! Hardest matchups were Vampires. Spellbooks sucked too when your monsters are banished because this deck relies on the Graveyard.

Blizzard Princess

ありよこ

IGNSet SkillDate Submitted
ありよこBeatdownJan 13

Blue-Eyes

Lana

IGNSet SkillDate Submitted
LanaA Trick up the SleeveJan 3

A comment from Lana:
If possible try to make azure ASAP beside Cosmo Brain. (to make enemy confused which ia should be destroyed first) Use wisely Offering to The Doomed and Traphole. (Use 2 Offering to The Doomed or more in one turn just make you skip one DP).

Once again, timing is everything. Also make sure your white spirit always on GY or Hand and ready to be spesial Summoned.

UX•Zanuxaf

IGNSet SkillDate Submitted
UX•ZanuxafA Trick up the SleeveJan 7

A comment from UX•Zanuxaf:
Notes : I've tried regular Blue-Eyes Cosmo Brain deck but now it's easy to get countered and not as fast as other deck like vamps and koaki, then I decided to use my previous KOG deck and an addition card, Spellbook of Power. The real MVP for this deck is Spellbook Organization, you can add any of Spellbook cards, Blue-Eyes monsters, Silver's cry (for OTK), or TTH depends on the situation. Only attack when it's safe, banish backrow with the help of Spirit of White and Spellbook of Fate.

Hexie

IGNSet SkillDate Submitted
HexieA Trick up the SleeveJan 10

A comment from Hexie:
I used Blue-Eyes Spellbook to hit KOG this season. My version has 2 Trecherous Trap Holes which means that you open with it quite often. It's really helpful in case you brick or play against Koa'ki Meiru, Vampires etc. This version doesn't have Spellbook of Eternity so be careful while using your Spellbooks of Fate.

Bujin

cgeb

IGNSet SkillDate Submitted
cgebLP Boost αJan 9

Beware, OTK

IGNSet SkillDate Submitted
Beware, OTKRestartJan 14

A comment from Beware, OTK:
Bujins is easily one of my favorite archetypes. I experimented a lot with the deck and settled in with this once I got all the spells from the selection box 1. The climb from platinum 1 to KoG took me 1 day, and I only lost a couple rank ups on legend 2.

Blue eyes decks are really easy to counter with this deck, it should give minimal trouble.
Vampires can be an issue at times, especially if they have an enemy controller. Get a crane on your hand and a turtle/hare at the grave asap.

Koaki's are the same as vampire. You need to negate Maximus' effect. Mikazuchi saved me multiple times against this matchup. If you have more cyclons make sure to pop it on their diamond core to prevent them from protecting their monsters.

I didn't get matched vs a lot of spellbooks but try to swarm the board/kill their blue boy with offerings asap. Geminis proved to be a hard matchup. It really depends on your hand against them.

Amazoness+ SS was a fairly easy matchup. Make sure to have Sinyou at the grave cause they can easily go above 3.8k attack and render crane useless. Canadia's are this deck's killer. You need to hope for a Mikazuchi on your hand.
Overall, it was a fairly easy climb, and the deck itself is also really fun.

VinnyBeats

IGNSet SkillDate Submitted
VinnyBeatsLP Boost αJan 14

Cyberdark

Shaka

IGNSet SkillDate Submitted
ShakaParasite InfestationJan 6

A comment from Shaka:
After +100 victories but going back and forth between Legend 1 and 3 many times with BEWD mostly due Spellbooks and Koa'ki Meiru (the new Fur Hires?) I've moved to this deck which is about disruption from left to right and gave me a relatively smooth climb.

The game plan is pretty simple yet very effective: you win by burning your opponent LP, by piercing low defense stats monsters (and there are a lot of things out there with defense lower than 2400) and by dealing direct attacks. Parasite infestation as skill is by itself a powerful weapon: in a game largely ruled by RNG (yes, it doesn't matter whether you are good or bad if you don't have the right draws) putting two completely unrelated cards in your opponent deck is devastating for its consistency.

