Content

Satellarknight: deck recipe [Oct 2020]

Duel Links Satellarknight deck, Satellarknight in the current meta, how to use.
Duel Links Breaking News
31st Main Box: Shark Fang
update 19/10/2020

Required Card Boxes

Valhalla Calling Shining Hope

Example Deck

Standard Version

Satellarknight DenebSatellarknight DenebSatellarknight DenebSatellarknight AltairSatellarknight AltairSatellarknight Altair
Satellarknight UnukalhaiSatellarknight UnukalhaiSatellarknight VegaSatellarknight VegaCosmic CycloneCosmic Cyclone
Satellarknight SkybridgeSatellarknight SkybridgeForbidden LanceForbidden LanceFiendish ChainKarma Cut
Karma CutStellarnova AlphaStellarnova AlphaStellarnova Alpha--
Stellarknight DelterosStellarknight DelterosZubaba GeneralNumber 39: UtopiaGagaga CowboyBujintei Tsukuyomi
Gagaga Samurai
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common

Endless Trap Hell Version

Satellarknight DenebSatellarknight DenebSatellarknight DenebSatellarknight AltairSatellarknight AltairSatellarknight Altair
Satellarknight UnukalhaiSatellarknight UnukalhaiSatellarknight VegaSatellarknight VegaSatellarknight SkybridgeSatellarknight Skybridge
Ballista SquadBallista SquadFloodgate Trap HoleFloodgate Trap HoleDrowning Mirror ForceKarma Cut
Karma CutStellarnova AlphaStellarnova AlphaStellarnova Alpha--
Stellarknight DelterosStellarknight DelterosZubaba GeneralNumber 39: UtopiaGagaga CowboyBujintei Tsukuyomi
Gagaga Samurai
[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

How to Play

Satellarknight Monsters

As a Rank-4 spam deck, Satellarknights are also adept at swarming the field with level-4 monsters to use as material. However these monsters don't have any other effects aside from swarming the field without losing resources, so either use them as Xyz material or low-level beaters.

Satellarknight Deneb
Satellarknight Deneb
LIGHT Warrior ★4
ATK 1500 / DEF 1000
Shining Hope [UR]
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

Deneb is best used when Special Summoned by another Satellarknight's effect because Normal Summoning Deneb does not extend your field. Ideally summon Deneb at the end of any Special Summoning combo you perform such as "Vega >> Deneb" or "Vega >> Altair >> Deneb". The search effect is an example of Satellarknight's ability to maintain resources while Xyz Summoning.

Satellarknight Unukalhai
Satellarknight Unukalhai
LIGHT Warrior ★4
ATK 1800 / DEF 1000
Shining Hope [R]
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

Similar to Deneb, Unukalhai does not extend your field but instead gives you setup so Special Summon it with another Satellarknight's effect. Specifically Unukalhai's mill is made to set up a monster for Altair to revive.

Satellarknight Vega
Satellarknight Vega
LIGHT Warrior ★4
ATK 1200 / DEF 1600
Shining Hope [R]
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

One combo you can do assuming you got Vega onhand and Deneb in the graveyard: Normal Summon Vega then use its effect to Special Summon Altair. Altair's effect Special Summons Deneb from your graveyard giving you a search. Fetch Altair or Vega to prepare the next turn's combo. Use the three monsters on your field to make Delteros.

Satellarknight Altair
Satellarknight Altair
LIGHT Warrior ★4
ATK 1700 / DEF 1300
Shining Hope [SR]
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

Similar to Vega, Altair also has a swarming effect but, instead of from the hand, it Special Summons from the graveyard. By putting monsters in the graveyard as cost for your tech cards, you are also loading the graveyard with revive targets for Altair.

Stellarknight Support

Satellarknight Skybridge
Satellarknight Skybridge
Quick Spell
Tori Meadows Lvl 10, 18, 30 [UR]
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.

Skybridge is a good combo extender but you will need at least one empty monster zone to use it.

In case you have Deneb onhand as your only monster Normal Summon it to search Unukalhai. Use Skybridge to return Special Summon Vega and return Deneb to the deck. Vega Special Summons the Unukalhai which in turn revives another tellarknight. This way you can still perform a full combo into Deltoros.

Stellarnova Alpha
Stellarnova Alpha
Counter Trap
Shining Hope [SR]
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.

Powerful effect activation negation against anything. The cost of sending a tellarknight to the graveyard is not really that heavy in a swarming deck such as this. Furthermore, the monster you used as cost can later be revived by Unukalhai. Lastly, Stellarnova Alpha replenishes its own cost by giving you a draw, so you essentially lose nothing in card advantage.

