Content

Desperado: deck recipe [Nov 23]

Duel Links Desperado deck, Desperado in the current meta, how to use.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 23/11/2021

Overview

This is a machine focused deck that is less reliant on RNG with the coin toss compared to using Master of Destiny Skill, but still makes use of Desperado Barrel Dragon. With some variations, the deck can consistently synchro or XYZ to handle different situations.

Required Card Boxes

Spirit of the Beast Fortress of Gears Arena of Sanctuary Full Metal Desperado

Example Deck

Machina Engine Version

Desperado Barrel DragonDesperado Barrel DragonDesperado Barrel DragonMachina FortressMachina FortressTwin-Barrel Dragon
Twin-Barrel DragonGold GadgetGold GadgetSilver GadgetSilver GadgetSilver Gadget
Machina GearframeAlly of Justice QuarantineAlly of Justice QuarantineMystical Space TyphoonMystical Space TyphoonKarma Cut
Karma CutKarma CutSuper Team Buddy Force Unite!Super Team Buddy Force Unite!Super Team Buddy Force Unite!-
Abyss DwellerEvilswarm OuroborosNumber 70: Malevolent SinNumber 70: Malevolent SinDiamond Dire WolfSteelswarm Roach
Number 18: Heraldry Patriarch-----
[Skill] descriptionUser
Draw Sense: DARK
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster.
Common
Common

How to Play

Desperado Barrel Dragon

Desperado Barrel Dragon
Desperado Barrel Dragon
DARK Machine ★8
ATK 2800 / DEF 2200
Full Metal Desperado [UR]
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Special Summon Desperado Barrel Dragon when Twin-Barrel Dragon or Blast Spider is destroyed. BM-4 Blast Spider's effect in particular greatly speeds up Desperado Barrel Dragon's summoning, allowing you to get him on the field during your Main Phase.

Summon Blast Spider and use its effect to destroy itself along with an opponent's card. Since this can target monsters or backrow, it's useful for getting rid of most problem cards like a Fiendish Chain attached to your Desperado Barrel Dragon. Then Special Summon Desperado Barrel Dragon from your hand, with Desperado Barrel Dragon's own removal effect you should be able mostly clear your opponent's field.

Desperado Barrel Dragon's search effect upon being sent to the graveyard lets you search a bunch of monsters in this deck to use as tech cards. Search Arcana Force Temperance if you're about to be OTK'ed by your opponent; search Time Wizard if you still have Master of Destiny and plan to monster wipe your opponent on your next turn; search Twin-Barrel Dragon for summoning another Desperado Barrel Dragon in your hand.

Gadget Monsters

Gold Gadget
Gold Gadget
LIGHT Machine ★4
ATK 1700 / DEF 800
Selection Box Vol.04 [UR]
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.
Silver Gadget
Silver Gadget
LIGHT Machine ★4
ATK 1500 / DEF 1000
Selection Box Vol.04 [SR]
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.

Gold and Silver gadget essentially have the same effects. They can be used together for a quick and easy rank 4 Xyz, but they also have a nice added bonus of a floating effect in case you get disrupted.

Coin Toss Monsters

Twin-Barrel Dragon
Twin-Barrel Dragon
DARK Machine ★4
ATK 1700 / DEF 200
Card Trader [UR]
When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.

Twin-Barrel Dragon is decent low-leveled beater that gives you a chance of removing any enemy card. This can be useful with Master of Destiny active, but usually you want to reserve Master of Destiny for more more powerful effects like Desperado Barrel Dragon and Cup of Ace.

Aside from Blast Spider, Twin-Barrel Dragon being destroyed is another way to get Desperado Barrel Dragon out. So you can crash it into a stronger monster, Special Summon Desperado and then use Desperado's effect to get rid of the stronger monster.

Machina Support

Machina Fortress
Machina Fortress
EARTH Machine ★7
ATK 2500 / DEF 1600
Fortress of Gears [UR]
You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). If this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

Machina Fortress can be teched into most Machine decks to give it more firepower. The Special Summoning condition lets you discard Fortress as part of its own cost when summoning it from your hand, greatly easing the cost. Fortress will then be used as a beater for most of its time on the field.

