This is a machine focused deck that is less reliant on RNG with the coin toss compared to using Master of Destiny Skill, but still makes use of Desperado Barrel Dragon. With some variations, the deck can consistently synchro or XYZ to handle different situations.
Desperado Barrel Dragon
|DARK Machine ★8|
ATK 2800 / DEF 2200
|Full Metal Desperado [UR]|
|If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.|
Special Summon Desperado Barrel Dragon when Twin-Barrel Dragon or Blast Spider is destroyed. BM-4 Blast Spider's effect in particular greatly speeds up Desperado Barrel Dragon's summoning, allowing you to get him on the field during your Main Phase.
Summon Blast Spider and use its effect to destroy itself along with an opponent's card. Since this can target monsters or backrow, it's useful for getting rid of most problem cards like a Fiendish Chain attached to your Desperado Barrel Dragon. Then Special Summon Desperado Barrel Dragon from your hand, with Desperado Barrel Dragon's own removal effect you should be able mostly clear your opponent's field.
Desperado Barrel Dragon's search effect upon being sent to the graveyard lets you search a bunch of monsters in this deck to use as tech cards. Search Arcana Force Temperance if you're about to be OTK'ed by your opponent; search Time Wizard if you still have Master of Destiny and plan to monster wipe your opponent on your next turn; search Twin-Barrel Dragon for summoning another Desperado Barrel Dragon in your hand.
Meklord Emperor Wisel
|DARK Machine ★1|
ATK 2500 / DEF 2500
|The King of Vermillion [SR]|
|Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.|
Meklord Emperor Wisel has a lot of things that synergize very well with this Deck. Firstly its Special Summoning condition is somewhat similar to Desperado's, Deperado can even trigger Wisel's Special Summoning by destroying one of your monsters. Wisel is a DARK Machine, meaning if it gets destroyed you can Special Summon Desperado to keep up field presence.
Also similar to Desperado, Wisel has an ATK and DEF total of 5000 making it easily searchable by Cards of the Soul.
On the field, Wisel is a decent beater and a great anti-Synchro tech. The free Spell negation is also great for both disruption and protection.
|LIGHT Machine ★4|
ATK 1700 / DEF 800
|Selection Box Vol.04 [UR]|
|When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.|
|LIGHT Machine ★4|
ATK 1500 / DEF 1000
|Selection Box Vol.04 [SR]|
|When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.|
Gold and Silver gadget essentially have the same effects. They can be used together for a quick and easy rank 4 XYZ, but they also have a nice added bonus of a floating effect in case you get disrupted.
Cards of the Soul is most reliable at the start of the Duel when you haven't taken any damage yet. With LP Boost α, you'll be able to search a monster with an ATK and DEF total of 5000, perfect for Desperado Barrel Dragon. However, after you take damage Cards of the Soul won't as reliable, so getting searches off will be up to luck.
The assortment of monsters with coin flip effects in this deck is mainly added to activate Master of Destiny. These monsters also boost the versatility of Desperado Barrel Dragon's search effect, by giving you lots of search options for different situations.
Twin-Barrel Dragon is decent low-leveled beater that gives you a chance of removing any enemy card. This can be useful with Master of Destiny active, but usually you want to reserve Master of Destiny for more more powerful effects like Desperado Barrel Dragon and Cup of Ace.
Aside from Blast Spider, Twin-Barrel Dragon being destroyed is another way to get Desperado Barrel Dragon out. So you can crash it into a stronger monster, Special Summon Desperado and then use Desperado's effect to get rid of the stronger monster.
Arcana Force XIV - Temperance
|LIGHT Fairy ★6|
ATK 2400 / DEF 2400
|Sartorius Kumar Unlock Event [SR]|
|During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes.|
Temperance is not worth summoning but he is a good survival option to keep on hand. Similar to Kiteroid, he reduces battle damage to 0 allowing you to survive lethal attacks. What makes him especially good in this deck is his searchability with Desperado Barrel Dragon. When you see your opponent preparing for an OTK by getting rid of Desperado, search Temperance.
|EARTH Machine ★7|
ATK 2500 / DEF 1600
|Fortress of Gears [UR]|
|You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). If this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.|
Machina Fortress can be teched into most Machine decks to give it more firepower. The Special Summoning condition lets you discard Fortress as part of its own cost when summoning it from your hand, greatly easing the cost. Fortress will then be used as a beater for most of its time on the field.
Upon being destroyed by battle, You can take the monster that destroyed Fortress down with it. And when targeted by a monster effect (usually for removal), you get to rip a card out of the opponent's hand.
|EARTH Machine ★4|
ATK 1800 / DEF 0
|Fortress of Gears [SR]|
|When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|
Normal Summon Gearframe to fetch Fortress, then you can attach it to Fortress to give it protection.
|DARK Machine ★3|
ATK 100 / DEF 1100
|Raid Duel - The Netherworld Cometh: Wireqocha Rasca [UR]|
|When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.|
A one-card Synchro enabler. The Deck runs a couple of Level-4 Dark Machines specifically to synergize with Black Salvo, letting you immediately go into a level-7 Synchro.
