Content

Tellarknight: deck recipe [July 21]

Duel Links Tellarknight deck, Tellarknight in the current meta, how to use.
update 21/07/2022

With the limited amount of Tellarknights currently available, they are currently good as a control type deck that has some nice swarming potential. Its main strength is its safe plays using Delteros as an easy card removal and having a floating effect. Monsters on your field can be used for the trap card that can negate just about anything to stop opponent's plays.

Required Card Boxes

Main Deck

Generation Next Shining Hope Pendulum Genesis Energy of Gigarays

Extra Deck

Shining Hope Voltage of the Metal Infinite Ray Tellarknight Advent

Example Deck

Standard Version

Satellarknight DenebSatellarknight DenebSatellarknight DenebSatellarknight AltairSatellarknight AltairSatellarknight Altair
Satellarknight UnukalhaiSatellarknight VegaWightprincessWightprincessSatellarknight SiriusMonster Reborn
Satellarknight SkybridgeSatellarknight SkybridgeFiendish ChainFiendish ChainFiendish ChainFloodgate Trap Hole
Floodgate Trap HoleFloodgate Trap HoleStellarnova AlphaStellarnova AlphaStellarnova Alpha-
Stellarknight TriverrStellarknight TriverrDarktellarknight BatlamyusDarktellarknight BatlamyusStellarknight DelterosStellarknight Delteros
Diamond Dire Wolf-----

Set Skill

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. Add 1 random Trap Card to your hand from your Graveyard and return 1 card to your Deck from your hand. This skill can only be used once per Duel.
Odion
Odion

How to Play

Satellarknight Monsters

As a Rank-4 spam deck, Satellarknights are also adept at swarming the field with level-4 monsters to use as material. However, these monsters don't have any other effects aside from swarming the field without losing resources, so either use them as Xyz material or low-level beaters.

Satellarknight Deneb
Satellarknight Deneb
LIGHT Warrior ★4
ATK 1500 / DEF 1000
Shining Hope [UR]
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

Deneb is best used when Special Summoned by another Satellarknight's effect because Normal Summoning Deneb does not extend your field. Ideally summon Deneb at the end of any Special Summoning combo you perform such as "Vega >> Deneb" or "Vega >> Altair >> Deneb". The search effect is an example of Satellarknight's ability to maintain resources while Xyz Summoning.

Satellarknight Altair
Satellarknight Altair
LIGHT Warrior ★4
ATK 1700 / DEF 1300
Shining Hope [SR]
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

Similar to Vega, Altair also has a swarming effect but, instead of from the hand, it Special Summons from the graveyard. By putting monsters in the graveyard as cost for your tech cards, you are also loading the graveyard with revive targets for Altair.

Satellarknight Unukalhai
Satellarknight Unukalhai
LIGHT Warrior ★4
ATK 1800 / DEF 1000
Shining Hope [R]
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

Similar to Deneb, Unukalhai does not extend your field but instead gives you setup so Special Summon it with another Satellarknight's effect. Specifically Unukalhai's mill is made to set up a monster for Altair to revive.

Satellarknight Vega
Satellarknight Vega
LIGHT Warrior ★4
ATK 1200 / DEF 1600
Shining Hope [R]
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

One combo you can do assuming you got Vega onhand and Deneb in the graveyard: Normal Summon Vega then use its effect to Special Summon Altair. Altair's effect Special Summons Deneb from your graveyard giving you a search. Fetch Altair or Vega to prepare the next turn's combo. Use the three monsters on your field to make Delteros.

Satellarknight Sirius
Satellarknight Sirius
LIGHT Warrior ★4
ATK 1600 / DEF 900
Shining Hope [N]
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

Since you'll end up using plenty of resources to XYZ into Batlamyus/Delteros, you can end up with many cards in the grave pretty easily. Putting them back to your deck lets you re-use all of them again, giving you a good advantage over stall decks.

