Noted By lapar4duel:
First time reached DLv Max using tellars. I'm using 22 cards here. The main combo is pretty linear. Swarm monster as many as possible. 3 core cards: altair, deneb & vega. Put all of them with 3 copies, in my version, I only put 2 vega. I also put 1 alsahm because this little warrior is the MVP with its little burn on summon. For skill, I use LP boost alpha because gandora has 4500 ATK all the time or you can use grit to prevent OTK. The best turn 1 is to summon deneb and search any tellarknight monster or vega + deneb and set all traps for protection. You can also summon triverr in defense mode to get rid of 1 card from opponent's hand. The best turn 2 is having backrow removal that is spell like mst/galaxy cyclone, skybridge or book of moon to temporarily shut down 1 of opponent's monster. You can also use book of moon to your non-extra deck tellarknight monster to reset the effect during next turn. Summon triverr via xyz change to batlamyus, detach batlamyus to send opponent card in their hand and activate monster reborn to summon batlamyus. You can also use forbidden lance to chain it for protection however is not lethal. I'm using only 1 mst because I've faced so many gandora decks and they rarely play lot of backrows so I put more fiendish chain and floodgate trap hole instead. Btw, if you are wondering why I put the equip spell? Well, yeah it seems brick but it can lead to OTK and protection also as bait to your opponent removal effect. For extra deck, I put paladynamo. This is good monster to bait opponent monster that has quick effect because if they don't, the monster will have the effects negated + 0 ATK. Photon Papilorative is underrated and gave me win especially against abyss actor all the time. Because if you attack your opponent directly, somehow they have kiteroid meanwhile this can lower their attack and change battle position your monster too if it gets floodgated. Overall, this deck is not consistent doing OTK, you'll stall a lot with the traps but their xyz monsters are great having both effects while on the field and when it leaves the field.
Noted by 涼Ecclesia:
Be careful to use stellarnova alpha. Don't negate any effect that activate in the graveyard or banish zone unless it's necessary. In order to draw 1 card, you need to destroy card that you've negate before.
Use the skill to beat monster that have attack bigger that your monster especially blue eyes. Be careful when you face blue eyes because this deck kinda hard to beat blue eyes. We don't have any 3k beatstick, so use the skill wisely.
Noted By Cdog:
It has an unstoppable grind game and on turn one thanks to balance you are going to be safe for the first turn. In general if I survived more than 5 turns I was winning the game unless I miss-played.
The loop that the deck can create for an infinite wall while diminishing the enemies resources was the goal when I played.
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