The only deck that plays around this potential issue decently is Spellbooks, mostly because somehow they ALWAYS start with either Blue Boy or Spellbook of Secrets in hand (I'm starting to think that the game is rigged to always give such cards in their opening hand, otherwise it should be the same with BEWD, where you have at least 6 dragons, but I've had countless matches where even after 3 or 4 draws there were no dragons in my hand); however they still need to deal the fact that their monsters are gonna be insects once they hit the parasite card.

The spells and traps are self explanatory: Trunade is to secure a landing/delivering the final hit, Canadia shuts down a lot of combos, Floodgate is to cancel out a lot of threats: Buster Blader, Cosmo Brain, Silent Magician, Koa'ki Meiru Maximus and stuff like those you don't want to deal with directly, Wall of D. for those who swarm and attack (and eventually they will because of the pressure that Cyberdark Edge puts on the field).

All in all is a lot of fun to play with this deck with your only real enemy being bad RNG: I've lost 2 KoG rank-up matches but never ranked down with it. If you do the math, the deck will potentially deal at least up to 3000 point of effect damage to your opponent, so you just have to be patient, careful and extend the matches as much as needed if possible.

Fryevia

IGNSet SkillDate Submitted
FryeviaParasite InfestationJan 9

A comment from Fryevia:
In this deck, you need to lower the HP of the oponent with efect monsters or the skill, and finish with the leng ling + cyberdark direct atack + anti magic arrows

Hadukem9

IGNSet SkillDate Submitted
Hadukem9Parasite InfestationJan 12

Comments

Hot New Top
Pduque13 8days ago
Finally! Wasn't easy for a F2P duelist to get here, but here i am! Thanks, GameA!
<< Anonymous
Anonymous 6days ago Reply
lol yes, im sure all that comments are from that same player whom played with silent magician
<< Anonymous
Heartfilia 6days ago Reply
no problem if you don't believe it. :)
<< Anonymous(Heartfilia)
Anonymous 6days ago Reply
ok, i dont belive you :)
<< Anonymous
Anonymous 6days ago Reply
HA HA! the troll got burned :D
Anonymous 13days ago
Lol why were people crying about Blue Eyes when it's not even that good of a deck? The real stars are Vampires and Silent Waifu.
<< Anonymous(A)
fff 10days ago Reply
yeah i understand that. I think the best for koaki players is dont waste all their cards in a single turn. If they save some cards, it dont worry if you going first or second and always you will have a 70% of success in OTK (that is more impresive of snipe hunter probability)
<< Anonymous(fff)
fff 10days ago Reply
correcting *dont waste all their cards in the "single" first turn...
<< Anonymous(fff)
A 10days ago Reply
Exactly.
BTW I believe silent sowrdman structure deck will kill this deck very soon.
<< Anonymous(A)
Anonymous 10days ago Reply
i hope its structure deck thst can be bought with gems
Anonymous 13days ago
Why sandman effect doesn't work against Divine Wrath?
<< Anonymous
Anonymous No. 2 8days ago Reply
It's still retarded to categorize trap cards with "spell speed".
Also, try to research when and why that rule was introduced.
<< Anonymous(Anonymous No. 2)
Anonymous 8days ago Reply
I't's not retarded. You are...
<< Anonymous
Anonymous No. 2 6days ago Reply
Where is your proof?
<< Anonymous(Anonymous No. 2)
Anonymous 6days ago Reply
That rule was introduced very early in the game, most likely during the first time a Counter Trap is printed. It's a very old rule.
Anonymous 7days ago
i cant even get to legend but people here are getting to King of Games with Slifer Aromages and Destiny Board! Crazy
<< Anonymous
WildCard 6days ago Reply
Probably was my cyberdark deck screenshot who made you not believe.

Its true. I reached kog with that deck, but was a few days amazoness pos-nerf and ending the season, so this help a lot reach the kog.