1 copy of this is already fine since you can revive it with Altair, allowing you to use it multiple times so you can recover all the monsters and Xyz from your grave. You'll want to make sure that you also recover an Altair to ensure that you can loop the entire thing again.

Satellarknight Skybridge
Satellarknight Skybridge
Quick Spell
Tori Meadows Lvl 10, 18, 30 [UR]
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.

Skybridge is a good combo extender since you can switch to any other tellarknight, but you will need at least one empty monster zone to use it.

You can somewhat easily Xyz into Batlamyus since you can always get to Vega or Altair with this, but you can get to 3 monsters on the field right away if you already have a monster in the graveyard by starting with either Vega or Altair, then Skybridge into the other one.

With 3 monsters on the field, you can potentially OTK your opponent if you go into Batlamyus into Delteros, or just go into Triverr/Delteros right away so you have 3 materials on them.

It's a good card to use defensively against targeted cards as well. In case you don't want to XYZ if you get first turn, this is what you'll want to start with.

Wightprincess

Wightprincess
Wightprincess
DARK Zombie ★3
ATK 1600 / DEF 0
Energy of Gigarays [R]
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank.

Oasis of Dragon Souls

Oasis of Dragon Souls
Oasis of Dragon Souls
Continuous Trap
Pendulum Genesis [SR]
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

Revives a monster from your graveyard so you can activate their on-summon effects again or to simply help with Xyz summoning. The downside is that it summons in defense position, but this can also be used to revive Delteros (compared to Powerful Rebirth to get its floating effect.

Since it's a continuous trap, this will go back to your hand if you Xyz summon Triverr. However, chaining Oasis into Triverr's effect won't activate a tellarknight's on-summon effect. But it's still an advantage since the newly revived card from Oasis, as well as the Oasis itself, will go back to your hand.

Stellarnova Alpha

Stellarnova Alpha
Stellarnova Alpha
Counter Trap
Shining Hope [SR]
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.

Powerful effect activation to negate against anything. The cost of sending a tellarknight to the graveyard is not really that heavy in a swarming deck such as this. Furthermore, the monster you used as cost can later be revived by Altair. Lastly, Stellarnova Alpha replenishes its own cost by giving you a draw, so you essentially lose nothing in card advantage.

Using this on either Delteros or Triverr will also trigger their floating effects, which will let you somewhat maintain card advantage this way. Keep in mind that Triverr's floating effect requires you to have at least 1 Xyz material on it, unlike Delteros.

Techs

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

A faster version compared to traps that revive your monster so you can make a play right away. It's also great for the mirror match since you can revive your opponent's tellarknight to get their on-summon effects for you.

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Useful card to disrupt your opponent, but also has good synergy with the deck since it's a continuous trap, similar to Oasis of Dragon Souls. Xyz summoning Triverr will return the chain back to your hand so you can re-use it again.

Extra Deck

Stellarknight Triverr
Stellarknight Triverr
LIGHT Warrior ★4
ATK 2100 / DEF 2500
Tellarknight Advent [UR]
3 Level 4 "tellarknight" monsters
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.

Its on-summon effect is incredibly powerful since it can remove most cards in the game, making it a great card to summon when dealing with strong boss monsters or multiple back rows. You can then use its on-field effect to make your opponent discard a random card.

If you use Batlamyus to go into Triverr, you'll only have 2 Xyz materials on this. If you want Triverr's floating effect, then make sure that you keep at least 1 Xyz material on it in case your opponent destroys it or if you want to use something like Ballista Squad or Stellarnova Alpha.

Unfortunately, its ATK is low enough that you can't easily OTK your opponent with another tellarknight. You can still OTK either by normal summoning another monster then Skybridge, or attack with Triverr then Skybridge into Vega with another monster from your hand.

Darktellarknight Batlamyus
Darktellarknight Batlamyus
DARK Warrior ★4
ATK 2600 / DEF 550
Infinite Ray [UR]
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.

