Content

Desperado: deck recipe [Aug 23]

Duel Links Desperado deck, Desperado in the current meta, how to use.
Duel Links Breaking News
36th Mini Box: Idea of Armageddon
update 23/08/2021

Overview

This is a machine focused deck that is less reliant on RNG with the coin toss compared to using Master of Destiny Skill, but still makes use of Desperado Barrel Dragon. With some variations, the deck can consistently synchro or XYZ to handle different situations.

Required Card Boxes

Spirit of the Beast Fortress of Gears Arena of Sanctuary Full Metal Desperado

Example Deck

Machina Engine Version

Desperado Barrel DragonDesperado Barrel DragonDesperado Barrel DragonMachina FortressMachina FortressTwin-Barrel Dragon
Arcana Force XIV - TemperanceMachina GearframeMachina GearframeMachina GearframeGold GadgetSilver Gadget
Mystical Space TyphoonMystical Space TyphoonEnemy ControllerEnemy ControllerKarma CutKarma Cut
Karma CutSuper Team Buddy Force Unite!Super Team Buddy Force Unite!Super Team Buddy Force Unite!--
Mecha Phantom Beast DracossackAbyss DwellerGear Gigant XMaestroke the Symphony DjinnNumber 70: Malevolent SinSteelswarm Roach
Photon Papilloperative-----
[Skill] descriptionUser
Draw Sense: DARK
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster.
Common
Common

Meklord Version

Desperado Barrel DragonDesperado Barrel DragonDesperado Barrel DragonTwin-Barrel DragonBlack SalvoBlack Salvo
BM-4 Blast SpiderBM-4 Blast SpiderBM-4 Blast SpiderMeklord Emperor WiselMeklord Emperor WiselMeklord Emperor Wisel
Card of the SoulCard of the SoulCard of the SoulKarma CutKarma CutKarma Cut
Super Team Buddy Force Unite!Super Team Buddy Force Unite!Super Team Buddy Force Unite!---
Black Rose DragonShiranui SquiresagaPSY-Framelord ZetaSamurai DestroyerDiamond Dire WolfNumber 70: Malevolent Sin
Number 68: Sanaphond the Sky Prison-----
[Skill] descriptionUser
LP Boost α
Increases starting Life Points by 1000.
Common
Common

How to Play

Desperado Barrel Dragon

Desperado Barrel Dragon
Desperado Barrel Dragon
DARK Machine ★8
ATK 2800 / DEF 2200
Full Metal Desperado [UR]
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Special Summon Desperado Barrel Dragon when Twin-Barrel Dragon or Blast Spider is destroyed. BM-4 Blast Spider's effect in particular greatly speeds up Desperado Barrel Dragon's summoning, allowing you to get him on the field during your Main Phase.

Summon Blast Spider and use its effect to destroy itself along with an opponent's card. Since this can target monsters or backrow, it's useful for getting rid of most problem cards like a Fiendish Chain attached to your Desperado Barrel Dragon. Then Special Summon Desperado Barrel Dragon from your hand, with Desperado Barrel Dragon's own removal effect you should be able mostly clear your opponent's field.

Desperado Barrel Dragon's search effect upon being sent to the graveyard lets you search a bunch of monsters in this deck to use as tech cards. Search Arcana Force Temperance if you're about to be OTK'ed by your opponent; search Time Wizard if you still have Master of Destiny and plan to monster wipe your opponent on your next turn; search Twin-Barrel Dragon for summoning another Desperado Barrel Dragon in your hand.

Meklord Emperor Wisel

Meklord Emperor Wisel
Meklord Emperor Wisel
DARK Machine ★1
ATK 2500 / DEF 2500
The King of Vermillion [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

Meklord Emperor Wisel has a lot of things that synergize very well with this Deck. Firstly its Special Summoning condition is somewhat similar to Desperado's, Deperado can even trigger Wisel's Special Summoning by destroying one of your monsters. Wisel is a DARK Machine, meaning if it gets destroyed you can Special Summon Desperado to keep up field presence.

Also similar to Desperado, Wisel has an ATK and DEF total of 5000 making it easily searchable by Cards of the Soul.

On the field, Wisel is a decent beater and a great anti-Synchro tech. The free Spell negation is also great for both disruption and protection.

