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Batteryman deck [~Before Nov 2019]

Duel Links Batteryman deck, Batteryman in the current meta, how to use.
update 15/11/2019

Overview

The main focus of this deck is to send Batteryman and Thunder type monsters to the Graveyard to then Special Summon Batteryman Industrial Strength, the monster with the highest natural ATK and most destructive effect.
The vast majority of the monsters lack in raw stats and the main card of the deck can not be searched since the archetype is missing some key support cards, but, since all Batteryman monsters are Thunder type, it is possible to utilize cards like Thunder Sea Horse to aid the deck and make it more consistent.

Example Deck

Last Gamble Version

Batteryman Industrial StrengthBatteryman Industrial StrengthBatteryman Industrial StrengthSphere KuribohSphere KuribohThunder Dragon
Thunder DragonThunder DragonBatteryman Micro-CellBatteryman Micro-CellBatteryman Micro-CellBatteryman Solar
Batteryman SolarHey, Trunade!Hey, Trunade!Paleozoic CanadiaPaleozoic CanadiaPaleozoic Canadia
Wild TornadoWild Tornado----

Mythic Depths Version

Batteryman Industrial StrengthBatteryman Industrial StrengthBatteryman Industrial StrengthThunder Sea HorseThunder Sea HorseThunder Sea Horse
Batteryman Micro-CellBatteryman Micro-CellBatteryman Micro-CellBatteryman SolarBatteryman SolarBatteryman Solar
Cosmic CycloneCosmic CycloneForbidden ChaliceEnemy ControllerEnemy ControllerPaleozoic Canadia
Paleozoic CanadiaPaleozoic Canadia----

Beatdown Version

Batteryman Industrial StrengthBatteryman Industrial StrengthBatteryman Industrial StrengthThunder Sea HorseThunder Sea HorseBatteryman Micro-Cell
Batteryman Micro-CellBatteryman Micro-CellBatteryman SolarBatteryman SolarBatteryman SolarPaleozoic Canadia
Paleozoic CanadiaPaleozoic CanadiaNeedlebug NestNeedlebug NestNeedlebug NestBeckoning Light
Beckoning LightBeckoning Light----

Transcendent Crystals Version

Batteryman Industrial StrengthBatteryman Industrial StrengthThunder Sea HorseThunder Sea HorseCrystal Beast Sapphire PegasusCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire PegasusBatteryman Micro-CellBatteryman Micro-CellBatteryman SolarBatteryman SolarBatteryman Solar
Enemy ControllerEnemy ControllerPaleozoic CanadiaPaleozoic CanadiaPaleozoic CanadiaCrystal Raigeki
Crystal RaigekiCrystal Raigeki----

Set Skills

[Skill] descriptionUser
Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Joey Wheeler
Joey Wheeler
[Skill] descriptionUser
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Mako Tsunami
Mako Tsunami
[Skill] descriptionUser
Beatdown!
This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn
Seto Kaiba
Seto Kaiba
[Skill] descriptionUser
Transcendent Crystals
Send 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.
Jesse Anderson
Jesse Anderson

How to Use

Batteryman Industrial Strength

Batteryman Industrial Strength is a powerful boss monster, but he does have flaws: while his ATK is pretty high, his DEF is 0 and he has no protection from any kind of effects, so a Paleozoic Canadia, a Floodgate Trap Hole or an Enemy Controller would be enough to stop him; in order to activate his effect you need to banish a Thunder type monster from the Graveyard and have at least one monster and one Spell or Trap on the field to target, which is a problem when you are going against a Deck that doesn’t make particular use of back row like Fur Hire or Masked HERO; Batteryman Industrial Strength can not be searched since Batteryman 9-Volt is not in the game yet, which makes the deck less consistent.

Batteryman Industrial Strength’s destruction effect is very powerful, it can destroy both face-up and face-down cards and him being 2600 ATK makes him able to naturally get over a Dyna, Hero Fur Hire and a Wiz, Sage Fur Hire and a Masked HERO Anki after Beatdown! is activated.

Thunder Sea Horse, Batteryman Solar & Batteryman Micro-Cell

Thunder Sea Horse is able to search from your Deck two Level 4 Thunder type monsters with the same name with 1600 or less ATK and add them to your hand: this unfortunately leaves Batteryman Industrial Strength out of his range, but it does allow you to add two Batteryman Solar to your hand while also putting a Thunder monster into the Graveyard that can then be used to activate Batteryman Industrial Strength’s effect.

Batteryman Solar, when Normal or Special Summoned, sends a Batteryman monster from the Deck to the Graveyard and Batteryman Micro-Cell, when Flip Summoned, allows you to Special Summon 1 Level 4 or lower Batteryman monster from your Deck.