This is used to summon either Delteros or Triverr using only 2 monsters as materials. Using its effect to make Delteros/Triverr means that you'll only have 2 materials on the newly summon card, compared to 3 if you manually Xyz with 3 monsters on your field.

Delteros can destroy a card on the field and a continuous effect to prevent your monsters from getting Floodgated, while Triverr removes all cards, including yours, as well as a card from your opponent's hand.

The last effect is more of a late game play since it has a difficult condition, but useful if you ever find yourself against stall decks. If you ever have 7 different tellarknights, you'll be able to do a surprise Triverr during your opponent's turn.

Stellarknight Delteros
Stellarknight Delteros
LIGHT Warrior ★4
ATK 2500 / DEF 2100
Shining Hope [UR]
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

The tellarknight boss monster is quite costly to summon but manageable if you have Darktellarknight Batlamyus. It's essentially a monster with 1 easy card removal + a floating effect when destroyed.

The first effect mainly protects from Floodgate Trap Hole which could've crippled your Xyz summoning or later summon combos. The second effect provides simple yet effective targeting removal. Lastly the floating effect is useful for starting a new Xyz combo in case Delteros is removed.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

A pretty great generic rank 4 XYZ. Temporarily removing 1 monster can help you attack directly to secure some games, or just to remove some XYZ materials from your opponent's monster.

Other Cards Option

Other Techs

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Selection Box Vol.04 [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Works great in the deck since they can swarm the field pretty easily. Tributing Delteros or Triverr won't even be a minus on card advantage too.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

More ways to stop your opponent, but this can summon itself as a monster on the field and it's unaffected by monster effects, which means it won't go back to hand from Triverr.

If your opponent uses a trap card on Triverr's summon, you can chain Canadia from the grave to summon as a monster so you have another monster on the field to protect you from attacks.

Other Extra Decks

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Delteros' floating effect and Unukalhai can end up putting some cards in the grave. This is just one of 2 ways to recover some resources used, the other one being sirius.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

The Attack Position effect is useful as a quick way to beat over strong enemy monsters. But the main draw of Cowboy is the Defense Position burn damage which can be used to finish off low LP opponents.

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

A generic rank 4 XYZ that only needs 2 materials to help get over some monsters. It can be easily summoned using Vega or Altair for the early turns when you can't summon 3 monsters right away.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Flipping monsters face-down is a good method of turning off their effects and exposing weak DEF stats.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Essentially a 2-for-1 removal, only consider Diamond Dire Wolf as a last resort option.

Zubaba General
Zubaba General
EARTH Warrior ★4
ATK 2000 / DEF 1000
Zexal World Release Campaign [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Zubaba General has the potential to be a really big beater. The turn he is summoned you can use his effect once, easily getting him above 3000 ATK. On your next turn, you can use his effect again to easily bring him above 5000 ATK. However, the downsides of this monster become apparent when you consider the amount of resources required to boost his ATK and his fatal lack of protection.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Gagaga Samurai is great for pushing damage because of its double attack ability. However, in terms of beatdown ability you might need another target other than Samurai because of his relatively low ATK stat. Gagaga Cowboy is a good target if you want to beatdown multiple enemy monsters because of his attack position effect.

Bujintei Tsukuyomi
Bujintei Tsukuyomi
LIGHT Beast-Warrior ★4
ATK 1800 / DEF 2300
Shining Hope [SR]
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Tsukuyomi lets you cycle through your deck. It's best to use him when you only have 1 card onhand for a net gain in resources. Ideally you draw into Unukalhai which you can summon and combo into another Xyz summoning.

Utopia Monsters

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Utopia is a beater with built-in battle protection. The battle protection also extends to your other monsters but can only be used twice.

