You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
Returns 1 Wind-type monster you control from the field to your hand. Can execute additional Normal Summon of 1 Wind-type monster, on top of your Normal Summon for that turn.
This card’s name only becomes “Harpie Lady” on the field, which means you can have 3 copies of this card in your deck on top of your “Harpie Lady” monsters.
This card’s effect can be activated once per turn.
Additional Normal Summon is only applicable to summoning Wind-type monster.
Weak ATK and DEF stats.
This monster has certainly grant more improvements to Harpie Lady decks and gameplay, being able to constantly destroy your opponent’s backrow Spell/Trap cards is a very good advantage.
You can also Normal Summon this monster, and then return this monster to your hand, and Normal Summon it again. This way you can destroy 2 Spell/Trap cards in 1 turn.
Be reminded Harpies’ Hunting Ground’s effect can also result in you destroying your own Spell/Trap, since it is a mandatory action to destroy a Spell/Trap card, upon any Summoning of a “Harpie Lady” monster.
You can consider using the card Big Bang Shot to go with Harpie Ladies’ ability to destroy Spell/Traps, in which you can use it to either increase your own monsters’ ATK, or to equip to your opponent’s monster and use Harpie Lady to destroy Big Bang Shot to banish that monster.
Since Harpie Dancer is able to return any of Harpie Lady 1/ Harpie Lady 2/ Harpie Lady 3, or the Normal Harpie Lady, or Cyber Harpie Lady back to the hand and proceed to Normal Summon again, this effect synergizes very well with Harpies’ Hunting Ground to relentlessly destroy your opponent’s backrow Spell/Trap, including Field Spells. With the additional Normal Summon on every turn, you can potentially fill your field with 3 “Harpie Lady” monsters fast enough to use Harpie Lady Phoenix Formation to destroy all your opponents’ monsters and deal damage equal to the highest ATK monster that was destroyed.
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I think 3 is going to be essential actually. Since the name becomes Harpie Lady but only on the field, it means you can run 3 of this + 3 harpies and have 6 monsters to activate HHG's effect, plus the new ability to send something back to your hand and resummon for 2x spell/trap destruction per turn. I would use these to replace the sonic birds/birdfaces from the old build and run 3x Wild Tornado
+ big bang shot too. A mix of Wild Tornado, Big Bang Shot, and econ will probably be the bulk of your spell/trap support, with maybe a mirror wall, WoD, or Floodgate thrown in there for good measure depending on what you own
Her art in JP version is almost naked with those G-string stuff.