Like any other ace monster playmat, the Rainbow Dragon Playmat can be obtained by summoning Rainbow Dragon 100 times. But with such a difficult summoning condition, the Rainbow Dragon Playmat would take you ages to obtain via Normal Dueling. This deck is specifically made to summon Rainbow Dragon as many times as possible till the opponent decks out. It is best to use this deck against a helpless opponent like a Lvl10 Legendary Duelist. The skill also doesn't matter much but Destiny Draw and Restart are good ones to use with this deck.
It is always best to Duel weak opponents when using this deck. We recommend any Lvl 10 Legendary Duelists as they have really weak monsters and no harmful spell/trap cards.
You must only control 1 monster on the field as a wall. The other 2 monster zones must always be reserved for Harpie Dancer and Rainbow Dragon.
If you summon Crystal Beast Sapphire Pegasus as a Wall, do not activate his effect because this will clog your backrow.
Only use your draw spell/trap cards if you know you can resolve them. Do not use Shard of Greed if you have less than 4 cards in your deck, and only set Jar of Greed and Legacy of Yata-Garasu if you have enough cards in your deck. This is to prevent your backrow from clogging because you need all spaces for this loop.
Set DNA transplant the mid game before you start your loop.
Mask of Remnants can be used infinitely and returns to the deck, meaning that you never deck out. Just remember to keep a spell/trap zone open so that you can activate this card. Its best to only put this card back into the deck after you have drawn all other cards.
Now you have a once per turn loop and you will never deck-out, the only thing to worry about now is your opponent decking out. We cannot completely prevent this from happening but we can try to extend the game by giving him more deck cards. Use Graceful Tear and Give your opponent Localized Tornado, he will then proceed to set it. Localized Tornado will sit on his field until the turn before he decks out, activating it and then returning all his hand and field cards back to the deck.
Use in combination with A Wingbeat of Giant Dragon so that you will always have a spell/trap card on the field to destroy. This works because activating A Wingbeat of Giant Dragon adds one counter, while resolving its effect removes 1 counter maintaining this card on the field.
I believe you can do this in just one duel against the Standard Duelist Masked Beast (LV45-50).
It's not a difficult duel to deal with. Make the SD summon the boss monster, then banish it with something like Dark Core so its effect does not trigger because it's going to the banish zone instead of the GY. The SD will be stuck with only 3 cards in deck which are the masks so no one will deck out.
Although this is not for everyone because it's a LV 45-50 deck.
this deck has only summon rainbow dragon once per turn, you can replace 2 pot of greed with guardian statue and mystic box and give statue to the opponent so they will send back rainbow dragon with statue, now you can summon him twice per turn
Use this deck with a friend and you'll be able to summon Rainbow dragon in average 15-30+ times per duel, one person will be able to summon 2 Dragons per turn and the other person 1 so you decide who gets to summon 2 and then switch if you want.
If anyone needs help getting the mat just add me: 596-883-262