3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
giving how r1diculusly easy is for tellar knights to get 3 monsters on the field, plus the effect activates uppon summon and basically clears the field, plus you can detach a monster to discard a card from your opponnent PLUS the fact that it is a floater i am sure tellarknights will become top tier. not to mention the already support cards they have, and yes, they have their own divine wrath...
change master of fusion first. otherwise, its lose 1000, return a card to setup a board wipe with a hero (likely stratos).
Anonymous
A good turn 1 can now be vega + deneb.
summon vega then deneb, search altair, then batylmus-> triverr detach deneb for the follow up.
if anything happens there is a follow up search.
if you have the proper backrow, you can disrupt then search.
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