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Stellarknight Delteros | Decks and Tips

This page notes details of Stellarknight Delteros (LIGHT/Warrior/Xyz Monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Stellarknight Delteros

Stellarknight Delteros
AttributeLIGHT
Monster TypeWarrior
Card typeXyz / Effect
Card Effect TypeContinuous Effect / Ignition Effect / Trigger Effect
Rank★4
Passcode56638325
ATK2500
DEF2100

text

3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

How to Get

PackShining Hope [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

Cons

Tips

Decks

Rulings

Classifications

ActionsActivates from your Graveyard
Monster/Spell/Trap categoriesPrevents activation of your opponent's Effect Monsters / Prevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards / Destroys Monster Cards / Destroys Spell Cards / Destroys Trap Cards
Summoning categories3 Xyz Materials / Special Summons from your hand / Special Summons from your Deck

Comments

Anonymous
still too slow, mostly the duel will be finish before you able to summon this
<< Anonymous
Anonymous Reply
No, you will be surprised how easy this could be summoned. Just wait and see...
<< Anonymous
Anonymous Reply
indeed, can't wait to kog with them
<< Anonymous
Anonymous Reply
Bruh you can summon two of them easy if the first leaves the field thanks to Altair and Vega
Not KoG
This card is hard to summon.
<< Anonymous(Not KoG)
Anonymous Reply
Oh boy how wrong you are. In the TCG, Tellarknights were able to summon this easily. And the core cards are in the box. The only problem is getting 3 Denebs from the box so it's expensive.
<< Anonymous(Not KoG)
Anonymous Reply
You can even summon this guy outside of Tellarknights pretty easy.

A Hero deck using Elemental Hero Solid Soldier and Destiny Hero Drilldark can summon his guy turn one more than half the time. If you draw it right, it can even drop Brave Neos alongside it.

Just don't run into a Drowning Mirrorforce
<< Anonymous
Anonymous Reply
does it worth 3 hero monsters?the destiny hero deck still cant reach kog even with that.ok immune to floodgate but putting 3 cards into one just to fall for a trap card ?
<< Anonymous(Not KoG)
Anonymous Reply
Lol no. Altair, Vega and this guy when he leaves field can resupply your monster zone. I had many duels where I went from delta getting killed and having no front row to back to three monsters which I can just summon another delta with full card pops.
Anonymous
the card which lets you draw a card and negate any trap spell and monster which comes with this is unfair.not only they dont have to discard but they draw one?wtf?
<< Anonymous
Anonymous Reply
Your word seems like you're saying the trap doesn't have a cost and it is free omni-negate + draw.

Read again.

"Send 1 face-up "tellarknight" monster you control to the Graveyard; "
<< Anonymous
Anonymous Reply
Except they dont care about that cost lol. It even sometimes makes a setup since they usually add altair in the hand.
<< Anonymous
Anonymous Reply
I banged Stellar knights every time I played vs them.. For now the deck is garbage, any Invoked Magician girl deck nerfed is 1000 times better than that, dont worry about the trap, its the only card of Sattelar deck worth a penny
<< Anonymous
Anonymous Reply
Sadly, the trap card is actually harder to use in Dual Links. Tellarknights are an arch type harshly restricted by the 3 card limit, as their best feature was looping to summon 5 monsters.

Also, a lot of really good targets for their XYZ summoning aren't here... Castel, Silent Honor Arch, Black Ship of Corn, etc. XYZ toolbox deck with only Utopia and Delteros. It'll be better in the future.
Anonymous
With 2500 ATK only and 3 monsters needed to ssummon, this deck will go nowhere. How do u pass a Sunsaga ? A Cocytus ? Go back to Bronze those who think this card will have any meta impact
<< Anonymous
Fetih 1453 Reply
but it has destroction effect, and can special summon when it is sent to graveyard
<< Anonymous(Fetih 1453)
Anonymous Reply
Most of the meta has boss monsters immune to destruction. Or trigger quick co
<< Anonymous(Fetih 1453)
Anonymous Reply
*or trigger quick come backs when destroyed. Destruction effects have nothing special for the meta today. If Delteros had the ability to banish once per turn that would be another story, and I would not criticize the 2500 ATK. But as it is, the meta will clap this deck in no time. Too WEAK
<< Anonymous
Anonymous Reply
I'm waiting for Triverr and Ptolemaeus XD
Anonymous
the biggest problem with this card is that it needs exactly all the monster zones, if you already have an Xyz on the field or your opponent uses floodgate you will not be able to bring this boss
<< Anonymous
Anonymous Reply
That's why using chainables like Enemy Controller and Ballista Squad is important for this deck.
Anonymous
It´s cool. Tellarknights excel at swarming the field. Getting out 3 of them is fairly easy.
Anonymous
Takes a lot of materials, but balanced by it having strong effects. Nice.

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