Extra Deck

Zubaba General
Zubaba General
EARTH Warrior ★4
ATK 2000 / DEF 1000
Zexal World Release Campaign [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Zubaba General has the potential to be a really big beater. The turn he is summoned you can use his effect once, easily getting him above 3000 ATK. On your next turn, you can use his effect again to easily bring him above 5000 ATK. However, the downsides of this monster become apparent when you consider the amount of resources required to boost his ATK and his fatal lack of protection.

Bujintei Tsukuyomi
Bujintei Tsukuyomi
LIGHT Beast-Warrior ★4
ATK 1800 / DEF 2300
Shining Hope [SR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Tsukuyomi lets you cycle through your deck. It's best to use him when you only have 1 card onhand for a net gain in resources. Ideally you draw into Unukalhai which you can summon and combo into another Xyz summoning.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

The Attack Position effect is useful as a quick way to beat over strong enemy monsters. But the main draw of Cowboy is the Defense Position burn damage which can be used to finish off low LP opponents.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Utopia is a beater with built-in battle protection. The battle protection also extends to your other monsters but can only be used twice.

Stellarknight Delteros
Stellarknight Delteros
LIGHT Warrior ★4
ATK 2500 / DEF 2100
Shining Hope [UR]
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

The tellarknight boss monster is quite costly to summon but manageable with the right combo. The first effect mainly protects from Floodgate Trap Hole which could've crippled your Xyz summoning or later summon combos. The second effect provides simple yet effective targeting removal. Lastly the floating effect is useful for starting a new Xyz combo incase Delteros is removed.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Gagaga Samurai is great for pushing damage because of its double attack ability. However, in terms of beatdown ability you might need another target other than Samurai because of his relatively low ATK stat. Gagaga Cowboy is a good target if you want to beatdown multiple enemy monsters because of his attack position effect.

Other Cards Option

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Comments

Hot New Top
Anonymous 17hour ago
Is this deck good? I have now 9999 gems with 99 pages of gems and 99 sides. Calculated everything was over 18k gems. I have most of the staples 3x and most of the decks and looking for a good Xyz build. Is it worth it?
<< Anonymous
Anonymous 16hour ago Reply
No, totally not worth. I built this deck when it first came out and I still regret it.

Wait a bit, by the end of this week we should have info about the new minibox.

If you don't want to wait build the gishki xyz deck.
<< Anonymous
Anonymous 9hour ago Reply
New minibox + banlist.
Anonymous 1days ago
So........is this the xyz meta deck we all were expecting?
<< Anonymous(Steo Kiaba)
Anonymous 22hour ago Reply
meh aromage and shs can also reach kog and they are bad.
<< Anonymous
Anonymous 21hour ago Reply
That's not true I can't get beyond gold with my f2p super heavy samurai deck.
<< Anonymous
Anonymous 19hour ago Reply
a gold ranked SHS must be terribly built.. here's the full deck

3 soulpiercer, 2 wagon, 2 soulpeacemaker, 2 kiteroid, 2 flutist, 3 gigagloves, 2 wall, 3 trumpeter, 1 soulhorns
<< Anonymous
Anonymous 18hour ago Reply
Too bad for you, the banlist is scheduled for "after" the Dream tickets expire.
SpoilerMaster
This should be used with the Balance skill, 24 cards, 10 monsters, 7 spells, 7 traps. yes, 24 cuz 8 monsters are not enough, you need 10, and I found 24 cards more consistent than 22 with Balance skill.

Only 1 Deneb! 3 is too many after 100s of testing duels, you actually want 3x Unukalhai and 3x Altair, 1x Vega, 1x Sirius, 1x Alsahm is cool cuz it adds a lot of burns actually.
3x Skybridge, 3x Alpha.
Everything else is your tech choices :)

This version has a high chance to put Delteros on the first turn, lower chance of bricking, while also having protection with tech cards.
<< Anonymous(SpoilerMaster)
Anonymous Reply
Hi
I have trying various builds myself so far the balance build is the most consistent one.
I tried the ETH build but it bricks.
I'll try ur build now,
Thanks
<< Anonymous(SpoilerMaster)
Yami Aster Reply
I like it. But I am trying out a version without balance right now just because more traps seem to help more against things like witchcrafters. But I may want to go back to balance at some point. One thing I like to add for the trap heavy version is one rebirth of parshath and avenging parshath in the extra deck.
<< Anonymous(SpoilerMaster)
Anonymous 26days ago Reply
So 1 deneb Is better than 3? What about 2?
Anonymous 30days ago
will satellar be good in the future or should i invest in wind up?
<< Anonymous
Anonymous 30days ago Reply
I think windup are better, although I doubt Hunter will come to the game or even kitten, Sattellar only make ranks 4s while windups can go ranks 3-5.
<< Anonymous
Anonymous 30days ago Reply
Neither, it is just a matter of time until konami releases a box with an xyz archetype good enough to be meta (like how it happened in the syncro era).