Gadget Monsters

Gold Gadget
Gold Gadget
LIGHT Machine ★4
ATK 1700 / DEF 800
Selection Box Vol.04 [UR]
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.
Silver Gadget
Silver Gadget
LIGHT Machine ★4
ATK 1500 / DEF 1000
Selection Box Vol.04 [SR]
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.

Gold and Silver gadget essentially have the same effects. They can be used together for a quick and easy rank 4 XYZ, but they also have a nice added bonus of a floating effect in case you get disrupted.

Card of the Soul

Card of the Soul
Card of the Soul
Normal Spell
Dawn of Destiny [R]
Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.

Cards of the Soul is most reliable at the start of the Duel when you haven't taken any damage yet. With LP Boost α, you'll be able to search a monster with an ATK and DEF total of 5000, perfect for Desperado Barrel Dragon. However, after you take damage Cards of the Soul won't as reliable, so getting searches off will be up to luck.

Coin Toss Monsters

The assortment of monsters with coin flip effects in this deck is mainly added to activate Master of Destiny. These monsters also boost the versatility of Desperado Barrel Dragon's search effect, by giving you lots of search options for different situations.

Twin-Barrel Dragon
Twin-Barrel Dragon
DARK Machine ★4
ATK 1700 / DEF 200
Card Trader [UR]
When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.

Twin-Barrel Dragon is decent low-leveled beater that gives you a chance of removing any enemy card. This can be useful with Master of Destiny active, but usually you want to reserve Master of Destiny for more more powerful effects like Desperado Barrel Dragon and Cup of Ace.

Aside from Blast Spider, Twin-Barrel Dragon being destroyed is another way to get Desperado Barrel Dragon out. So you can crash it into a stronger monster, Special Summon Desperado and then use Desperado's effect to get rid of the stronger monster.

Arcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT Fairy ★6
ATK 2400 / DEF 2400
Sartorius Kumar Unlock Event [SR]
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes.

Temperance is not worth summoning but he is a good survival option to keep on hand. Similar to Kiteroid, he reduces battle damage to 0 allowing you to survive lethal attacks. What makes him especially good in this deck is his searchability with Desperado Barrel Dragon. When you see your opponent preparing for an OTK by getting rid of Desperado, search Temperance.

Machina Support

Machina Fortress
Machina Fortress
EARTH Machine ★7
ATK 2500 / DEF 1600
Fortress of Gears [UR]
You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). If this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

Machina Fortress can be teched into most Machine decks to give it more firepower. The Special Summoning condition lets you discard Fortress as part of its own cost when summoning it from your hand, greatly easing the cost. Fortress will then be used as a beater for most of its time on the field.

Upon being destroyed by battle, You can take the monster that destroyed Fortress down with it. And when targeted by a monster effect (usually for removal), you get to rip a card out of the opponent's hand.

Machina Gearframe
Machina Gearframe
EARTH Machine ★4
ATK 1800 / DEF 0
Fortress of Gears [SR]
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Normal Summon Gearframe to fetch Fortress, then you can attach it to Fortress to give it protection.

Tuner

Black Salvo
Black Salvo
DARK Machine ★3
ATK 100 / DEF 1100
Raid Duel - The Netherworld Cometh: Wireqocha Rasca [UR]
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.

A one-card Synchro enabler. The Deck runs a couple of Level-4 Dark Machines specifically to synergize with Black Salvo, letting you immediately go into a level-7 Synchro.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Machine-type so Buddy Force Unite can be a reliable way of reviving Desperado Barrel Dragon and Machina Fortress.

Synchro Extra Deck

The Synchro Extra Deck mostly consists of Level-7s you can summon with Black Salvo.

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Summon Black Rose Dragon and use its effect to break the enemy board and get rid of their entire setup.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

Summon Shiranui Squiresaga and banish it with its own effect, similar to how Diamond Dire Wolf is used. This lets you get rid of two cards from the opponent's field (1 monster and 1 backrow) while also giving all your other monsters a slight ATK boost.

PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

Zeta's effect can be used again and again after it comes back to effectively serve as non-destruction removal until you get a proper out to the enemy monster. The removal also has an anti-Xyz utilty to it, because Xyz monsters banished by this lose all their materials.

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Samurai Destroyer is a beater that protects itself during battle. It also has a floating effect which can target most of the monsters in your Deck for revival. Samurai Destroyer can even revive itself if it goes to the graveyard.

