It puts the opponent under a huge amount of pressure from the early turns if Jurassic World is active. Its strategy revolves around removing the opponent’s monster and leaving 2 or more high ATK monsters. It uses really powerful spells to get a huge tempo advantage, such as Riryoku and Order to Charge.
Destroy the field spell to win against
Other than being the strongest deck, there’s no doubt it is the most consistent as well. Once Jurassic World is destroyed though, dealing with Dinosaur monster becomes easier, and the Dinosaur player will quickly run out of resources.
Its ace card Levia-Dragon - Daedalus can destroy the whole field except itself, leading to a comfortable victory when played at the right time. The deck heavily revolves around having the Field Spell Umi.
Best use of the deck
The most suited Character to play the deck is “Mako Tsunami”. He can place “Umi” on the field on turn 0 thanks to his Skill, making it harder for the opponent to deal with WATER Monsters. Furthermore, the deck always contains at least 1 more copy of Umi, so removing it once could be pointless.
When going against them
You need to be careful when playing and setting your cards, as the deck is able to summon Daedalus even with no cards on the field. Big Wave Small Wave or Water Hazard together with Unshaven Angler are the cards you have to watch out for in that scenario.
They are among the most explosive decks in the game. They are not really popular due to their key cards not being easy to get. Their aim is removing your Monsters through cards like Garlandolf, King of Destruction or Relinquished.
These decks should always run some copies of Sphere Kuriboh (2-3 in “Relinquished” decks), as they can use such a good card to its full potential. Don’t play these decks until you own at least 2 “Sonic Bird” and 2 “Senju of the Thousand Hands”.
The beatdown style is a really good option to win games fast and consistently. These decks revolve around high ATK low-level monsters and Spell/Trap cards to boost their ATK. Playing against those decks you need to watch out for ATK/DEF modifiers, as losing one trade during your turn could lead you to losing the game during your opponent’s next turn. Beatdown decks often run Spell/Trap cards like “Wonder Balloons”, “Riryoku” and “Metalmorph”, as their aim is removing your monsters and forcing you to remove theirs.
you could do it yourself man
The ace cards of your deck you already said.
i recomend Cerberus + Graceful dice (from Joey)
So you have cerberus, activate dices afer using the trap, if you can... see? high atk spellcasters... you could also run skull dice.
I run an Odin trap/mill deck only have two warm worms but it still gets the job done haven't played much this season but made it to platinum 3 last season, 3x conscription, 3x attack and receive, 3x javelin, 2x warm worm, 2x rebirth, 2x golden apple, 2x nutrient Z, 2x jar of greed, 1x embodiment of aphopis. The jars of greed and embodiment should be replaced with another worm, rebirth and apple but don't have them.., it's a really fun deck and if there was a chat in the duels I'm sure I would be getting some hate, sometimes I add a reinforcement to easily proc my nutrient Z after people realize im running all traps they won't attack or use there 2000+ monsters so I use reinforcement to increase there monsters by 500 putting them over the 2000 for nutrient works best when combined with an apple that way you get a stronger monster then theirs, the shallow grave could also work but it would be situational with only the two-three monsters in the deck and if you don't have enough protection traps they could summon a high attack monster and win
Mill deck rely ezy countered by baou equip either element saurus similar card..It rely auto lose if facing that card..So its not rely good deck
lol ritual decks are and were pretty bad in real yugioh and in this game due to the lack of common removal like bottomless trap hole they are among the best. I would like to use one but they are pretty expensive to build.
The Necroz cards were meta, and Relinquished probably was quite strong in its heyday.
Nevertheless, this game has cards from all eras, original series to Arc-V, but is basically a series 1.5 metagame. It's no wonder certain themes are "stronger" than in real 1.5.
Ritual decks were bad as you said Crisalid, until Nekroz came out and changed the way that you saw the ritual summons, so Konami made a list just to kill them cuz they were to powerfull for the Metagame on that time, now, speaking of this game you should see 1st the limitations, you can win with only a monster equiped with a sword/axe and some enemy controllers.