Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
Your opponent cannot respond with cards or effects when this monster is Normal Summoned to the field.
You can pay Life Points until you have only 100 left, in which the Life Points paid will contribute to this monster’s ATK and DEF value.
You can pay 1000 Life Points to destroy any monster on the field. This effect can be used multiple times in 1 turn provided you have Life Points to spend.
Cannot be Special Summoned by any means, except by Sphere Mode which ignores this specific condition.
If you paid Life Points for Ra’s ATK and DEF value, leaving you with only 100 Life Points makes you very vulnerable to your opponent’s effect damages.
Due to the lack of support for Divine element and Divine-Beast type currently, it is quite challenging to for your Divine monster to exhibit further potential on the field.
Although immune to Floodgate Trap Hole, The Winged Dragon of Ra is not immune to Spell/Traps or Monster effects after it was Normal Summoned, therefore your opponent can take use a variety of plays to handle your monster, such as Enemy Controller, Super Rush Headlong, Mirror Wall, Mask of the Accursed etc.
The Life Points paid to increase this monster’s ATK and DEF is not optional, meaning you will be left with 100 Life Points and that is the mandatory result of this effect. This makes you very vulnerable to virtually any cards that burns your Life Points without going through Battle Phase. Hence it is important to have some healing cards as backup and only activate after you paid Life Points for your monster.
These are the cards recommended to fill your field with enough monsters to Tribute summon the Winged Dragon of Ra. Ra’s Disciple is able to fill your field with another 2 Ra’s Disciples during the turn it was Normal Summoned. Bubonic Vermin is able to Special Summon other Bubonic Vermins from your deck, but you must protect the 1st Bubonic Vermin. Since it is flip summon and Special Summon performed by Bubonic Vermin, you can use Normal Summon on Ra. Cosmic Compass is able to generate 2 more tokens provided your opponent has at least 2 monsters on their field. You can also use Creature Seizure to force your opponents to trade 1 of their monsters to your field, by trading 1 of your tokens. Since Cosmic Compass was Normal Summoned, you need to protect all your monsters for that turn until you can Summon Ra on your next turn. Mecha Phantom Beast Hamstrat is able to generate 2 more tokens when it is flipped summoned. Worm Bait can be used if you control 1 face-up insect-type monster, which allows you to Special Summon 2 Worm tokens. Ra is a Level 10 monster so it is unaffected by Worm Bait’s effect of unable to Normal or Special Summon level 3 or 4 monsters the turn Worm Bait was activated.
Windstorm of Etaqua and Curse of Anubis generally functions to protect your monsters on the field for your Tribute Summon. Double Magical Arm Bind to take over 2 of your opponent’s face-up monsters and include them in your Tribute Summon instead, potentially making their field open for a direct attack. Different Dimension Capsule to place your Winged Dragon of Ra from deck to your banished zone face-down, and add it to your hand during your 2nd Standby Phase after this card was activated.
Use this skill to be able to draw out The Winged Dragon of Ra even faster with this skill.
Life Cost 0 You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.
There should be a lifetime mission for it, check your list of missions.
I hate the way Konami nerfed this card. I mean, its Ra, the mos powerful Egyptian God, and what effects does it have besides corroding your lp and taking out 3 more useful monsters from your side of the field? It is not immune to traps, it can't attack directly, it doesn't receive tributes atk points ... Konami should have more respect for a god and put effects worthy of meta.
(And if Konami has reduced Ra's power just to not be so OP, why didn't do the same with magic / trap cards that are also OP, like mirror force and wall of disruption?)
too slow. The only benefit is the opportunity to clean the opponent field from monsters.
After, Ra is still too subject.
The true fear is the immortal phoenix. You have 1 chance to attack, but your opponent can't activate nothing. So if you have enough LP you can remove monsters and win the duel, otherwise phoenix come back to GY.
A real 1 turn kill move and it's correct, after all it's a divinity
If you're just going for the unlock, there's no penalty whatsoever for losing, so you can literally just build a deck with 3 Enemy Controller, some monsters and keep retrying until Enemy Controller on Ra OTK's Marik.
Beat him at his own game. Use Slifer The Sky Dragon, with Yugi's Card of Sanctity skill. Then, control. I use the Lava Golem and Mask of The Accursed combo. I also use Ra's Diciples. Its a fun deck to use. Total control, over your opponent, then BAM! Slifer The Sky Dragon! Then BAM! Card of Sanctity skill makes both players draw til they have 6 cards in their hands. Slifer at 6000.. OVERKILL.
All Divine monsters have been humiliated by konami.
After, they release your 1 turn kill move (forbidden for RA):
furry kittens from fur hire deck
This is Konami. A shameless company.
Konami has destroyed the myth around these 3 powerful cards...
After with RA they try to fix it with sphere and phoenix cards. Too late and too slow, 3 divine beasts which require 3 tributes with non partial or full protection, meanwhile konami released almost invincible archetypes. A disaster. Obelisk only has been partially respected with the untarget-ability, but, I remember, they are beasts which require 3 tributes. It should be worth it.
The real issue here is why the Egyptian Gods are so unbalanced.
Obelisk has targeting immunity that the other two don't have.
Ra cannot be special summoned unlike the other two, even though one of Yami Marik's main strategy with it was to special summon it with monster reborn.
Nobody want the complete immunity for these cards. People want balancing and respect.
After, Konami releases swarm archetype with special summons, and 1 turn kill move or invincible combos.
Divine beasts are olds and must be summoned by tribute, otherwise at the ending turn, to GY. Dedalus effect, for example, is much stronger and it can summoned easily.
Calling a god card isn't a big deal.