FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Flip effect allows you to Special Summon 1 Level 4 or lower “Batteryman” monster from your Deck, except this monster.
If it was destroyed by battle and sent to the Graveyard, after it was flipped face-up, you can draw 1 card.
Weak ATK and DEF stats.
This card provides great benefits and is one of the key cards in a Batteryman themed deck.
If this monster was destroyed face-down, you cannot draw 1 card.
Batteryman Industrial Strength is the boss monster amongst the archetype, that can only be Special Summoned by banishing 2 “Batteryman” monsters from your Graveyard, and its effect allows you to banish 1 Thunder-type monster to destroy 1 monster and 1 Spell/Trap your opponent controls. Batteryman D has good DEF stats and make your opponent unable to attack other Thunder-type monsters except Batteryman D. Batteryman AA gains 1000 ATK per “Batteryman AA” monster that is in ATK position, or 1000 DEF per “Batteryman AA” that is in DEF position. Batteryman Charger allows you to Special Summon another “Batteryman” monster from your Deck or Hand (except itself), when it was Normal Summoned. It also gains 300 ATK and DEF for every Thunder-type monster in your Graveyard. Batteryman Solar allows you to send 1 Thunder-type monster from your Deck to the Graveyard, when it was Normal or Special Summoned. It can also Special Summon 1 Batteryman token, when another Thunder monster was Special Summoned to the Field while this monster is on the Field. It can also change its name to any Batteryman monster’s name in your Graveyard. Batteryman C can increase the ATK and DEF all Machine-type monsters you control, depending on the “Batteryman C” monsters that are in ATK or DEF position on your Field. Batteryman AAA can Special Summon another “Batteryman” monster from your Hand or Graveyard when it was Normal or Flip Summoned. Batteryman Micro-Cell can Special Summon any of the listed monsters except for Batteryman Industrial Strength and Batteryman Charger.
Battery Charger allows you to pay 500 LP to Special Summon any “Batteryman” monster from your Graveyard. Quick Charger is a Quick-play spell that adds 2 “Batteryman” monsters from your Graveyard to your Hand. Recycling Batteries returns 2 Thunder-type monsters with 1500 or less ATK from your Graveyard to your Hand. Super-Electromagnetic Voltech Dragon can be Tribute Summoned using 1 of either Batteryman D, Batteryman C, Batteryman AA, and receive corresponding effects.
Rai-Mei is able to search for the archetype’s key monster cards after it was destroyed by battle and sent to the graveyard. Thunder Nyan Nyan is a Thunder monster with high ATK, which serves as a beater as well as banish material. Judgement of Thunder is a follow-up trap to destroy 1 card on the Field when a Thunder monster was Special Summoned to your Field.