[Apr 2022] KC Cup Lvl Max Notes

lapar4duel


Tellarknightlapar4duelTellarknight lapar4duel2
IGN: lapar4duel, Skill: LP Boost α, Date Submitted: Apr 16

Comments

Hot New Top
SpoilerMaster
This should be used with the Balance skill, 24 cards, 10 monsters, 7 spells, 7 traps. yes, 24 cuz 8 monsters are not enough, you need 10, and I found 24 cards more consistent than 22 with Balance skill.

Only 1 Deneb! 3 is too many after 100s of testing duels, you actually want 3x Unukalhai and 3x Altair, 1x Vega, 1x Sirius, 1x Alsahm is cool cuz it adds a lot of burns actually.
3x Skybridge, 3x Alpha.
Everything else is your tech choices :)

This version has a high chance to put Delteros on the first turn, lower chance of bricking, while also having protection with tech cards.
<< Anonymous(SpoilerMaster)
Anonymous Reply
Hi
I have trying various builds myself so far the balance build is the most consistent one.
I tried the ETH build but it bricks.
I'll try ur build now,
Thanks
<< Anonymous(SpoilerMaster)
Yami Aster Reply
I like it. But I am trying out a version without balance right now just because more traps seem to help more against things like witchcrafters. But I may want to go back to balance at some point. One thing I like to add for the trap heavy version is one rebirth of parshath and avenging parshath in the extra deck.
<< Anonymous(SpoilerMaster)
Anonymous Reply
So 1 deneb Is better than 3? What about 2?
<< Anonymous(SpoilerMaster)
Anonymous Reply
My build is similar 3Deneb is a disaster the main swarmers are vega and altair sirius for recycle
Anonymous
So........is this the xyz meta deck we all were expecting?
<< Anonymous(Steo Kiaba)
Anonymous Reply
meh aromage and shs can also reach kog and they are bad.
<< Anonymous
Anonymous Reply
That's not true I can't get beyond gold with my f2p super heavy samurai deck.
<< Anonymous
Anonymous Reply
a gold ranked SHS must be terribly built.. here's the full deck

3 soulpiercer, 2 wagon, 2 soulpeacemaker, 2 kiteroid, 2 flutist, 3 gigagloves, 2 wall, 3 trumpeter, 1 soulhorns
<< Anonymous
Anonymous Reply
Too bad for you, the banlist is scheduled for "after" the Dream tickets expire.
Anonymous
will satellar be good in the future or should i invest in wind up?
<< Anonymous
Anonymous Reply
I think windup are better, although I doubt Hunter will come to the game or even kitten, Sattellar only make ranks 4s while windups can go ranks 3-5.
<< Anonymous
Anonymous Reply
Neither, it is just a matter of time until konami releases a box with an xyz archetype good enough to be meta (like how it happened in the syncro era).

These boxes are just bait
Anonymous
How could anyone have thought this deck would be good? A boss monsters that takes 3 of your cards, low stats and that can be taken out by the most simple trap card?

This can't even take out a Cocytus nor a wild heart equipped with power of the guardians lol
<< Anonymous
Anonymous Reply
Maybe because they are one of the 1st Xyz archetypes that is supported. Me, actually when Xyz is announce i did not think of powercreep at all, i mean its not like Number 101: Silent Honor ARK will be in the game immediately.
Anonymous
your deck sucks and needs backrow to do stuff or got hit hard by the banlist and is barely alive?

Move to a "Balance" build

Right? Dark magician?
<< Anonymous
Anonymous Reply
The only hope of dm is to go first and have circle+ navigation turn one. Same tactic n same thing every game. If circle gets cycloned its over, if navigation is night beamed its over, and if u summon something that can't be targeted like Berry MG or Cocytus, its over
<< Anonymous
Anonymous Reply
the only hope of satellars is hiding behind backrow, pray they draw alpha, pray they open at least 1 monster, pray their opponents doesnt have backrow hate and pray that a machine gives them a decent hand because they can not do a damn by themselves
Anonymous
Serious question: Can tellarknights pull a xyz first turn? In all duels against them none of them have, it is just summon 1 set 3