These boxes are just bait
Anonymous
How could anyone have thought this deck would be good? A boss monsters that takes 3 of your cards, low stats and that can be taken out by the most simple trap card?

This can't even take out a Cocytus nor a wild heart equipped with power of the guardians lol
<< Anonymous
Anonymous Reply
Maybe because they are one of the 1st Xyz archetypes that is supported. Me, actually when Xyz is announce i did not think of powercreep at all, i mean its not like Number 101: Silent Honor ARK will be in the game immediately.
Anonymous
your deck sucks and needs backrow to do stuff or got hit hard by the banlist and is barely alive?

Move to a "Balance" build

Right? Dark magician?
<< Anonymous
Anonymous Reply
The only hope of dm is to go first and have circle+ navigation turn one. Same tactic n same thing every game. If circle gets cycloned its over, if navigation is night beamed its over, and if u summon something that can't be targeted like Berry MG or Cocytus, its over
<< Anonymous
Anonymous Reply
the only hope of satellars is hiding behind backrow, pray they draw alpha, pray they open at least 1 monster, pray their opponents doesnt have backrow hate and pray that a machine gives them a decent hand because they can not do a damn by themselves
Anonymous
Serious question: Can tellarknights pull a xyz first turn? In all duels against them none of them have, it is just summon 1 set 3

I have seen many xyz centered decks (gagaga, furs, even the thunder family: brohunder, mahunder, etc) and all of them are more successful at pulling a xyz first turn.
<< Anonymous
Anonymous Reply
Now I'm confused, having 3 specific cards sounds really inconsistent, so it is that they just can't go into their boss in the first turns?
<< Anonymous
Anonymous Reply
Kind of how infernities have to wait a turn to start running?
<< Anonymous
Anonymous Reply
it's like shiranui control (but weaker), you don't always start with a synchro/Xyz in the turn 1, but you're already preparing for the next turn
<< Anonymous
Anonymous Reply
What is the advantage of turn 1 XYZ? Zero. Turn 1 XYZ makes sense only if it has some negates (like Verre), otherways has no value
Candend
Calm, guys. This deck is nothing without Alpha, Triverr and Ptolemaus. Even Evil Eye is stronger and cheaper than this. You just have to reset 1 times and grab 1-2 treacherous trap hole from another box. Only 2 boxes. Moreover, Dark Cavalry and RE Slash Dragon can easily negate Delteros.
<< Anonymous
Anonymous Reply
cos they cant keep up with the 25 targets per turn.and slow
<< Anonymous
Anonymous Reply
Verre can be summoned with any witchcrafter monster.

Can your trap be searched with any card in your deck or you have to hard draw it?
<< Anonymous(Candend)
Anonymous Reply
You forgot to mention their another Xyz, Constellarknight Diamond.
<< Anonymous(Candend)
Anonymous Reply
I just like playing theme duel so stop please thank you
Hero
Thrash deck
Slow
Can't recovery
Anonymous
MEME!!!
<< Anonymous
Anonymous Reply
Memellarknights
Anonymous
infernity 2.0 incoming.
<< Anonymous
Anonymous Reply
What is your problem with that?
If you don't like it then use your dream tickets on Cosmic Cyclone. Hand trap era is coming in only about 3-6 months.
It's time to enjoy Cosmic before it's too late.
<< Anonymous
Anonymous Reply
then it is? damn duel links is probably the most boring yugioh every damn deck here is the same except for witchcrafter but konami already killed it.
<< Anonymous
Anonymous Reply
Goukis are better at that and less expensive
<< Anonymous
Anonymous Reply
the amount of decks in duel links that don't even know what green cards are is pathetic.
Anonymous
I'm buying this as a die hard fan of tellarknights from the TCG, but if they don't release some better rank 4s this deck won't compete.

Seriously, I'm working out how to work brave neos into it or something. This deck is consistent, which is super valuable in this game.. but lacks punch, which SUPER sucks in this game.

I think they have real future potential, but it's a gamble. Could be a year before they release the main extra deck targets this deck needs to be good.
<< Anonymous
Anonymous Reply
its alraeady broken.look at stellarnova alpha.dont wish more of this can cer

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