With the release of Paladin of Felgrand and Arkbrave Dragon from the new structure box: Dragonic Knights, they specialize in using a level 7/8 Dragon-Type monsters, including Red-Eyes Slash Dragon. This can make it a strong deck with their ability to bring back the Dragons repeatedly.
For a different version of Red Eyes Slash Dragon deck, check here.
In the deck, you can use Paladin of Felgrand's effect to equip him with either Red-Eyes B. Dragon, or Arkbrave Dragon. Equip him with Arkbrave if you already have a Red-Eyes in the grave, which is usually from Red-Eyes Insight, otherwise, equip your Paladin with B. Dragon to set up for your later plays. Always use the monsters from your deck as the resource, in case you want to tribute your monsters later on, and to not be at a card disadvantage.
Part of what makes this deck quite strong is Arkbrave's ability to special summon Slash Dragon. If you have at least 2 Slash Dragon, you can keep a Slash Dragon on your field for the majority of the duel.
The Ideal Play
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Normal summon your Paladin and equip him with Arkbrave, then fuse into Slash Dragon with your B. Dragon. This will activate Arkbrave's effect to special summon B. Dragon on the next standby phase. Equip your Slash Dragon with Paladin of Felgrand when you attack. If your Slash Dragon gets destroyed, special summon your Paladin and equip him with another Arkbrave. If it happened during your battle phase, then you can crash into your opponent's monster with your Paladin to bring back Slash Dragon again on the next standby phase.
Vyon is used in the deck to search for Polymerization. Normal summon him to send another Vyon from your deck and banish it to get a Poly. This can thin your deck somewhat quickly, but Vyon will be vulnerable for a turn, which is why he's a good monster to start early, but not late. King of the Swamp can be good for searching or simply as a fusion substitute monster. A cheaper alternative than to bring these 2 are to use Fusion Recycling Plant.
Red-Eyes support cards like Spirit and Insight are still very much needed in the deck. Insight lets you make plays very early in the duel, and Spirit can bring back your B. Dragon or Slash Dragon. Release Restraint Wave is to remove your equipped monster to get rid of your opponent's back row. Use it when your Paladin is equipped with Arkbrave to activate Arkbrave's effect on the next standby phase. Burst Breath is a tech card that you can use in the deck. It can help get over a lot of monsters, but it will also destroy your own monsters.
It can be hit or miss, if you can get slash dragon set up with some support its pretty solid. Problem comes from ultimate providence and if they get a really lucky mill because you can activate slashdragons quick effect during their chain only at the end.
Yeah it probably is. There are way better Arkbrave Dragon decks. In fact, the best one would probably be running Arkbrave, Dragon Knight and Paladin of Felgrand with Blue-Eyes. But just running pure Felgrand Archetype works really well, since if Paladin equips Felgrand Dragon from the deck and is destroyed Felgrand Dragon can be summoned from the graveyard since it was sent there from the field.
Blue Eyes Arkbrave combo is terrible against most themed decks; it's been my go to and has raised me to platinum ranks, but beyond that it fails. Now duels are pretty much decided in the first few turns which is necessary to get a dragon out in the first place.
im having alot of fun with this deck it work really well so far you can replace AMA with hey trunade ( i dont have any trunade thats why i use AMA )