If Batteryman Micro-Cell is flipped face-up by an attack, you will be able to Special Summon Batteryman Solar, send a Batteryman to the Graveyard and then, if Batteryman Micro-Cell will be destroyed by battle and sent to the Graveyard, you will not only have two Batteryman monsters ready to summon Batteryman Industrial Strength, you will also get to draw a card thanks to Batteryman Micro-Cell’s secondary effect.

As you can see, Batteryman monsters are able to thin the deck and set up the Graveyard for Batteryman Industrial Strength very easily, but there are a lot of things that could go wrong with them: if Batteryman Micro-Cell is destroyed while face-down on the field by Recon, Scout Fur Hire’s effect or banished by a Spellbook of Fate you will not get either of his effects off. Amazoness can be a huge problem when you are trying to set up the Graveyard since they can easily banish your monsters: while you will still be able to activate Batteryman Solar’s effect, the deck will be slowed down.

NOTE: If a Batteryman monster is Normal or Special Summoned while Batteryman Solar is on the field, he will automatically Special Summon a Token: be careful with this effect, you only have three monster zones and you don’t want this to prevent you from summoning Batteryman Industrial Strength afterwards.

Cosmic Cyclone

While back row removal may seem redundant since the boss monster of the deck is already able to provide it with his effect, having Cosmic Cyclone is a great way to deal with Amazoness while setting up the Graveyard: if you are not able to send monsters to the Graveyard, you can’t summon Batteryman Industrial Strength and without Batteryman Industrial Strength, the deck does pretty much nothing; Cosmic Cyclone can also help activating Radiating LIGHT quicker.

NOTE: You need to be at 2000 Life Points in order to activate Radiating LIGHT.

Forbidden Chalice

Forbidden Chalice is a very versatile card that can aid you in multiple matchups: it can stop a Fur Hire monster from Special Summoning another without sending it to the Graveyard, which is important if your opponent can follow up with a Mayhem Fur Hire; it can nullify Amazoness Swords Woman’s effect, allowing you to attack freely over it with Batteryman Industrial Strength; it can be used offensively or defensively during the Damage Step to boost your monsters’ ATK; it can prevent Batteryman Solar from summoning a Token on the field if you are trying to summon a second one to send another Batteryman to the Graveyard to Special Summon Batteryman Industrial Strength.

Enemy Controller

Always a great card to have due to its versatility: Enemy Controller can also be used to take control of one of your opponent’s monsters by tributing a Token generated by Batteryman Solar.

Paleozoic Canadia

Paleozoic Canadia is a great card to have in your deck in the current meta: Legend is flooded with Fur Hire players and Paleozoic Canadia can slow them down if not stop them completely for a turn. Floodgate Trap Hole and Forbidden Chalice can be good substitutes for this card, if you do not own enough copies of it or any copies at all.

Paleozoic Canadia not only offers a “Floodgate Trap Hole” effect, it can also be chained to a Trap Card’s effect to be recycled as a monster or the field: it can provide more protection from your opponent’s attacks while you are trying to set up for Batteryman Industrial Strength and, while it doesn't lock your opponent’s monsters permanently, it doesn’t have to be activated upon Summoning.

Needlebug Nest & Beckoning Light

These two Trap Cards can work together to increase the consistency of the deck: one thing that you may notice is that you are not drawing into Batteryman Industrial Strength consistently enough and the deck without him, as I said, does pretty much nothing. You can send five cards from the top of your Deck to the Graveyard, setting it up a lot faster, and then you discard your entire hand with Beckoning Light and for every card discarded you can add a Light monster from your Graveyard to your hand: ideally you would want to send Industrial and some other Batteryman monsters to the Graveyard with Needlebug Nest, discard one or two cards with Beckoning Light and finally add Batteryman Industrial Strength to your hand.

Skill: Mythic Depths

User description
Mako Tsunami
Mako Tsunami
Begins Duel with the Field Spell "Umi" activated.

Having Umi on the field will make Batteryman Solar and Thunder Sea Horse able to get over low level Fur Hire and Masked HERO monsters; in the worst case scenario it will allow you activate Batteryman Industrial Strength’s effect even if your opponent has no back row.

Skill: Beatdown!

User description
Seto Kaiba
Seto Kaiba
This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn

In order to activate this skill with this Deck, you will need to have at least one Batteryman Industrial Strength on the field: he will reach 2900 ATK, getting over a Masked HERO Anki and a Wiz, Sage Fur Hire in Defense Position.

Skill: Transcendent Crystals

User description
Jesse Anderson
Jesse Anderson
Send 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.

Transcendent Crystals allows you to send up to three cards from hand to the Graveyard and then place the same number of Crystal Beast monsters from your deck in your Spell and Trap Cards Zone: you can send Batteryman monsters to the Graveyard to set up for Batteryman Industrial Strength, thin the deck and then utilize the Crystal Beast Sapphire Pegasus for Crystal Raigeki. Early in the game Crystal Raigeki can destroy a Fur Hire monster before it is able to Special Summon another one, leaving an open field for the OTK.

