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Batteryman D | Decks and Tips

This page notes details of Batteryman D (LIGHT/Thunder/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 04/09/2016

Batteryman D

Batteryman D
AttributeLIGHT
Monster TypeThunder
Card typeEffect
Card Effect TypeContinuous Effect
Level★1
Passcode55401221
DEF1900
ArchetypesBatteryman
SupportsThunder

text

Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").

How to Get

PackBurning Nova [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingC+

Pros

  • Good defense stats.
  • Protects your other Thunder-type monsters from battle.

Cons

  • No attack.
  • Thunder-types are very under-supported.

Tips

Switch Attack and Defense

Since this monster has no attack and a good defense, and attack stats are usually more useful. You can use Inverse Universe or Shield and Sword to switch this monster’s stats.

Batteryman

Batteryman are an archetype of Thunder-type monsters with weak stats and are more focused on controlling the field with their powerful effects. They gain advantage through special summoning each other and destroying the opponent’s field with Batteryman Industrial Strength. You can tribute Batteryman monsters to summon Super-Electromagnetic Voltech Dragon with various effects.

Batteryman Support

Use these cards to make your Batteryman deck more effective at gaining advantage. Batteryman Micro-cell can special summon a Batteryman from your deck and then draw you a card when he is flipped face-up. Batteryman Charger special summons a Batteryman from your deck when he is normal summoned and gains attack for each Batteryman you control. Recycling Batteries adds 2 Batterymans from your graveyard to hand. Battery Charger revives a Batteryman at the cost of 500 LP. You can discard Thunder Seahorse to search 2 copies of a Thunder-type monster from your deck.

Hunders

Hunders are another Thunder archetype with low stats. They mainly focus on field control and swarming the field with low stat Thunder monsters. Batteryman D could then be used as battle protection for them

Decks

Rulings

Classifications

Attack categoriesManage attack targets

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chunky boy

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