|Fun Hire KOG Players||Set Skill||Date Submitted|
|Crash||The Ties That Binds||June 22|
|Delta #2||Beatdown||June 23|
|Chaidir IS||Beatdown||June 24|
|Tone City||Beatdown||June 25|
|gilgamesh New Banlist||Beatdown||June 26|
|RCF • 2ndRun New Banlist||Beatdown||June 27|
|Mitjans New Banlist||Beatdown||June 27|
|KoolShades New Banlist||Beatdown||June 28|
|popie195 New Banlist||Beatdown||June 28|
|TakeANap New Banlist||Beatdown||June 28|
|KÖNRAD New Banlist||Beatdown||June 28|
|Braylen New Banlist||Beatdown||June 28|
|Niisan New Banlist||Beatdown||June 28|
|MatthewS New Banlist||Beatdown||June 29|
|Quazar18 New Banlist||Beatdown||June 29|
|YamiNoGameNew Banlist||Beatdown||June 30|
|Chris [SK] New Banlist||Beatdown||June 30|
|TheGreatMego New Banlist||Beatdown||June 30|
|Fernando91 New Banlist||Beatdown||June 30|
The goal is to fill the field with Fur Hire monsters. The good combo here is to summon Beat then summon either Donpa or Recon, activate Beats second effect and search for Wiz (usually to avoid backrow) summon Wiz then destroy your opponent's face up or down cards, then deal some damage until your next turn then go for game.
There are a lot of versions of this deck. Maybe you want to run more Cosmic Cyclone or different numbers of Fur Hire monster. An essential card of this deck is Wiz that can stop Spell/Trap activation and goes in combo with Mayhem that can Special Summon the Fur Hire monster discarded with Wiz and triggering the effect of the others Fur Hire on the field. Dyna is the beater of the deck and its removal effect is very useful against some decks. Of course Widespread Ruin is very good against every deck (lucky me I found 3 of them at the beginning of each reset of the box). However this deck is not so easy to use, a wrong choice with a Fur Hire can cost a loss.
I don't run Spell "Mayhem Fur Hire" to reduce the chance of being bricked, and it works amazingly well. You will surprise how consistence the deck will become after removing "Mayhem Fur Hire". Spells and traps are all about negate monster effect as you already have Wiz to deal with opponent's spells&traps. Ultimate providence or Forbidden Chalice can handle lots of stuff in mirror match or even with Blue boy/Silent Magician/Cyber stain which are shown up like 80% on Legend 1-3 according from what I have been facing.
♦ Tone City:
A little different from most fur hire decks since most only rely on dompa and recon for backrow removal. was using sealed tombs at first but ended up staying with beatdown.... TTH and offerings to the doomed for any unwanted monsters and especially for the mirror match cant let them bring out wiz!! And 2 cosmic cyclones for amazoness shinanigans ... Sealed tombs and no mortal can resist arent too bad either
One thing to love about them furries is the amazing rebound potential of this deck. The right cards and some luck could easily get an OTK, but when that doesn’t happen, you can still make ridiculous comebacks as long as you have cards in your hand. Going first is often bad news – you can get field-wiped if you run into a mirror match. I would usually summon 2 (preferably Beats and Dyna) and keep other monsters to summon next turn. You can also get stuck if you fill your monster zone and can’t special summon anymore, esp. against burn/stall – sometimes it’s useful to use Donpa to destroy one of your own monsters, or tribute summon Wiz to make a monster zone.
Forbidden Chalice, Memory Loss and Treacherous Trap Hole are all there to deal with monster effect decks (sylvan, hero, spellbook, our very own furries… you name it, all usually die if you stop the initial trigger). Use Recon to remove Set monsters to prevent flip effects. You can also use econ to control trigger monsters once they’re summoned. Wiz is not a solve-all for spell/trap – hence Trunade/anti magic arrows. Running one of each tech card is my personal pref …
|Geargia KOG Players||Set Skill||Date Submitted|
|[DS] Grande||Balance||June 15|
♦ [DS] Grande:
If you got first turn and Ties of the Brethren on your hand, it's almost a guaranteed win. If you got second turn, you gotta play smart against what deck the enemy use. Tribute/Offerings to the Doomed are the key to deal with Sylvan and Spellbook users in case you got second turn. Against Spellbook, always destroy their blue Magician of Prophecy so they can't use Fate, and never ever use Ties on your second turn as they will banish your Geargia and you're gonna waste 2000 LP. Use Paleozoic Canadia on Noble Knight and Magician of Prophecy. Everything else is just a flip-flop business.
