If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn.
Searches your deck for Thunder monsters and sends them to the graveyard
Special summons tokens.
Can copy the name of any Batteryman monster in your graveyard.
Tokens could clog the field.
Batteryman are an archetype of Thunder-type monsters with weak stats and are more focused on controlling the field with their powerful effects. They gain advantage through special summoning each other and destroying the opponent’s field with Batteryman Industrial Strength. You can tribute Batteryman monsters to summon Super-Electromagnetic Voltech Dragon with various effects. You can send Batteryman D, Batteryman C, or Batteryman AA to the graveyard and tribute this card for Super-Electromagnetic Voltech Dragon. Batteryman monsters you send to the graveyard also fuel the summoning of Batteryman Industrial Strength.
If you have Batteryman AA on the field and graveyard, you can turn Batteryman Solar’s name into Batteryman AA to give your Batteryman AA a boost.
Use these cards to make your Batteryman deck more effective at gaining advantage. Batteryman Micro-cell can special summon a Batteryman from your deck and then draw you a card when he is flipped face-up. Batteryman Charger special summons a Batteryman from your deck when he is normal summoned and gains attack for each Batteryman you control. Recycling Batteries adds 2 Batterymans from your graveyard to hand. Battery Recharge revives a Batteryman at the cost of 500 LP. You can discard Thunder Seahorse to search 2 copies of a Thunder-type monster from your deck.