I have seen many xyz centered decks (gagaga, furs, even the thunder family: brohunder, mahunder, etc) and all of them are more successful at pulling a xyz first turn.
<< Anonymous
Anonymous Reply
Now I'm confused, having 3 specific cards sounds really inconsistent, so it is that they just can't go into their boss in the first turns?
<< Anonymous
Anonymous Reply
Kind of how infernities have to wait a turn to start running?
<< Anonymous
Anonymous Reply
it's like shiranui control (but weaker), you don't always start with a synchro/Xyz in the turn 1, but you're already preparing for the next turn
<< Anonymous
Anonymous Reply
What is the advantage of turn 1 XYZ? Zero. Turn 1 XYZ makes sense only if it has some negates (like Verre), otherways has no value
Candend
Calm, guys. This deck is nothing without Alpha, Triverr and Ptolemaus. Even Evil Eye is stronger and cheaper than this. You just have to reset 1 times and grab 1-2 treacherous trap hole from another box. Only 2 boxes. Moreover, Dark Cavalry and RE Slash Dragon can easily negate Delteros.
<< Anonymous
Anonymous Reply
cos they cant keep up with the 25 targets per turn.and slow
<< Anonymous
Anonymous Reply
Verre can be summoned with any witchcrafter monster.

Can your trap be searched with any card in your deck or you have to hard draw it?
<< Anonymous(Candend)
Anonymous Reply
You forgot to mention their another Xyz, Constellarknight Diamond.
<< Anonymous(Candend)
Anonymous Reply
I just like playing theme duel so stop please thank you
Hero
Thrash deck
Slow
Can't recovery
Anonymous
MEME!!!
<< Anonymous
Anonymous Reply
Memellarknights
Anonymous
infernity 2.0 incoming.
<< Anonymous
Anonymous Reply
What is your problem with that?
If you don't like it then use your dream tickets on Cosmic Cyclone. Hand trap era is coming in only about 3-6 months.
It's time to enjoy Cosmic before it's too late.
<< Anonymous
Anonymous Reply
then it is? damn duel links is probably the most boring yugioh every damn deck here is the same except for witchcrafter but konami already killed it.
<< Anonymous
Anonymous Reply
Goukis are better at that and less expensive
<< Anonymous
Anonymous Reply
the amount of decks in duel links that don't even know what green cards are is pathetic.
Anonymous
I'm buying this as a die hard fan of tellarknights from the TCG, but if they don't release some better rank 4s this deck won't compete.

Seriously, I'm working out how to work brave neos into it or something. This deck is consistent, which is super valuable in this game.. but lacks punch, which SUPER sucks in this game.

I think they have real future potential, but it's a gamble. Could be a year before they release the main extra deck targets this deck needs to be good.
<< Anonymous
Anonymous Reply
its alraeady broken.look at stellarnova alpha.dont wish more of this can cer
Anonymous
finally won against the 🔥 satellar 🔥.still dunno who i will win with amazoness against that paypig crap.the most important is to use floodgates and prevention before the idiot can xyz into the demitros 🔥.utopia can be floodgated so wait for a third summon floodgate then floodgate the utopia.somewhy the opp didnt summon it.yeah i could floodgate it but still that was a misplay to leave a card in atk pos.had 2-3 stellar bridge so maybe that was the reason behind it .played 1 after.i would direct attack with anki cos coudlnt get over that spam fest in defense
shouldve photographed this:3 mask change 1 br removal 1 floodgate.i bricked again.and maybe a poly then.and sphere maybe

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Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

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Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

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The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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Duel Links Basics

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

inb4 some stupid brainless dumb FÛCK gets mad. The comment below was just a joke. Nothing ...
WHO ARE THE OWNERS AND HOW CAN I SUCK THEIR C0CKS?!!! AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!...
Gx unlock Atticus rhodes unlock red eye dragon stage
777-929-298 Just because you are a human, don't think you can win easily.
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