It puts the opponent under a huge amount of pressure from the early turns if Jurassic World is active. Its strategy revolves around removing the opponent’s monster and leaving 2 or more high ATK monsters. It uses really powerful spells to get a huge tempo advantage, such as Riryoku and Order to Charge.
Other than being the strongest deck, there’s no doubt it is the most consistent as well. Once Jurassic World is destroyed though, dealing with Dinosaur monster becomes easier, and the Dinosaur player will quickly run out of resources.
A deck that is becoming a lot more popular lately. It can pull off some really strong combos when drawing Gravekeeper's Recruiter. Since the Necrovalley Field Spell card can’t be obtained, it relies heavily on Gravekeeper's Priestess.
What often gives an edge to this deck is catching the opponent off guard using strong defensive options such as Mirror Wall, Sphere Kuriboh, Half Shut and Windstorm of Etaqua. They will probably summon Gravekeeper's Chief or Gravekeeper’s Oracle to get a huge advantage on the following turn.
Being able to trade successfully into their monsters is the key to beat this deck.
Its ace card Levia-Dragon - Daedalus can destroy the whole field except itself, leading to a comfortable victory when played at the right time. The deck heavily revolves around having the Field Spell Umi.
The most suited Character to play the deck is “Mako Tsunami”. He can place “Umi” on the field on turn 0 thanks to his Skill, making it harder for the opponent to deal with WATER Monsters. Furthermore, the deck always contains at least 1 more copy of Umi, so removing it once could be pointless.
You need to be careful when playing and setting your cards, as the deck is able to summon Daedalus even with no cards on the field. Big Wave Small Wave or Water Hazard together with Unshaven Angler are the cards you have to watch out for in that scenario.
A deck that focuses on summoning either Tyrant Dragon or Infernal Flame Emperor. They can generate a lot of advantage once summoned. The deck is able to “easily” summon them using The Shallow Grave and Flame Ruler.
They could either destroy all your Spell/Trap cards or 2 of your monsters through their ace cards. It is a fun deck to play but there are a lot of stronger decks out there.
There’s not many people playing this deck. Its aim is defending your monster cards like Dream Clown, Crass Clown and Blade Rabbit. Those cards can perform a good tempo swing or card advantage. Once they’ve established a decent board, it will be hard for most of the decks to get back in the game. Watch out for Tragedy, as the deck has a lot of ways to activate it (Sphere Kuriboh, Enemy Controller, Windstorm of Etaqua ,Earthquake and Curse of Anubis).
Really strong deck but relies heavily on its starting hand. You need to own 2-3 copies of “Enemy Controller” to play the deck.
Fun deck to play. Relies on “Weevil Underwood” ‘s Parasite Infestation Skill, but really inconsistent since the skill can sometimes give only 1 parasite in the enemy deck, out of a possible 3.
Jade Insect Whistle allows the deck to bring Parasite Paracide on the field on the following turn. It can win games doing effect damage from “Parasite Paracide” and 3 copies of Mask of the Accursed.
Its strategy is easy to break if you can Tribute Summon a monster. Be careful though, as they always run 1 or 2 copies of Blast Held by a Tribute.
They are among the most explosive decks in the game. They are not really popular due to their key cards not being easy to get. Their aim is removing your Monsters through cards like Garlandolf, King of Destruction or Relinquished.
What makes these decks somehow consistent are Sonic Bird and Senju of the Thousand Hands. They both generate card advantage and help you bring your ace cards on the field easily.
These decks should always run some copies of Sphere Kuriboh (2-3 in “Relinquished” decks), as they can use such a good card to its full potential. Don’t play these decks until you own at least 2 “Sonic Bird” and 2 “Senju of the Thousand Hands”.
Popular cards | ||
---|---|---|
Warrior Dai Grepher | Jerry Beans Man | Axe Raider |
The beatdown style is a really good option to win games fast and consistently. These decks revolve around high ATK low-level monsters and Spell/Trap cards to boost their ATK. Playing against those decks you need to watch out for ATK/DEF modifiers, as losing one trade during your turn could lead you to losing the game during your opponent’s next turn. Beatdown decks often run Spell/Trap cards like “Wonder Balloons”, “Riryoku” and “Metalmorph”, as their aim is removing your monsters and forcing you to remove theirs.
Meta informations | |
---|---|
Meta deck information (Feb, 2017) | Meta deck information (Mar, 2017) |
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Duel Links forums | |
---|---|
General discussion | Vagabond trade |
Deck advice | Duel room |
Duel / Level rewards | |
---|---|
Level rewards | Duel rewards |
Skill pages | |
Skill database | How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
Card Trader | Ranked Rewards |
Cards you should trade | How to beat the Vegabond | How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |