With the limited amount of Tellarknights currently available, they are currently good as a control type deck that has some nice swarming potential. Its main strength is its safe plays using Delteros as an easy card removal and having a floating effect. Monsters on your field can be used for the trap card that can negate just about anything to stop opponent's plays.
[Skill] description | User |
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Endless Trap Hell Can be used when you have 3 trap cards in the Graveyard. Add 1 random Trap Card to your hand from your Graveyard and return 1 card to your Deck from your hand. This skill can only be used once per Duel. | Odion |
As a Rank-4 spam deck, Satellarknights are also adept at swarming the field with level-4 monsters to use as material. However, these monsters don't have any other effects aside from swarming the field without losing resources, so either use them as Xyz material or low-level beaters.
Satellarknight Deneb | LIGHT Warrior ★4 ATK 1500 / DEF 1000 |
Shining Hope [UR] | |
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn. |
Deneb is best used when Special Summoned by another Satellarknight's effect because Normal Summoning Deneb does not extend your field. Ideally summon Deneb at the end of any Special Summoning combo you perform such as "Vega >> Deneb" or "Vega >> Altair >> Deneb". The search effect is an example of Satellarknight's ability to maintain resources while Xyz Summoning.
Satellarknight Altair | LIGHT Warrior ★4 ATK 1700 / DEF 1300 |
Shining Hope [SR] | |
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn. |
Similar to Vega, Altair also has a swarming effect but, instead of from the hand, it Special Summons from the graveyard. By putting monsters in the graveyard as cost for your tech cards, you are also loading the graveyard with revive targets for Altair.
Satellarknight Unukalhai | LIGHT Warrior ★4 ATK 1800 / DEF 1000 |
Shining Hope [R] | |
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn. |
Similar to Deneb, Unukalhai does not extend your field but instead gives you setup so Special Summon it with another Satellarknight's effect. Specifically Unukalhai's mill is made to set up a monster for Altair to revive.
Satellarknight Vega | LIGHT Warrior ★4 ATK 1200 / DEF 1600 |
Shining Hope [R] | |
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn. |
One combo you can do assuming you got Vega onhand and Deneb in the graveyard: Normal Summon Vega then use its effect to Special Summon Altair. Altair's effect Special Summons Deneb from your graveyard giving you a search. Fetch Altair or Vega to prepare the next turn's combo. Use the three monsters on your field to make Delteros.
Satellarknight Sirius | LIGHT Warrior ★4 ATK 1600 / DEF 900 |
Shining Hope [N] | |
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn. |
Since you'll end up using plenty of resources to XYZ into Batlamyus/Delteros, you can end up with many cards in the grave pretty easily. Putting them back to your deck lets you re-use all of them again, giving you a good advantage over stall decks.
1 copy of this is already fine since you can revive it with Altair, allowing you to use it multiple times so you can recover all the monsters and Xyz from your grave. You'll want to make sure that you also recover an Altair to ensure that you can loop the entire thing again.
Satellarknight Skybridge | Quick Spell |
Tori Meadows Lvl 10, 18, 30 [UR] | |
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. |
Skybridge is a good combo extender since you can switch to any other tellarknight, but you will need at least one empty monster zone to use it.
You can somewhat easily Xyz into Batlamyus since you can always get to Vega or Altair with this, but you can get to 3 monsters on the field right away if you already have a monster in the graveyard by starting with either Vega or Altair, then Skybridge into the other one.
With 3 monsters on the field, you can potentially OTK your opponent if you go into Batlamyus into Delteros, or just go into Triverr/Delteros right away so you have 3 materials on them.
It's a good card to use defensively against targeted cards as well. In case you don't want to XYZ if you get first turn, this is what you'll want to start with.
Wightprincess | DARK Zombie ★3 ATK 1600 / DEF 0 |
Energy of Gigarays [R] | |
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. |
Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank.
Oasis of Dragon Souls | Continuous Trap |
Pendulum Genesis [SR] | |
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. |
Revives a monster from your graveyard so you can activate their on-summon effects again or to simply help with Xyz summoning. The downside is that it summons in defense position, but this can also be used to revive Delteros (compared to Powerful Rebirth to get its floating effect.
Since it's a continuous trap, this will go back to your hand if you Xyz summon Triverr. However, chaining Oasis into Triverr's effect won't activate a tellarknight's on-summon effect. But it's still an advantage since the newly revived card from Oasis, as well as the Oasis itself, will go back to your hand.
Stellarnova Alpha | Counter Trap |
Shining Hope [SR] | |
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. |
Powerful effect activation to negate against anything. The cost of sending a tellarknight to the graveyard is not really that heavy in a swarming deck such as this. Furthermore, the monster you used as cost can later be revived by Altair. Lastly, Stellarnova Alpha replenishes its own cost by giving you a draw, so you essentially lose nothing in card advantage.
Using this on either Delteros or Triverr will also trigger their floating effects, which will let you somewhat maintain card advantage this way. Keep in mind that Triverr's floating effect requires you to have at least 1 Xyz material on it, unlike Delteros.
Monster Reborn | Normal Spell |
5th Anniversary Campaign [UR] | |
Target 1 monster in either player's Graveyard; Special Summon it. |
A faster version compared to traps that revive your monster so you can make a play right away. It's also great for the mirror match since you can revive your opponent's tellarknight to get their on-summon effects for you.