Additional Notes

  • The deck struggles with consistency and sometimes you might not be able to draw an Batteryman Industrial Strength in time. Fur Hires with their destruction effects for both back row and monsters and the ability to swarm the field give this deck a hard time, whereas Amazoness, who are a bit slower, are easier to deal with.

  • Amazoness rely on back row, so activating Batteryman Industrial Strength’s effect will not be too hard as there will likely be at least an Amazoness Onslaught to target on the field.

  • Against Amazoness, especially the Endless Trap Hell variant, you have to be wary of face-down cards: getting rid of suspicious back row is sometimes essential even before getting Batteryman Industrial Strength out.

  • Fur Hires don’t make large use of back row and can recover from an empty board very quickly: if Wiz, Sage Fur Hire has been summoned, they likely will have over 4000 Life Points, making an OTK more difficult and leaving them space to recover.

  • Masked HEROes are very fast and have the ability to finish the opponent off quickly and early in the game, but, once you manage to summon Batteryman Industrial Strength, they have a hard time dealing with him.

Other Useful Cards

CardExplanation
Brohunder
Brohunder
Brohunder is a generic searcher for LIGHT monsters: when he is Normal Summoned, he allows you to add a Level 4 LIGHT monster from your Deck to your hand (Batteryman Solar).
Thunder Dragon
Thunder Dragon
If you do not have Thunder Sea Horse and you are lacking some copies of Batteryman Micro-Cell, you could consider adding three copies of Thunder Dragon to your Deck: Thunder Dragon can thin the deck while sending a Thunder type monster to the Graveyard for Batteryman Industrial Strength’s effect, but he ends up being a dead card in your hand.
Floodgate Trap Hole
Floodgate Trap Hole
Great card for the matchup against Fur Hire: it acts similarly to a Paleozoic Canadia, but it can only be activated upon Summoning.
Wall of Disruption
Wall of Disruption
Generic form of protection that can go in pretty much any deck: since you might need to stall in order to set up everything properly, Wall of Disruption is a great card to add to the deck.

Comments

Anonymous
Why use Mythic Depths when you can use Radiating LIGHT? Especially if you're using cards like Cosmic Cyclone in the deck?
<< Anonymous
Anonymous Reply
Cancel that. Just saw the costs on both Radiating LIGHT and DARK as Night. They really need to change the life point requirements, in order to bring those skills in line with his other four.
Anonymous
What, no version with triple Batteryman AA?

Batteryman AA OTK was like, the original Batteryman playstyle XD
<< Anonymous
Anonymous Reply
There's no reliable way to get 3 AA out. It was a thing in the TCG/OCG due to Inferno Reckless Summon, which we lack. (We also don't have Short Circuit, which also helped the OTK.) Also, given how common cards like Enemy Controller are here, it's far too easy to disrupt.
<< Anonymous
Anonymous Reply
We do have Inferno Reckless Summon: it's a Lv Up Reward from Chazz. You could use Battery Charger + Inferno Reckless Summon to get three out
<< Anonymous
Anonymous Reply
nah ,, chazz dont have em
<< Anonymous
Anonymous Reply
You can use batteryman solars effect and have his name become AA allowing you to get the 3000 atk for 2 of them
Anonymous
This deck is expensive
<< Anonymous
Anonymous Reply
For example, this statement is true.
No one argues with that.
Bahaa
What?,why that deck is tier 3?
<< Anonymous(Bahaa)
Anonymous Reply
Cuz this deck loses to the top 3(Mheroes,amazon,fur hire) , it need to tech card for this deck to counter them.
Dank Magician
This is a very fun deck, one of the most fun decks I have played in this game actually.

This decklist is far too focused on just Industrial Strength though, as a triple Batteryman AA attack can get you an OTK nicely and was one of the ways Batteryman decks were played in the TCG.

Also add a Battery Charger or 2 and include Batteryman Charger, this way you can set a Micro Cell, have it be flipped up and destroyed by your opponent to summon a Solar then send a Batteryman Charger to your graveyard. With a good hand this can allow you to summon Batteryman Charger from your graveyard with Battery Charger and then Special Summon Industrial Strength, nice OTK potential right there.
<< Anonymous(Dank Magician)
Anonymous Reply
Yeah, I'd like to see a deck that incorporates triple AA, and maybe Voltech Dragon as well.
<< Anonymous
FúckTHEMETA Reply
https://www.reddit.com/r/DuelLinks/comments/8zslpi/kog_batteryman_deck/

Happens to be KoG also.

Battery powerrrr!
Anonymous
Its teir 2 because the top players don’t know how to use this deck smh.
Anonymous
Good deck but having to reset the box 3 times is going to be painful.
Anonymous
This deck is actually pretty cool, has a lot of potential but a bit expensive.

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