<< Anonymous
Anonymous 6days ago Reply
The overhaul guy is in the global chats a lot. He has replays of using said destiny board deck in duels but well its hard to proof if they used it or not.
<< Anonymous
Heartfilia 6days ago Reply
i was tested the deck of overhaul. it's really hard to used. and i got many lose.. LoL. :D
<< Anonymous
Heartfilia 6days ago Reply
i think cyberdark is worth, because my friend reached KoG, with cyberdark deck last season, he used from platinum rank.
Kak Oge 14days ago
Koa'ki Meiru? Well done.
<< Anonymous
A 13days ago Reply
3 maximus just to draw them early, Maximus is not a dead card, the diamond core can easily search for the iron cores so most of the time you will use both of your iron cores, 2 cores for better staring hand without hurting the consistency, this only works with last gamble and draw sense wind tho, with balance you need 3 iron cores.
I hope you understand what I'm trying to say.
<< Anonymous
A 13days ago Reply
I have been playing this deck for too long, even before we had the diamond core I used summon Maximus once or twice in one duel and the 3rd usually get discarded as a cost, with the diamond core now it's just like you have 6 iron cores.
Having 2 iron cores in your opening hand is usually not good especially if you didn't draw urnight or the diamond core but drawing one urnight and 1 core is great.
<< Anonymous
A 13days ago Reply
Look at Balance deck, the 2nd one, he knows that he may draw only one spell in his starting hand and he wants it to be the core (iron/diamond) so 3 iron cores are mandatory, he also knows he may draw 1 or 2 monsters that's why he only plays with 2 Maximuses to reduce the risk of drawing 2 in his starting hand, 3 urnights in his build are extremely important.
A Very good build!
<< Anonymous(Kak Oge)
Anonymous 12days ago Reply
Koa'ki Meiru is indeed a good deck right now.

I'm kinda tempted to build one that also include Koa'ki Meiru's anti LIGHT/DARK cards due to how prevalent those two attributes are in the current meta.
Anonymous 12days ago
masked heros r getting expensive due otk decks so sad :(
<< Anonymous
Breakin07 12days ago Reply
Quiet Mercy... They'll nerf your friends as well! XD
<< Anonymous
Anonymous 11days ago Reply
Heroes is the BA of duel links lmao
<< Anonymous
Xenon 11days ago Reply
Saying "it was meta for 8 months" makes u a retard or just a noob who begins , if it is meta until now it's because of it's consistency and it don't need to "die" like so many other metas plus there is so many ppl reaching kog with more older meta than heroes so next time just make some research before saying some bullshit like this !
<< Anonymous(Xenon)
Player_K 11days ago Reply
Yeah yea.. "...with more older meta.." kiddos like to quote with no substance lol. I can also say that the deck needs to die as many ppl cannot reach kogs with "more older meta" than heroes. Rubbish argument.
KaizerJhay 8days ago
So Glad that the meta now is well-balanced and players can enjoy aiming for KOG
<< Anonymous
Anonymous 4days ago Reply
^A G R E E D
<< Anonymous
Anonymous 4days ago Reply
^A G R E E D
<< Anonymous(KaizerJhay )
Anonymous 4days ago Reply
I don't know what was in konami's dumb head releasing diamond core without any kind of counter to it
In legend 7 out of 10 games are koaki
they nuke the field with trunade reckoned power and maximus in the 2nd turn and game over
even 3 sphere kuribos are useless against them because kuriboh only affects 1 monster and they have 3 2000/3000 atk beaters in the same turn
<< Anonymous(KaizerJhay )
Anonymous 4days ago Reply
If konami will not release battle fader when jack atlas appears the game will become extremely boring because of all those otk
You don't even get to play the game because you are dead in the 2nd turn
Anonymous 8days ago
I love when people are trying to explain their Anki deck... It's basically the same deckfor 8 month now.
<< Anonymous
Anonymous 4days ago Reply
Yeah, well the people that use this deck aren't really sharp :D
<< Anonymous
Anonymous 4days ago Reply
They keep writing something that no one will ever read xD
Same goes for Amazoness and Spellbooks, poor guys.
<< Anonymous
Anonymous 3days ago Reply
This made me choked on my food ahahajaha
<< Anonymous
FuckU 1days ago Reply
İ use Masked Hero very well and i think if we both play a game my Heros stab your hairy asshole
Anonymous 6days ago
Aromagic kog?wtf
<< Anonymous
Anonymous 6days ago Reply
Even better, it's an Aromage deck gimped by having Osiris in it.
<< Anonymous
Anonymous 6days ago Reply
I KNEW IT AROMAGE TIER 0
<< Anonymous
Anonymous 6days ago Reply
It's troll deck, because it is weak against Vampire match up.