Super Team Buddy Force Unite!
|Spirit of the Beast [SR]|
|Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.|
Most of this deck is Machine-type so Buddy Force Unite can be a reliable way of reviving Desperado Barrel Dragon and Machina Fortress.
The Synchro Extra Deck mostly consists of Level-7s you can summon with Black Salvo.
Black Rose Dragon
|FIRE Dragon ★7|
ATK 2400 / DEF 1800
|Blazing Rose [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Summon Black Rose Dragon and use its effect to break the enemy board and get rid of their entire setup.
|FIRE Zombie ★7|
ATK 2100 / DEF 0
|Soul of Resurrection [UR]|
|1 Tuner + 1+ non-Tuner monsters|
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
Summon Shiranui Squiresaga and banish it with its own effect, similar to how Diamond Dire Wolf is used. This lets you get rid of two cards from the opponent's field (1 monster and 1 backrow) while also giving all your other monsters a slight ATK boost.
|LIGHT Psychic ★7|
ATK 2500 / DEF 1800
|Future Horizon [R]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Zeta's effect can be used again and again after it comes back to effectively serve as non-destruction removal until you get a proper out to the enemy monster. The removal also has an anti-Xyz utilty to it, because Xyz monsters banished by this lose all their materials.
|EARTH Machine ★7|
ATK 2600 / DEF 1400
|Dark Dimension [R]|
|1 Tuner + 1+ non-Tuner monsters|
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Samurai Destroyer is a beater that protects itself during battle. It also has a floating effect which can target most of the monsters in your Deck for revival. Samurai Destroyer can even revive itself if it goes to the graveyard.
Mecha Phantom Beast Dracossack
|WIND Machine ★7|
ATK 2600 / DEF 2200
|Sign of Harpies [UR]|
|2 Level 7 monsters|
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Draccosack is a self sufficient boss monster that's effective even outside of its archetype. It both good offense and defense with its decent stats, inherent protection from destruction, and a targeting removal effect. It also generate its own effect costs, so you don't need to invest any more resources on Dracossack after summoning it.
However, due to limited monster zones, Dracossack needs to be the only monster on board to maximize its token generating.
|WATER Sea Serpent ★4|
ATK 1700 / DEF 1400
|Photons of Galaxy [UR]|
|2 Level 4 monsters|
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Abyss Dweller is great at negating enemy graveyard plays similar to a mini Necrovalley, without hindering your own graveyard plays. Keep in mind Abyss Dweller prevents the activation, not negate it. Make sure you toggle chain to "ON" and activate Abyss Dweller at the start of the opponent's turn.
Gear Gigant X
|EARTH Machine ★4|
ATK 2300 / DEF 1500
|Voltage of the Metal [UR]|
|2 Level 4 Machine-Type monsters|
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
Gear Gigant is a great addition to Machine Decks because it provides generic Type-wide searching for the low-Level Machines. With this you can easily fetch combo pieces like Black Salvo and Gearframe. For a powerhouse option, you can fetch Hang on Mach.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Maestroke the Symphony Djinn
|DARK Fiend ★4|
ATK 1800 / DEF 2300
|Shark Fang [UR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Number 68: Sanaphond the Sky Prison
|DARK Rock ★8|
ATK 2100 / DEF 2700
|Infinite Ray [R]|
|2 Level 8 monsters|
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
Between Desperado and Wisel, you have a good amount of self Special Summoning Level-8s. With this you can make Sanaphond for potential 3000+ ATK beater. Its activated effect also gives it protection from destruction effects and more importantly great graveyard control.
Mecha Phantom Beast O-Lion
|WIND Machine ★2|
ATK 600 / DEF 1000
|Cybernetic Rebellion [UR]|
|You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.|
Ancient Gear Reactor Dragon
|EARTH Machine ★8|
ATK 3000 / DEF 3000
|Ancient Gear Awakening [UR]|
|If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.|
Just run one copy of Reactor Dragon for the possible big monster while not affecting your consistency too much. Being a Level-8 is great for boosting Hang on Mach with Level Augmentation. After that you can throw Reactor Dragon in the graveyard to summon Machina Fortress, then revive it with Super Team Buddy Force Unite. If successful, Reactor Dragon is quite a good beater with its huge stats and locking out all enemy effects during battle.
|EARTH Machine ★8|
ATK 2600 / DEF 1500
|Fortress of Gears [R]|
|You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.|
Megaform isn't really a useful monster on its own, but it is a great compliment to Fortress. Being a Level-8 monster means it can fulfill the entire cost of Special Summoning Fortress. Then if Fortress goes to the grave, you can revive Megaform and tribute it to Special Summon another Fortress.
Quarantine is teched in as a counter to popular LIGHT Decks such as Blue-Eyes, Star Seraph, and Cyber Dragon. Its also works well against the many popular LIGHT Extra Deck monsters such as Number C39: Utopia Ray, Number 91: Thunder Spark Dragon, Constellar Ptolemy M7, and Photon Strike Bounzer.
Additionally, Quarantine has good synergy with Black Salvo which gives you easy access to Level-7 Synchros.
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