Xyz Extra Deck

Mecha Phantom Beast Dracossack
Mecha Phantom Beast Dracossack
WIND Machine ★7
ATK 2600 / DEF 2200
Sign of Harpies [UR]
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

Draccosack is a self sufficient boss monster that's effective even outside of its archetype. It both good offense and defense with its decent stats, inherent protection from destruction, and a targeting removal effect. It also generate its own effect costs, so you don't need to invest any more resources on Dracossack after summoning it.

However, due to limited monster zones, Dracossack needs to be the only monster on board to maximize its token generating.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is great at negating enemy graveyard plays similar to a mini Necrovalley, without hindering your own graveyard plays. Keep in mind Abyss Dweller prevents the activation, not negate it. Make sure you toggle chain to "ON" and activate Abyss Dweller at the start of the opponent's turn.

Gear Gigant X
Gear Gigant X
EARTH Machine ★4
ATK 2300 / DEF 1500
Voltage of the Metal [UR]
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

Gear Gigant is a great addition to Machine Decks because it provides generic Type-wide searching for the low-Level Machines. With this you can easily fetch combo pieces like Black Salvo and Gearframe. For a powerhouse option, you can fetch Hang on Mach.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Photon Papilloperative
Photon Papilloperative
LIGHT Warrior ★4
ATK 2100 / DEF 1800
Photons of Galaxy [R]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Between Desperado and Wisel, you have a good amount of self Special Summoning Level-8s. With this you can make Sanaphond for potential 3000+ ATK beater. Its activated effect also gives it protection from destruction effects and more importantly great graveyard control.

Other useful cards

Mecha Phantom Beast O-Lion

Mecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND Machine ★2
ATK 600 / DEF 1000
Cybernetic Rebellion [UR]
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.

Ancient Gear Reactor Dragon

Ancient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.

Just run one copy of Reactor Dragon for the possible big monster while not affecting your consistency too much. Being a Level-8 is great for boosting Hang on Mach with Level Augmentation. After that you can throw Reactor Dragon in the graveyard to summon Machina Fortress, then revive it with Super Team Buddy Force Unite. If successful, Reactor Dragon is quite a good beater with its huge stats and locking out all enemy effects during battle.

Machina Megaform

Machina Megaform
Machina Megaform
EARTH Machine ★8
ATK 2600 / DEF 1500
Fortress of Gears [R]
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.

Megaform isn't really a useful monster on its own, but it is a great compliment to Fortress. Being a Level-8 monster means it can fulfill the entire cost of Special Summoning Fortress. Then if Fortress goes to the grave, you can revive Megaform and tribute it to Special Summon another Fortress.

Ally of Justice Quarantine

Ally of Justice Quarantine
Ally of Justice Quarantine
DARK Machine ★4
ATK 1700 / DEF 1200
Dark Dimension [R]
Neither player can Special Summon LIGHT monsters.

Quarantine is teched in as a counter to popular LIGHT Decks such as Blue-Eyes, Star Seraph, and Cyber Dragon. Its also works well against the many popular LIGHT Extra Deck monsters such as Number C39: Utopia Ray, Number 91: Thunder Spark Dragon, Constellar Ptolemy M7, and Photon Strike Bounzer.

Additionally, Quarantine has good synergy with Black Salvo which gives you easy access to Level-7 Synchros.

Comments

Hot New Top
Anonymous
Time to tech jirai gumo
<< Anonymous
Not KoG Reply
Teching Jirai Gumo allows me to trigger Switcheroo. Switcheroo seems a worse skill than Draw Sense today.
<< Anonymous
Anonymous Reply
Wait a moment... I thought Switcheroo returned a card to draw the same card. How have you mastered its use so you actually draw something useful?
Not KoG
With the influx of TTH in the format, XYZ route is the better option for this deck.
It is pretty decent with any Draw manipulating skill, like Draw Sense: High Level.
Surprised it worked fine with a common skill.
Still on Gold though, events are time-consuming.
Joker
Desperado + fireking + meklord in 1 deck. U will regret it
<< Anonymous(Joker)
Anonymous Reply
Yeah, because it will brick
Anonymous
Why does it seems like Konami love putting this 🔥er back into meta? Wish the same can be said about dark magician. 🔥…
<< Anonymous
Anonymous Reply
Maybe they are intentionally giving the deck more generic support to give reason to ban it lol.
Anonymous
As it seems, even after 2 years, desperado continues to be one of the best structure decks ever released. Holds his value quite well.
KONAMI
-Thank you for buying 3x structure decks
-Now we gonna nerf it
-Thank you for playing duel links
<< Anonymous
Anonymous Reply
I have reached KoG 14 times by buying 3 SD Desperado, so i don't care anymore about the banlist of Despe, i'm done with this xD
<< Anonymous
KONAMI Reply
Dear player,
Please buy 3 Gagaga XYZ and reach KoG 14 more times with them.