Upon being destroyed by battle, You can take the monster that destroyed Fortress down with it. And when targeted by a monster effect (usually for removal), you get to rip a card out of the opponent's hand.

Ally of Justice Quarantine

Ally of Justice Quarantine
Ally of Justice Quarantine
DARK Machine ★4
ATK 1700 / DEF 1200
Dark Dimension [R]
Neither player can Special Summon LIGHT monsters.

Quarantine is teched in as a counter to popular LIGHT Decks such as Blue-Eyes, Star Seraph, and Cyber Dragon. Its also works well against the many popular LIGHT Extra Deck monsters such as Number C39: Utopia Ray, Number 91: Thunder Spark Dragon, Constellar Ptolemy M7, and Photon Strike Bounzer.

Additionally, Quarantine has good synergy with Black Salvo which gives you easy access to Level-7 Synchros.

Machina Gearframe
Machina Gearframe
EARTH Machine ★4
ATK 1800 / DEF 0
Fortress of Gears [SR]
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Normal Summon Gearframe to fetch Fortress, then you can attach it to Fortress to give it protection.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Machine-type so Buddy Force Unite can be a reliable way of reviving Desperado Barrel Dragon and Machina Fortress.

Xyz Extra Deck

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is great at negating enemy graveyard plays similar to a mini Necrovalley, without hindering your own graveyard plays. Keep in mind Abyss Dweller prevents the activation, not negate it. Make sure you toggle chain to "ON" and activate Abyss Dweller at the start of the opponent's turn.

Evilswarm Ouroboros
Evilswarm Ouroboros
DARK Dragon ★4
ATK 2750 / DEF 1950
Pendulum Genesis [SR]
Selection Box Vol.04 [SR]
3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
● Target 1 card your opponent controls; return that target to the hand.
● Send 1 random card from your opponent's hand to the Graveyard.
● Target 1 card in your opponent's Graveyard; banish that target.

Provides a non-targeting card removal, or to just reduce a card from your opponent's hand.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Since the Gadgets have a floating effect, there will be opportunities where you have 2 monsters on the field. You can Xyz into Diamond Dire Wolf to destroy your opponent's backrow first so you can safely follow it up with other monsters.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Useful when going against decks that uses same name monsters like "Harpies" or "Cyber Dragon", especially when they are pretty common in the meta.

Other useful cards

Black Salvo

Black Salvo
Black Salvo
DARK Machine ★3
ATK 100 / DEF 1100
Raid Duel - The Netherworld Cometh: Wireqocha Rasca [UR]
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.

A one-card Synchro enabler. The Deck runs a couple of Level-4 Dark Machines specifically to synergize with Black Salvo, letting you immediately go into a level-7 Synchro.

Meklord Emperor Wisel

Meklord Emperor Wisel
Meklord Emperor Wisel
DARK Machine ★1
ATK 2500 / DEF 2500
The King of Vermillion [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

Meklord Emperor Wisel has a lot of things that synergize very well with this Deck. Firstly its Special Summoning condition is somewhat similar to Desperado's, Deperado can even trigger Wisel's Special Summoning by destroying one of your monsters. Wisel is a DARK Machine, meaning if it gets destroyed you can Special Summon Desperado to keep up field presence.

Also similar to Desperado, Wisel has an ATK and DEF total of 5000 making it easily searchable by Cards of the Soul.

On the field, Wisel is a decent beater and a great anti-Synchro tech. The free Spell negation is also great for both disruption and protection.

Mecha Phantom Beast O-Lion

Mecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND Machine ★2
ATK 600 / DEF 1000
Cybernetic Rebellion [UR]
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.

Discard this by using Machina Fortress to special summon a token, which can be used to tribute summon into Desperado Barrel Dragon.

Ancient Gear Reactor Dragon

Ancient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.

Just run one copy of Reactor Dragon for the possible big monster while not affecting your consistency too much. Being a Level-8 is great for boosting Hang on Mach with Level Augmentation. After that you can throw Reactor Dragon in the graveyard to summon Machina Fortress, then revive it with Super Team Buddy Force Unite. If successful, Reactor Dragon is quite a good beater with its huge stats and locking out all enemy effects during battle.

Machina Megaform

Machina Megaform
Machina Megaform
EARTH Machine ★8
ATK 2600 / DEF 1500
Fortress of Gears [R]
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.

