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Dragon Knight of Creation | Decks and Ruling

This page notes details of Dragon Knight of Creation (LIGHT/Dragon/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 24/09/2016

Dragon Knight of Creation

Dragon Knight of Creation
AttributeLIGHT
Monster TypeDragon
Card typeEffect
Card Effect TypeContinuous Effect / Trigger Effect / Ignition Effect / Condition
Level★4
Passcode87835759
ATK1800
DEF600
SupportsDragon
Related to ArchetypesFelgrand

text

Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn.

How to get / Rarity

Pack--
Level-up reward--
Victory against--
Card trader--
OtherStructure Deck: Dragonic Knights [R]

Evaluation

Rating-/10

Pros

  • Sending a level 7 or 8 monster from your deck to the graveyard prevents you from drawing them, which lets you draw your other useful cards better.
  • Can special summon a level 7 or 8 Dragon-type monster from your graveyard.
  • Can special summon the Dragon card you send to the graveyard from its third effect, but you still need a level 7 or 8 Dragon monster already in the grave first.

Cons

  • Needs to destroy your opponent's monster by battle to activate its second effect, which can be difficult since there are plenty of ways to negate an attack.
  • Third effect requires a discard from your hand and a level 7 or 8 Dragon-type in your graveyard to special summon it
  • Since its effect works with a level 7 or 8 Dragon-type monsters, you will need to possibly bring several of them, which can increase the odds of getting a terrible hand.

Tips

The Red-Eyes support cards can already help make things easier by sending a Red-Eyes from your hand or deck. You can then special summon it right away using Dragon Knight of Creation's effect if you need to.

Making use of it's first effect, it can flip all monsters on the field to face-down. Flipping a monster to face-down position has many effects: Removes a monster's equip, resets their stats back to their original, prevents the use of certain spell/trap cards that require them to be face-up (like Ninjitsu Art of Transformation), and can re-use flip effects. This can help Dragon Knight of Creation destroy your opponent's monster, especially since a lot of monsters have lower defense. It also doesn't even target monsters, making them useful against multiple monsters even if they are untargetable like Hazy Flame monsters.

Since Arkbrave Dragon also has an effect that can help with special summoning a level 7 or 8 Dragon-type monster, you can use Dragon Knight of Creation to special summon Arkbrave to the field, or Dragon Knight of Creation's second effect to send Arkbrave to the graveyard, which will still activate Arkbrave Dragon's effect. If it gets destroyed then it's a set up to let you special summon another level 7 or 8 from the grave to the field. Dragon's Rebirth is also useful since it lets you special summon a Dragon-type monster from hand or grave.

Tyrant Wing helps with the attack increase and can make the equipped monster attack twice, or use it during your opponent's turn to destroy the attacking monster for the second effect on their turn. Stamping Destruction helps with destroying your opponent's back row to attack safely.

Rulings

Decks

DeckSupport

Classifications

ActionsSends from your Deck to your Graveyard / Sends from your hand to your Graveyard / Sends itself from field to Graveyard
Summoning categoriesSpecial Summons from your Graveyard
Stat changesThis card gains Levels

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

Anonymous
Tier 1 card in the new chinese server.
Anonymous
why is this guy still behind paywall?
<< Anonymous
Anonymous Reply
Because this card is bad and nobody would actually pay for it.

Clever, isn't it?
<< Anonymous
Anonymous Reply
I actually don't remember the last time an opponent used this against me.
Nanini
Is anyone KOG with a felgrand's deck?

Which is the better build?
ZSpeaR
If you summon this in your first turn and send felgrand dragon to the GY, you are not able to summon felgrand from graveyard with DKoC's effect for the rest of the DUEL. Even there are multiply monsters in GY for Felgrand Dragon special summon condition(target a monster for attack incerasing).
And also in your next turn ,summon Paladin of felgrand and see you cannot activate paladin's effect(send with another monster to the Gy and revive lvl 7-8 dragon from GY) and still cannot summon felgrand dragon from GY.
And also just like above in your next turn summon paladin with equipped Arkbrave then use Parallel Twister -send Arkbrave to the GY and wait for rival's turn and see Arkbrave CANNOT REVIVE Felgrand Dragon.And also this turn after you use Parallel Twister, try paladin's effect but you will see paladin only revives arkbrave NOT Felgrand Dragon.
Not for only Felgrand dragon it sometimes happens for other lvl7-8 dragons too if they were sent by the effect of DKoC.

But Guardian of felgrand can equip Felgrand Dragon from Gy and if you try somehow you can summon later in duel(Card breaker or Ruins of divine dragon lords or send equipped dragon second time to the Gy and use paladin or guardian effect)
<< Anonymous(ZSpeaR)
Anonymous Reply
That entire ramble is already pointed out by Felgrand Dragon's text. It needs to have been on the field before it can be Summoned from the Graveyard. Obviously if it's sent from the Deck to the Graveyard, it wasn't on the field. Being an Equip Spell does put it on the field, and thus works.
<< Anonymous(ZSpeaR)
Anonymous Reply
As the first replying anon said, typing all that in one long paragraph would have been unnecessary had you actually read Felgrand Dragon's text lmao

Next time don't just read one card's text, read the other card's text as well
<< Anonymous(ZSpeaR)
Nanini Reply
Put felgrand dragon as equip of paladin of felgrand, uses twister ruins of dragons something (I don't remember the name) and send felgrand dragon to graveyard, so you will be a happy man, if there is no `explode or monster card` on the other side of the field
V
How do we get 3?
<< Anonymous(V)
Anonymous Reply
Your eyes only for decoration? Dear lord.
Dragon Lover
AI for this guy with felgrand dragon should be fixed by duel link. It throws feldgrand dragon on the graveyard and it means bye bye in special summoning felgrand dragon.
Anonymous
think this guy and new support will make dragons viable in pvp?
DaSwifta
This card is supposed to be the Dragon counterpart to Herald of Creation, which is especially appearant in design, and both their effects involve level 7 or 8 monsters.
Heraklinos
The perfect card for my BEWD deck
<< Anonymous(Heraklinos)
DaSwifta Reply
Blue-Eyes Felgrand decks will be a thing now. I love this card, since it works so well with any dragon decks. Probably won't be used in Red-Eyes though, since Red-Eyes already has Graveyard summoning covered
Anonymous
okay probably not a good idea to leave this card on the feild for long
<< Anonymous
Anonymous Reply
Just wait until its master shows up...

All Hail the DIVINE DRAGON!!
<< Anonymous
DaSwifta Reply
I want Divine Dragon Lord so badly it hurts. Now, since all the Felgrand monsters that haven't been released will be in the next structure deck except for The Divine Dragon Lord, given it's status and strength it'll probably be the cover UR for an upcoming Main Box and said box will also probably include Gospel of Revival (or Return of the Dragon Lords) to further buff the Felgrand Archetype.
candend
red-eyes & blue-eyes rise again

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