-Thank you for playing Duel Links!
<< Anonymous
Anonymous Reply
I've also reached KOGs multiple times without Ms. Judge. The weaknesses of the card are easy to exploit if you know what you're doing.
<< Anonymous
Anonymous Reply
I also don't use Ms. Judge. It's a weak card if you can't get it early with the Cup of Ace or Desperado graveyard effect and your opponent has already set up his board.
Anonymous
lol now if you run 2 Cup, can't run Ms. Judge and Head Judging at all

If you run Ms. Judge and Head Judging, no Cup at all

And you can't run all 3 of them in one deck, you have to choose 2
<< Anonymous
Anonymous Reply
^and welcome back to tier 3
<< Anonymous
Anonymous Reply
^ welcome back trash deck coinflip fiesta.
The deck IS DEAD. PERIOD. And it's good.
<< Anonymous
Anonymous Reply
1 Cup of Ace, 1 Ms Judge and - 1 card advantage for using the skill
<< Anonymous
Anonymous Reply
People still prefer 2x Cup of Ace.
Anonymous
Forget coin flip, move on to dice roll baby
<< Anonymous
Anonymous Reply
Dice roll guy is another epic fail in yugioh history.
<< Anonymous
Anonymous Reply
we don't even know his Skills yet.
<< Anonymous
Anonymous Reply
Stand User: Duke Devlin
Stand Name: Master of Dicetiny
effects: When you roll a dice, the results will always be 6 for the first 3 dice rolls. Your first draw will be skipped.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require dice rolls. (Extra Deck does not count.)
Emergency
Wait Wait Wait.... i thought head judging, ms jugde, cup of ace limited 2???

As of today 1 march 2021 9:31 a.m. my second duel today. i faced desperado 2 cup of ace, 1 ms jugde, 1 head judging.

What happen actually? i send the screenshot
<< Anonymous(Emergency)
Anonymous Reply
The banlist will not be implemented yet, just like the skill changes.
<< Anonymous(Emergency)
Anonymous Reply
The banlist is not implemented right away, pay attention to when it will start applying.

IIRC, it's in less than 2 weeks. Desperado deck basically has less than half a month to live.
<< Anonymous
Emergency Reply
Owh my bad hahaha im so shocked lol
Anonymous
playing against this deck is like dancing around a huge amount of dog sh!t scattered around and trying not to step on anything
<< Anonymous
Anonymous Reply
It really is sad. Nothing about this deck has changed. Bad players finding any excuse to complain.
<< Anonymous
Anonymous Reply
Not anymore, now the most unfairest deck ever created is dark lord/star seraph......even though there were no changes in the banlist or something

Weird, Isn't it?
<< Anonymous
Anonymous Reply
Now people start abusing star seraph desperado pfft
<< Anonymous
anonymous Reply
only uuu luls i haven't met 1 tho despite 20 duel's limit each day
Anonymous
No reason to play anything else
<< Anonymous
Anonymous Reply
When this deck gets hit by banlist and the skill nerfed further, then you have your reason.
<< Anonymous
Anonymous Reply
well the reason would be ur dignity.you dont need banlist for that.
<< Anonymous
Anonymous Reply
Agree, repetitive events, hard to farm gems because of not having "auto duel" option in gate, boring meta, not really good reward for kog achievement
Stev
Why does it show more than 5 cards in extra I'm so confused. It doesn't allow the use of more than 5
<< Anonymous
Anonymous Reply
XYZ summon using token 100 times to get 8th slot
<< Anonymous
Anonymous Reply
sorry, I missed the fact that 8th slot doesn't exist
<< Anonymous(Stev)
Anonymous Reply
Pendulum summon using token 100 times to get 8th slot
<< Anonymous
Anonymous Reply
sorry, I missed the fact that pendulum summon still doesn't exist in DL

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The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians Arc-

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

GX is worst
They will change the skill soon. Konami doesn't like it when players abuse skills in a not-i...
"get a life kiddo" said fr who created the comment with the sole purpose of trolling
it isn't good then if you have to "heavily" rely on something like that, flexibili...
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