Fiendish Chain | Continuous Trap |
Selection Box Vol. 03 [UR] Shining Hope [UR] | |
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card. |
Useful card to disrupt your opponent, but also has good synergy with the deck since it's a continuous trap, similar to Oasis of Dragon Souls. Xyz summoning Triverr will return the chain back to your hand so you can re-use it again.
Stellarknight Triverr | LIGHT Warrior ★4 ATK 2100 / DEF 2500 |
Tellarknight Advent [UR] | |
3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it. |
Its on-summon effect is incredibly powerful since it can remove most cards in the game, making it a great card to summon when dealing with strong boss monsters or multiple back rows. You can then use its on-field effect to make your opponent discard a random card.
If you use Batlamyus to go into Triverr, you'll only have 2 Xyz materials on this. If you want Triverr's floating effect, then make sure that you keep at least 1 Xyz material on it in case your opponent destroys it or if you want to use something like Ballista Squad or Stellarnova Alpha.
Unfortunately, its ATK is low enough that you can't easily OTK your opponent with another tellarknight. You can still OTK either by normal summoning another monster then Skybridge, or attack with Triverr then Skybridge into Vega with another monster from your hand.
Darktellarknight Batlamyus | DARK Warrior ★4 ATK 2600 / DEF 550 |
Infinite Ray [UR] | |
2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard. |
This is used to summon either Delteros or Triverr using only 2 monsters as materials. Using its effect to make Delteros/Triverr means that you'll only have 2 materials on the newly summon card, compared to 3 if you manually Xyz with 3 monsters on your field.
Delteros can destroy a card on the field and a continuous effect to prevent your monsters from getting Floodgated, while Triverr removes all cards, including yours, as well as a card from your opponent's hand.
The last effect is more of a late game play since it has a difficult condition, but useful if you ever find yourself against stall decks. If you ever have 7 different tellarknights, you'll be able to do a surprise Triverr during your opponent's turn.
Stellarknight Delteros | LIGHT Warrior ★4 ATK 2500 / DEF 2100 |
Shining Hope [UR] | |
3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck. |
The tellarknight boss monster is quite costly to summon but manageable if you have Darktellarknight Batlamyus. It's essentially a monster with 1 easy card removal + a floating effect when destroyed.
The first effect mainly protects from Floodgate Trap Hole which could've crippled your Xyz summoning or later summon combos. The second effect provides simple yet effective targeting removal. Lastly the floating effect is useful for starting a new Xyz combo in case Delteros is removed.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
A pretty great generic rank 4 XYZ. Temporarily removing 1 monster can help you attack directly to secure some games, or just to remove some XYZ materials from your opponent's monster.
Ballista Squad | Normal Trap |
Fortress of Gears [UR] Selection Box Vol.04 [UR] | |
Tribute 1 monster, then target 1 card your opponent controls; destroy it. |
Works great in the deck since they can swarm the field pretty easily. Tributing Delteros or Triverr won't even be a minus on card advantage too.
Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
More ways to stop your opponent, but this can summon itself as a monster on the field and it's unaffected by monster effects, which means it won't go back to hand from Triverr.
If your opponent uses a trap card on Triverr's summon, you can chain Canadia from the grave to summon as a monster so you have another monster on the field to protect you from attacks.
Daigusto Emeral | WIND Rock ★4 ATK 1800 / DEF 800 |
Sign of Harpies [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target. |
Delteros' floating effect and Unukalhai can end up putting some cards in the grave. This is just one of 2 ways to recover some resources used, the other one being sirius.
Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. |
The Attack Position effect is useful as a quick way to beat over strong enemy monsters. But the main draw of Cowboy is the Defense Position burn damage which can be used to finish off low LP opponents.
Heroic Champion - Excalibur | LIGHT Warrior ★4 ATK 2000 / DEF 2000 |
Eternal Stream [UR] | |
2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase. |
A generic rank 4 XYZ that only needs 2 materials to help get over some monsters. It can be easily summoned using Vega or Altair for the early turns when you can't summon 3 monsters right away.
Maestroke the Symphony Djinn | DARK Fiend ★4 ATK 1800 / DEF 2300 |
Shark Fang [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. |
Flipping monsters face-down is a good method of turning off their effects and exposing weak DEF stats.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Essentially a 2-for-1 removal, only consider Diamond Dire Wolf as a last resort option.
Zubaba General | EARTH Warrior ★4 ATK 2000 / DEF 1000 |
Zexal World Release Campaign [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. |
Zubaba General has the potential to be a really big beater. The turn he is summoned you can use his effect once, easily getting him above 3000 ATK. On your next turn, you can use his effect again to easily bring him above 5000 ATK. However, the downsides of this monster become apparent when you consider the amount of resources required to boost his ATK and his fatal lack of protection.
Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
Gagaga Samurai is great for pushing damage because of its double attack ability. However, in terms of beatdown ability you might need another target other than Samurai because of his relatively low ATK stat. Gagaga Cowboy is a good target if you want to beatdown multiple enemy monsters because of his attack position effect.
Bujintei Tsukuyomi | LIGHT Beast-Warrior ★4 ATK 1800 / DEF 2300 |
Shining Hope [SR] | |
2 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi". |
Tsukuyomi lets you cycle through your deck. It's best to use him when you only have 1 card onhand for a net gain in resources. Ideally you draw into Unukalhai which you can summon and combo into another Xyz summoning.
Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Utopia is a beater with built-in battle protection. The battle protection also extends to your other monsters but can only be used twice.
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