Doesn't protect you from Mask Hero if summoned in defense mode.

1 Canadia and it shuts deck.

Koa'ki doesn't stand a chance.

Makrov krauz 4days ago
I reached KOG today with Koa'ki, since everyone is running this deck it's not a big achievement or Anything.
anyway I faced 4 silent swordman decks, okay how to deal with Silent swordman as a Koa'ki player:
-Balance Koa'ki is your best option.
-if you suspect the opppent having SSS don't canadia till he use it or if you have 2 Canadias/floodgates or any other chainable useful trap.
-SSS attack boost is permanent however its protection effect only last for one turn.
-silent swordman attack increases by 500 during every standby phase so your high attack Koa'ki are generally safe during the turn he was summoned unless your opponent use SSS.
-Silent swordman lv 7 attack is less than maximus.
-Silent swordman players just like silent magician players usually run only one silent swordman lv7 so don't be afriad if you kill the first one.
-if you are running into many silent swordmen use Canadia instead of floodgate with 1 or 2 TTH.
-you don't need to tech any card for him just switch to balance Koa'ki, preferably with any combination of chainable traps and 1-2 TTH.
-Silent swordman matchup is generally easier to win than silent magician spellbooks.
<< Anonymous(Makrov krauz)
Anonymous 3days ago Reply
Really nice tips
<< Anonymous(Makrov krauz)
A 3days ago Reply
You forgot to mention ice, ice is really good against silent magician/swordman
<< Anonymous(A)
Makrov krauz 3days ago Reply
Ice is great alright, I usually run ice instead of wall or prototype as it can help me against blue eyes, yubel and silent magician too but the thing is you don't need ice, especially with Balance since your resources are limited so you need 1 or 2 turns to go aggressive, if you like to use ice then it's okay but if not then I don't really advise forcing yourself to use it.
Thunder 12days ago
Wow, congrats to those Spellbook players for getting KOG early in the season. I'm still climbing with Spellbooks myself (Currently dropped down to L2) and there has been an uptick in Sealed Tombs Koa'ki Meirus as far as I see.

Balance Koa'ki Meiru is a walk in the park with Spellbooks, but add Sealed Tombs into the mix and it becomes downright impossible to combat.

Any tips from my other Spellbook homies that are also trying to climb?
<< Anonymous(Thunder)
Anonymous 8days ago Reply
If you really enjoy playing spellbooks, you might want to try arkana + trick up the sleeve. You'll only need 1000 gems to get white dragon of legend box and your deck will be way stronger due to cosmo brain in 1st turn.
<< Anonymous(Thunder)
Anonymous 7days ago Reply
keep trying, now all vamps with sealed tombs are gone so you'll climb easly
<< Anonymous(Thunder)
Anonymous 5days ago Reply
I believe spell books are still decent after the nerf. But I think they should appreciate new archetypes such as koa'kis. They are not really expensive if you do not play them with canadias.
SluosFoRetnuh 10days ago
Anyone knows what is tth?
<< Anonymous(SluosFoRetnuh)
Anonymous 10days ago Reply
treacherous trap hell
<< Anonymous
Anonymous 10days ago Reply
hole
<< Anonymous(SluosFoRetnuh)
Anonymous 10days ago Reply
http://duellinks.gamea.co/c/1ge9xe2q

Commens and feedback

Recommend

Menu

Ranking

Comments (updated every hour)

Replay shared! #DuelLinks https://duellinks.konami.net/att/052ea8f626eefea752e5b253f947d2bba81d7...
And this card plus TTH is why I don't like to have more than 1 monster on the field at a tim...
this will be next card on the limited list
King of darknesss deck comming Yu-Gi-OH
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site