Megaform isn't really a useful monster on its own, but it is a great compliment to Fortress. Being a Level-8 monster means it can fulfill the entire cost of Special Summoning Fortress. Then if Fortress goes to the grave, you can revive Megaform and tribute it to Special Summon another Fortress.

Lightsworn Engine

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
Selection Box Vol.04 [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Selection Box Vol.04 [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Sending cards from the deck to the grave activates Desperado Barrel Dragon's effect to search for another copy of itself, and Machina Fortress can be special summoned from the grave. The Lightsworn engine can mill your deck pretty fast, and having Raiden can also give you access to some synchros instead of going XYZ only.

Parsharth Counter Engine

Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.

While the effect is quite costly, Rebirth of Parshath's negation is able to hit any type of effect and on top of that summon a free beater to your field. When you set rebirth of Parshath, remember to keep a Counter Trap onhand. If faced with the choice of setting Rebirth of Parshath or Ultimate Providence, set Rebirth of Parshath.

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Avenging Knight Parshath is a decent beater with a piercing effect. The battle position changing effect is also useful for exposing the weaker stat of enemy monsters.

Debunk
Debunk
Counter Trap
Card Trader [SR]
When a monster effect is activated in the hand or Graveyard: Negate its activation, and if you do, banish it.

Debunk is actually a pretty good counter to common graveyard effect techs; these are usually Tuners such as Spore, Glow-Up Bulb, Plaguespreader Zombie. Another thing you can negate are the fairly common Sphere Kuriboh and Kiteroid tech.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Lets you discard any card in your hand compared to using Ultimate Providence.

Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Ultimate Providence can technically negate any type of effect if you have the right type of card onhand. It is also much cheaper to activate than Rebirth of Parshath.

Other Coin Toss Monsters

Arcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT Fairy ★6
ATK 2400 / DEF 2400
Sartorius Kumar Unlock Event [SR]
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes.

Temperance is not worth summoning but he is a good survival option to keep on hand. Similar to Kiteroid, he reduces battle damage to 0 allowing you to survive lethal attacks. What makes him especially good in this deck is his searchability with Desperado Barrel Dragon. When you see your opponent preparing for an OTK by getting rid of Desperado, search Temperance.

Ms. Judge
Ms. Judge
LIGHT Fiend ★4
ATK 1800 / DEF 600
Revolution Beginning [N]
If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.

Negates any opponent card effect but, since you can only use it once per turn and your opponent will see Ms. Judge on the field, the negation effect can easily be baited. Also, the negation effect uses 2 coin tosses, quickly burning through your Master of Destiny chances.

Therefore it is best to only summon Ms. Judge when you run out of Master of Destiny to be a decent beater onboard. The chance of negation can occasionally disrupt your opponent by forcing them to play around it.

Comments

Hot New Top
Anonymous
No reason to play anything else
<< Anonymous
Anonymous Reply
When this deck gets hit by banlist and the skill nerfed further, then you have your reason.
<< Anonymous
Anonymous Reply
well the reason would be ur dignity.you dont need banlist for that.
<< Anonymous
Anonymous Reply
Agree, repetitive events, hard to farm gems because of not having "auto duel" option in gate, boring meta, not really good reward for kog achievement
<< Anonymous
Not KoG Reply
Having auto duel in the gate is like watching two Patrick Stars playing poker.
Anonymous
Time to tech jirai gumo
<< Anonymous
Not KoG Reply
Teching Jirai Gumo allows me to trigger Switcheroo. Switcheroo seems a worse skill than Draw Sense today.
<< Anonymous
Anonymous Reply
Wait a moment... I thought Switcheroo returned a card to draw the same card. How have you mastered its use so you actually draw something useful?
<< Anonymous
Not KoG Reply
Keith's better skill. I do not want the skill that puts Lucky 7 equip into my hand. I do not want draw senses because they are maimed.
Not KoG
The desperado deck above is too old. The anti light version is the meta. Only Desperado Barrel as the coin.
The rest are Ally Salvo and Quarantine and Unknown Synchron. Add Light Imprisoning mirror.
Not KoG
With the influx of TTH in the format, XYZ route is the better option for this deck.
It is pretty decent with any Draw manipulating skill, like Draw Sense: High Level.
Surprised it worked fine with a common skill.
Still on Gold though, events are time-consuming.
Joker
Desperado + fireking + meklord in 1 deck. U will regret it
<< Anonymous(Joker)
Anonymous Reply
Yeah, because it will brick
Anonymous
Why does it seems like Konami love putting this 🔥er back into meta? Wish the same can be said about dark magician. 🔥…
<< Anonymous
Anonymous Reply
Maybe they are intentionally giving the deck more generic support to give reason to ban it lol.
Anonymous
As it seems, even after 2 years, desperado continues to be one of the best structure decks ever released. Holds his value quite well.
KONAMI
-Thank you for buying 3x structure decks
-Now we gonna nerf it
-Thank you for playing duel links
<< Anonymous
Anonymous Reply
I have reached KoG 14 times by buying 3 SD Desperado, so i don't care anymore about the banlist of Despe, i'm done with this xD
<< Anonymous
KONAMI Reply
Dear player,
Please buy 3 Gagaga XYZ and reach KoG 14 more times with them.