Note: This Geargia deck already implement the forbidden/limited list card ahead. So, I only use 2x Pulse Mines and no Enemy Controller.
|Masked HERO KOG Players||Set Skill||Date Submitted|
|HellKaiser K||Restart||June 3|
|EC| Cloud||Restart||June 4|
|Barbol [MS]||Restart||June 5|
|George [RBT] Deck 1||Titan Showdown||June 7|
|Grand Danton||Restart||June 20|
|LordGuitchi||Destiny Calling||June 23|
|mr.zero New Banlist||Balance||June 26|
Most of the deck is Spellbook and amazon right now. Most slyvan player doesn't show up since the nerf had been announced. I just need to make sure Cyclone is in hand using restart skill. With cyclone in hand, we still had possibility to go for otk in turn 2 with this deck. Drilldark can used to summon malicios as well, it is very good to fight with spellbook with the swarm monster field ability. Decipher no longer needed in fusion destiny hero deck as i dont see saffira player even once. I facing stall deck once, i just swarm the field with monster, if they monstermorph me, then i use polymerization and maskchange to swap the monster. This strategy work well so far.
|Masked Stein KOG Players||Set Skill||Date Submitted|
|Blaster||LP Boost α||June 20|
|Actarus||LP Boost α||June 24|
|Noble Knight KOG Players||Set Skill||Date Submitted|
To use balance you'll need 6/6/6 at least so that's why there are traps. Floodgates and Canadia helped tremendously with Fur Hires and Spellbooks.
The deck's potential is to put the three noblemen in the first round with Ties, but if it is not possible, you can make the normal moves with Medraut equipped to call the Drystan. Bedwir in the first leg may be a small problem because of his lack of combos when on his own, however, with the ability to balance and 5000 life you can hold a turn of up to two to set up the combo with Drystan or Ties.
|Ojama Go! Burn KOG Players||Set Skill||Date Submitted|
|iAn!||Ojama Go!||June 1|
|DuelistYlana||Ojama Go!||June 15|
|Parasite Infection KOG Players||Set Skill||Date Submitted|
|YT IAMLGAMES||Parasite Infection||June 4|
♦ YT IAMLGAMES:
|Psychic KOG Players||Set Skill||Date Submitted|
This deck competed at a much higher level than expected. It beat all meta decks (Noble Knights, Amazon, Spell Book, Heros, Stall, etc...) consistently including Fur Hire. This is because the deck keeps field advantage very well due to the various flouters and has powerful spot removal. However, this deck can struggle against Amazons due to onslaught, but it is not impossible to beat.
|Silent Spellbook KOG Players||Set Skill||Date Submitted|
|Gaararei mi||Restart||June 20|
|Anton New Banlist||Draw Sense: Water||June 27|
|Tnobes99New Banlist||Restart||June 27|
The Tricky is important for cases where you go second on a mirror and your opponent keeps hitting your blue boys with Fate, in which case the blue boy will lure out the Fate and you can use Tricky afterwards to get Silent Magician on the field. Otherwise, just be smart with your Fate recycles especially since this only has two copies of Master.
Spellbook organization is a core card in my opinion since it helps to get Silent Magician out as soon as possible. Without Silent Magician on the field the deck is helpless due to magician of prophecy low status.
For the rest, the mechanics of the deck is for the most part still very similar to the non silent magician version but the ability to negate spells is very strong on mirror matches and against Masked Heroes.
A powerfull deck that can deal with every meta deck. In the mirror match who goes first usually won, but I added a cosmic cyclone to have a chance if I go second.All you have to do is to banish fate and easy win. Besides that after you use Cosmic Cyclone you can activate your Switcheroo so is a realy nice tech card for this deck.
|Spellbook KOG Players||Set Skill||Date Submitted|
|Chri s||Restart||June 15|
|Sylvan KOG Players||Set Skill||Date Submitted|
|RCF • Dieded||Grit||June 2|
|RCF • Sylvan||The Ties that Binds||June 7|
|Landis||The Ties that Binds||June 13|
|urvianoob||Aroma Strategy||June 19|
♦ RCF • Dieded:
|Volcanic Hunter||Set Skill||Date Submitted|