The main focus of this deck is to send Batteryman and Thunder type monsters to the Graveyard to then Special Summon Batteryman Industrial Strength, the monster with the highest natural ATK and most destructive effect.
The vast majority of the monsters lack in raw stats and the main card of the deck can not be searched since the archetype is missing some key support cards, but, since all Batteryman monsters are Thunder type, it is possible to utilize cards like Thunder Sea Horse to aid the deck and make it more consistent.
Send 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.
Batteryman Industrial Strength is a powerful boss monster, but he does have flaws: while his ATK is pretty high, his DEF is 0 and he has no protection from any kind of effects, so a Paleozoic Canadia, a Floodgate Trap Hole or an Enemy Controller would be enough to stop him; in order to activate his effect you need to banish a Thunder type monster from the Graveyard and have at least one monster and one Spell or Trap on the field to target, which is a problem when you are going against a Deck that doesn’t make particular use of back row like Fur Hire or Masked HERO; Batteryman Industrial Strength can not be searched since Batteryman 9-Volt is not in the game yet, which makes the deck less consistent.
Batteryman Industrial Strength’s destruction effect is very powerful, it can destroy both face-up and face-down cards and him being 2600 ATK makes him able to naturally get over a Dyna, Hero Fur Hire and a Wiz, Sage Fur Hire and a Masked HERO Anki after Beatdown! is activated.
Thunder Sea Horse is able to search from your Deck two Level 4 Thunder type monsters with the same name with 1600 or less ATK and add them to your hand: this unfortunately leaves Batteryman Industrial Strength out of his range, but it does allow you to add two Batteryman Solar to your hand while also putting a Thunder monster into the Graveyard that can then be used to activate Batteryman Industrial Strength’s effect.
Batteryman Solar, when Normal or Special Summoned, sends a Batteryman monster from the Deck to the Graveyard and Batteryman Micro-Cell, when Flip Summoned, allows you to Special Summon 1 Level 4 or lower Batteryman monster from your Deck.
If Batteryman Micro-Cell is flipped face-up by an attack, you will be able to Special Summon Batteryman Solar, send a Batteryman to the Graveyard and then, if Batteryman Micro-Cell will be destroyed by battle and sent to the Graveyard, you will not only have two Batteryman monsters ready to summon Batteryman Industrial Strength, you will also get to draw a card thanks to Batteryman Micro-Cell’s secondary effect.
As you can see, Batteryman monsters are able to thin the deck and set up the Graveyard for Batteryman Industrial Strength very easily, but there are a lot of things that could go wrong with them: if Batteryman Micro-Cell is destroyed while face-down on the field by Recon, Scout Fur Hire’s effect or banished by a Spellbook of Fate you will not get either of his effects off. Amazoness can be a huge problem when you are trying to set up the Graveyard since they can easily banish your monsters: while you will still be able to activate Batteryman Solar’s effect, the deck will be slowed down.
|NOTE: If a Batteryman monster is Normal or Special Summoned while Batteryman Solar is on the field, he will automatically Special Summon a Token: be careful with this effect, you only have three monster zones and you don’t want this to prevent you from summoning Batteryman Industrial Strength afterwards.|
While back row removal may seem redundant since the boss monster of the deck is already able to provide it with his effect, having Cosmic Cyclone is a great way to deal with Amazoness while setting up the Graveyard: if you are not able to send monsters to the Graveyard, you can’t summon Batteryman Industrial Strength and without Batteryman Industrial Strength, the deck does pretty much nothing; Cosmic Cyclone can also help activating Radiating LIGHT quicker.
|NOTE: You need to be at 2000 Life Points in order to activate Radiating LIGHT.|
Forbidden Chalice is a very versatile card that can aid you in multiple matchups: it can stop a Fur Hire monster from Special Summoning another without sending it to the Graveyard, which is important if your opponent can follow up with a Mayhem Fur Hire; it can nullify Amazoness Swords Woman’s effect, allowing you to attack freely over it with Batteryman Industrial Strength; it can be used offensively or defensively during the Damage Step to boost your monsters’ ATK; it can prevent Batteryman Solar from summoning a Token on the field if you are trying to summon a second one to send another Batteryman to the Graveyard to Special Summon Batteryman Industrial Strength.
Paleozoic Canadia is a great card to have in your deck in the current meta: Legend is flooded with Fur Hire players and Paleozoic Canadia can slow them down if not stop them completely for a turn. Floodgate Trap Hole and Forbidden Chalice can be good substitutes for this card, if you do not own enough copies of it or any copies at all.
Paleozoic Canadia not only offers a “Floodgate Trap Hole” effect, it can also be chained to a Trap Card’s effect to be recycled as a monster or the field: it can provide more protection from your opponent’s attacks while you are trying to set up for Batteryman Industrial Strength and, while it doesn't lock your opponent’s monsters permanently, it doesn’t have to be activated upon Summoning.
These two Trap Cards can work together to increase the consistency of the deck: one thing that you may notice is that you are not drawing into Batteryman Industrial Strength consistently enough and the deck without him, as I said, does pretty much nothing. You can send five cards from the top of your Deck to the Graveyard, setting it up a lot faster, and then you discard your entire hand with Beckoning Light and for every card discarded you can add a Light monster from your Graveyard to your hand: ideally you would want to send Industrial and some other Batteryman monsters to the Graveyard with Needlebug Nest, discard one or two cards with Beckoning Light and finally add Batteryman Industrial Strength to your hand.
|This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn|
|Send 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.|
Transcendent Crystals allows you to send up to three cards from hand to the Graveyard and then place the same number of Crystal Beast monsters from your deck in your Spell and Trap Cards Zone: you can send Batteryman monsters to the Graveyard to set up for Batteryman Industrial Strength, thin the deck and then utilize the Crystal Beast Sapphire Pegasus for Crystal Raigeki. Early in the game Crystal Raigeki can destroy a Fur Hire monster before it is able to Special Summon another one, leaving an open field for the OTK.
The deck struggles with consistency and sometimes you might not be able to draw an Batteryman Industrial Strength in time. Fur Hires with their destruction effects for both back row and monsters and the ability to swarm the field give this deck a hard time, whereas Amazoness, who are a bit slower, are easier to deal with.
Against Amazoness, especially the Endless Trap Hell variant, you have to be wary of face-down cards: getting rid of suspicious back row is sometimes essential even before getting Batteryman Industrial Strength out.
Fur Hires don’t make large use of back row and can recover from an empty board very quickly: if Wiz, Sage Fur Hire has been summoned, they likely will have over 4000 Life Points, making an OTK more difficult and leaving them space to recover.
Masked HEROes are very fast and have the ability to finish the opponent off quickly and early in the game, but, once you manage to summon Batteryman Industrial Strength, they have a hard time dealing with him.
|Brohunder is a generic searcher for LIGHT monsters: when he is Normal Summoned, he allows you to add a Level 4 LIGHT monster from your Deck to your hand (Batteryman Solar).|
|If you do not have Thunder Sea Horse and you are lacking some copies of Batteryman Micro-Cell, you could consider adding three copies of Thunder Dragon to your Deck: Thunder Dragon can thin the deck while sending a Thunder type monster to the Graveyard for Batteryman Industrial Strength’s effect, but he ends up being a dead card in your hand.|
Floodgate Trap Hole
|Great card for the matchup against Fur Hire: it acts similarly to a Paleozoic Canadia, but it can only be activated upon Summoning.|
Wall of Disruption
|Generic form of protection that can go in pretty much any deck: since you might need to stall in order to set up everything properly, Wall of Disruption is a great card to add to the deck.|