-Thank you for playing Duel Links!
<< Anonymous
Anonymous Reply
I've also reached KOGs multiple times without Ms. Judge. The weaknesses of the card are easy to exploit if you know what you're doing.
<< Anonymous
Anonymous Reply
I also don't use Ms. Judge. It's a weak card if you can't get it early with the Cup of Ace or Desperado graveyard effect and your opponent has already set up his board.
Anonymous
lol now if you run 2 Cup, can't run Ms. Judge and Head Judging at all

If you run Ms. Judge and Head Judging, no Cup at all

And you can't run all 3 of them in one deck, you have to choose 2
<< Anonymous
Anonymous Reply
^and welcome back to tier 3
<< Anonymous
Anonymous Reply
^ welcome back trash deck coinflip fiesta.
The deck IS DEAD. PERIOD. And it's good.
<< Anonymous
Anonymous Reply
1 Cup of Ace, 1 Ms Judge and - 1 card advantage for using the skill
<< Anonymous
Anonymous Reply
People still prefer 2x Cup of Ace.
Anonymous
Forget coin flip, move on to dice roll baby
<< Anonymous
Anonymous Reply
Dice roll guy is another epic fail in yugioh history.
<< Anonymous
Anonymous Reply
we don't even know his Skills yet.
<< Anonymous
Anonymous Reply
Stand User: Duke Devlin
Stand Name: Master of Dicetiny
effects: When you roll a dice, the results will always be 6 for the first 3 dice rolls. Your first draw will be skipped.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require dice rolls. (Extra Deck does not count.)
Emergency
Wait Wait Wait.... i thought head judging, ms jugde, cup of ace limited 2???

As of today 1 march 2021 9:31 a.m. my second duel today. i faced desperado 2 cup of ace, 1 ms jugde, 1 head judging.

What happen actually? i send the screenshot
<< Anonymous(Emergency)
Anonymous Reply
The banlist will not be implemented yet, just like the skill changes.
<< Anonymous(Emergency)
Anonymous Reply
The banlist is not implemented right away, pay attention to when it will start applying.

IIRC, it's in less than 2 weeks. Desperado deck basically has less than half a month to live.
<< Anonymous
Emergency Reply
Owh my bad hahaha im so shocked lol
Anonymous
playing against this deck is like dancing around a huge amount of dog sh!t scattered around and trying not to step on anything
<< Anonymous
Anonymous Reply
It really is sad. Nothing about this deck has changed. Bad players finding any excuse to complain.
<< Anonymous
Anonymous Reply
Not anymore, now the most unfairest deck ever created is dark lord/star seraph......even though there were no changes in the banlist or something

Weird, Isn't it?
<< Anonymous
Anonymous Reply
Now people start abusing star seraph desperado pfft
<< Anonymous
anonymous Reply
only uuu luls i haven't met 1 tho despite 20 duel's limit each day

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Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose Burning

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Im fine with necroface being limited 1 though. Currently metaphys can be OTKed with Kite Tenjo�...
Would be funny if Blue Angel gets a Skill that double Trickstar monster's burn damage XD
I'm happy for you. Leave Akiza alone.
Ya, that is from the Old Version Build tech and we have removed it from the page. Thanks for ment...
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